コード例 #1
0
ファイル: soundconfig.cpp プロジェクト: COHRINT/cuTORCS
// Save the choosen values in the corresponding parameter file.
static void saveSoundOption(void *)
{
	const int BUFSIZE = 1024;
	char buf[BUFSIZE];

	snprintf(buf, BUFSIZE, "%s%s", GetLocalDir(), GR_SOUND_PARM_CFG);
	void *paramHandle = GfParmReadFile(buf, GFPARM_RMODE_REREAD | GFPARM_RMODE_CREAT);
	GfParmSetStr(paramHandle, GR_SCT_SOUND, GR_ATT_SOUND_STATE, soundOptionList[curOption]);
	GfParmSetNum(paramHandle, GR_SCT_SOUND, GR_ATT_SOUND_VOLUME, "%", VolumeValue);
	GfParmWriteFile(NULL, paramHandle, "sound");
	GfParmReleaseHandle(paramHandle);

	// Write Menu music optons
	snprintf(buf, BUFSIZE, "%s%s", GetLocalDir(), MM_SOUND_PARM_CFG);
	paramHandle = GfParmReadFile(buf, GFPARM_RMODE_REREAD | GFPARM_RMODE_CREAT);
	GfParmSetStr(paramHandle, MM_SCT_SOUND, MM_ATT_SOUND_ENABLE, menuMusicList[curOptionMenuMusic]);
	GfParmWriteFile(NULL, paramHandle, "sound");
	GfParmReleaseHandle(paramHandle);
	
	if (curOptionMenuMusic == 1) {
		startMenuMusic();
	} else {
		stopMenuMusic();
	}
	
	// Return to previous screen.
	GfuiScreenActivate(prevHandle);
	return;
}
コード例 #2
0
ReSituation::~ReSituation()
{
	// Free ReInfo memory.
	if (_pReInfo->results) 
    {
		if (_pReInfo->mainResults != _pReInfo->results)
			GfParmReleaseHandle(_pReInfo->mainResults);
		GfParmReleaseHandle(_pReInfo->results);
    }
    if (_pReInfo->_reParam)
		GfParmReleaseHandle(_pReInfo->_reParam);
    if (_pReInfo->params != _pReInfo->mainParams) 
    {
		GfParmReleaseHandle(_pReInfo->params);
		_pReInfo->params = _pReInfo->mainParams;
    }
    // if (_pReInfo->movieCapture.outputBase)
	// 	free(_pReInfo->movieCapture.outputBase);
    free(_pReInfo->s);
    free(_pReInfo->carList);
    free(_pReInfo->rules);
    
    FREEZ(_pReInfo);

	// Prepare the singleton for next use.
	_pSelf = 0;
}
コード例 #3
0
ファイル: gui.cpp プロジェクト: COHRINT/cuTORCS
/** Add an image background to a screen.
    @ingroup	gui
    @param	scr		Screen
    @param	filename	file name of the bg image
    @return	None.
 */
void
GfuiScreenAddBgImg(void *scr, const char *filename)
{
	tGfuiScreen	*screen = (tGfuiScreen*)scr;
	void *handle;
	float screen_gamma;
	GLbyte *tex;
	int w,h;
	const int BUFSIZE = 1024;
	char buf[BUFSIZE];
	
	if (glIsTexture(screen->bgImage) == GL_TRUE) {
		glDeleteTextures(1, &screen->bgImage);
	}

	snprintf(buf, BUFSIZE, "%s%s", GetLocalDir(), GFSCR_CONF_FILE);
	handle = GfParmReadFile(buf, GFPARM_RMODE_STD | GFPARM_RMODE_CREAT);
	screen_gamma = (float)GfParmGetNum(handle, GFSCR_SECT_PROP, GFSCR_ATT_GAMMA, (char*)NULL, 2.0);
	tex = (GLbyte*)GfImgReadPng(filename, &w, &h, screen_gamma);
	if (!tex) {
		GfParmReleaseHandle(handle);
		return;
	}

	glGenTextures(1, &screen->bgImage);
	glBindTexture(GL_TEXTURE_2D, screen->bgImage);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid *)(tex));
	free(tex);
	GfParmReleaseHandle(handle);
}
コード例 #4
0
ファイル: racemain.cpp プロジェクト: 702nADOS/speed-dreams
int
ReRaceEventInit(void)
{
	void *mainParams = ReInfo->mainParams;
	void *params = ReInfo->params;

	const bool careerMode = strcmp(GfParmGetStr(ReInfo->mainParams, RM_SECT_SUBFILES, RM_ATTR_HASSUBFILES, RM_VAL_NO), RM_VAL_YES) == 0;
	
	/* Career mode : Look if it is necessary to open another file */
	if (strcmp(GfParmGetStr(mainParams, RM_SECT_SUBFILES, RM_ATTR_HASSUBFILES, RM_VAL_NO), RM_VAL_YES) == 0)
	{
		/* Close previous params */
		if (params != mainParams)
			GfParmReleaseHandle(params);

		/* Read the new params */
		ReInfo->params = GfParmReadFile( GfParmGetStr( ReInfo->mainResults, RE_SECT_CURRENT, RE_ATTR_CUR_FILE, "" ), GFPARM_RMODE_STD );
		GfLogTrace("Career : New params file is %s (from main results file)\n",
				   GfParmGetStr( ReInfo->mainResults, RE_SECT_CURRENT, RE_ATTR_CUR_FILE, ""));
		if (!ReInfo->params)
			GfLogWarning( "Career : MainResults params weren't read correctly\n" );

		/* Close previous results */
		if (ReInfo->results != ReInfo->mainResults)
		{
			GfParmWriteFile(NULL, ReInfo->results, NULL);
			GfParmReleaseHandle(ReInfo->results);
		}

		/* Read the new results */
		ReInfo->results = GfParmReadFile( GfParmGetStr( ReInfo->params, RM_SECT_SUBFILES, RM_ATTR_RESULTSUBFILE, ""), GFPARM_RMODE_STD );
		if (!ReInfo->results)
			GfLogWarning( "Career : New results weren't read correctly\n" );
	}

