コード例 #1
0
ファイル: abcTim.c プロジェクト: Shubhankar007/ECEN-699
/**Function*************************************************************

  Synopsis    [Derives GIA manager using special pins to denote box boundaries.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Abc_NtkTestPinDeriveGia( Abc_Ntk_t * pNtk, int fWhiteBoxOnly, int fVerbose )
{
    Gia_Man_t * pTemp;
    Gia_Man_t * pGia = NULL;
    Vec_Ptr_t * vNodes;
    Abc_Obj_t * pObj, * pFanin;
    int i, k, iPinLit = 0;
    // prepare logic network
    assert( Abc_NtkIsLogic(pNtk) );
    Abc_NtkToAig( pNtk );
    // construct GIA
    Abc_NtkFillTemp( pNtk );
    pGia = Gia_ManStart( Abc_NtkObjNumMax(pNtk) );
    Gia_ManHashAlloc( pGia );
    // create primary inputs
    Abc_NtkForEachCi( pNtk, pObj, i )
        pObj->iTemp = Gia_ManAppendCi(pGia);
    // create internal nodes in a topologic order from white boxes
    vNodes = Abc_NtkDfs( pNtk, 0 );
    Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pObj, i )
    {
        // input side
        if ( !fWhiteBoxOnly || Abc_NodeIsWhiteBox(pObj) )
        {
            // create special pintype for this node
            iPinLit = Gia_ManAppendPinType( pGia, 1 );
            // create input pins
            Abc_ObjForEachFanin( pObj, pFanin, k )
                pFanin->iTemp = Gia_ManAppendAnd( pGia, pFanin->iTemp, iPinLit );
        }
        // perform GIA construction
        pObj->iTemp = Abc_NtkTestTimNodeStrash( pGia, pObj );
        // output side
        if ( !fWhiteBoxOnly || Abc_NodeIsWhiteBox(pObj) )
        {
            // create special pintype for this node
            iPinLit = Gia_ManAppendPinType( pGia, 1 );
            // create output pins
            pObj->iTemp = Gia_ManAppendAnd( pGia, pObj->iTemp, iPinLit );
        }
    }
    Vec_PtrFree( vNodes );
    // create primary outputs
    Abc_NtkForEachCo( pNtk, pObj, i )
        pObj->iTemp = Gia_ManAppendCo( pGia, Abc_ObjFanin0(pObj)->iTemp );
    // finalize GIA
    Gia_ManHashStop( pGia );
    Gia_ManSetRegNum( pGia, 0 );
    // clean up GIA
    pGia = Gia_ManCleanup( pTemp = pGia );
    Gia_ManStop( pTemp );
    return pGia;
}
コード例 #2
0
ファイル: giaAig.c プロジェクト: mrkj/abc
/**Function*************************************************************

  Synopsis    [Duplicates AIG in the DFS order.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManFromAigSimple( Aig_Man_t * p )
{
    Gia_Man_t * pNew;
    Aig_Obj_t * pObj;
    int i;
    // create the new manager
    pNew = Gia_ManStart( Aig_ManObjNum(p) );
    pNew->pName = Gia_UtilStrsav( p->pName );
    pNew->nConstrs = p->nConstrs;
    // create the PIs
    Aig_ManCleanData( p );
    Aig_ManForEachObj( p, pObj, i )
    {
        if ( Aig_ObjIsAnd(pObj) )
            pObj->iData = Gia_ManAppendAnd( pNew, Gia_ObjChild0Copy(pObj), Gia_ObjChild1Copy(pObj) );
        else if ( Aig_ObjIsPi(pObj) )
            pObj->iData = Gia_ManAppendCi( pNew );
        else if ( Aig_ObjIsPo(pObj) )
            pObj->iData = Gia_ManAppendCo( pNew, Gia_ObjChild0Copy(pObj) );
        else if ( Aig_ObjIsConst1(pObj) )
            pObj->iData = 1;
        else
            assert( 0 );
    }
    Gia_ManSetRegNum( pNew, Aig_ManRegNum(p) );
    return pNew;
}
コード例 #3
0
ファイル: giaTim.c プロジェクト: aakarsh/ABC
/**Function*************************************************************

