コード例 #1
0
ファイル: sky.cpp プロジェクト: xor2003/bob-flight-sim
//컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
//Procedure		GetWind
//Author		Andrew McRae   
//Date			Thu 2 Apr 1998
//
//Description	
//
//Inputs		
//
//Returns	
//
//------------------------------------------------------------------------------
Bool Atmosphere::GetWind (AirStrucPtr const ControlledAC, FCRD& wind, FP height)
{
	PMODEL pModel = ControlledAC->fly.pModel;

	if (Save_Data.flightdifficulty [FD_WINDEFFECTS])
	{
		SLong wx, wy ,wz;
		GetWind(pModel->Pos.y, wx, wy, wz);	//CSB 10/06/99	
		wind.x = wx * 0.0001;
		wind.y = wy * 0.0001;
		wind.z = wz * 0.0001;
	}
	else
	{
		NullVec(wind);
		NullVec(pModel->Gust.Vec);
		pModel->Gust.ACTIVE = FALSE;
	}

	if (Save_Data.flightdifficulty [FD_WINDGUSTS])
	{
		if (pModel->Gust.ACTIVE)
		{
			wind.x += pModel->Gust.Vec.x;		
			wind.y += pModel->Gust.Vec.y;		
			wind.z += pModel->Gust.Vec.z;

			// terminate ??
			pModel->Gust.Time -= (SWord)Timer_Code.FRAMETIME;
			if (pModel->Gust.Time <= 0)
			{
				pModel->Gust.ACTIVE = FALSE;
				pModel->Gust.Time = 0;
				NullVec(pModel->Gust.Vec);

				// Restore default gust...						//RJS 08Apr98
//??				MMC.Sky.SetGusts (25, 125, 3, 7, 56000);			//RJS 08Apr98
			}
		}
		else
		{
		// start a new gust ??
			if ((UWord)Math_Lib.rnd () >= Frequency)
			{
				// make new gust
				// magnitude and direction
				FP magscale = ((FP)(UWord)Math_Lib.rnd() / 65536);
				FP mag = MinMagnitude + ((MaxMagnitude - MinMagnitude) * magscale);
				pModel->Gust.Vec.x = mag * ((FP)Math_Lib.rnd() - 32768) / 32768;	//CSB 23/12/98
				pModel->Gust.Vec.y = mag * ((FP)Math_Lib.rnd() - 32768) / 32768;	//CSB 23/12/98
				pModel->Gust.Vec.z = mag * ((FP)Math_Lib.rnd() - 32768) / 32768;	//CSB 23/12/98
				// duration
				pModel->Gust.Time = MinDuration +
					(SWord)(((ULong)(MaxDuration - MinDuration) * (ULong)Math_Lib.rnd()) >> 16);
				// set active
				pModel->Gust.ACTIVE = TRUE;
			}
		}
	}
コード例 #2
0
ファイル: Scorches.c プロジェクト: Fulgen301/openclonk
global func FxFireScorchingTimer(object target, proplist effect, int time)
{
	if (time >= effect.duration) { RemoveObject(); return FX_Execute_Kill; }
	// particles
	var wind = BoundBy(GetWind(), -5, 5);
	CreateParticle("SmokeDirty", PV_Random(-5, 5), PV_Random(-5, 5), wind, -effect.strength/8, PV_Random(20, 40), Particles_SmokeTrail(), 2);
	return FX_OK;
}
コード例 #3
0
ファイル: Script.c プロジェクト: ckanibal/clonk-content
private func Wind2Turn()
{
  // Zielobjekt verloren
  if (!GetActionTarget())
    return(RemoveObject());
  // Drehgeschwindigkeit
  var turn = BoundBy(GetWind()/20 +5, 1, 9);
  if(!(GetAction() eq Format("Turn%d", turn)))
    SetAction(Format("Turn%d", turn));
  // Energieerzeugung
  DoEnergy(GetActMapVal("Delay", Format("Turn%d", turn))*30, GetActionTarget());
}
コード例 #4
0
ファイル: Script.c プロジェクト: ckanibal/clonk-content
func Hit()
  {
  if(!GBackLiquid())
    {
    for(var i=15; i>0; i--)
      {
      var iX=Sin(GetR(), RandomX(4,8)), iY=-Cos(GetR(), RandomX(4,8)), iXDir=GetWind()*30/100, iYDir=-Cos(GetR()+RandomX(-2,2), Random(7));
      InsertMaterial(Material("Water"), iX, iY, iXDir, iYDir);
      }
    SetEmpty();
    }
  }
コード例 #5
0
ファイル: Script.c プロジェクト: lluchs/ClonkMars
global func FxSmokeTrailTimer(object pTarget, int iEffectNumber, int iEffectTime)
{
  var iStrength = EffectVar(0, pTarget, iEffectNumber);
  var iAStr = EffectVar(1, pTarget, iEffectNumber);
  var iX = EffectVar(2, pTarget, iEffectNumber);
  var iY = EffectVar(3, pTarget, iEffectNumber);
  var iXDir = EffectVar(4, pTarget, iEffectNumber);
  var iYDir = EffectVar(5, pTarget, iEffectNumber);