	// Initialize the race session name.
	ReInfo->_reRaceName = ReGetCurrentRaceName();
	GfLogInfo("Starting new event (%s session)\n", ReInfo->_reRaceName);

	ReUI().onRaceEventInitializing();
	
	ReInfo->s->_features = RmGetFeaturesList(ReInfo->params);

	ReTrackInit();
	
	ReEventInitResults();

	NoCleanupNeeded = false;

	const bool bGoOnLooping = ReUI().onRaceEventStarting(careerMode && !ReHumanInGroup());

	return (bGoOnLooping ? RM_SYNC : RM_ASYNC) | RM_NEXT_STEP;
}
コード例 #5
0
// Read sound configuration.
static void readSoundCfg(void)
{
	const char *optionName;
	int	i;
	char buf[1024];

	sprintf(buf, "%s%s", GetLocalDir(), GR_SOUND_PARM_CFG);
	void *paramHandle = GfParmReadFile(buf, GFPARM_RMODE_REREAD | GFPARM_RMODE_CREAT);
	optionName = GfParmGetStr(paramHandle, GR_SCT_SOUND, GR_ATT_SOUND_STATE, soundOptionList[0]);

	for (i = 0; i < nbOptions; i++) {
		if (strcmp(optionName, soundOptionList[i]) == 0) {
			curOption = i;
			break;
		}
	}

    VolumeValue = GfParmGetNum(paramHandle, GR_SCT_SOUND, GR_ATT_SOUND_VOLUME, "%", 100.0f);
	if (VolumeValue>100.0f) {
		VolumeValue = 100.0f;
	} 
	if (VolumeValue < 0.0f) {
		VolumeValue = 0.0f;
	}

	GfParmReleaseHandle(paramHandle);

	GfuiLabelSetText(scrHandle, SoundOptionId, soundOptionList[curOption]);
}
コード例 #6
0
ファイル: grmain.cpp プロジェクト: fre13131b/TORCAR
void
shutdownCars(void)
{
	int i;

	GfOut("-- shutdownCars\n");
	grShutdownSound(grNbCars);
	if (grNbCars) {
		grShutdownBoardCar();
		grShutdownSkidmarks();
		grShutdownSmoke();
		grShudownCarlight();
		/* Delete ssg objects */
		CarsAnchor->removeAllKids();
		ShadowAnchor->removeAllKids();
		for (i = 0; i < grNbCars; i++) {
			ssgDeRefDelete(grCarInfo[i].envSelector);
			ssgDeRefDelete(grCarInfo[i].shadowBase);
			ssgDeRefDelete(grCarInfo[i].wheelTexture);
			if (grCarInfo[i].driverSelectorinsg == false) {
				delete grCarInfo[i].driverSelector;
			}
		}

		PitsAnchor->removeAllKids();
		ThePits = 0;
		free(grCarInfo);
	}

	GfParmReleaseHandle(grHandle);

	for (i = 0; i < GR_NB_MAX_SCREEN; i++) {
		grScreens[i]->setCurrentCar(NULL);
	}
}
コード例 #7
0
ファイル: human.cpp プロジェクト: COHRINT/cuTORCS
/*
 * Function
 *
 *
 * Description
 *	search under drivers/human/tracks/<trackname>/car-<model>-<index>.xml
 *		     drivers/human/car-<model>-<index>.xml
 *		     drivers/human/tracks/<trackname>/car-<model>.xml
 *		     drivers/human/car-<model>.xml
 *
 * Parameters
 *
 *
 * Return
 *
 *
 * Remarks
 *
 */
static void initTrack(int index, tTrack* track, void *carHandle, void **carParmHandle, tSituation *s)
{
	const char *carname;
	const int BUFSIZE = 1024;
	char buf[BUFSIZE];
	char sstring[BUFSIZE];
	tdble fuel;
	int idx = index - 1;

	curTrack = track;

	snprintf(sstring, BUFSIZE, "Robots/index/%d", index);
	snprintf(buf, BUFSIZE, "%sdrivers/human/human.xml", GetLocalDir());
	void *DrvInfo = GfParmReadFile(buf, GFPARM_RMODE_REREAD | GFPARM_RMODE_CREAT);
	carname = "";
	if (DrvInfo != NULL) {
		carname = GfParmGetStr(DrvInfo, sstring, "car name", "");
	}

	*carParmHandle = NULL;
	// If session type is "race" and we have a race setup use it
	if (s->_raceType == RM_TYPE_RACE) {
		*carParmHandle = RtParmReadSetup(RACE, "human", index, track->internalname, carname);
	}

	// If session type is "qualifying" and we have a qualifying setup use it, use qualifying setup as 
	// fallback if not race setup is available
	if (s->_raceType == RM_TYPE_QUALIF || (*carParmHandle == NULL && s->_raceType == RM_TYPE_RACE)) {
		*carParmHandle = RtParmReadSetup(QUALIFYING, "human", index, track->internalname, carname);
	}

	// If we have not yet loaded a setup we have not found a fitting one or want to use the practice setup,
	// so try to load this
	if (*carParmHandle == NULL) {
		*carParmHandle = RtParmReadSetup(PRACTICE, "human", index, track->internalname, carname);
	}

	// Absolute fallback, nothing found
	if (*carParmHandle == NULL) {
		snprintf(sstring, BUFSIZE, "%sdrivers/human/car.xml", GetLocalDir ());
		*carParmHandle = GfParmReadFile(sstring, GFPARM_RMODE_REREAD);
	}


