コード例 #1
0
void
Picker::Pick(GfVec2i const& startPos,
             GfVec2i const& endPos)
{
    if (!_intersector)
        return;

    // for readability
    GfVec2i const& pickRadius               = _pParams.pickRadius;
    float const& width                      = _pParams.screenWidth;
    float const& height                     = _pParams.screenHeight;
    GfFrustum const& frustum                = _pParams.viewFrustum;
    GfMatrix4d const& viewMatrix            = _pParams.viewMatrix;

    int fwidth  = std::max(pickRadius[0], std::abs(startPos[0] - endPos[0]));
    int fheight = std::max(pickRadius[1], std::abs(startPos[1] - endPos[1]));

    _intersector->SetResolution(GfVec2i(fwidth, fheight));
    
    GfVec2d min(2*startPos[0]/width-1, 1-2*startPos[1]/height);
    GfVec2d max(2*(endPos[0]+1)/width-1, 1-2*(endPos[1]+1)/height);
    // scale window
    GfVec2d origin = frustum.GetWindow().GetMin();
    GfVec2d scale = frustum.GetWindow().GetMax() - frustum.GetWindow().GetMin();
    min = origin + GfCompMult(scale, 0.5 * (GfVec2d(1.0, 1.0) + min));
    max = origin + GfCompMult(scale, 0.5 * (GfVec2d(1.0, 1.0) + max));
    
    GfFrustum pickFrustum(frustum);
    pickFrustum.SetWindow(GfRange2d(min, max));

    HdxIntersector::Params iParams;
    iParams.pickTarget         = _pParams.pickTarget;
    iParams.doUnpickablesOcclude = _pParams.doUnpickablesOcclude;
    iParams.hitMode          = HdxIntersector::HitFirst;
    iParams.projectionMatrix = pickFrustum.ComputeProjectionMatrix();
    iParams.viewMatrix       = viewMatrix;

    std::cout << "Pick " << startPos << " - " << endPos << "\n";

    HdxIntersector::Result result;
    _intersector->Query(iParams,
                        *_pParams.pickablesCol,
                        _pParams.engine, 
                        &result);

    HdxIntersector::HitSet hits;
    HdSelectionSharedPtr selection(new HdSelection);
    if (result.ResolveUnique(&hits)) {
        AggregatedHits aggrHits = _AggregateHits(hits);

        for(const auto& pair : aggrHits) {
            _ProcessHit(pair.second, _pParams.pickTarget, _pParams.highlightMode,
                        selection);
        }
    }

    _selectionTracker->SetSelection(selection);
}
コード例 #2
0
ファイル: range2d.cpp プロジェクト: 400dama/USD
GfRange2d
GfRange2d::GetQuadrant(size_t i) const
{
    if (i > 3) {
        TF_CODING_ERROR("Invalid quadrant %zu > 3.", i);
        return GfRange2d();
    }

    GfVec2d a = GetCorner(i);
    GfVec2d b = .5 * (_min + _max);

    return GfRange2d(
        GfVec2d(GfMin(a[0], b[0]), GfMin(a[1], b[1])),
        GfVec2d(GfMax(a[0], b[0]), GfMax(a[1], b[1])));
}
コード例 #3
0
ファイル: testHdxIdRender.cpp プロジェクト: JT-a/USD
void
My_TestGLDrawing::
DrawScene(PickParam const * pickParam)
{
    int width = GetWidth(), height = GetHeight();

    GfMatrix4d viewMatrix = GetViewMatrix();

    GfFrustum frustum = GetFrustum();
    GfVec4d viewport(0, 0, width, height);

    if (pickParam) {
        frustum = frustum.ComputeNarrowedFrustum(
            GfVec2d((2.0 * pickParam->location[0]) / width - 1.0,
                    (2.0 * (height-pickParam->location[1])) / height - 1.0),
            GfVec2d(1.0 / width, 1.0 / height));
        viewport = pickParam->viewport;
    }