  iAStr = Max(1,iAStr-iAStr/10+Random(2));
  iAStr--;
  iYDir += GetGravity()*2/3;
  iYDir += GetWind(iX,iY)/20;

  var xdir = iXDir*iAStr/iStrength;
  var ydir = iYDir*iAStr/iStrength;

  // Neu: Random
  iX += RandomX(-3,3);
  iY += RandomX(-3,3);
  
  // zuerst zeichnen
  CreateParticle("Smoke3",iX,iY,RandomX(-2,2),RandomX(-2,2)-3,20+iAStr*8,RGBa(128,128,128,55+35*iAStr/iStrength));
  CreateParticle("Blast",iX,iY,0,0,10+iAStr*8,RGBa(250,100+Random(100),100,160));

  // dann nächste position berechnen
  iX += xdir/100;
  iY += ydir/100;
  
  if(GBackSemiSolid(iX,iY))
    return -1;
  if(iAStr <= 1)
    return -1;
    
  EffectVar(1, pTarget, iEffectNumber) = iAStr;
  EffectVar(2, pTarget, iEffectNumber) = iX;
  EffectVar(3, pTarget, iEffectNumber) = iY;
  EffectVar(5, pTarget, iEffectNumber) = iYDir;
}
コード例 #6
0
ファイル: GribTable.cpp プロジェクト: aaronbradshaw/OpenCPN
void GRIBTable::InitGribTable( int zone, ArrayOfGribRecordSets *rsa )
{
    //init fonts and colours
    wxFont dayfont = wxFont( 11, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD );
    wxFont labelfont = wxFont( 10, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD );
    wxFont timefont = wxFont( 9, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD );
    wxFont datafont = wxFont( 9, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL );

    wxColour colour;
    GetGlobalColor(_T("DILG1"), &colour);
   
    //populate "cursor position" display 
    wxString l;
    l.Append(toSDMM_PlugIn(1, m_pGDialog->m_cursor_lat)).Append(_T("   "))
        .Append(toSDMM_PlugIn(2, m_pGDialog->m_cursor_lon));
    m_pCursorPosition->SetLabel(l);
    m_pCursorPosition->SetFont(wxFont(10, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
    m_pPositionText->SetFont(wxFont(10, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));

    //init row attr
    wxGridCellAttr *daysrow = new wxGridCellAttr();
    daysrow->SetFont(dayfont);
    daysrow->SetBackgroundColour(colour);
    daysrow->SetAlignment(wxALIGN_CENTRE, wxALIGN_CENTRE);

    wxGridCellAttr *timerow = new wxGridCellAttr();
    timerow->SetFont(timefont);
    timerow->SetBackgroundColour(colour);
    timerow->SetAlignment(wxALIGN_CENTRE, wxALIGN_CENTRE);

    wxGridCellAttr *singledatarow = new wxGridCellAttr();
    singledatarow->SetFont(datafont);
    singledatarow->SetAlignment(wxALIGN_CENTRE, wxALIGN_CENTRE);

    wxGridCellAttr *doubledatarow = new wxGridCellAttr();
    doubledatarow->SetFont(datafont);
    doubledatarow->SetAlignment(wxALIGN_CENTRE, -1);

    //init labels
    m_pGribTable->SetLabelFont(labelfont);                  
    m_pGribTable->SetLabelBackgroundColour(colour);

    //create as columns as necessary
    m_pGribTable->AppendCols(rsa->GetCount());
    m_pGribTable->SetSelectionBackground(colour);
    m_pGribTable->SetSelectionForeground(m_pGribTable->GetDefaultCellTextColour());

