コード例 #1
0
ファイル: main.cpp プロジェクト: asakyurek/S2Sim
int
main( int argc, char **argv )
{    
    LOG_FUNCTION_START();
    LogPrint( "S2Sim Started" );
    
    GetConnectionManager();
    GetMatlabManager();
    GetControlManager();
    GetSystemManager();
    
    auto iterationNumber = 0;
    
    GetControlManager().WaitUntilReady();
    while ( 1 )
    {
        try
        {
            GetSystemManager().AdvanceTimeStep();
        }
        catch ( ... )
        {
            ErrorPrint( "System Error, Exiting" );
            break;
        }
        
        ++iterationNumber;
        LogPrint( "Time: ", iterationNumber );
    }
    LOG_FUNCTION_END();
    return ( EXIT_SUCCESS );
}
コード例 #2
0
bool CSystemObjectWrapper::Attach(std::string sSystemName,std::string sName,bool bTraceIfFailed)
{
    bool bOk=false;
	ISystemManager *piSystemManager=GetSystemManager();
    ISystem *piSystem=piSystemManager->GetSystem(sSystemName);
	if(piSystem){bOk=Attach(piSystem,sName,bTraceIfFailed);}
    REL(piSystem);
	REL(piSystemManager);
    return bOk;
}
コード例 #3
0
bool CSystemObjectWrapper::Create(std::string sSystem,std::string sClass,std::string sName)
{
    ReleaseInterfaces();

    bool            bOk=false;
    ISystemObject   *piObject=NULL;
    ISystem         *piSystem=NULL;
    ISystemManager  *piManager=GetSystemManager();

    if(piManager){piSystem=piManager->GetSystem(sSystem);}
    if(piSystem){bOk=Create(piSystem,sClass,sName);}
    if(piObject){bOk=GetInterfaces(piObject);}
	if(!bOk)
	{
		RTTRACE("CSystemObjectWrapper::Create -> Failed to create System: %s, Class: %s, Object:%s",sSystem.c_str(),sClass.c_str(),sName.c_str());
	}
    REL(piManager);
    REL(piSystem);
    REL(piObject);
    return bOk;
}
コード例 #4
0
void CEntityEditorClassSelector::OnInitDialog()
{
	CGameDialogBase::OnInitDialog();
	if(m_piSTTitle){m_piSTTitle->SetText(m_sTitle);}
	if(m_piLSClasses)
	{
		m_piGUIManager->SetFocus(m_piLSClasses);
		ISystemManager *piSystemManager=GetSystemManager();
		ISystem        *piSystem=piSystemManager?piSystemManager->GetSystem(m_sTargetSystem):NULL;
		if(piSystem)
		{
			std::vector<ISystemClass *> vClasses;
			piSystem->GetClasses(&vClasses);
			for(unsigned int x=0;x<vClasses.size();x++)
			{
				ISystemClass *piClass=vClasses[x];
				m_piLSClasses->AddElement(piClass->GetName());
				REL(piClass);
			}
		}	
		REL(piSystem);
		REL(piSystemManager);
	}
}