コード例 #1
0
ファイル: aegisublocale.cpp プロジェクト: Phonations/Aegisub
std::string AegisubLocale::PickLanguage() {
	if (active_language.empty()) {
		wxString os_ui_language = GetTranslations()->GetBestTranslation(AEGISUB_CATALOG);
		if (!os_ui_language.empty())
			return from_wx(os_ui_language);
	}

	wxArrayString langs = GetTranslations()->GetAvailableTranslations(AEGISUB_CATALOG);

	// No translations available, so don't bother asking the user
	if (langs.empty() && active_language.empty())
		return "en_US";

	langs.insert(langs.begin(), "en_US");

	// Check if user local language is available, if so, make it first
	const wxLanguageInfo *info = wxLocale::GetLanguageInfo(wxLocale::GetSystemLanguage());
	if (info) {
		auto it = std::find(langs.begin(), langs.end(), info->CanonicalName);
		if (it != langs.end())
			std::rotate(langs.begin(), it, it + 1);
	}

	// Generate names
	wxArrayString langNames;
	for (auto const& lang : langs)
		langNames.push_back(LocalizedLanguageName(lang));

	long style = wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER | wxOK | wxCENTRE;
	if (!active_language.empty())
		style |= wxCANCEL;

	wxSingleChoiceDialog dialog(nullptr, "Please choose a language:", "Language", langNames,
			(void **)nullptr,
			style);
	if (dialog.ShowModal() == wxID_OK) {
		int picked = dialog.GetSelection();
		if (langs[picked] != active_language)
			return from_wx(langs[picked]);
	}

	return "";
}
コード例 #2
0
ファイル: aegisublocale.cpp プロジェクト: Phonations/Aegisub
void AegisubLocale::Init(std::string const& language) {
	wxTranslations *translations = GetTranslations();
	translations->SetLanguage(to_wx(language));
	translations->AddCatalog(AEGISUB_CATALOG);
	translations->AddStdCatalog();

	setlocale(LC_NUMERIC, "C");
	setlocale(LC_CTYPE, "C");
	active_language = language;
}
コード例 #3
0
ファイル: aegisublocale.cpp プロジェクト: seawaveT/Aegisub
wxString AegisubLocale::PickLanguage() {
	wxArrayString langs = GetTranslations()->GetAvailableTranslations(AEGISUB_CATALOG);
	langs.insert(langs.begin(), "en_US");

	// Check if user local language is available, if so, make it first
	const wxLanguageInfo *info = wxLocale::GetLanguageInfo(wxLocale::GetSystemLanguage());
	if (info) {
		auto it = std::find(langs.begin(), langs.end(), info->CanonicalName);
		if (it != langs.end())
			std::rotate(langs.begin(), it, it + 1);
	}

	// Nothing to pick
	if (langs.empty()) return "";

	// Only one language, so don't bother asking the user
	if (langs.size() == 1 && !active_language)
		return langs[0];

	// Generate names
	wxArrayString langNames;
	for (size_t i = 0; i < langs.size(); ++i) {
		const wxLanguageInfo *info = wxLocale::FindLanguageInfo(langs[i]);
		if (info)
			langNames.push_back(wxLocale::GetLanguageName(info->Language));
		else
			langNames.push_back(langs[i]);
	}

	long style = wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER | wxOK | wxCENTRE;
	if (!active_language.empty())
		style |= wxCANCEL;

	wxSingleChoiceDialog dialog(nullptr, "Please choose a language:", "Language", langNames,
#if wxCHECK_VERSION(2, 9, 4)
			(void **)0,
#else
			0,
#endif
			style);
	if (dialog.ShowModal() == wxID_OK) {
		int picked = dialog.GetSelection();
		if (langs[picked] != active_language)
			return langs[picked];
	}

	return "";
}
コード例 #4
0
ファイル: aegisublocale.cpp プロジェクト: Phonations/Aegisub
bool AegisubLocale::HasLanguage(std::string const& language) {
	auto langs = GetTranslations()->GetAvailableTranslations(AEGISUB_CATALOG);
	return std::find(langs.begin(), langs.end(), to_wx(language)) != langs.end();
}