    //init days row
    m_pGribTable->SetRowLabelValue(0, wxEmptyString);
    m_pGribTable->SetRowAttr(0, daysrow);

    //init time row
    m_pGribTable->SetRowLabelValue(1, wxEmptyString);
    m_pGribTable->SetRowAttr(1, timerow);

    //populate grib
    wxDateTime day(rsa->Item(0).m_Reference_Time);
    wxDateTime time;
    int ncols = -1,nrows,dcol = 0;

    for(unsigned i = 0; i < rsa->GetCount(); i++ ) {
        time = rsa->Item(i).m_Reference_Time;
   
        //populate 'time' row
        m_pGribTable->SetCellValue(GetTimeRowsStrings( rsa->Item(i).m_Reference_Time, zone , 0), 1, i );
        
        nrows = 2;

        m_pTimeset = m_pGDialog->GetTimeLineRecordSet(time);
        GribRecord **RecordArray = m_pTimeset->m_GribRecordPtrArray;

        //create and polulate wind data row
        if(m_pGDialog->m_bGRIBActiveFile->m_GribIdxArray.Index(Idx_WIND_VX) != wxNOT_FOUND &&
            m_pGDialog->m_bGRIBActiveFile->m_GribIdxArray.Index(Idx_WIND_VY) != wxNOT_FOUND) {
                AddDataRow( nrows, i, _("Wind"), doubledatarow );
                wxString wc(GetWind(RecordArray));
                //wind is a special case: if current unit is not bf ==> double speed display (current unit + bf)
                if(m_pGDialog->m_OverlaySettings.Settings[GribOverlaySettings::WIND].m_Units != GribOverlaySettings::BFS)
                    if(!wc.IsEmpty()) wc.Append(_T("\n")).Append(GetWindBf(RecordArray));
                //
                m_pGribTable->SetCellValue(nrows, i, wc);
                m_pGribTable->SetCellBackgroundColour(nrows, i, m_pDataCellsColour);
                nrows++;
        }
        //create and polulate Pressure data row
        if(m_pGDialog->m_bGRIBActiveFile->m_GribIdxArray.Index(Idx_PRESSURE) != wxNOT_FOUND) {
            AddDataRow( nrows, i, _("Pressure"), singledatarow );
            m_pGribTable->SetCellValue(nrows, i, GetPressure(RecordArray));
            nrows++;
        }
        //create and polulate Wind gusts data row
        if(m_pGDialog->m_bGRIBActiveFile->m_GribIdxArray.Index(Idx_WIND_GUST) != wxNOT_FOUND) {
            AddDataRow( nrows, i, _("Wind Gust"), singledatarow );
            m_pGribTable->SetCellValue(nrows, i, GetWindGust(RecordArray));
            m_pGribTable->SetCellBackgroundColour(nrows, i, m_pDataCellsColour);
            nrows++;
        }
        //create and polulate Waves data row
        if(m_pGDialog->m_bGRIBActiveFile->m_GribIdxArray.Index(Idx_HTSIGW) != wxNOT_FOUND ||
            m_pGDialog->m_bGRIBActiveFile->m_GribIdxArray.Index(Idx_WVDIR) != wxNOT_FOUND) {
                AddDataRow( nrows, i, _("Waves"), doubledatarow );
                m_pGribTable->SetCellValue(nrows, i, GetWaves(RecordArray));
                m_pGribTable->SetCellBackgroundColour(nrows, i, m_pDataCellsColour);
                nrows++;
        }
        //create and polulate total rainfall data row
        if(m_pGDialog->m_bGRIBActiveFile->m_GribIdxArray.Index(Idx_PRECIP_TOT) != wxNOT_FOUND) {
            AddDataRow( nrows, i, _("Rainfall"), singledatarow );
            m_pGribTable->SetCellValue(nrows, i, GetRainfall(RecordArray));
            m_pGribTable->SetCellBackgroundColour(nrows, i, m_pDataCellsColour);
            nrows++;
        }
        //create and polulate total cloud control
        if(m_pGDialog->m_bGRIBActiveFile->m_GribIdxArray.Index(Idx_CLOUD_TOT) != wxNOT_FOUND) {
            AddDataRow( nrows, i, _("Cloud"), singledatarow );
            m_pGribTable->SetCellValue(nrows, i, GetCloudCover(RecordArray));
            m_pGribTable->SetCellBackgroundColour(nrows, i, m_pDataCellsColour);
            nrows++;
        }
        //create and polulate the Air Temperature data row
        if(m_pGDialog->m_bGRIBActiveFile->m_GribIdxArray.Index(Idx_AIR_TEMP) != wxNOT_FOUND) {
            AddDataRow( nrows, i, _("Air\nTemperature"), singledatarow );
            m_pGribTable->SetCellValue(nrows, i, GetAirTemp(RecordArray));
            m_pGribTable->SetCellBackgroundColour(nrows, i, m_pDataCellsColour);
            nrows++;
        }
        //create and polulate the Sea Surface Temperature data row
        if(m_pGDialog->m_bGRIBActiveFile->m_GribIdxArray.Index(Idx_SEA_TEMP) != wxNOT_FOUND) {
            AddDataRow( nrows, i, _("Sea\nTemperature"), singledatarow );
            m_pGribTable->SetCellValue(nrows, i, GetSeaTemp(RecordArray));
            m_pGribTable->SetCellBackgroundColour(nrows, i, m_pDataCellsColour);
            nrows++;
        }
        //create and polulate the Convective Available Potential Energy (CAPE) data row
        if(m_pGDialog->m_bGRIBActiveFile->m_GribIdxArray.Index(Idx_CAPE) != wxNOT_FOUND) {
            AddDataRow( nrows, i, _("CAPE"), singledatarow );
            m_pGribTable->SetCellValue(nrows, i, GetCAPE(RecordArray));
            m_pGribTable->SetCellBackgroundColour(nrows, i, m_pDataCellsColour);
            nrows++;
        }
        //create and polulate the current data row
        if(m_pGDialog->m_bGRIBActiveFile->m_GribIdxArray.Index(Idx_SEACURRENT_VX) != wxNOT_FOUND &&
            m_pGDialog->m_bGRIBActiveFile->m_GribIdxArray.Index(Idx_SEACURRENT_VY) != wxNOT_FOUND) {
                AddDataRow( nrows, i, _("Current"), doubledatarow );
                m_pGribTable->SetCellValue(nrows, i, GetCurrent(RecordArray));
                m_pGribTable->SetCellBackgroundColour(nrows, i, m_pDataCellsColour);
                nrows++;
        }