    GfMatrix4d projMatrix = frustum.ComputeProjectionMatrix();
    _delegate->SetCamera(viewMatrix, projMatrix);

    glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);

    HdTaskSharedPtrVector tasks;
    SdfPath renderSetupTask("/renderSetupTask");
    SdfPath renderTask("/renderTask");
    tasks.push_back(_delegate->GetRenderIndex().GetTask(renderSetupTask));
    tasks.push_back(_delegate->GetRenderIndex().GetTask(renderTask));

    HdxRenderTaskParams param
        = _delegate->GetTaskParam(
            renderSetupTask, HdTokens->params).Get<HdxRenderTaskParams>();
    param.enableIdRender = (pickParam != NULL);
    param.viewport = viewport;
    _delegate->SetTaskParam(renderSetupTask, HdTokens->params, VtValue(param));


    glEnable(GL_DEPTH_TEST);

    glBindVertexArray(vao);

    _engine.Execute(_delegate->GetRenderIndex(), tasks);

    glBindVertexArray(0);
}
コード例 #4
0
ファイル: range2d.cpp プロジェクト: 400dama/USD
GfVec2d
GfRange2d::GetCorner(size_t i) const
{
    if (i > 3) {
        TF_CODING_ERROR("Invalid corner %zu > 3.", i);
        return _min;
    }

    return GfVec2d((i & 1 ? _max : _min)[0], (i & 2 ? _max : _min)[1]);
}
コード例 #5
0
ファイル: range2d.cpp プロジェクト: 400dama/USD
}

GfVec2d
GfRange2d::GetCorner(size_t i) const
{
    if (i > 3) {
        TF_CODING_ERROR("Invalid corner %zu > 3.", i);
        return _min;
    }

    return GfVec2d((i & 1 ? _max : _min)[0], (i & 2 ? _max : _min)[1]);
}

GfRange2d
GfRange2d::GetQuadrant(size_t i) const
{
    if (i > 3) {
        TF_CODING_ERROR("Invalid quadrant %zu > 3.", i);
        return GfRange2d();
    }

    GfVec2d a = GetCorner(i);
    GfVec2d b = .5 * (_min + _max);

    return GfRange2d(
        GfVec2d(GfMin(a[0], b[0]), GfMin(a[1], b[1])),
        GfVec2d(GfMax(a[0], b[0]), GfMax(a[1], b[1])));
}

const GfRange2d GfRange2d::UnitSquare(GfVec2d(0,0), GfVec2d(1,1));
コード例 #6
0
ファイル: writeUtil.cpp プロジェクト: MWDD/USD
bool
PxrUsdMayaWriteUtil::SetUsdAttr(
        const MPlug& attrPlug,
        const UsdAttribute& usdAttr,
        const UsdTimeCode& usdTime,
        const bool translateMayaDoubleToUsdSinglePrecision)
{
    if (!usdAttr || attrPlug.isNull()) {
        return false;
    }

    bool isAnimated = attrPlug.isDestination();
    if (usdTime.IsDefault() == isAnimated) {
        return true;
    }

    // We perform a similar set of type-infererence acrobatics here as we do up
    // above in GetUsdTypeName(). See the comments there for more detail on a
    // few type-related oddities.

    MObject attrObj(attrPlug.attribute());

    if (attrObj.hasFn(MFn::kEnumAttribute)) {
        MFnEnumAttribute enumAttrFn(attrObj);
        const short enumIndex = attrPlug.asShort();
        const TfToken enumToken(enumAttrFn.fieldName(enumIndex).asChar());
        return usdAttr.Set(enumToken, usdTime);
    }

    MFnNumericData::Type numericDataType;
    MFnData::Type typedDataType;
    MFnUnitAttribute::Type unitDataType;