	if (curTrack->pits.type != TR_PIT_NONE) {
		snprintf(sstring, BUFSIZE, "%s/%s/%d", HM_SECT_PREF, HM_LIST_DRV, index);
		HCtx[idx]->NbPitStopProg = (int)GfParmGetNum(PrefHdle, sstring, HM_ATT_NBPITS, (char*)NULL, 0);
		GfOut("Player: index %d , Pits stops %d\n", index, HCtx[idx]->NbPitStopProg);
	} else {
		HCtx[idx]->NbPitStopProg = 0;
	}
	fuel = 0.0008 * curTrack->length * (s->_totLaps + 1) / (1.0 + ((tdble)HCtx[idx]->NbPitStopProg)) + 20.0;
	if (*carParmHandle) {
		GfParmSetNum(*carParmHandle, SECT_CAR, PRM_FUEL, (char*)NULL, fuel);
	}
	Vtarget = curTrack->pits.speedLimit;
	if (DrvInfo != NULL) {
		GfParmReleaseHandle(DrvInfo);
	}
}
コード例 #8
0
// Retrieve the NetDriver instance with given index in the human module interface list
static int
GetHumanDriver(NetDriver &driver,int index)
{
	void *params = GfParmReadFileLocal("drivers/human/human.xml", GFPARM_RMODE_STD);
	assert(params);
	char path2[256];
	sprintf(path2, "Robots/index/%d",index);

	if (GfParmExistsSection(params, path2) == 0) return 0;

	strncpy(driver.name,GfParmGetStr(params, path2, "name",NULL),64);
	strncpy(driver.sname,GfParmGetStr(params, path2, ROB_ATTR_SNAME, NULL), 64);
	strncpy(driver.cname,GfParmGetStr(params, path2, ROB_ATTR_CODE, NULL), 4);
	strncpy(driver.car,GfParmGetStr(params, path2, "car name",NULL),64);
	strncpy(driver.type,GfParmGetStr(params, path2, "type",NULL),64);
	strncpy(driver.skilllevel,GfParmGetStr(params, path2, "skill level",NULL),64);

	driver.racenumber = GfParmGetNum(params, path2, "race number",NULL,1.0);
	driver.red = GfParmGetNum(params, path2, "red",NULL,1.0);
	driver.green = GfParmGetNum(params, path2, "green",NULL,1.0);
	driver.blue = GfParmGetNum(params, path2, "blue",NULL,1.0);

	strncpy(driver.module,NETWORKROBOT,64);
	GfParmReleaseHandle(params);

	return 1;
}
コード例 #9
0
ファイル: driverselect.cpp プロジェクト: chagge/gym_torcs
static void
rmdsClickOnDriver(void * /* dummy */)
{
    char	*name;
    tDrvElt	*curDrv;
    void	*robhdle;

    name = GfuiScrollListGetSelectedElement(scrHandle, selectedScrollList, (void**)&curDrv);
    if (!name) {
	name = GfuiScrollListGetSelectedElement(scrHandle, unselectedScrollList, (void**)&curDrv);
    }
    
    if (name) {
	GfuiLabelSetText(scrHandle, PickDrvNameLabelId, curDrv->name);
	/* search driver infos */
	sprintf(buf, "%sdrivers/%s/%s.xml", GetLocalDir(), curDrv->dname, curDrv->dname);
	robhdle = GfParmReadFile(buf, GFPARM_RMODE_STD);
	if (!robhdle) {
	    sprintf(buf, "drivers/%s/%s.xml", curDrv->dname, curDrv->dname);
	    robhdle = GfParmReadFile(buf, GFPARM_RMODE_STD);
	}
	if (robhdle != NULL) {
	    sprintf(buf, "%s/%s/%d", ROB_SECT_ROBOTS, ROB_LIST_INDEX, curDrv->index);
	    GfuiLabelSetText(scrHandle, PickDrvCarLabelId, GfParmGetName(curDrv->car));
	    GfuiLabelSetText(scrHandle, PickDrvCategoryLabelId, GfParmGetStr(curDrv->car, SECT_CAR, PRM_CATEGORY, ""));
	    GfParmReleaseHandle(robhdle);
	}
    }
}
コード例 #10
0
ファイル: human.cpp プロジェクト: COHRINT/cuTORCS
extern "C" int
human(tModInfo *modInfo)
{
	int i;
	const char *driver;
	const int BUFSIZE = 1024;
	char buf[BUFSIZE];
	char sstring[BUFSIZE];

	memset(modInfo, 0, 10*sizeof(tModInfo));

	snprintf(buf, BUFSIZE, "%sdrivers/human/human.xml", GetLocalDir());
	void *DrvInfo = GfParmReadFile(buf, GFPARM_RMODE_REREAD | GFPARM_RMODE_CREAT);

	if (DrvInfo != NULL) {
		for (i = 0; i < 10; i++) {
			snprintf(sstring, BUFSIZE, "Robots/index/%d", i+1);
			driver = GfParmGetStr(DrvInfo, sstring, "name", "");
			if (strlen(driver) == 0) {
				break;
			}

			modInfo->name    = strdup(driver);	/* name of the module (short) */
			modInfo->desc    = strdup("Joystick controlable driver");	/* description of the module (can be long) */
			modInfo->fctInit = InitFuncPt;	/* init function */
			modInfo->gfId    = ROB_IDENT;	/* supported framework version */
			modInfo->index   = i+1;
			modInfo++;
		}
		// Just release in case we got it.
		GfParmReleaseHandle(DrvInfo);
	}

	return 0;
}
コード例 #11
0
ファイル: gui.cpp プロジェクト: chagge/gym_torcs
static void
gfuiColorInit(void)
{
	void *hdle;
	int  i, j;
	char *rgba[4] = {GFSCR_ATTR_RED, GFSCR_ATTR_GREEN, GFSCR_ATTR_BLUE, GFSCR_ATTR_ALPHA};
	char *clr[GFUI_COLORNB] = {
		GFSCR_ELT_BGCOLOR, GFSCR_ELT_TITLECOLOR, GFSCR_ELT_BGBTNFOCUS, GFSCR_ELT_BGBTNCLICK,
		GFSCR_ELT_BGBTNENABLED, GFSCR_ELT_BGBTNDISABLED, GFSCR_ELT_BTNFOCUS, GFSCR_ELT_BTNCLICK,
		GFSCR_ELT_BTNENABLED, GFSCR_ELT_BTNDISABLED, GFSCR_ELT_LABELCOLOR, GFSCR_ELT_TIPCOLOR,
		GFSCR_ELT_MOUSECOLOR1, GFSCR_ELT_MOUSECOLOR2, GFSCR_ELT_HELPCOLOR1, GFSCR_ELT_HELPCOLOR2,
		GFSCR_ELT_BGSCROLLIST, GFSCR_ELT_SCROLLIST, GFSCR_ELT_BGSELSCROLLIST, GFSCR_ELT_SELSCROLLIST,
		GFSCR_ELT_EDITCURSORCLR
	};
	
	sprintf(buf, "%s%s", GetLocalDir(), GFSCR_CONF_FILE);
	hdle = GfParmReadFile(buf, GFPARM_RMODE_STD | GFPARM_RMODE_CREAT);

	for (i = 0; i < GFUI_COLORNB; i++) {
		for (j = 0; j < 4; j++) {
			sprintf(buf, "%s/%s/%s", GFSCR_SECT_MENUCOL, GFSCR_LIST_COLORS, clr[i]);
			GfuiColor[i][j] = GfParmGetNum(hdle, buf, rgba[j], (char*)NULL, 1.0);
		}
	}