        m_pGribTable->AutoSizeColumn(i, false);
        ncols++;

        //write 'days' row
        if(time.GetDateOnly() != day.GetDateOnly() || i == rsa->GetCount()- 1){
            if( i == 0 ) continue;                                      //not the first item

            if(i == rsa->GetCount() - 1 && ncols != 1) ncols++;         ////if end of time range don't forgett the last col

            m_pGribTable->SetCellSize(0, dcol, 1, ncols);
            m_pGribTable->SetCellValue(0, dcol, GetTimeRowsStrings(day.GetDateOnly() , zone, 1));

            day = rsa->Item(i).m_Reference_Time;
            dcol = i;

            if( ncols == 1){                                            //if only one item per day
                m_pGribTable->AutoSizeColumn(i-1, false);
                if(i == rsa->GetCount() - 1 ) {                         //if end of time range
                    m_pGribTable->SetCellValue(0, i, GetTimeRowsStrings(day.GetDateOnly() , zone, 1));
                    m_pGribTable->AutoSizeColumn(i, false);
                }
            }  
            ncols = 0;
        }
    }
    AutoSizeDataRows();
    m_pGribTable->SetGridCursor( m_pGribTable->GetNumberRows(), 0);     //put cursor outside the grid

    this->Fit();
    this->Refresh();
}
コード例 #7
0
ファイル: Script.c プロジェクト: lluchs/ClonkMars
global func Explode(int iLevel, object pObj, id idEffect, string szEffect)
{
  if(!pObj)
    if(!(pObj=this))
      return;
  
  var x = AbsX(pObj->GetX()),
  	  y = AbsY(pObj->GetY());
			
  var boom = FindObject(BOOM);
  if(!boom) boom = CreateObject(BOOM,0,0,-1);
			
	var xdir = GetXDir(pObj) + GetWind(GetX(pObj),GetY(pObj))/20;
	var ydir = GetYDir(pObj);
	
	var opt_angle = Angle(xdir,ydir);
	var speed = BoundBy(Distance(xdir,ydir),0,60);
  
