void AppGUI::Initialise(const std::vector<std::string>& engineNames, int selectedEngine) { m_scene.SetPostMap(m_selectedMap); m_engineAmount = engineNames.size(); m_cache->PostMapSelected.Set(m_selectedMap); m_cache->EngineSelected.Set(selectedEngine); m_cache->Engines.Set(engineNames); m_cache->Lights.Set(GetLightNames()); m_cache->Meshes.Set(GetMeshNames()); m_cache->Shaders.Set(GetShaderNames()); m_cache->PostMaps.Set(GetPostMapNames()); m_cache->Waters.Set(GetWaterNames()); m_cache->Emitters.Set(GetEmitterNames()); m_cache->Textures.Set(GetTextureNames()); m_cache->Terrains.Set(GetTerrainNames()); m_cache->Camera[CAMERA_FORWARD_SPD].SetUpdated( m_camera.GetForwardSpeed()); m_cache->Camera[CAMERA_ROTATION_SPD].SetUpdated( m_camera.GetRotationSpeed()); m_cache->Post[POST_CAUSTIC_SPEED].SetUpdated( m_data.caustics->GetSpeed()); m_data.post->Write(*m_cache); }
bool CStaticMesh::Reload() { ClearTextures(); Unload(); FILE* modelFile = NULL; fopen_s(&modelFile, m_FileName.c_str(), "rb"); if(modelFile == NULL) { return false; } uint16 tmp = 0; //Read Header fread(&tmp, sizeof(uint16), 1, modelFile); if(tmp != 0xCACA) { //header was not present, file type not valid fclose(modelFile); return false; } //Extract Mesh from File if(!ExtractMesh(modelFile)) { ClearTextures(); Unload(); fclose(modelFile); return false; } //Extract Bounding Box and Sphere from File if(!GetBoundingBoxAndSphere(modelFile)) { ClearTextures(); Unload(); fclose(modelFile); return false; } fclose(modelFile); if(!GetRenderableObjectTechnique()) { ClearTextures(); Unload(); return false; } GetTextureNames(); return true; }