コード例 #1
0
ファイル: Unit.cpp プロジェクト: Rizoo/snoxd-koserver
void Unit::RemoveRegion(int16 del_x, int16 del_z)
{
	ASSERT(GetMap() != nullptr);

	Packet result;
	GetInOut(result, INOUT_OUT);
	g_pMain->Send_OldRegions(&result, del_x, del_z, GetMap(), GetRegionX(), GetRegionZ());
}
コード例 #2
0
ファイル: Unit.cpp プロジェクト: Rizoo/snoxd-koserver
void Unit::InsertRegion(int16 insert_x, int16 insert_z)
{
	ASSERT(GetMap() != nullptr);

	Packet result;
	GetInOut(result, INOUT_IN);
	g_pMain->Send_NewRegions(&result, insert_x, insert_z, GetMap(), GetRegionX(), GetRegionZ());
}
コード例 #3
0
ファイル: Unit.cpp プロジェクト: Rizoo/snoxd-koserver
bool Unit::RegisterRegion()
{
	uint16 
		new_region_x = GetNewRegionX(), new_region_z = GetNewRegionZ(), 
		old_region_x = GetRegionX(),	old_region_z = GetRegionZ();

	if (GetRegion() == nullptr
		|| (old_region_x == new_region_x && old_region_z == new_region_z))
		return false;

	AddToRegion(new_region_x, new_region_z);

	RemoveRegion(old_region_x - new_region_x, old_region_z - new_region_z);
	InsertRegion(new_region_x - old_region_x, new_region_z - old_region_z);	

	return true;
}
コード例 #4
0
ファイル: ChatHandler.cpp プロジェクト: Kocu/snoxd-koserver
void CUser::Chat(Packet & pkt)
{
	Packet result;
	uint16 sessID;
	uint8 type = pkt.read<uint8>(), bNation;
	string chatstr, finalstr, strSender, * strMessage;

	bool isAnnouncement = false;

	if (isMuted())
		return;	

	pkt >> chatstr;
	if (chatstr.empty() || chatstr.size() > 128)
		return;

	// Process GM commands
	if (isGM() && ProcessChatCommand(chatstr))
		return;

#if 0 // Removed this - all it seems to do is cause chat to break for GMs (is it 19xx+ only?)
	if( isGM() && type == GENERAL_CHAT)
		type = 0x14;
#endif

	// Handle GM notice & announcement commands
	if (type == PUBLIC_CHAT || type == ANNOUNCEMENT_CHAT)
	{
		// Trying to use a GM command without authorisation? Bad player!
		if (!isGM())
			return;

		if (type == ANNOUNCEMENT_CHAT)
			type = WAR_SYSTEM_CHAT;

		// This is horrible, but we'll live with it for now.
		// Pull the notice string (#### NOTICE : %s ####) from the database.
		// Format the chat string around it, so our chat data is within the notice
		g_pMain->GetServerResource(IDP_ANNOUNCEMENT, &finalstr, chatstr.c_str());
		isAnnouncement = true;
	}


	if (isAnnouncement)
	{
		// GM notice/announcements show no name, so don't bother setting it.
		strMessage = &finalstr; // use the formatted message from the user
		bNation = KARUS; // arbitrary nation
		sessID = -1;
	}
	else
	{
		strMessage = &chatstr; // use the raw message from the user
		strSender = GetName(); // everything else uses a name, so set it
		bNation = GetNation();
		sessID = GetSocketID();
	}

	ChatPacket::Construct(&result, type, strMessage, &strSender, bNation, sessID);

	switch (type) 
	{
	case GENERAL_CHAT:
		g_pMain->Send_NearRegion(&result, GetMap(), GetRegionX(), GetRegionZ(), GetX(), GetZ());
		break;

	case PRIVATE_CHAT:
	{
		CUser *pUser = g_pMain->GetUserPtr(m_sPrivateChatUser);
		if (pUser != nullptr) 
			pUser->Send(&result);
	} break;

	case PARTY_CHAT:
		if (isInParty())
			g_pMain->Send_PartyMember(m_sPartyIndex, &result);
		break;

	case SHOUT_CHAT:
		if (m_sMp < (m_iMaxMp / 5))
			break;

		// Characters under level 35 require 3,000 coins to shout.
		if (!isGM()
			&& GetLevel() < 35
			&& !GoldLose(SHOUT_COIN_REQUIREMENT))
			break;

