//============================================================= // Game Engine General Methods //============================================================= BOOL GameEngine::Initialize(int iCmdShow) { WNDCLASSEX wndclass; //Create the window class for the main window wndclass.cbSize = sizeof(wndclass); wndclass.style = CS_HREDRAW | CS_VREDRAW; wndclass.lpfnWndProc = WndProc; wndclass.cbClsExtra = 0; wndclass.cbWndExtra = 0; wndclass.hInstance = m_hInstance; wndclass.hIcon = LoadIcon(m_hInstance, MAKEINTRESOURCE(GetIcon())); wndclass.hIconSm = LoadIcon(m_hInstance, MAKEINTRESOURCE(GetSmallIcon())); wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); wndclass.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); wndclass.lpszMenuName = NULL; wndclass.lpszClassName = m_szWindowClass; //Register the window class if (!RegisterClassEx(&wndclass)) return FALSE; //Calculate the window size and position based upon the game size int iWindowWidth = m_iWidth + GetSystemMetrics(SM_CXFIXEDFRAME) * 2, iWindowHeight = m_iHeight + GetSystemMetrics(SM_CYFIXEDFRAME) * 2 + GetSystemMetrics(SM_CYCAPTION); if (wndclass.lpszMenuName != NULL) iWindowHeight += GetSystemMetrics(SM_CYMENU); int iXWindowPos = (GetSystemMetrics(SM_CXSCREEN) - iWindowWidth) / 2, iYWindowPos = (GetSystemMetrics(SM_CYSCREEN) - iWindowHeight) / 2; //Create the window m_hWindow = CreateWindow(m_szWindowClass, m_szTitle, WS_POPUPWINDOW | WS_CAPTION | WS_MINIMIZEBOX, iXWindowPos, iYWindowPos, iWindowWidth, iWindowHeight, NULL, NULL, m_hInstance, NULL); if (!m_hWindow) return FALSE; //Show and update the window ShowWindow(m_hWindow, iCmdShow); UpdateWindow(m_hWindow); return TRUE; }
ATOM Window::Register(HINSTANCE hinst) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)Window::s_WinProc; wcex.cbClsExtra = GetClassExtra(); wcex.cbWndExtra = GetWinExtra(); wcex.hInstance = hinst; wcex.hIcon = GetIcon(); wcex.hCursor = GetCursor(); wcex.hbrBackground = GetBrush(); wcex.lpszMenuName = GetMenu(); wcex.lpszClassName = ClassName(); wcex.hIconSm = GetSmallIcon(); return RegisterClassEx(&wcex); }