bool QuestParserCollection::ItemHasQuestSub(ItemInst *itm, QuestEventID evt) { std::string item_script; if(itm->GetItem()->ScriptFileID != 0) { item_script = "script_"; item_script += std::to_string(static_cast<long long>(itm->GetItem()->ScriptFileID)); } else if(strlen(itm->GetItem()->CharmFile) > 0) { item_script = itm->GetItem()->CharmFile; } else { item_script = std::to_string(static_cast<long long>(itm->GetID())); } uint32 item_id = itm->GetID(); std::map<uint32, uint32>::iterator iter = _item_quest_status.find(item_id); if(iter != _item_quest_status.end()) { //loaded or failed to load if(iter->second != QuestFailedToLoad) { std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(iter->second); return qiter->second->ItemHasQuestSub(itm, evt); } } else { std::string filename; QuestInterface *qi = GetQIByItemQuest(item_script, filename); if(qi) { _item_quest_status[item_id] = qi->GetIdentifier(); qi->LoadItemScript(filename, itm); return qi->ItemHasQuestSub(itm, evt); } else { _item_quest_status[item_id] = QuestFailedToLoad; } } return false; }
int QuestParserCollection::EventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers) { // needs pointer validation check on 'item' argument std::string item_script; if(item->GetItem()->ScriptFileID != 0) { item_script = "script_"; item_script += std::to_string(item->GetItem()->ScriptFileID); } else if(strlen(item->GetItem()->CharmFile) > 0) { item_script = item->GetItem()->CharmFile; } else { item_script = std::to_string(item->GetID()); } uint32 item_id = item->GetID(); std::map<uint32, uint32>::iterator iter = _item_quest_status.find(item_id); if(iter != _item_quest_status.end()) { //loaded or failed to load if(iter->second != QuestFailedToLoad) { std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(iter->second); int ret = DispatchEventItem(evt, client, item, mob, data, extra_data, extra_pointers); int i = qiter->second->EventItem(evt, client, item, mob, data, extra_data, extra_pointers); if(i != 0) { ret = i; } return ret; } return DispatchEventItem(evt, client, item, mob, data, extra_data, extra_pointers); } else { std::string filename; QuestInterface *qi = GetQIByItemQuest(item_script, filename); if(qi) { _item_quest_status[item_id] = qi->GetIdentifier(); qi->LoadItemScript(filename, item); int ret = DispatchEventItem(evt, client, item, mob, data, extra_data, extra_pointers); int i = qi->EventItem(evt, client, item, mob, data, extra_data, extra_pointers); if(i != 0) { ret = i; } return ret; } else { _item_quest_status[item_id] = QuestFailedToLoad; return DispatchEventItem(evt, client, item, mob, data, extra_data, extra_pointers); } } return 0; }