    _GetMayaAttributeNumericTypedAndUnitDataTypes(attrPlug,
                                                  numericDataType,
                                                  typedDataType,
                                                  unitDataType);

    if (attrObj.hasFn(MFn::kMatrixAttribute)) {
        typedDataType = MFnData::kMatrix;
    }

    switch (typedDataType) {
        case MFnData::kString: {
            MFnStringData stringDataFn(attrPlug.asMObject());
            const std::string usdVal(stringDataFn.string().asChar());
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kMatrix: {
            MFnMatrixData matrixDataFn(attrPlug.asMObject());
            const GfMatrix4d usdVal(matrixDataFn.matrix().matrix);
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kStringArray: {
            MFnStringArrayData stringArrayDataFn(attrPlug.asMObject());
            VtStringArray usdVal(stringArrayDataFn.length());
            for (unsigned int i = 0; i < stringArrayDataFn.length(); ++i) {
                usdVal[i] = std::string(stringArrayDataFn[i].asChar());
            }
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kDoubleArray: {
            MFnDoubleArrayData doubleArrayDataFn(attrPlug.asMObject());
            if (translateMayaDoubleToUsdSinglePrecision) {
                VtFloatArray usdVal(doubleArrayDataFn.length());
                for (unsigned int i = 0; i < doubleArrayDataFn.length(); ++i) {
                    usdVal[i] = (float)doubleArrayDataFn[i];
                }
                return usdAttr.Set(usdVal, usdTime);
            } else {
                VtDoubleArray usdVal(doubleArrayDataFn.length());
                for (unsigned int i = 0; i < doubleArrayDataFn.length(); ++i) {
                    usdVal[i] = doubleArrayDataFn[i];
                }
                return usdAttr.Set(usdVal, usdTime);
            }
            break;
        }
        case MFnData::kFloatArray: {
            MFnFloatArrayData floatArrayDataFn(attrPlug.asMObject());
            VtFloatArray usdVal(floatArrayDataFn.length());
            for (unsigned int i = 0; i < floatArrayDataFn.length(); ++i) {
                usdVal[i] = floatArrayDataFn[i];
            }
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kIntArray: {
            MFnIntArrayData intArrayDataFn(attrPlug.asMObject());
            VtIntArray usdVal(intArrayDataFn.length());
            for (unsigned int i = 0; i < intArrayDataFn.length(); ++i) {
                usdVal[i] = intArrayDataFn[i];
            }
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kPointArray: {
            MFnPointArrayData pointArrayDataFn(attrPlug.asMObject());
            if (translateMayaDoubleToUsdSinglePrecision) {
                VtVec3fArray usdVal(pointArrayDataFn.length());
                for (unsigned int i = 0; i < pointArrayDataFn.length(); ++i) {
                    MPoint tmpMayaVal = pointArrayDataFn[i];
                    if (tmpMayaVal.w != 0) {
                        tmpMayaVal.cartesianize();
                    }
                    usdVal[i] = GfVec3f((float)tmpMayaVal[0],
                                        (float)tmpMayaVal[1],
                                        (float)tmpMayaVal[2]);
                }
                return usdAttr.Set(usdVal, usdTime);
            } else {
                VtVec3dArray usdVal(pointArrayDataFn.length());
                for (unsigned int i = 0; i < pointArrayDataFn.length(); ++i) {
                    MPoint tmpMayaVal = pointArrayDataFn[i];
                    if (tmpMayaVal.w != 0) {
                        tmpMayaVal.cartesianize();
                    }
                    usdVal[i] = GfVec3d(tmpMayaVal[0],
                                        tmpMayaVal[1],
                                        tmpMayaVal[2]);
                }
                return usdAttr.Set(usdVal, usdTime);
            }
            break;
        }
        case MFnData::kVectorArray: {
            MFnVectorArrayData vectorArrayDataFn(attrPlug.asMObject());
            if (translateMayaDoubleToUsdSinglePrecision) {
                VtVec3fArray usdVal(vectorArrayDataFn.length());
                for (unsigned int i = 0; i < vectorArrayDataFn.length(); ++i) {
                    MVector tmpMayaVal = vectorArrayDataFn[i];
                    usdVal[i] = GfVec3f((float)tmpMayaVal[0],
                                        (float)tmpMayaVal[1],
                                        (float)tmpMayaVal[2]);
                }
                return usdAttr.Set(usdVal, usdTime);
            } else {
                VtVec3dArray usdVal(vectorArrayDataFn.length());
                for (unsigned int i = 0; i < vectorArrayDataFn.length(); ++i) {
                    MVector tmpMayaVal = vectorArrayDataFn[i];
                    usdVal[i] = GfVec3d(tmpMayaVal[0],
                                        tmpMayaVal[1],
                                        tmpMayaVal[2]);
                }
                return usdAttr.Set(usdVal, usdTime);
            }
            break;
        }
        default:
            break;
    }