  Synopsis    [Duplicates AIG according to the timing manager.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManDupUnnormalize( Gia_Man_t * p )
{
    Vec_Int_t * vNodes;
    Gia_Man_t * pNew;
    Gia_Obj_t * pObj;
    int i;
    vNodes = Gia_ManOrderWithBoxes( p );
    if ( vNodes == NULL )
        return NULL;
    Gia_ManFillValue( p );
    pNew = Gia_ManStart( Gia_ManObjNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    if ( p->pSibls )
        pNew->pSibls = ABC_CALLOC( int, Gia_ManObjNum(p) );
    Gia_ManForEachObjVec( vNodes, p, pObj, i )
    {
        if ( Gia_ObjIsAnd(pObj) )
        {
            pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
            if ( Gia_ObjSibl(p, Gia_ObjId(p, pObj)) )
                pNew->pSibls[Abc_Lit2Var(pObj->Value)] = Abc_Lit2Var(Gia_ObjSiblObj(p, Gia_ObjId(p, pObj))->Value);        
        }
        else if ( Gia_ObjIsCi(pObj) )
            pObj->Value = Gia_ManAppendCi( pNew );
        else if ( Gia_ObjIsCo(pObj) )
            pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
        else if ( Gia_ObjIsConst0(pObj) )
            pObj->Value = 0;
        else assert( 0 );
    }
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    Vec_IntFree( vNodes );
    return pNew;
}
コード例 #4
0
ファイル: absRpmOld.c プロジェクト: Shubhankar007/ECEN-699
/**Function*************************************************************

  Synopsis    [Reverses the above step.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
int Gia_ManDupFf2In_rec( Gia_Man_t * pNew, Gia_Obj_t * pObj )
{
    if ( pObj->Value != ~0 )
        return pObj->Value;
    assert( Gia_ObjIsAnd(pObj) );
    Gia_ManDupFf2In_rec( pNew, Gia_ObjFanin0(pObj) );
    Gia_ManDupFf2In_rec( pNew, Gia_ObjFanin1(pObj) );
    return pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
}
コード例 #5
0
ファイル: giaTim.c プロジェクト: nianzelee/probABC
/**Function*************************************************************

  Synopsis    [Duplicates AIG in the DFS order while putting CIs first.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManDupNormalize( Gia_Man_t * p )
{
    int fHashMapping = 0;
    Gia_Man_t * pNew;
    Gia_Obj_t * pObj;
    int i;
    Gia_ManFillValue( p );
    pNew = Gia_ManStart( Gia_ManObjNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    Gia_ManConst0(p)->Value = 0;
    if ( !Gia_ManIsSeqWithBoxes(p) )
    {
        Gia_ManForEachCi( p, pObj, i )
            pObj->Value = Gia_ManAppendCi(pNew);
    }
    else
    {
        // current CI order:  PIs + FOs + NewCIs
        // desired reorder:   PIs + NewCIs + FOs
        int nCIs = Tim_ManPiNum( (Tim_Man_t *)p->pManTime );
        int nAll = Tim_ManCiNum( (Tim_Man_t *)p->pManTime );
        int nPis = nCIs - Gia_ManRegNum(p);
        assert( nAll == Gia_ManCiNum(p) );
        assert( nPis > 0 );
        // copy PIs first
        for ( i = 0; i < nPis; i++ )
            Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew);
       // copy new CIs second
        for ( i = nCIs; i < nAll; i++ )
            Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew);
        // copy flops last
        for ( i = nCIs - Gia_ManRegNum(p); i < nCIs; i++ )
            Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew);
        printf( "Warning: Shuffled CI order to be correct sequential AIG.\n" );
    }
    if ( fHashMapping ) Gia_ManHashAlloc( pNew );
    Gia_ManForEachAnd( p, pObj, i )
        if ( Gia_ObjIsBuf(pObj) )
            pObj->Value = Gia_ManAppendBuf( pNew, Gia_ObjFanin0Copy(pObj) );
        else if ( fHashMapping )
            pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
        else
            pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    if ( fHashMapping ) Gia_ManHashStop( pNew );
    Gia_ManForEachCo( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    pNew->nConstrs = p->nConstrs;
    assert( Gia_ManIsNormalized(pNew) );
    Gia_ManDupRemapEquiv( pNew, p );
    return pNew;
}
コード例 #6
0
ファイル: absRpmOld.c プロジェクト: Shubhankar007/ECEN-699
ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    [Specialized duplication.]