		MSpChange(-(m_iMaxMp / 5));
		SendToRegion(&result);
		break;

	case KNIGHTS_CHAT:
		if (isInClan())
			g_pMain->Send_KnightsMember(GetClanID(), &result);
		break;
	case PUBLIC_CHAT:
	case ANNOUNCEMENT_CHAT:
		if (isGM())
			g_pMain->Send_All(&result);
		break;
	case COMMAND_CHAT:
		if (GetFame() == COMMAND_CAPTAIN)
			g_pMain->Send_CommandChat(&result, m_bNation, this);
		break;
	case MERCHANT_CHAT:
		if (isMerchanting())
			SendToRegion(&result);
		break;
	case ALLIANCE_CHAT:
		if (isInClan())
		{
			CKnights *pKnights = g_pMain->GetClanPtr(GetClanID());
			if (pKnights != nullptr && pKnights->isInAlliance())
				g_pMain->Send_KnightsAlliance(pKnights->GetAllianceID(), &result);
		}
		break;
	case WAR_SYSTEM_CHAT:
		if (isGM())
			g_pMain->Send_All(&result);
		break;
	}
}
コード例 #5
0
void CUser::Chat(Packet & pkt)
{
	Packet result(WIZ_CHAT);
	uint8 type = pkt.read<uint8>();
	char finalstr[1024] = ""; 
	std::string buff, chatstr;
	bool isAnnouncement = false;

	if (isMuted())
		return;	

	pkt >> chatstr;
	if (chatstr.empty() || chatstr.size() > 128)
		return;

	// Process GM commands
	if (isGM() && ProcessChatCommand(chatstr))
		return;

#if 0 // Removed this - all it seems to do is cause chat to break for GMs (is it 19xx+ only?)
	if( isGM() && type == GENERAL_CHAT)
		type = 0x14;
#endif

	uint8 bNation = GetNation();
	uint16 sessID = GetSocketID();

	// Handle GM notice & announcement commands
	if (type == PUBLIC_CHAT || type == ANNOUNCEMENT_CHAT)
	{
		// Trying to use a GM command without authorisation? Bad player!
		if (!isGM())
			return;

		if (type == ANNOUNCEMENT_CHAT)
			type = WAR_SYSTEM_CHAT;

		// This is horrible, but we'll live with it for now.
		// Pull the notice string (#### NOTICE : %s ####) from the database.
		CString noticeText = g_pMain->GetServerResource(IDP_ANNOUNCEMENT);
		
		// Format the chat string around it, so our chat data is within the notice
		sprintf_s(finalstr, sizeof(finalstr), noticeText, chatstr.c_str());

		bNation = KARUS; // arbitrary nation
		sessID = -1;
		isAnnouncement = true;
	}

	result.SByte();
	result << type << bNation << sessID;
	if (isAnnouncement)
	{
		result << uint8(0); // GM notice/announcements show no name (so specify length of 0)
		result.DByte();
		result << finalstr; // now tack on the formatted message from the user
	}
	else
	{
		result << m_pUserData.m_id; // everything else provides a name
		result.DByte();
		result << chatstr; // now tack on the chat message from the user
	}

	switch (type) 
	{
	case GENERAL_CHAT:
		g_pMain->Send_NearRegion(&result, GetMap(), GetRegionX(), GetRegionZ(), GetX(), GetZ());
		break;

	case PRIVATE_CHAT:
	{
		if (m_sPrivateChatUser == GetSocketID()) 
			break;

		CUser *pUser = g_pMain->GetUserPtr(m_sPrivateChatUser);
		if (pUser != NULL) 
			pUser->Send(&result);
	} break;

	case PARTY_CHAT:
		if (isInParty())
			g_pMain->Send_PartyMember(m_sPartyIndex, &result);
		break;

	case SHOUT_CHAT:
		if (m_pUserData.m_sMp < (m_iMaxMp / 5))
			break;

		// Characters under level 35 require 3,000 coins to shout.
		if (!isGM()
			&& GetLevel() < 35
			&& !GoldLose(SHOUT_COIN_REQUIREMENT))
			break;

		MSpChange(-(m_iMaxMp / 5));
		SendToRegion(&result);
		break;

	case KNIGHTS_CHAT:
		if (isInClan())
			g_pMain->Send_KnightsMember(GetClanID(), &result);
		break;
	case PUBLIC_CHAT:
	case ANNOUNCEMENT_CHAT:
		if (isGM())
			g_pMain->Send_All(&result);
		break;
	case COMMAND_CHAT:
		if (getFame() == COMMAND_CAPTAIN)
			g_pMain->Send_CommandChat(&result, m_pUserData.m_bNation, this);
		break;
	case MERCHANT_CHAT:
		if (isMerchanting())
			SendToRegion(&result);
		break;
	case WAR_SYSTEM_CHAT:
		if (isGM())
			g_pMain->Send_All(&result);
		break;
	}
}