void MainSinglePlayerTab::OnUnitSyncReloaded() { slLogDebugFunc(""); try { GetSinglePlayerTab().ResetUsername(); wxLogMessage(_T( "Reloading map list" )); GetSinglePlayerTab().ReloadMaplist(); wxLogMessage(_T( "Reloading game list" )); GetSinglePlayerTab().ReloadModlist(); wxLogMessage(_T( "Reloading minimap" )); GetSinglePlayerTab().UpdateMinimap(); } catch (...) { } }
void MainSinglePlayerTab::UpdateMinimap() { try { GetSinglePlayerTab().UpdateMinimap(); } catch (...) { } }
void MainSinglePlayerTab::ReloadPresetList() { try { GetSinglePlayerTab().UpdatePresetList(); } catch (...) { } try { GetMMOptionsTab().UpdatePresetList(); } catch (...) { } }
void MainSinglePlayerTab::UpdateTag( const wxString& Tag ) { try { GetSinglePlayerTab().UpdateTag( Tag ); } catch ( ... ) {} try { GetOptionsTab().UpdateBattle( Tag ); } catch ( ... ) {} }