  Description [Replaces registers by PIs/POs and PIs by registers.]
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManDupIn2Ff( Gia_Man_t * p )
{
    Vec_Int_t * vPiOuts;
    Gia_Man_t * pNew; 
    Gia_Obj_t * pObj;
    int i;
    vPiOuts = Vec_IntAlloc( Gia_ManPiNum(p) );
    pNew = Gia_ManStart( Gia_ManObjNum(p) + 2 * Gia_ManPiNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    Gia_ManFillValue( p );
    Gia_ManConst0(p)->Value = 0;
    Gia_ManForEachPi( p, pObj, i )
        Vec_IntPush( vPiOuts, Gia_ManAppendCi(pNew) );
    Gia_ManForEachRo( p, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    Gia_ManForEachPi( p, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    Gia_ManForEachAnd( p, pObj, i )
        pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    Gia_ManForEachPo( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManForEachRi( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManForEachPi( p, pObj, i )
        Gia_ManAppendCo( pNew, Vec_IntEntry(vPiOuts, i) );
    Gia_ManSetRegNum( pNew, Gia_ManPiNum(p) );
    Vec_IntFree( vPiOuts );
    return pNew;
}
コード例 #7
0
ファイル: giaTim.c プロジェクト: aakarsh/ABC
ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    [Duplicates AIG in the DFS order while putting CIs first.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManDupNormalize( Gia_Man_t * p )
{
    Gia_Man_t * pNew;
    Gia_Obj_t * pObj;
    int i;
    Gia_ManFillValue( p );
    pNew = Gia_ManStart( Gia_ManObjNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    Gia_ManConst0(p)->Value = 0;
    Gia_ManForEachCi( p, pObj, i )
        pObj->Value = Gia_ManAppendCi(pNew);
    Gia_ManForEachAnd( p, pObj, i )
        pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    Gia_ManForEachCo( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    pNew->nConstrs = p->nConstrs;
    assert( Gia_ManIsNormalized(pNew) );
    Gia_ManDupRemapEquiv( pNew, p );
    return pNew;
}
コード例 #8
0
ファイル: giaAig.c プロジェクト: mrkj/abc
/**Function*************************************************************

  Synopsis    [Derives combinational miter of the two AIGs.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Gia_ManFromAig_rec( Gia_Man_t * pNew, Aig_Man_t * p, Aig_Obj_t * pObj )
{
    Aig_Obj_t * pNext;
    if ( pObj->iData )
        return;
    assert( Aig_ObjIsNode(pObj) );
    Gia_ManFromAig_rec( pNew, p, Aig_ObjFanin0(pObj) );
    Gia_ManFromAig_rec( pNew, p, Aig_ObjFanin1(pObj) );
    pObj->iData = Gia_ManAppendAnd( pNew, Gia_ObjChild0Copy(pObj), Gia_ObjChild1Copy(pObj) );
    if ( p->pEquivs && (pNext = Aig_ObjEquiv(p, pObj)) )
    {
        int iObjNew, iNextNew;
        Gia_ManFromAig_rec( pNew, p, pNext );
        iObjNew  = Gia_Lit2Var(pObj->iData);
        iNextNew = Gia_Lit2Var(pNext->iData);
        if ( pNew->pNexts )
            pNew->pNexts[iObjNew] = iNextNew;        
    }
}
コード例 #9
0
ファイル: giaAig.c プロジェクト: rubund/berkeley-abc
/**Function*************************************************************