    switch (numericDataType) {
        case MFnNumericData::kBoolean: {
            const bool usdVal(attrPlug.asBool());
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnNumericData::kByte:
        case MFnNumericData::kChar: {
            const int usdVal(attrPlug.asChar());
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnNumericData::kShort: {
            const int usdVal(attrPlug.asShort());
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnNumericData::kInt: {
            const int usdVal(attrPlug.asInt());
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnNumericData::k2Short: {
            short tmp1, tmp2;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2);
            return usdAttr.Set(GfVec2i(tmp1, tmp2), usdTime);
            break;
        }
        case MFnNumericData::k2Int: {
            int tmp1, tmp2;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2);
            return usdAttr.Set(GfVec2i(tmp1, tmp2), usdTime);
            break;
        }
        case MFnNumericData::k3Short: {
            short tmp1, tmp2, tmp3;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2, tmp3);
            return usdAttr.Set(GfVec3i(tmp1, tmp2, tmp3), usdTime);
            break;
        }
        case MFnNumericData::k3Int: {
            int tmp1, tmp2, tmp3;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2, tmp3);
            return usdAttr.Set(GfVec3i(tmp1, tmp2, tmp3), usdTime);
            break;
        }
        case MFnNumericData::kFloat: {
            const float usdVal(attrPlug.asFloat());
            return usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnNumericData::k2Float: {
            float tmp1, tmp2;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2);
            return usdAttr.Set(GfVec2f(tmp1, tmp2), usdTime);
            break;
        }
        case MFnNumericData::k3Float: {
            float tmp1, tmp2, tmp3;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2, tmp3);
            return _SetVec(usdAttr, GfVec3f(tmp1, tmp2, tmp3), usdTime);
            break;
        }
        case MFnNumericData::kDouble: {
            const double usdVal(attrPlug.asDouble());
            if (translateMayaDoubleToUsdSinglePrecision) {
                return usdAttr.Set((float)usdVal, usdTime);
            } else {
                return usdAttr.Set(usdVal, usdTime);
            }
            break;
        }
        case MFnNumericData::k2Double: {
            double tmp1, tmp2;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2);
            if (translateMayaDoubleToUsdSinglePrecision) {
                return usdAttr.Set(GfVec2f((float)tmp1, (float)tmp2), usdTime);
            } else {
                return usdAttr.Set(GfVec2d(tmp1, tmp2), usdTime);
            }
            break;
        }
        case MFnNumericData::k3Double: {
            double tmp1, tmp2, tmp3;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2, tmp3);
            if (translateMayaDoubleToUsdSinglePrecision) {
                return _SetVec(usdAttr,
                               GfVec3f((float)tmp1,
                                       (float)tmp2,
                                       (float)tmp3),
                               usdTime);
            } else {
                return _SetVec(usdAttr, GfVec3d(tmp1, tmp2, tmp3), usdTime);
            }
            break;
        }
        case MFnNumericData::k4Double: {
            double tmp1, tmp2, tmp3, tmp4;
            MFnNumericData numericDataFn(attrPlug.asMObject());
            numericDataFn.getData(tmp1, tmp2, tmp3, tmp4);
            if (translateMayaDoubleToUsdSinglePrecision) {
                return _SetVec(usdAttr,
                               GfVec4f((float)tmp1,
                                       (float)tmp2,
                                       (float)tmp3,
                                       (float)tmp4),
                               usdTime);
            } else {
                return _SetVec(usdAttr,
                               GfVec4d(tmp1, tmp2, tmp3, tmp4),
                               usdTime);
            }
            break;
        }
        default:
            break;
    }

