コード例 #1
0
bool GetValueFromMaterial( const char *pMaterialName, const char *pKey, char *pValue, int len )
{
	char name[512];
	sprintf( name, "materials/%s.vmt", GetOriginalMaterialNameForPatchedMaterial( pMaterialName ) );
	KeyValues *kv = new KeyValues( "blah" );
	// Load the underlying file so that we can check if env_cubemap is in there.
	if ( !kv->LoadFromFile( g_pFileSystem, name ) )
	{
//		Assert( 0 );
		kv->deleteThis();
		return NULL;
	}

	const char *pTmpValue = kv->GetString( pKey, NULL );
	
	if( pTmpValue )
	{
		Q_strncpy( pValue, pTmpValue, len );
	}

	kv->deleteThis();
	if( pTmpValue )
	{
		return true;
	}
	else
	{
		return false;
	}
}
コード例 #2
0
//-----------------------------------------------------------------------------
// A version which allows you to patch multiple key values
//-----------------------------------------------------------------------------
void CreateMaterialPatch( const char *pOriginalMaterialName, const char *pNewMaterialName,
						 int nKeys, const MaterialPatchInfo_t *pInfo, MaterialPatchType_t nPatchType )
{	
	char pOldVMTFile[ 512 ];
	char pNewVMTFile[ 512 ];

	AddNewTranslation( pOriginalMaterialName, pNewMaterialName );
	
	Q_snprintf( pOldVMTFile, 512, "materials/%s.vmt", pOriginalMaterialName );
	Q_snprintf( pNewVMTFile, 512, "materials/%s.vmt", pNewMaterialName );

//	printf( "Creating material patch file %s which points at %s\n", newVMTFile, oldVMTFile );

	KeyValues *kv = new KeyValues( "patch" );
	if ( !kv )
	{
		Error( "Couldn't allocate KeyValues for %s!!!", pNewMaterialName );
	}

	kv->SetString( "include", pOldVMTFile );

	const char *pSectionName = (nPatchType == PATCH_INSERT) ? "insert" : "replace";
	KeyValues *section = kv->FindKey( pSectionName, true );

	if( nPatchType == PATCH_REPLACE )
	{
		char name[512];
		Q_snprintf( name, 512, "materials/%s.vmt", GetOriginalMaterialNameForPatchedMaterial( pOriginalMaterialName ) );
		KeyValues *origkv = new KeyValues( "blah" );

		if ( !origkv->LoadFromFile( g_pFileSystem, name ) )
		{
			origkv->deleteThis();
			Assert( 0 );
			return;
		}

		CreateMaterialPatchRecursive( origkv, section, nKeys, pInfo );
		origkv->deleteThis();
	}
	else
	{
		for ( int i = 0; i < nKeys; ++i )
		{
			section->SetString( pInfo[i].m_pKey, pInfo[i].m_pValue );
		}
	}
	
	// Write patched .vmt into a memory buffer
	CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
	kv->RecursiveSaveToFile( buf, 0 );

	// Add to pak file for this .bsp
	AddBufferToPak( GetPakFile(), pNewVMTFile, (void*)buf.Base(), buf.TellPut(), true );

	// Cleanup
	kv->deleteThis();
}
コード例 #3
0
ファイル: cubemap.cpp プロジェクト: Bubbasacs/FinalProj
//-----------------------------------------------------------------------------
// Returns true if the material or any of its dependents use an $envmap
//-----------------------------------------------------------------------------
bool DoesMaterialOrDependentsUseEnvmap( const char *pPatchedMaterialName )
{
	const char *pOriginalMaterialName = GetOriginalMaterialNameForPatchedMaterial( pPatchedMaterialName );
	if( DoesMaterialHaveKey( pOriginalMaterialName, "$envmap" ) )
		return true;

	const char *pDependentMaterial = FindDependentMaterial( pOriginalMaterialName );
	if ( !pDependentMaterial )
		return false;

	return DoesMaterialOrDependentsUseEnvmap( pDependentMaterial );
}
コード例 #4
0
//-----------------------------------------------------------------------------
// Scan material + all subsections for key/value pair
//-----------------------------------------------------------------------------
bool DoesMaterialHaveKeyValuePair( const char *pMaterialName, const char *pKeyName, const char *pSearchValue )
{
	char name[512];
	Q_snprintf( name, 512, "materials/%s.vmt", GetOriginalMaterialNameForPatchedMaterial( pMaterialName ) );
	KeyValues *kv = new KeyValues( "blah" );

	if ( !kv->LoadFromFile( g_pFileSystem, name ) )
	{
		kv->deleteThis();
		return NULL;
	}

	bool retVal = DoesMaterialHaveKeyValuePair( kv, pKeyName, pSearchValue );

	kv->deleteThis();
	return retVal;
}
コード例 #5
0
//-----------------------------------------------------------------------------
// Gets a material value from a material. Ignores all patches
//-----------------------------------------------------------------------------
bool GetValueFromMaterial( const char *pMaterialName, const char *pKey, char *pValue, int len )
{
	char name[512];
	Q_snprintf( name, 512, "materials/%s.vmt", GetOriginalMaterialNameForPatchedMaterial( pMaterialName ) );
	KeyValues *kv = new KeyValues( "blah" );

	if ( !kv->LoadFromFile( g_pFileSystem, name ) )
	{
//		Assert( 0 );
		kv->deleteThis();
		return NULL;
	}

	const char *pTmpValue = kv->GetString( pKey, NULL );
	if( pTmpValue )
	{
		Q_strncpy( pValue, pTmpValue, len );
	}

	kv->deleteThis();
	return ( pTmpValue != NULL );
}
コード例 #6
0
MaterialSystemMaterial_t FindOriginalMaterial( const char *materialName, bool *pFound, bool bComplain )
{
	MaterialSystemMaterial_t matID;
	matID = FindMaterial( GetOriginalMaterialNameForPatchedMaterial( materialName ), pFound, bComplain );
	return matID;
}