	GfParmReleaseHandle(hdle);
	
	/* Remove the X11/Windows cursor  */
	if (!GfuiMouseHW) {
		glutSetCursor(GLUT_CURSOR_NONE);
	}
	
	GfuiMouseVisible = 1;
}
コード例 #12
0
ファイル: soundconfig.cpp プロジェクト: rongzhou/speed-dreams
// Save the choosen values in the corresponding parameter file.
static void saveSoundOption(void *)
{
	// Force current edit to loose focus (if one has it) and update associated variable.
	GfuiUnSelectCurrent();

	char buf[1024];
	sprintf(buf, "%s%s", GfLocalDir(), SND_PARAM_FILE);
	void *paramHandle = GfParmReadFile(buf, GFPARM_RMODE_REREAD | GFPARM_RMODE_CREAT);
	GfParmSetStr(paramHandle, SND_SCT_SOUND, SND_ATT_SOUND_STATE, soundOptionList[curOption]);
	GfParmSetNum(paramHandle, SND_SCT_SOUND, SND_ATT_SOUND_VOLUME, "%", VolumeValue);
	GfParmSetStr(paramHandle, SND_SCT_MUSIC, SND_ATT_MUSIC_STATE, musicStateList[curMusicState]);
	GfParmSetNum(paramHandle, SND_SCT_MUSIC, SND_ATT_MUSIC_VOLUME, "%", MusicVolumeValue);

	GfParmWriteFile(NULL, paramHandle, "sound");
	GfParmReleaseHandle(paramHandle);

	 // Shutdown the user interface.
	LegacyMenu::self().shutdown();

    // Restart the game.
    GfuiApp().restart();

	// Return to previous screen.
	GfuiScreenActivate(prevHandle);
}
コード例 #13
0
void ReRaceAbort()
{
	ReShutdownUpdaters();

	RePhysicsEngine().shutdown();
	RaceEngine::self().unloadPhysicsEngine();

	ReUI().onRaceFinishing();

	ReRaceCleanDrivers();

	if (NetGetNetwork())
		NetGetNetwork()->Disconnect();

	FREEZ(ReInfo->_reCarInfo);
	
	if (ReInfo->params != ReInfo->mainParams)
	{
		GfParmReleaseHandle(ReInfo->params);
		ReInfo->params = ReInfo->mainParams;
	}

	// Return to race configuration step
	ReStateApply((void*)RE_STATE_CONFIG);
}
コード例 #14
0
ファイル: raceinit.cpp プロジェクト: rongzhou/speed-dreams
void
ReRaceCleanDrivers(void)
{
  int i;
  tRobotItf *robot;
  int nCars;
  tMemoryPool oldPool = NULL;

  nCars = ReInfo->s->_ncars;
  for (i = 0; i < nCars; i++) 
  {
    robot = ReInfo->s->cars[i]->robot;
    GfPoolMove( &ReInfo->s->cars[i]->_shutdownMemPool, &oldPool );
    if (robot->rbShutdown && !(ReInfo->_displayMode & RM_DISP_MODE_SIMU_SIMU))
    {
      robot->rbShutdown(robot->index);
    }
    GfPoolFreePool( &oldPool );
    GfParmReleaseHandle(ReInfo->s->cars[i]->_paramsHandle);
    free(robot);
    free(ReInfo->s->cars[i]->_curSplitTime);
    free(ReInfo->s->cars[i]->_bestSplitTime);
  }
  RtTeamManagerRelease();

  FREEZ(ReInfo->s->cars);
  ReInfo->s->cars = 0;
  ReInfo->s->_ncars = 0;
  GfModUnloadList(&ReRacingRobotsModList);
}
コード例 #15
0
ファイル: track.cpp プロジェクト: rongzhou/speed-dreams
void
TrackShutdown(void)
{
	tTrackSeg *curSeg;
	tTrackSeg *nextSeg;
	tTrackSurface *curSurf;
	tTrackSurface *nextSurf;
	tRoadCam *curCam;
	tRoadCam *nextCam;
	int xx;

	if (!theTrack) {
		return;
	}

	nextSeg = theTrack->seg->next;
	do {
		curSeg = nextSeg;
		nextSeg = nextSeg->next;
		freeSeg(curSeg);
	} while (curSeg != theTrack->seg);

	curSurf = theTrack->surfaces;
	while (curSurf) {
		nextSurf = curSurf->next;
		free(curSurf);
		curSurf = nextSurf;
	}

	curCam = theCamList;
	if (curCam) {
	do {
		nextCam = curCam->next;
		free(curCam);
		curCam = nextCam;
	} while (curCam != theCamList);
	}
	theCamList = NULL;

	if (theTrack->pits.driversPits) free(theTrack->pits.driversPits);
	free(theTrack->graphic.env);
	if(theTrack->graphic.nb_lights > 0)
	{
	    for (xx = 0; xx < theTrack->graphic.nb_lights; ++xx)
	    {
	        free(theTrack->graphic.lights[ xx ].onTexture);
	        free(theTrack->graphic.lights[ xx ].offTexture);
	    }
	    free(theTrack->graphic.lights);
	}
	free(theTrack->internalname);
	free(theTrack->filename);
	if (theTrack->sectors)
		free(theTrack->sectors);
	free(theTrack);

