コード例 #1
0
void Box2dJointComponent::OnInitialise()
{
	b2RevoluteJointDef& jointDef = static_cast<b2RevoluteJointDef&>(*mJointDef);
	std::shared_ptr<k::SceneNode> bodyANode = GetSceneNode().GetRootParent()->FindFirstInChildrenRecursive(mBodyA.c_str());
	kassert(&*bodyANode);
	jointDef.bodyA = &bodyANode->GetSceneObject().GetComponent<Box2dBodyComponent>("Box2dBodyComponent")->GetBody();

	std::shared_ptr<k::SceneNode> bodyBNode = GetSceneNode().GetRootParent()->FindFirstInChildrenRecursive(mBodyB.c_str());
	kassert(&*bodyBNode);
	jointDef.bodyB = &bodyBNode->GetSceneObject().GetComponent<Box2dBodyComponent>("Box2dBodyComponent")->GetBody();
	mJoint = mWorldComponent.lock()->GetWorld().CreateJoint(&jointDef);

	mJointDef = nullptr;
}
コード例 #2
0
void BaseRenderComponent::PostInit()
{
	shared_ptr<SceneNode> pSceneNode(GetSceneNode());
	// fire event that a new render component has been created
	shared_ptr<Event_NewRenderComponent> pEvent(CB_NEW Event_NewRenderComponent(m_pOwner->GetId(), pSceneNode));
	IEventManager::Get()->TriggerEvent(pEvent);
}
コード例 #3
0
ファイル: plWinAudible.cpp プロジェクト: Drakesinger/Plasma
void plWinAudible::SetSceneNode(plKey newNode)
{
    plKey oldNode = GetSceneNode();
    if( oldNode == newNode )
        return;

    if( !oldNode )
        Activate();

    if( newNode )
    {
        plNodeRefMsg* refMsg = new plNodeRefMsg(newNode, plNodeRefMsg::kOnRequest, -1, plNodeRefMsg::kAudible);
        hsgResMgr::ResMgr()->AddViaNotify(GetKey(), refMsg, plRefFlags::kPassiveRef);

    }
    if( oldNode )
    {
        oldNode->Release(GetKey());
    }

    if( !newNode )
    {
        DeActivate();
    }
    fSceneNode = newNode;
}
コード例 #4
0
Box2dJointComponent::Box2dJointComponent(k::ViewSceneComponentInitialiseData& data)
: k::SceneComponent(data.mSceneNode, data.mStartActive)
, mJoint(nullptr)
, mWorldComponent(data.mSceneNode.lock()->GetRootParent()->GetSceneObject().GetComponentOrFirstInChildren<Box2dWorldComponent>("Box2dWorldComponent"))
{
	const gmtl::Vec3f& trans = GetSceneNode().GetTransform().GetWorldPosition();
	const char* jointType = data.mAttributeHandler.GetString(data.mXmlNode.attribute("type"));
	if (strcmp(jointType, "revolute") == 0)
	{
		mJointDef = std::shared_ptr<b2RevoluteJointDef>(new b2RevoluteJointDef);
		b2RevoluteJointDef& jointDef = static_cast<b2RevoluteJointDef&>(*mJointDef);

		float localAnchorAX = data.mAttributeHandler.GetFloat(data.mXmlNode.attribute("localAnchorAX")) + trans[0];
		float localAnchorAY = data.mAttributeHandler.GetFloat(data.mXmlNode.attribute("localAnchorAY")) + trans[1];
		float localAnchorBX = data.mAttributeHandler.GetFloat(data.mXmlNode.attribute("localAnchorBX")) + trans[0];
		float localAnchorBY = data.mAttributeHandler.GetFloat(data.mXmlNode.attribute("localAnchorBY")) + trans[1];

		jointDef.localAnchorA = b2Vec2(localAnchorAX, localAnchorAY);
		jointDef.localAnchorB = b2Vec2(localAnchorBX, localAnchorBY);
		jointDef.enableMotor = data.mAttributeHandler.GetBool(data.mXmlNode.attribute("enableMotor"));
		jointDef.maxMotorTorque = data.mAttributeHandler.GetFloat(data.mXmlNode.attribute("maxMotorTorque"));
		jointDef.enableLimit = data.mAttributeHandler.GetBool(data.mXmlNode.attribute("enableLimit"));
		jointDef.motorSpeed = data.mAttributeHandler.GetFloat(data.mXmlNode.attribute("motorSpeed"));
		jointDef.lowerAngle = data.mAttributeHandler.GetFloat(data.mXmlNode.attribute("lowerAngle")) * b2_pi / 180.0f;
		jointDef.upperAngle = data.mAttributeHandler.GetFloat(data.mXmlNode.attribute("upperAngle")) * b2_pi / 180.0f;

		mBodyA = data.mAttributeHandler.GetString(data.mXmlNode.attribute("bodyA"));
		mBodyB = data.mAttributeHandler.GetString(data.mXmlNode.attribute("bodyB"));
	}
	else
		kassert(false);
}
コード例 #5
0
Ogre::Light* LuaScriptUtilities::GetLight(
    lua_State* const luaVM, const int stackIndex)
{
    Ogre::SceneNode* const node = GetSceneNode(luaVM, stackIndex);

