コード例 #1
0
ファイル: Box.cpp プロジェクト: TheComet93/ponyban
void Box::AllocateChildren() const {
    ChildrenCont::const_iterator iter( m_children.begin() );
    ChildrenCont::const_iterator iterend( m_children.end() );
    unsigned int num_expand( 0 );
    unsigned int num_visible( 0 );

    // Count number of visible and expanded children.
    for( ; iter != iterend; ++iter ) {
        if( !IsChildInteresting( iter->widget ) ) {
            continue;
        }

        ++num_visible;

        if( iter->expand ) {
            ++num_expand;
        }
    }

    // Calculate extra width pre expanded widget.
    float extra( 0.f );

    if( num_expand > 0 ) {
        if( m_orientation == HORIZONTAL ) {
            extra = std::max( 0.f, GetAllocation().width - GetRequisition().x ) / static_cast<float>( num_expand );
        }
        else {
            extra = std::max( 0.f, GetAllocation().height - GetRequisition().y ) / static_cast<float>( num_expand );
        }
    }

    // Allocate children.
    float gap( Context::Get().GetEngine().GetProperty<float>( "Gap", shared_from_this() ) );
    sf::Vector2f allocation( 0.f, 0.f );
    sf::Vector2f position( gap, gap );

    for( iter = m_children.begin(); iter != iterend; ++iter ) {
        if( !IsChildInteresting( iter->widget ) ) {
            continue;
        }

        if( m_orientation == HORIZONTAL ) {
            allocation.x = iter->widget->GetRequisition().x + (iter->expand ? extra : 0.f);
            allocation.y = GetAllocation().height - 2 * gap;

            iter->widget->SetAllocation( sf::FloatRect( position.x, position.y, allocation.x - (iter->expand && !iter->fill ? extra : 0.f), allocation.y ) );
            position.x += allocation.x + GetSpacing();
        }
        else {
            allocation.x = GetAllocation().width - 2 * gap;
            allocation.y = iter->widget->GetRequisition().y + (iter->expand ? extra : 0.f);

            iter->widget->SetAllocation( sf::FloatRect( position.x, position.y, allocation.x, allocation.y - (iter->expand && !iter->fill ? extra : 0.f) ) );
            position.y += allocation.y + GetSpacing();
        }

        --num_visible;
    }
}
コード例 #2
0
ファイル: Alignment.cpp プロジェクト: Cruel/SFGUI
void Alignment::UpdateChild() {
	auto child = GetChild();

	if( !child ) {
		return;
	}

	sf::FloatRect allocation( GetAllocation() );

	sf::Vector2f spare_space( allocation.width, allocation.height );
	spare_space -= child->GetRequisition();
	spare_space.x *= 1.f - GetScale().x;
	spare_space.y *= 1.f - GetScale().y;

	if( ( spare_space.x < 0 ) || ( spare_space.y < 0 ) ) {
#if defined( SFGUI_DEBUG )
		std::cerr << "SFGUI warning: Alignment got a smaller allocation than it requested.\n";
		return;
#endif
	}

	allocation.left = spare_space.x * GetAlignment().x;
	allocation.top = spare_space.y * GetAlignment().y;
	allocation.width -= spare_space.x;
	allocation.height -= spare_space.y;

	child->SetAllocation( allocation );
}
コード例 #3
0
ファイル: Alignment.cpp プロジェクト: Cruel/SFGUI
sf::Vector2f Alignment::CalculateRequisition() {
	auto child = GetChild();

	if( !child ) {
		return sf::Vector2f( 0.f, 0.f );
	}

	return child->GetRequisition();
}
コード例 #4
0
ファイル: Window.cpp プロジェクト: Zykr/SFGUI
void Window::HandleMouseMoveEvent( int x, int y ) {
	if( m_dragging ) {
		SetPosition(
			sf::Vector2f(
				static_cast<float>( x ) - m_drag_offset.x,
				static_cast<float>( y ) - m_drag_offset.y
			)
		);
	}
	else if( m_resizing ) {
		AllocateSize(
			sf::FloatRect(
				GetAllocation().Left,
				GetAllocation().Top,
				std::max( GetRequisition().x, static_cast<float>( x ) + m_drag_offset.x - GetAllocation().Left ),
				std::max( GetRequisition().y, static_cast<float>( y ) + m_drag_offset.y - GetAllocation().Top )
			)
		);
	}
}
コード例 #5
0
ファイル: Window.cpp プロジェクト: Chiranjivee/SFML-book
void Window::HandleMouseMoveEvent( int x, int y ) {
	if( ( x == std::numeric_limits<int>::min() ) || ( y == std::numeric_limits<int>::min() ) ) {
		return;
	}

	if( m_dragging ) {
		SetPosition(
			sf::Vector2f(
				static_cast<float>( x ) - m_drag_offset.x,
				static_cast<float>( y ) - m_drag_offset.y
			)
		);
	}
	else if( m_resizing && (GetStyle() & RESIZE) == RESIZE ) {
		SetAllocation(
			sf::FloatRect(
				GetAllocation().left,
				GetAllocation().top,
				std::max( GetRequisition().x, static_cast<float>( x ) + m_drag_offset.x - GetAllocation().left ),
				std::max( GetRequisition().y, static_cast<float>( y ) + m_drag_offset.y - GetAllocation().top )
			)
		);
	}
}
コード例 #6
0
ファイル: Widget.cpp プロジェクト: Zykr/SFGUI
void Widget::RequestSize() const {
	m_recalc_requisition = true;
	Container::Ptr parent = m_parent.lock();