	GfParmReleaseHandle(TrackHandle);
	theTrack = NULL;
}
コード例 #16
0
ファイル: soundconfig.cpp プロジェクト: COHRINT/cuTORCS
// Read sound configuration.
static void readSoundCfg(void)
{
	const char *optionName;
	int	i;
	const int BUFSIZE = 1024;
	char buf[BUFSIZE];

	snprintf(buf, BUFSIZE, "%s%s", GetLocalDir(), GR_SOUND_PARM_CFG);
	
	void *paramHandle = GfParmReadFile(buf, GFPARM_RMODE_REREAD | GFPARM_RMODE_CREAT);
	optionName = GfParmGetStr(paramHandle, GR_SCT_SOUND, GR_ATT_SOUND_STATE, soundOptionList[0]);

	for (i = 0; i < nbOptions; i++) {
		if (strcmp(optionName, soundOptionList[i]) == 0) {
			curOption = i;
			break;
		}
	}

    VolumeValue = GfParmGetNum(paramHandle, GR_SCT_SOUND, GR_ATT_SOUND_VOLUME, "%", 100.0f);
	if (VolumeValue>100.0f) {
		VolumeValue = 100.0f;
	} 
	if (VolumeValue < 0.0f) {
		VolumeValue = 0.0f;
	}

	GfParmReleaseHandle(paramHandle);

	GfuiLabelSetText(scrHandle, SoundOptionId, soundOptionList[curOption]);
	
	// Read Menu music optons
	snprintf(buf, BUFSIZE, "%s%s", GetLocalDir(), MM_SOUND_PARM_CFG);
	paramHandle = GfParmReadFile(buf, GFPARM_RMODE_REREAD | GFPARM_RMODE_CREAT);
	optionName = GfParmGetStr(paramHandle, MM_SCT_SOUND, MM_ATT_SOUND_ENABLE, MM_VAL_SOUND_DISABLED);
	
	if (strcmp(optionName, MM_VAL_SOUND_ENABLED) == 0) {
		GfuiLabelSetText(scrHandle, MenuMusicOptionId, MM_VAL_SOUND_ENABLED);
		curOptionMenuMusic = 1;
	} else {
		GfuiLabelSetText(scrHandle, MenuMusicOptionId, MM_VAL_SOUND_DISABLED);
		curOptionMenuMusic = 0;
	}
	
	GfParmReleaseHandle(paramHandle);
}
コード例 #17
0
void *
JoyCalMenuInit(void *prevMenu, void *nextMenu, tCmdInfo *cmd, int maxcmd)
{
    int i;
    char pszBuf[64];

    Cmd = cmd;
    MaxCmd = maxcmd;
    PrevMenuHandle = prevMenu;
    NextMenuHandle = nextMenu;

    if (ScrHandle) {
	return ScrHandle;
    }
    
    // Create screen, load menu XML descriptor and create static controls.
    ScrHandle = GfuiScreenCreate(NULL, NULL, onActivate, NULL, NULL, 1);

    void *menuXMLDescHdle = GfuiMenuLoad("joystickconfigmenu.xml");

    GfuiMenuCreateStaticControls(ScrHandle, menuXMLDescHdle);

    // Create joystick axis label controls (axis name, axis Id, axis min value, axis max value)
    for (i = 0; i < NbMaxCalAxis; i++) {
	sprintf(pszBuf, "%saxislabel", LabName[i]);
	LabAxisId[i] = GfuiMenuCreateLabelControl(ScrHandle, menuXMLDescHdle, pszBuf);
	sprintf(pszBuf, "%sminlabel", LabName[i]);
	LabMinId[i] = GfuiMenuCreateLabelControl(ScrHandle, menuXMLDescHdle, pszBuf);
	sprintf(pszBuf, "%smaxlabel", LabName[i]);
	LabMaxId[i] = GfuiMenuCreateLabelControl(ScrHandle, menuXMLDescHdle, pszBuf);
    }

    // Create instruction variable label.
    InstId = GfuiMenuCreateLabelControl(ScrHandle, menuXMLDescHdle, "instructionlabel");
    
    // Create Cancel and Reset buttons.
    GfuiMenuCreateButtonControl(ScrHandle, menuXMLDescHdle, "resetbutton", NULL, onActivate);

    if (nextMenu != NULL) {
	NextBut = GfuiMenuCreateButtonControl(ScrHandle, menuXMLDescHdle, "nextbutton", NULL, onNext);
	GfuiEnable(ScrHandle, NextBut, GFUI_DISABLE);
    } else {
	DoneBut = GfuiMenuCreateButtonControl(ScrHandle, menuXMLDescHdle, "donebutton", NULL, onNext);
	GfuiEnable(ScrHandle, DoneBut, GFUI_DISABLE);
    }

    CancelBut = GfuiMenuCreateButtonControl(ScrHandle, menuXMLDescHdle, "cancelbutton", NULL, onNext);

    // Close menu XML descriptor.
    GfParmReleaseHandle(menuXMLDescHdle);
    
    // Register keyboard shortcuts.
    GfuiMenuDefaultKeysAdd(ScrHandle);
    GfuiAddKey(ScrHandle, GFUIK_ESCAPE, "Next", NULL, onNext, NULL);
    GfuiAddKey(ScrHandle, GFUIK_RETURN, "Next", NULL, onNext, NULL);

    return ScrHandle;
}
コード例 #18
0
ファイル: glfeatures.cpp プロジェクト: 702nADOS/speed-dreams
void GfglFeatures::closeConfigFile(void* hparmConfig, bool bWrite)
{
    // Write if specified.
    if (bWrite)
        GfParmWriteFile(NULL, hparmConfig, "Screen");