	
	///Feuer-, Funken- und Dirt-Effekte...
  var i=0, count = 3+iLevel/8, angle = Random(360);
  while((count > 0) && (++i < count*10))
  {
    angle += RandomX(40,80);
    
    angle = Interpolate4K(angle,opt_angle,0,60,speed);
    angle -= 180;
        
    //Rauch
    var smokex = +Sin(angle,RandomX(iLevel/4,iLevel/2));
    var smokey = -Cos(angle,RandomX(iLevel/4,iLevel/2));
    if(GBackSolid(x+smokex,y+smokey))
      continue;
     var level = iLevel + Random(iLevel/5);

		var a = angle+RandomX(-15,+15);
		for(var i = 7; i > 0; i--)
		  CreateParticle("BlastSpark1", smokex, smokey, +Sin(a,level+RandomX(-5,+5)), -Cos(a,level+RandomX(-5,+5)), 25+Random(50)); 
    CreateParticle("BlastFlame", smokex, smokey, +Sin(angle,level/2), -Cos(angle,level/2), level*5);
    for(var i = Random(3)+1; i > 0; i--)
		{
		  a = angle+RandomX(-30,+30);
		  CreateParticle("BlastDirt", smokex, smokey, +Sin(a,level+RandomX(-20,+20)), -Cos(a,level+RandomX(-20,+20)), level*RandomX(7,12));
		}
		//CreateSmokeTrail(level,angle,smokex,smokey,pObj);
    count--;
  }

	///Brandspuren...
  // Wir haben keine Effekteinstellungen oä., daher immer an
  //if(EffectLevel() > EM4K_Low)
    CreateBurnMark(x,y,iLevel,20+iLevel/2);

  ///Lichteffekte bei Dunkelheit...
  if(IsDark())
  {
    var iSize = iLevel*100;
    if(iLevel < 20)
      iSize /= 2;
    AddLightFlash(iSize/3, x, y, RGBa(255,220,64,15));
  }
	
	///Feuer-Effekt..
	/*angle = Interpolate4K(0,opt_angle,0,120,speed);
	angle -= 180;
	CreateParticle("BlastBg",0,0,+Sin(angle,100),-Cos(angle,100),iLevel*20);
	//CreateParticle("BlastBg",0,0,0,-1,iLevel*20);
	*/
	
	///Der eigentliche Blast-Partikel...
	CreateParticle("Blast",x,y,0,0,iLevel*11);

	///Standart-Verhalten...
  return inherited(iLevel, pObj, idEffect, szEffect);
}
コード例 #8
0
ファイル: SKY.CPP プロジェクト: gondur/mig_src
//컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
//Procedure		GetWind
//Author		Andrew McRae   
//Date			Thu 2 Apr 1998
//
//Description	
//
//Inputs		
//
//Returns	
//
//------------------------------------------------------------------------------
Bool Atmosphere::GetWind (AirStrucPtr const ControlledAC, FCRD& wind, FP height)
{
	PMODEL pModel = ControlledAC->fly.pModel;

	if (Save_Data.flightdifficulty [FD_WINDEFFECTS])
	{
//DeadCode CSB 10/06/99	//		wind.x = Wind.x;
//DeadCode CSB 10/06/99	//		wind.y = Wind.y;
//DeadCode CSB 10/06/99	//		wind.z = Wind.z;
//DeadCode CSB 10/06/99	
//DeadCode CSB 10/06/99			if (height <= (WindAltHeight - FT_10000))
//DeadCode CSB 10/06/99			{
//DeadCode CSB 10/06/99				wind.x = Wind0.x;
//DeadCode CSB 10/06/99				wind.y = Wind0.y;
//DeadCode CSB 10/06/99				wind.z = Wind0.z;
//DeadCode CSB 10/06/99			}
//DeadCode CSB 10/06/99			else if (height > WindAltHeight)
//DeadCode CSB 10/06/99			{
//DeadCode CSB 10/06/99				wind.x = (SLong)WindAlt.x;
//DeadCode CSB 10/06/99				wind.y = (SLong)WindAlt.y;
//DeadCode CSB 10/06/99				wind.z = (SLong)WindAlt.z;
//DeadCode CSB 10/06/99	
//DeadCode CSB 10/06/99			}else
//DeadCode CSB 10/06/99	
//DeadCode CSB 10/06/99			{
//DeadCode CSB 10/06/99				FP h = height;
//DeadCode CSB 10/06/99				if (h < 0) h = 0;
//DeadCode CSB 10/06/99	
//DeadCode CSB 10/06/99				FP frac = (h - (WindAltHeight - FT_10000)) / FT_10000;
//DeadCode CSB 10/06/99	
//DeadCode CSB 10/06/99				wind.x = ((frac * (WindAlt.x - Wind0.x)) + Wind0.x);
//DeadCode CSB 10/06/99				wind.y = ((frac * (WindAlt.y - Wind0.y)) + Wind0.y);
//DeadCode CSB 10/06/99				wind.z = ((frac * (WindAlt.z - Wind0.z)) + Wind0.z);
//DeadCode CSB 10/06/99			}
		SLong wx, wy ,wz;
		GetWind(pModel->Pos.y, wx, wy, wz);	//CSB 10/06/99	
		wind.x = wx * 0.1;
		wind.y = wy * 0.1;
		wind.z = wz * 0.1;
	}
	else
		NullVec (wind);