    switch (unitDataType) {
        case MFnUnitAttribute::kAngle:
        case MFnUnitAttribute::kDistance:
            if (translateMayaDoubleToUsdSinglePrecision) {
                const float usdVal(attrPlug.asFloat());
                return usdAttr.Set(usdVal, usdTime);
            } else {
                const double usdVal(attrPlug.asDouble());
                return usdAttr.Set(usdVal, usdTime);
            }
            break;
        default:
            break;
    }

    return false;
}
コード例 #7
0
ファイル: testHdxIdRender.cpp プロジェクト: JT-a/USD
SdfPath
My_TestGLDrawing::PickScene(int pickX, int pickY,
        int * outInstanceIndex,
        int * outElementIndex)
{
    int width = 128;
    int height = 128;

    GlfDrawTargetRefPtr drawTarget = GlfDrawTarget::New(GfVec2i(width, height));
    drawTarget->Bind();
    drawTarget->AddAttachment(
        "primId", GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA8);
    drawTarget->AddAttachment(
        "instanceId", GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA8);
    drawTarget->AddAttachment(
        "elementId", GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA8);
    drawTarget->AddAttachment(
        "depth", GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F);
    drawTarget->Unbind();

    drawTarget->Bind();

    GLenum drawBuffers[] = { 
        GL_COLOR_ATTACHMENT0,
        GL_COLOR_ATTACHMENT1,
        GL_COLOR_ATTACHMENT2
    };
    glDrawBuffers(3, drawBuffers);

    glEnable(GL_DEPTH_TEST);

    GLfloat clearColor[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
    glClearBufferfv(GL_COLOR, 0, clearColor);
    glClearBufferfv(GL_COLOR, 1, clearColor);

    GLfloat clearDepth[1] = { 1.0f };
    glClearBufferfv(GL_DEPTH, 0, clearDepth);

    PickParam pickParam;
    pickParam.location = GfVec2d(pickX, pickY);
    pickParam.viewport = GfVec4d(0, 0, width, height);

    DrawScene(&pickParam);

    drawTarget->Unbind();

    GLubyte primId[width*height*4];
    glBindTexture(GL_TEXTURE_2D,
        drawTarget->GetAttachments().at("primId")->GetGlTextureName());
    glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, primId);

    GLubyte instanceId[width*height*4];
    glBindTexture(GL_TEXTURE_2D,
        drawTarget->GetAttachments().at("instanceId")->GetGlTextureName());
    glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, instanceId);

    GLubyte elementId[width*height*4];
    glBindTexture(GL_TEXTURE_2D,
        drawTarget->GetAttachments().at("elementId")->GetGlTextureName());
    glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, elementId);

    GLfloat depths[width*height];
    glBindTexture(GL_TEXTURE_2D,
        drawTarget->GetAttachments().at("depth")->GetGlTextureName());
    glGetTexImage(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, GL_FLOAT, depths);

    double zMin = 1.0;
    int zMinIndex = -1;
    for (int y=0, i=0; y<height; y++) {
        for (int x=0; x<width; x++, i++) {
            if (depths[i] < zMin) {
                    zMin = depths[i];
                    zMinIndex = i;
            }
        }
    }

    bool didHit = (zMin < 1.0);