    // Close.
    GfParmReleaseHandle(hparmConfig);
}
コード例 #19
0
ファイル: guifont.cpp プロジェクト: rongzhou/speed-dreams
void gfuiLoadFonts(void)
{
	void *param;
	int	size;
	int	i;
	int nFontId;

	snprintf(buf, sizeof(buf), "%s%s", GfLocalDir(), GFSCR_CONF_FILE);
	param = GfParmReadFile(buf, GFPARM_RMODE_STD | GFPARM_RMODE_CREAT);

	snprintf(buf, sizeof(buf), "%sdata/fonts/%s", GfDataDir(),
			 GfParmGetStr(param, "Menu Font", "name", "b5.glf"));
	GfLogTrace("Loading font 'Menu Font' from %s : Sizes", buf);
	nFontId = GFUI_FONT_BIG;
	for(i = 0; i < 4; i++, nFontId++) {
		size = (int)GfParmGetNum(param, "Menu Font", keySize[i], (char*)NULL, 10.0);
		GfLogTrace(" %d,", size);
		gfuiFont[nFontId] = new GfuiFontClass(buf);
		gfuiFont[nFontId]->create(size);
	}
	GfLogTrace("\n");

	snprintf(buf, sizeof(buf), "%sdata/fonts/%s", GfDataDir(),
			 GfParmGetStr(param, "Console Font", "name", "b7.glf"));
	GfLogTrace("Loading font 'Console Font' from %s : Sizes", buf);
	nFontId = GFUI_FONT_BIG_C;
	for(i = 0; i < 4; i++, nFontId++) {
		size = (int)GfParmGetNum(param, "Console Font", keySize[i], (char*)NULL, 10.0);
		GfLogTrace(" %d,", size);
		gfuiFont[nFontId] = new GfuiFontClass(buf);
		gfuiFont[nFontId]->create(size);
	}
	GfLogTrace("\n");

	snprintf(buf, sizeof(buf), "%sdata/fonts/%s", GfDataDir(),
			 GfParmGetStr(param, "Text Font", "name", "b6.glf"));
	GfLogTrace("Loading font 'Text Font' from %s : Sizes", buf);
	nFontId = GFUI_FONT_BIG_T;
	for(i = 0; i < 4; i++, nFontId++) {
		size = (int)GfParmGetNum(param, "Text Font", keySize[i], (char*)NULL, 10.0);
		GfLogTrace(" %d,", size);
		gfuiFont[nFontId] = new GfuiFontClass(buf);
		gfuiFont[nFontId]->create(size);
	}
	GfLogTrace("\n");

	snprintf(buf, sizeof(buf), "%sdata/fonts/%s", GfDataDir(),
			 GfParmGetStr(param, "Digital Font", "name", "digital.glf"));
	GfLogTrace("Loading font 'Digital Font' from %s : Sizes", buf);
	nFontId = GFUI_FONT_DIGIT;
	size = (int)GfParmGetNum(param, "Digital Font", keySize[0], (char*)NULL, 8.0);
	GfLogTrace(" %d\n", size);
	gfuiFont[nFontId] = new GfuiFontClass(buf);
	gfuiFont[nFontId]->create(size);

	GfParmReleaseHandle(param);
}
コード例 #20
0
ファイル: soundconfig.cpp プロジェクト: rongzhou/speed-dreams
// Read sound configuration.
static void readSoundCfg(void)
{
	const char *optionName;
	int	i;
	char buf[1024];

	// Sound interface.
	sprintf(buf, "%s%s", GfLocalDir(), SND_PARAM_FILE);
	void *paramHandle = GfParmReadFile(buf, GFPARM_RMODE_REREAD | GFPARM_RMODE_CREAT);
	optionName = GfParmGetStr(paramHandle, SND_SCT_SOUND, SND_ATT_SOUND_STATE, soundOptionList[0]);

	for (i = 0; i < nbOptions; i++) {
		if (strcmp(optionName, soundOptionList[i]) == 0) {
			curOption = i;
			break;
		}
	}

	GfuiLabelSetText(scrHandle, SoundOptionId, soundOptionList[curOption]);

	// Sound volume.
	VolumeValue = GfParmGetNum(paramHandle, SND_SCT_SOUND, SND_ATT_SOUND_VOLUME, "%", 100.0f);
	if (VolumeValue>100.0f) {
		VolumeValue = 100.0f;
	} 
	else if (VolumeValue < 0.0f) {
		VolumeValue = 0.0f;
	}

	sprintf(buf, "%g", VolumeValue);
	GfuiEditboxSetString(scrHandle, VolumeValueId, buf);

	optionName = GfParmGetStr(paramHandle, SND_SCT_MUSIC, SND_ATT_MUSIC_STATE, musicStateList[0]);

	for (i = 0; i < nbMusicStates; i++) {
		if (strcmp(optionName, musicStateList[i]) == 0) {
			curMusicState = i;
			break;
		}
	}

	GfuiLabelSetText(scrHandle, MusicStateId, musicStateList[curMusicState]);

	// Music volume.
	MusicVolumeValue = GfParmGetNum(paramHandle, SND_SCT_MUSIC, SND_ATT_MUSIC_VOLUME, "%", 100.0f);
	if (MusicVolumeValue>100.0f) {
		MusicVolumeValue = 100.0f;
	} 
	else if (MusicVolumeValue < 0.0f) {
		MusicVolumeValue = 0.0f;
	}

		sprintf(buf, "%g", MusicVolumeValue);
	GfuiEditboxSetString(scrHandle, MusicVolumeValueId, buf);

	GfParmReleaseHandle(paramHandle);
}
コード例 #21
0
ファイル: guimenu.cpp プロジェクト: rongzhou/speed-dreams
bool GfuiMenuScreen::closeXMLDescriptor()
{
	if (m_priv->xmlDescParmHdle)
	{
		GfParmReleaseHandle(m_priv->xmlDescParmHdle);
		m_priv->xmlDescParmHdle = 0;
		return true;
	}
	return false;
}
コード例 #22
0
void getUserTextureMaxSize(int &result)
{
    char fnbuf[1024];
    sprintf(fnbuf, "%s%s", GetLocalDir(), GR_PARAM_FILE);
    void *paramHandle = GfParmReadFile(fnbuf, GFPARM_RMODE_REREAD | GFPARM_RMODE_CREAT);
    result = (int) GfParmGetNum(paramHandle, GR_SCT_GLFEATURES, GR_ATT_TEXTURESIZE, (char*)NULL, (tdble) glTextureMaxSize);
    if (result > glTextureMaxSize) {
        result = glTextureMaxSize;
    }
    GfParmReleaseHandle(paramHandle);
}
コード例 #23
0
ファイル: simuconfig.cpp プロジェクト: 702nADOS/speed-dreams
static void loadSimuCfg(void)
{
	const char *simuVersionName;
	const char *multiThreadSchemeName;
	const char *threadAffinitySchemeName;
	int i;

	char buf[1024];
	snprintf(buf, sizeof(buf), "%s%s", GfLocalDir(), RACE_ENG_CFG);

	void *paramHandle = GfParmReadFile(buf, GFPARM_RMODE_REREAD | GFPARM_RMODE_CREAT);