  Synopsis    [Duplicates AIG in the DFS order.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Gia_ManFromAigChoices_rec( Gia_Man_t * pNew, Aig_Man_t * p, Aig_Obj_t * pObj )
{
    if ( pObj == NULL || pObj->iData )
        return;
    assert( Aig_ObjIsNode(pObj) );
    Gia_ManFromAigChoices_rec( pNew, p, Aig_ObjFanin0(pObj) );
    Gia_ManFromAigChoices_rec( pNew, p, Aig_ObjFanin1(pObj) );
    Gia_ManFromAigChoices_rec( pNew, p, Aig_ObjEquiv(p, pObj) );
    pObj->iData = Gia_ManAppendAnd( pNew, Gia_ObjChild0Copy(pObj), Gia_ObjChild1Copy(pObj) );
    if ( Aig_ObjEquiv(p, pObj) )
    {
        int iObjNew, iNextNew;
        iObjNew  = Abc_Lit2Var(pObj->iData);
        iNextNew = Abc_Lit2Var(Aig_ObjEquiv(p, pObj)->iData);
        assert( iObjNew > iNextNew );
        assert( Gia_ObjIsAnd(Gia_ManObj(pNew, iNextNew)) );
        pNew->pSibls[iObjNew] = iNextNew;        
    }
}
コード例 #10
0
ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    [Transforms the decomposition graph into the AIG.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
int Kit_GraphToGiaInternal( Gia_Man_t * pMan, Kit_Graph_t * pGraph, int fHash )
{
    Kit_Node_t * pNode = NULL;
    int i, pAnd0, pAnd1;
    // check for constant function
    if ( Kit_GraphIsConst(pGraph) )
        return Abc_LitNotCond( 1, Kit_GraphIsComplement(pGraph) );
    // check for a literal
    if ( Kit_GraphIsVar(pGraph) )
        return Abc_LitNotCond( Kit_GraphVar(pGraph)->iFunc, Kit_GraphIsComplement(pGraph) );
    // build the AIG nodes corresponding to the AND gates of the graph
    Kit_GraphForEachNode( pGraph, pNode, i )
    {
        pAnd0 = Abc_LitNotCond( Kit_GraphNode(pGraph, pNode->eEdge0.Node)->iFunc, pNode->eEdge0.fCompl ); 
        pAnd1 = Abc_LitNotCond( Kit_GraphNode(pGraph, pNode->eEdge1.Node)->iFunc, pNode->eEdge1.fCompl ); 
        if ( fHash )
            pNode->iFunc = Gia_ManHashAnd( pMan, pAnd0, pAnd1 );
        else
            pNode->iFunc = Gia_ManAppendAnd( pMan, pAnd0, pAnd1 );
    }
コード例 #11
0
ファイル: giaTim.c プロジェクト: nianzelee/probABC
/**Function*************************************************************

  Synopsis    [Reorders flops for sequential AIGs with boxes.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManDupUnshuffleInputs( Gia_Man_t * p )
{
    Gia_Man_t * pNew;
    Gia_Obj_t * pObj;
    int i, nCIs, nAll, nPis;
    // sanity checks
    assert( Gia_ManIsNormalized(p) );
    assert( Gia_ManIsSeqWithBoxes(p) );
    Gia_ManFillValue( p );
    pNew = Gia_ManStart( Gia_ManObjNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    Gia_ManConst0(p)->Value = 0;
    // change input order
    // desired reorder:   PIs + NewCIs + FOs
    // current CI order:  PIs + FOs + NewCIs
    nCIs = Tim_ManPiNum( (Tim_Man_t *)p->pManTime );
    nAll = Tim_ManCiNum( (Tim_Man_t *)p->pManTime );
    nPis = nCIs - Gia_ManRegNum(p);
    assert( nAll == Gia_ManCiNum(p) );
    assert( nPis > 0 );
    // copy PIs first
    for ( i = 0; i < nPis; i++ )
        Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew);
    // copy flops second
    for ( i = nAll - Gia_ManRegNum(p); i < nAll; i++ )
        Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew);
    // copy new CIs last
    for ( i = nPis; i < nAll - Gia_ManRegNum(p); i++ )
        Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew);
    printf( "Warning: Unshuffled CI order to be correct AIG with boxes.\n" );
    // other things
    Gia_ManForEachAnd( p, pObj, i )
        pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    Gia_ManForEachCo( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    pNew->nConstrs = p->nConstrs;
    assert( Gia_ManIsNormalized(pNew) );
    Gia_ManDupRemapEquiv( pNew, p );
    return pNew;
}
コード例 #12
0
ファイル: giaSopb.c プロジェクト: swtc1989/GImalloc
/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManExtractWin( Gia_Man_t * p, Vec_Int_t * vOuts )
{
    Vec_Int_t * vPis, * vPos, * vAnds;
    Gia_Man_t * pNew;
    Gia_Obj_t * pObj;
    int i;
    Gia_ManPrepareWin( p, vOuts, &vPis, &vPos, &vAnds );
    // create AIG
    pNew = Gia_ManStart( Vec_IntSize(vPis) + Vec_IntSize(vPos) + Vec_IntSize(vAnds) + 1 );
    pNew->pName = Abc_UtilStrsav( p->pName );
    Gia_ManConst0(p)->Value = 0;
    Gia_ManForEachObjVec( vPis, p, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    Gia_ManForEachObjVec( vAnds, p, pObj, i )
        pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    Gia_ManForEachObjVec( vPos, p, pObj, i )
        Gia_ManAppendCo( pNew, pObj->Value );
    Vec_IntFree( vPis );
    Vec_IntFree( vPos );
    Vec_IntFree( vAnds );
    return pNew;
}
コード例 #13
0
ファイル: abcIf.c プロジェクト: eddiehung/dox-abc
/**Function*************************************************************