    SdfPath result;
    if (didHit) {
        int idIndex = zMinIndex*4;

        result = _delegate->GetRenderIndex().GetRprimPathFromPrimId(
                HdxRenderSetupTask::DecodeIDRenderColor(&primId[idIndex]));
        if (outInstanceIndex) {
            *outInstanceIndex = HdxRenderSetupTask::DecodeIDRenderColor(
                    &instanceId[idIndex]);
        }
        if (outElementIndex) {
            *outElementIndex = HdxRenderSetupTask::DecodeIDRenderColor(
                    &elementId[idIndex]);
        }
    }

    return result;
}
コード例 #8
0
ファイル: writeUtil.cpp プロジェクト: ZeroCrunch/USD
bool
PxrUsdMayaWriteUtil::SetUsdAttr(
    const MPlug &plg,
    const UsdAttribute& usdAttr,
    const UsdTimeCode &usdTime)
{
    MStatus status;
    if (!usdAttr || plg.isNull() ) {
        return false;
    }

    bool isAnimated = plg.isDestination();
    if (usdTime.IsDefault() == isAnimated ) {
        return true;
    }

    // Set UsdAttr
    MObject attrObj = plg.attribute();
    if (attrObj.hasFn(MFn::kNumericAttribute)) {
        MFnNumericAttribute attrNumericFn(attrObj);
        switch (attrNumericFn.unitType())
        {
        case MFnNumericData::kBoolean:
            usdAttr.Set(plg.asBool(), usdTime);
            break;
        case MFnNumericData::kByte:
        case MFnNumericData::kChar:
            usdAttr.Set((int)plg.asChar(), usdTime);
            break;
        case MFnNumericData::kShort:
            usdAttr.Set(int(plg.asShort()), usdTime);
            break;
        case MFnNumericData::kInt:
            usdAttr.Set(int(plg.asInt()), usdTime);
            break;
        //case MFnNumericData::kLong:
        //case MFnNumericData::kAddr:
        //    usdAttr.Set(plg.asInt(), usdTime);
        //    break;
        case MFnNumericData::kFloat:
            usdAttr.Set(plg.asFloat(), usdTime);
            break;
        case MFnNumericData::kDouble:
            usdAttr.Set(plg.asDouble(), usdTime);
            break;
        case MFnNumericData::k2Short:
        {
            short tmp1, tmp2;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2);
            usdAttr.Set(GfVec2i(tmp1, tmp2), usdTime);
            break;
        }
        case MFnNumericData::k2Int:
        {
            int tmp1, tmp2;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2);
            usdAttr.Set(GfVec2i(tmp1, tmp2), usdTime);
            break;
        }
        //case MFnNumericData::k2Long:
        case MFnNumericData::k3Short:
        {
            short tmp1, tmp2, tmp3;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2, tmp3);
            usdAttr.Set(GfVec3i(tmp1, tmp2, tmp3), usdTime);
            break;
        }
        case MFnNumericData::k3Int:
        {
            int tmp1, tmp2, tmp3;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2, tmp3);
            usdAttr.Set(GfVec3i(tmp1, tmp2, tmp3), usdTime);
            break;
        }
        //case MFnNumericData::k3Long:
        case MFnNumericData::k2Float:
        {
            float tmp1, tmp2;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2);
            usdAttr.Set(GfVec2f(tmp1, tmp2), usdTime);
            break;
        }
        case MFnNumericData::k3Float:
        {
            float tmp1, tmp2, tmp3;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2, tmp3);
            _SetVec(usdAttr, GfVec3f(tmp1, tmp2, tmp3), usdTime);
            break;
        }
        case MFnNumericData::k2Double:
        {
            double tmp1, tmp2;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2);
            usdAttr.Set(GfVec2d(tmp1, tmp2), usdTime);
            break;
        }
        case MFnNumericData::k3Double:
        {
            double tmp1, tmp2, tmp3;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2, tmp3);