	// Simulation engine name.
	simuVersionName = GfParmGetStr(paramHandle, RM_SECT_MODULES, RM_ATTR_MOD_SIMU, SimuVersionList[DefaultSimuVersion]);
	for (i = 0; i < NbSimuVersions; i++) {
		if (strcmp(simuVersionName, SimuVersionList[i]) == 0) {
			CurSimuVersion = i;
			break;
		}
	}

	// Check if the selected simulation module is there, and fall back to the default one if not.
	snprintf(buf, sizeof(buf), "%smodules/simu/%s.%s", GfLibDir(), SimuVersionList[CurSimuVersion], DLLEXT);
	if (!GfFileExists(buf))
	{
		GfLogWarning("User settings %s physics engine module not found ; falling back to %s\n",
					 SimuVersionList[CurSimuVersion], SimuVersionList[DefaultSimuVersion]);
		CurSimuVersion = DefaultSimuVersion;
	}

	// Multi-threading.
	multiThreadSchemeName = GfParmGetStr(paramHandle, RM_SECT_RACE_ENGINE, RM_ATTR_MULTI_THREADING, MultiThreadSchemeList[0]);
	for (i = 0; i < NbMultiThreadSchemes; i++) {
		if (strcmp(multiThreadSchemeName, MultiThreadSchemeList[i]) == 0) {
			CurMultiThreadScheme = i;
			break;
		}
	}

	// Thread affinity.
	threadAffinitySchemeName = GfParmGetStr(paramHandle, RM_SECT_RACE_ENGINE, RM_ATTR_THREAD_AFFINITY, ThreadAffinitySchemeList[0]);
	for (i = 0; i < NbThreadAffinitySchemes; i++) {
		if (strcmp(threadAffinitySchemeName, ThreadAffinitySchemeList[i]) == 0) {
			CurThreadAffinityScheme = i;
			break;
		}
	}

	GfParmReleaseHandle(paramHandle);

	GfuiLabelSetText(ScrHandle, SimuVersionId, SimuVersionDispNameList[CurSimuVersion]);
	GfuiLabelSetText(ScrHandle, MultiThreadSchemeId, MultiThreadSchemeList[CurMultiThreadScheme]);
	GfuiLabelSetText(ScrHandle, ThreadAffinitySchemeId, ThreadAffinitySchemeList[CurThreadAffinityScheme]);
}
コード例 #24
0
/* Race Engine Exit */
void ReShutdown(void)
{
	/* Free previous situation */
	if (ReInfo) {
		ReInfo->_reTrackItf.trkShutdown();

		GfModUnloadList(&reEventModList);

		if (ReInfo->results) {
	    	GfParmReleaseHandle(ReInfo->results);
		}
		if (ReInfo->_reParam) {
			GfParmReleaseHandle(ReInfo->_reParam);
		}
		FREEZ(ReInfo->s);
		FREEZ(ReInfo->carList);
		FREEZ(ReInfo->rules);
		FREEZ(ReInfo->_reFilename);
		FREEZ(ReInfo);
    }
}
コード例 #25
0
/* Quit driver config menu (changes must have been saved before if needed) */
static void
onQuitPlayerConfig(void * /* dummy */)
{
    // Next time, we'll have to reload the player settings from the files.
    ReloadValues = 1;

    // Reset player list
    tPlayerInfoList::iterator playerIter;
    for (playerIter = PlayersInfo.begin(); playerIter != PlayersInfo.end(); playerIter++)
        delete *playerIter;
    PlayersInfo.clear();

    // Close driver and preference params files.
    GfParmReleaseHandle(PlayerHdle);
    PlayerHdle = 0;

    GfParmReleaseHandle(PrefHdle);
    PrefHdle = 0;

    // Activate caller screen/menu
    GfuiScreenActivate(PrevScrHandle);
}
コード例 #26
0
ファイル: driverselect.cpp プロジェクト: chagge/gym_torcs
static void
rmFreeDrvList(void)
{
	tDrvElt	*cur;

	while ((cur = GF_TAILQ_FIRST(&DrvList)) != NULL) {
		GF_TAILQ_REMOVE(&DrvList, cur, link);
		free(cur->name);
		free(cur->dname);
		GfParmReleaseHandle(cur->car);
		free(cur);
	}
}
コード例 #27
0
ファイル: raceresults.cpp プロジェクト: andypassion/torcs
void
ReUpdateQualifCurRes(tCarElt *car)
{
	int i;
	int nCars;
	int printed;
	int maxLines;
	void *carparam;
	char *carName;
	const char *race = ReInfo->_reRaceName;
	void *results = ReInfo->results;
	const int BUFSIZE = 1024;
	char buf[BUFSIZE], path[BUFSIZE];