  Synopsis    [Interface with the FPGA mapping package.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void If_ManComputeSwitching( If_Man_t * pIfMan )
{
    abctime clk = Abc_Clock();
    Gia_Man_t * pNew;
    Vec_Int_t * vCopy;
    If_Obj_t * pIfObj;
    int i;
    assert( pIfMan->vSwitching == NULL );
    // create the new manager
    pNew = Gia_ManStart( If_ManObjNum(pIfMan) );
    vCopy = Vec_IntAlloc( If_ManObjNum(pIfMan) );
    // constant and inputs
    Vec_IntPush( vCopy, 1 );
    If_ManForEachCi( pIfMan, pIfObj, i )
        Vec_IntPush( vCopy, Gia_ManAppendCi(pNew) );
    // internal nodes
    If_ManForEachNode( pIfMan, pIfObj, i )
    {
        int iLit0 = Abc_LitNotCond( Vec_IntEntry(vCopy, If_ObjFanin0(pIfObj)->Id), If_ObjFaninC0(pIfObj) );
        int iLit1 = Abc_LitNotCond( Vec_IntEntry(vCopy, If_ObjFanin1(pIfObj)->Id), If_ObjFaninC1(pIfObj) );
        Vec_IntPush( vCopy, Gia_ManAppendAnd(pNew, iLit0, iLit1) );
    }
コード例 #14
0
ファイル: cirkit_to_gia.cpp プロジェクト: smkhossain/cirkit
inline int Gia_ManAppendAnd2_Simplified( abc::Gia_Man_t * p, int iLit0, int iLit1 )
{
  if ( iLit0 == iLit1 )
    return iLit1;
  return Gia_ManAppendAnd( p, iLit0, iLit1 );
}
コード例 #15
0
ファイル: cecSynth.c プロジェクト: ultracold273/abc_glift
 Gia_ManForEachCi( p, pObj, i )
     if ( Gia_ObjIsTravIdCurrent(p, pObj) )
         pObj->Value = Gia_ManAppendCi(pNew);
 // add variables for the register outputs
 // create fake POs to hold the register outputs
 Vec_IntForEachEntry( vPart, iOut, i )
 {
     pObj = Gia_ManCi(p, Gia_ManPiNum(p)+iOut);
     pObj->Value = Gia_ManAppendCi(pNew);
     Gia_ManAppendCo( pNew, pObj->Value );
     Gia_ObjSetTravIdCurrent( p, pObj ); // added
 }
 // create the nodes
 Gia_ManForEachObjVec( vNodes, p, pObj, i )
     if ( Gia_ObjIsAnd(pObj) )
         pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
 // add real POs for the registers
 Vec_IntForEachEntry( vPart, iOut, i )
 {
     pObj = Gia_ManCo( p, Gia_ManPoNum(p)+iOut );
     Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
 }
 Gia_ManSetRegNum( pNew, Vec_IntSize(vPart) );
 // create map
 if ( ppMapBack )
 {
     pMapBack = ABC_FALLOC( int, Gia_ManObjNum(pNew) );
     // map constant nodes
     pMapBack[0] = 0;
     // logic cones of register outputs
     Gia_ManForEachObjVec( vNodes, p, pObj, i )