コード例 #1
0
ファイル: data_table.cpp プロジェクト: skyformat99/peloton
oid_t DataTable::AddDefaultTileGroup() {
  column_map_type column_map;
  oid_t tile_group_id = INVALID_OID;

  // Figure out the partitioning for given tilegroup layout
  column_map = GetTileGroupLayout((LayoutType)peloton_layout_mode);

  // Create a tile group with that partitioning
  std::shared_ptr<TileGroup> tile_group(GetTileGroupWithLayout(column_map));
  assert(tile_group.get());
  tile_group_id = tile_group->GetTileGroupId();

  LOG_TRACE("Trying to add a tile group ");
  {
    LOG_TRACE("Added a tile group ");

    tile_group_lock_.WriteLock();
    tile_groups_.push_back(tile_group_id);
    tile_group_lock_.Unlock();

    // add tile group metadata in locator
    catalog::Manager::GetInstance().AddTileGroup(tile_group_id, tile_group);

    // we must guarantee that the compiler always add tile group before adding
    // tile_group_count_.
    COMPILER_MEMORY_FENCE;

    tile_group_count_++;

    LOG_TRACE("Recording tile group : %u ", tile_group_id);
  }

  return tile_group_id;
}
コード例 #2
0
ファイル: data_table.cpp プロジェクト: shlee0605/peloton
oid_t DataTable::AddDefaultTileGroup(const size_t &active_tile_group_id) {
  column_map_type column_map;
  oid_t tile_group_id = INVALID_OID;

  // Figure out the partitioning for given tilegroup layout
  column_map = GetTileGroupLayout((LayoutType)peloton_layout_mode);

  // Create a tile group with that partitioning
  std::shared_ptr<TileGroup> tile_group(GetTileGroupWithLayout(column_map));
  PL_ASSERT(tile_group.get());

  tile_group_id = tile_group->GetTileGroupId();

  LOG_TRACE("Added a tile group ");

  tile_groups_.Append(tile_group_id);

  // add tile group metadata in locator
  catalog::Manager::GetInstance().AddTileGroup(tile_group_id, tile_group);
  
  COMPILER_MEMORY_FENCE;

  active_tile_groups_[active_tile_group_id] = tile_group;

  // we must guarantee that the compiler always add tile group before adding
  // tile_group_count_.
  COMPILER_MEMORY_FENCE;

  tile_group_count_++;

  LOG_TRACE("Recording tile group : %u ", tile_group_id);

  return tile_group_id;
}