	ReResEraseScreen();
	maxLines = ReResGetLines();
	
	snprintf(buf, BUFSIZE, "%s on %s - Lap %d", car->_name, ReInfo->track->name, car->_laps);
	ReResScreenSetTitle(buf);
	
	snprintf(buf, BUFSIZE, "cars/%s/%s.xml", car->_carName, car->_carName);
	carparam = GfParmReadFile(buf, GFPARM_RMODE_STD);
	carName = GfParmGetName(carparam);
	
	printed = 0;
	snprintf(path, BUFSIZE, "%s/%s/%s/%s", ReInfo->track->name, RE_SECT_RESULTS, race, RE_SECT_RANK);
	nCars = GfParmGetEltNb(results, path);
	nCars = MIN(nCars + 1, maxLines);
	for (i = 1; i < nCars; i++) {
		snprintf(path, BUFSIZE, "%s/%s/%s/%s/%d", ReInfo->track->name, RE_SECT_RESULTS, race, RE_SECT_RANK, i);
		if (!printed) {
			if ((car->_bestLapTime != 0.0) && (car->_bestLapTime < GfParmGetNum(results, path, RE_ATTR_BEST_LAP_TIME, NULL, 0))) {
				snprintf(buf, BUFSIZE, "%d - %s - %s (%s)", i, GfTime2Str(car->_bestLapTime, 0), car->_name, carName);
				ReResScreenSetText(buf, i - 1, 1);
				printed = 1;
			}
		}
		snprintf(buf, BUFSIZE, "%d - %s - %s (%s)", i + printed, GfTime2Str(GfParmGetNum(results, path, RE_ATTR_BEST_LAP_TIME, NULL, 0), 0),
		GfParmGetStr(results, path, RE_ATTR_NAME, ""), GfParmGetStr(results, path, RE_ATTR_CAR, ""));
		ReResScreenSetText(buf, i - 1 + printed, 0);
	}

	if (!printed) {
		snprintf(buf, BUFSIZE, "%d - %s - %s (%s)", i, GfTime2Str(car->_bestLapTime, 0), car->_name, carName);
		ReResScreenSetText(buf, i - 1, 1);
	}

	GfParmReleaseHandle(carparam);
	ReInfo->_refreshDisplay = 1;
}
コード例 #28
0
/* Save the choosen values in the corresponding parameter file */
static void SaveSimuVersion(void * /* dummy */)
{
	char buf[1024];
	snprintf(buf, 1024, "%s%s", GetLocalDir(), RACE_ENG_CFG);

	void *paramHandle = GfParmReadFile(buf, GFPARM_RMODE_REREAD | GFPARM_RMODE_CREAT);
	GfParmSetStr(paramHandle, "Modules", "simu", simuVersionList[curVersion]);
	GfParmWriteFile(NULL, paramHandle, "raceengine");
	GfParmReleaseHandle(paramHandle);
	
	/* return to previous screen */
	GfuiScreenActivate(prevHandle);
	return;
}
コード例 #29
0
// Save the choosen values in the corresponding parameter file.
static void saveSoundOption(void *)
{
	char buf[1024];
	sprintf(buf, "%s%s", GetLocalDir(), GR_SOUND_PARM_CFG);
	void *paramHandle = GfParmReadFile(buf, GFPARM_RMODE_REREAD | GFPARM_RMODE_CREAT);
	GfParmSetStr(paramHandle, GR_SCT_SOUND, GR_ATT_SOUND_STATE, soundOptionList[curOption]);
	GfParmSetNum(paramHandle, GR_SCT_SOUND, GR_ATT_SOUND_VOLUME, "%", VolumeValue);
	GfParmWriteFile(NULL, paramHandle, "sound");
	GfParmReleaseHandle(paramHandle);

	// Return to previous screen.
	GfuiScreenActivate(prevHandle);
	return;
}
コード例 #30
0
ファイル: soundconfig.cpp プロジェクト: rongzhou/speed-dreams
// Sound menu
void* SoundMenuInit(void *prevMenu)
{
	// Has screen already been created?
	if (scrHandle) {
		return scrHandle;
	}

	prevHandle = prevMenu;

	scrHandle = GfuiScreenCreate((float*)NULL, NULL, onActivate, NULL, (tfuiCallback)NULL, 1);

	void *param = GfuiMenuLoad("soundconfigmenu.xml");
	GfuiMenuCreateStaticControls(scrHandle, param);

	GfuiMenuCreateButtonControl(scrHandle,param,"soundleftarrow",(void*)-1,changeSoundState);
	GfuiMenuCreateButtonControl(scrHandle,param,"soundrightarrow",(void*)1,changeSoundState);

	SoundOptionId = GfuiMenuCreateLabelControl(scrHandle,param,"soundlabel");
	GfuiMenuCreateButtonControl(scrHandle,param,"ApplyButton",NULL,saveSoundOption);
	GfuiMenuCreateButtonControl(scrHandle,param,"CancelButton",prevMenu,GfuiScreenActivate);

	VolumeValueId = GfuiMenuCreateEditControl(scrHandle,param,"volumeedit",NULL,NULL,changeVolume);


	//// TODO remove this and uncomment the static controls in 'soundconfigmenu.xml'
	//// if/when Music is officially included
	//// HACK to allow CMake option 'OPTION_MENU_MUSIC' to show/hide these menu music labels
	//GfuiMenuCreateLabelControl(scrHandle,param,"musicstaticlabel");
	//GfuiMenuCreateLabelControl(scrHandle,param,"musicstaticvolume");
	//// end of code to remove

	GfuiMenuCreateButtonControl(scrHandle,param,"musicleftarrow",(void*)-1,changeMusicState);
	GfuiMenuCreateButtonControl(scrHandle,param,"musicrightarrow",(void*)1,changeMusicState);

	MusicStateId = GfuiMenuCreateLabelControl(scrHandle,param,"musiclabel");

	MusicVolumeValueId = GfuiMenuCreateEditControl(scrHandle,param,"musicvolumeedit",NULL,NULL,changeMusicVolume);

	GfParmReleaseHandle(param);
    
	GfuiAddKey(scrHandle, GFUIK_RETURN, "Apply", NULL, saveSoundOption, NULL);
	GfuiAddKey(scrHandle, GFUIK_ESCAPE, "Cancel", prevMenu, GfuiScreenActivate, NULL);
	GfuiAddKey(scrHandle, GFUIK_F1, "Help", scrHandle, GfuiHelpScreen, NULL);
	GfuiAddKey(scrHandle, GFUIK_F12, "Screen-Shot", NULL, GfuiScreenShot, NULL);
	GfuiAddKey(scrHandle, GFUIK_LEFT, "Previous Option in list", (void*)-1, changeSoundState, NULL);
	GfuiAddKey(scrHandle, GFUIK_RIGHT, "Next Option in list", (void*)1, changeSoundState, NULL);

	return scrHandle;
}