    if (node)
    {
        Ogre::SceneNode::ObjectIterator it = node->getAttachedObjectIterator();

        while (it.hasMoreElements())
        {
            const Ogre::String movableType =
                it.current()->second->getMovableType();

            if (movableType == Ogre::LightFactory::FACTORY_TYPE_NAME)
            {
                return static_cast<Ogre::Light*>(it.current()->second);
            }

            it.getNext();
        }
    }

    return NULL;
}
コード例 #6
0
ファイル: Scene.cpp プロジェクト: JoeyDeVries/Lucid
bool Scene::RemoveChild(unsigned int ActorID)
{
    std::shared_ptr<ISceneNode> kid = GetSceneNode(ActorID);
    // Check if it is any of the different node types (like light) and act accordingly)
    std::shared_ptr<LightNode> pLight = std::dynamic_pointer_cast<LightNode>(kid);
    if (pLight)
    {    // child is a LightNode; also remove reference to the LightManager
         GetLightManager()->RemoveLight(pLight);  
    }
    // Otherwise, erase as normal
    m_ActorMap.erase(ActorID);
    return m_Root->RemoveChild(ActorID);
}
コード例 #7
0
ファイル: Block.cpp プロジェクト: jason-amju/amju-ww
void Block::Update()
{
  OnFloor::Update();

  Matrix mat = m_lastFloorRotation; 
  mat.TranslateKeepRotation(m_pos);
  GetSceneNode()->SetLocalTransform(mat);

  // TODO As crates can rotate, recalc OBB and AABB ?
  // This kind of works but errors accumulate. Reset box coords each time.
//  Vec3f dPos = m_pos - GetOldPos();
//  m_pSceneNode->GetAABB()->Translate(dPos);  // ?
}
コード例 #8
0
ファイル: AnchorComponent.cpp プロジェクト: amaiorano/StarFox
void AnchorComponent::Advance(float32 distance)
{
	m_totalDistance += distance;

	// For now, just move along Z axis
	auto& mLocal = GetSceneNode()->ModifyLocalToParent();
	mLocal.trans += mLocal.axisZ * distance;

	//TWEAKABLE float32 speed = 0.005f;
	//TWEAKABLE float32 amplitude = 100.f;
	//const float32 lastS = MathEx::Sin(speed * (m_totalDistance - distance));
	//const float32 currS = MathEx::Sin(speed * m_totalDistance);
	//const float32 delta = (lastS - currS) * amplitude;
	//mLocal.trans += mLocal.axisX * delta;
}
コード例 #9
0
ファイル: VisContainer.cpp プロジェクト: ByeDream/pixellight
/**
*  @brief
*    Called when the scene node assigned with this visibility container was destroyed
*/
void VisContainer::OnDestroy()
{
	SceneNode *pSceneNode = GetSceneNode();
	if (pSceneNode && pSceneNode->IsContainer()) {
		// Get the parent visibility container
		const VisNode *pParent = GetParent();
		if (pParent && pParent->IsContainer()) {
			VisContainer *pParentVisContainer = const_cast<VisContainer*>(static_cast<const VisContainer*>(pParent));

			// Unregister within the parent container
			VisContainer *pContainer = pParentVisContainer->m_mapContainers.Get(pSceneNode->GetName());
			if (pContainer) {
				pParentVisContainer->m_lstNodes.Remove(pContainer);
				delete pContainer;
				pParentVisContainer->m_mapContainers.Remove(pSceneNode->GetName());
			}
		}
	}
}
コード例 #10
0
ファイル: Dino.cpp プロジェクト: jason-amju/amju-ww
bool Dino::CreateSceneNode() 
{
  if (!Npc::CreateSceneNode())
  {
    return false;
  }
  BlinkCharacter* bc = dynamic_cast<BlinkCharacter*>(GetSceneNode());
  Assert(bc);
  Md2Model* md2 = bc->GetMd2();
  Md2Model::Animation anim = md2->GetAnimationFromName("stunned");
  if (anim != -1)
  {
    md2->SetDoesFreeze(anim, true);
  }

  anim = md2->GetAnimationFromName("eat");
  if (anim != -1)
  {
    md2->SetDoesFreeze(anim, true);
  }

  return true;
}
コード例 #11
0
ファイル: Dino.cpp プロジェクト: jason-amju/amju-ww
void Dino::Eat(OnFloorCharacter* pet)
{
  Assert(!IsEating());
  Assert(!IsDead());
  Assert(!pet->IsDead());
  Assert(pet->CanBeEaten());

  SetAnim("eat");

  // Change to eating behaviour
  SetAI(AITurnToFace::NAME);
  m_ai->SetTarget(pet);
  m_ais[AIEatPet::NAME]->SetTarget(pet);

  // Change texture to bloody version.
  BlinkCharacter* bc = dynamic_cast<BlinkCharacter*>(GetSceneNode());
  Assert(bc);
  bc->LoadTextures(m_bloodTex[0], m_bloodTex[1]); 
  // TODO Load the textures up front as this will hit frame rate on first load.

  pet->StartBeingEaten(this);

  // Pause action and zoom camera on Dino??
}