	if (Save_Data.flightdifficulty [FD_WINDGUSTS])
	{
		if (pModel->Gust.ACTIVE)
		{
			wind.x += pModel->Gust.Vec.x;		
			wind.y += pModel->Gust.Vec.y;		
			wind.z += pModel->Gust.Vec.z;

			// terminate ??
			pModel->Gust.Time -= (SWord)Timer_Code.FIXEDFRAMETIME;
			if (pModel->Gust.Time <= 0)
			{
				pModel->Gust.ACTIVE = FALSE;
				pModel->Gust.Time = 0;
				NullVec(pModel->Gust.Vec);

				// Restore default gust...						//RJS 08Apr98
//??				MMC.Sky.SetGusts (25, 125, 3, 7, 56000);			//RJS 08Apr98
			}
		}
		else
		{
		// start a new gust ??
			if ((UWord)Math_Lib.rnd () >= Frequency)
			{
				// make new gust
				// magnitude and direction
				FP magscale = ((FP)(UWord)Math_Lib.rnd() / 65536);
				FP mag = MinMagnitude + ((MaxMagnitude - MinMagnitude) * magscale);
//DeadCode CSB 23/12/98					pModel->Gust.Vec.x = 0;
//DeadCode CSB 23/12/98					pModel->Gust.Vec.y = 1;
//DeadCode CSB 23/12/98					pModel->Gust.Vec.z = 0;
//DeadCode CSB 23/12/98					FP angle = Rowan2Rads ((UWord) Math_Lib.rnd());
//DeadCode CSB 23/12/98					RotVecXSC (pModel->Gust.Vec, pModel->Gust.Vec, FSin(angle), FCos(angle));
//DeadCode CSB 23/12/98					angle = Rowan2Rads ((UWord) Math_Lib.rnd());
//DeadCode CSB 23/12/98					RotVecYSC (pModel->Gust.Vec, pModel->Gust.Vec, FSin(angle), FCos(angle));
//DeadCode CSB 23/12/98					pModel->Gust.Vec.x *= mag;
//DeadCode CSB 23/12/98					pModel->Gust.Vec.y *= mag;
//DeadCode CSB 23/12/98					pModel->Gust.Vec.z *= mag;
				pModel->Gust.Vec.x = mag * ((FP)Math_Lib.rnd() - 32768) / 32768;	//CSB 23/12/98
				pModel->Gust.Vec.y = mag * ((FP)Math_Lib.rnd() - 32768) / 32768;	//CSB 23/12/98
				pModel->Gust.Vec.z = mag * ((FP)Math_Lib.rnd() - 32768) / 32768;	//CSB 23/12/98
				// duration
				pModel->Gust.Time = MinDuration +
					(SWord)(((ULong)(MaxDuration - MinDuration) * (ULong)Math_Lib.rnd()) >> 16);
				// set active
				pModel->Gust.ACTIVE = TRUE;
			}
		}
	}
コード例 #9
0
func Rain(){
  var vx = GetWind(0, 3) / 10, vy = 150 - Min(GetMaterialVal("WindDrift", "Material", mat), 100)*3/2;
  InsertMaterial(mat, Random(LandscapeWidth()), 0, vx, vy);
  ScheduleCall(this, "Rain", RandomX(5, 10), 0);
}