	// Notify observers.
	OnSizeRequest();

	if( parent ) {
		parent->RequestSize();
	}
	else {
		sf::Vector2f  requisition( GetRequisition() );

		sf::FloatRect  allocation(
			GetAllocation().Left,
			GetAllocation().Top,
			std::max( GetAllocation().Width, requisition.x ),
			std::max( GetAllocation().Height, requisition.y )
		);

		AllocateSize( allocation );
	}
}
コード例 #7
0
ファイル: Button.cpp プロジェクト: Chiranjivee/SFML-book
void Button::AllocateChild() {
	auto child = GetChild();

	if( !child ) {
		return;
	}

	float padding( Context::Get().GetEngine().GetProperty<float>( "Padding", shared_from_this() ) );
	float border_width( Context::Get().GetEngine().GetProperty<float>( "BorderWidth", shared_from_this() ) );

	sf::FloatRect allocation( GetAllocation() );

	allocation.left = padding + border_width;
	allocation.top = padding + border_width;
	allocation.width = child->GetRequisition().x;
	allocation.height -= border_width * 2.f + padding * 2.f;

	if( GetState() == State::ACTIVE ) {
		allocation.left += border_width;
		allocation.top += border_width;
	}

	child->SetAllocation( allocation );
}
コード例 #8
0
ファイル: ListBox.cpp プロジェクト: Zax37/SFGUI
int main() {
	sfg::SFGUI sfgui;
	sf::RenderWindow window(sf::VideoMode(640, 480), "ListBox Example");
    window.setVerticalSyncEnabled(true);
    window.setFramerateLimit(30);

    sfg::Desktop desktop;

	auto sfg_window = sfg::Window::Create();
	sfg_window->SetTitle( "ListBoxExample" );

	auto box_outer = sfg::Box::Create( sfg::Box::Orientation::HORIZONTAL, 15.0f );
	auto box_inner1 = sfg::Box::Create( sfg::Box::Orientation::VERTICAL, 5.0f );
	auto box_inner2 = sfg::Box::Create( sfg::Box::Orientation::VERTICAL, 5.0f );

	auto label1 = sfg::Label::Create("I'm single-select list.");
	auto label2 = sfg::Label::Create("I'm multi-select list.");

	auto input1 = sfg::Entry::Create("");
	auto input2 = sfg::Entry::Create("");

    auto list1 = sfg::ListBox::Create();
        list1->AppendItem( "Item1" );
        list1->AppendItem( "Item2" );
        list1->AppendItem( "Item3" );
    list1->GetSignal( sfg::ListBox::OnSelect ).Connect( std::bind( [list1, input1](){ if(list1->GetSelectedItemsCount()) input1->SetText(list1->GetSelectedItemText()); else input1->SetText(""); } ) );

    auto list2 = sfg::ListBox::Create();
        list2->AppendItem( "Item1" );
        list2->AppendItem( "Item2" );
        list2->AppendItem( "Item3" );
    list2->multiselect = true;
    list2->GetSignal( sfg::ListBox::OnSelect ).Connect( std::bind( [list2, input2](){
        std::string str = "";
        for(unsigned i=0; i<list2->GetSelectedItemsCount(); i++)
        {
            str += list2->GetSelectedItemText(i);
            str += ' ';
        }
        input2->SetText(str);
    } ) );

	box_outer->Pack(box_inner1);
	box_outer->Pack(box_inner2);

	box_inner1->Pack(label1);
	box_inner1->Pack(list1);
	box_inner1->Pack(input1);

	box_inner2->Pack(label2);
	box_inner2->Pack(list2);
	box_inner2->Pack(input2);

	sfg_window->Add( box_outer );
	desktop.Add( sfg_window );

	sfg_window->SetPosition(sf::Vector2f(window.getSize().x/2-sfg_window->GetRequisition().x/2, window.getSize().y/2-sfg_window->GetRequisition().y/2));

    sf::Event event;
    sf::Clock clock;

    window.resetGLStates();

    while (window.isOpen())
        {
            while (window.pollEvent(event))
            {
                desktop.HandleEvent( event );
                switch(event.type)
                {
                    case sf::Event::Closed:
                        window.close();
                    break;
                }
            }
            desktop.Update( clock.restart().asSeconds() );
            window.clear();
            sfgui.Display( window );
            window.display();
        }

    return 0;
}