            _SetVec(usdAttr, GfVec3d(tmp1, tmp2, tmp3), usdTime);
            break;
        }
        case MFnNumericData::k4Double:
        {
            double tmp1, tmp2, tmp3, tmp4;
            MFnNumericData attrNumericDataFn(plg.asMObject());
            attrNumericDataFn.getData(tmp1, tmp2, tmp3, tmp4);
            _SetVec(usdAttr, GfVec4d(tmp1, tmp2, tmp3, tmp4), usdTime);
            break;
        }
        default:
            return false;
        }
    }
    else if (attrObj.hasFn(MFn::kTypedAttribute)) {
        MFnTypedAttribute attrTypedFn(attrObj);
        switch (attrTypedFn.attrType())
        {
        case MFnData::kString:
            usdAttr.Set(std::string(plg.asString().asChar()), usdTime);
            break;
        case MFnData::kMatrix:
        {
            MFnMatrixData attrMatrixDataFn(plg.asMObject());
            MMatrix mat1 = attrMatrixDataFn.matrix();
            usdAttr.Set(GfMatrix4d(mat1.matrix), usdTime);
            break;
        }
        case MFnData::kStringArray:
        {
            MFnStringArrayData attrDataFn(plg.asMObject());
            VtArray<std::string> usdVal(attrDataFn.length());
            for (unsigned int i=0; i < attrDataFn.length(); i++) {
                usdVal[i] = std::string(attrDataFn[i].asChar());
            }
            usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kIntArray:
        {
            MFnIntArrayData attrDataFn(plg.asMObject());
            VtArray<int> usdVal(attrDataFn.length());
            for (unsigned int i=0; i < attrDataFn.length(); i++) {
                usdVal[i] = attrDataFn[i];
            }
            usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kFloatArray:
        {
            MFnFloatArrayData attrDataFn(plg.asMObject());
            VtArray<float> usdVal(attrDataFn.length());
            for (unsigned int i=0; i < attrDataFn.length(); i++) {
                usdVal[i] = attrDataFn[i];
            }
            usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kDoubleArray:
        {
            MFnDoubleArrayData attrDataFn(plg.asMObject());
            VtArray<double> usdVal(attrDataFn.length());
            for (unsigned int i=0; i < attrDataFn.length(); i++) {
                usdVal[i] = attrDataFn[i];
            }
            usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kVectorArray:
        {
            MFnVectorArrayData attrDataFn(plg.asMObject());
            VtArray<GfVec3d> usdVal(attrDataFn.length());
            for (unsigned int i=0; i < attrDataFn.length(); i++) {
                MVector tmpMayaVal = attrDataFn[i];
                usdVal[i] = GfVec3d(tmpMayaVal[0], tmpMayaVal[1], tmpMayaVal[2]);
            }
            usdAttr.Set(usdVal, usdTime);
            break;
        }
        case MFnData::kPointArray:
        {
            MFnPointArrayData attrDataFn(plg.asMObject());
            VtArray<GfVec4d> usdVal(attrDataFn.length());
            for (unsigned int i=0; i < attrDataFn.length(); i++) {
                MPoint tmpMayaVal = attrDataFn[i];
                usdVal[i] = GfVec4d(tmpMayaVal[0], tmpMayaVal[1], tmpMayaVal[2], tmpMayaVal[3]);
            }
            usdAttr.Set(usdVal, usdTime);
            break;
        }
        default:
            return false;
        }
    }
    else if (attrObj.hasFn(MFn::kUnitAttribute)) {
        //MFnUnitAttribute attrUnitFn(attrObj);
        return false;
    }
    else if (attrObj.hasFn(MFn::kEnumAttribute)) {
        MFnEnumAttribute attrEnumFn(attrObj);
        short enumIndex = plg.asShort();
        TfToken enumToken( std::string(attrEnumFn.fieldName(enumIndex, &status).asChar()) );
        usdAttr.Set(enumToken, usdTime);
        return false;
    }

    return true;
}