コード例 #1
0
/*
 *  PsychSetMovieTimeIndex()  -- Set current playback time of movie.
 */
double PsychSetMovieTimeIndex(int moviehandle, double timeindex)
{
    Movie   theMovie;
    double  oldtime;
    
    if (moviehandle < 0 || moviehandle >= PSYCH_MAX_MOVIES) {
        PsychErrorExitMsg(PsychError_user, "Invalid moviehandle provided!");
    }
    
    // Fetch references to objects we need:
    theMovie = movieRecordBANK[moviehandle].theMovie;    
    if (theMovie == NULL) {
        PsychErrorExitMsg(PsychError_user, "Invalid moviehandle provided. No movie associated with this handle !!!");
    }
    
    // Retrieve current timeindex:
    oldtime = (double) GetMovieTime(theMovie, NULL) / (double) GetMovieTimeScale(theMovie);
    
    // Set new timeindex:
    SetMovieTimeValue(theMovie, (TimeValue) (((timeindex * (double) GetMovieTimeScale(theMovie))) + 0.5f));

    // Check if end of movie is reached. Rewind, if so...
    if (IsMovieDone(theMovie) && movieRecordBANK[moviehandle].loopflag > 0) {
        if (GetMovieRate(theMovie)>0) {
            GoToBeginningOfMovie(theMovie);
        } else {
            GoToEndOfMovie(theMovie);
        }
    }
        
    MoviesTask(theMovie, 0);
    
    // Return old value:
    return(oldtime);
}
コード例 #2
0
ファイル: qt_End.c プロジェクト: opendragon/Max_Objects
/*------------------------------------ deferred_End ---*/
static Pvoid
deferred_End(QtPtr xx)
{
  EnterCallback();
  if (xx->fCurrentMovie)
  {
    GoToEndOfMovie(xx->fCurrentMovie);
    SetMovieActive(xx->fCurrentMovie, TRUE);
    xx->fStopSignalled = true;  /* pretend that we reached the end normally */
    qtAdjustController(xx);
  }
  else
  {
    LOG_ERROR_1(OUTPUT_PREFIX "no movies loaded")
    SignalError(xx);
  }
  ExitMaxMessageHandler()
} /* deferred_End */
コード例 #3
0
ファイル: QuicktimeImageStream.cpp プロジェクト: yueying/osg
void QuicktimeImageStream::run()
{

   bool playing = false;
   bool done = false;

   while (!done) {


      ThreadCommand cmd = getCmd();
      OSG_DEBUG << "movietime: " << _movieData->getMovieTime() << " rate: " << _movieData->getMovieRate() << " state " << cmd << " playing: " << playing << " done " << done << "  " << _wrIndex << "/" << _rdIndex << std::endl;
      // Handle commands
      {
         if (cmd != THREAD_IDLE) {
            OSG_DEBUG << "new cmd: " << cmd << std::endl;
            switch (cmd) {
                    case THREAD_START: // Start or continue stream
                       applyLoopingMode();
                       _movieData->setMovieRate(1.0);

                       playing = true;
                       break;

                    case THREAD_STOP:
                       _movieData->setMovieRate(0);
                       OSG_INFO << "QT-ImageStream: stop at "<< std::endl;
                       playing = false;
                       break;

                    case THREAD_REWIND:
                       SetMovieRate(_movieData->getMovie(),0.0);
                       GoToBeginningOfMovie(_movieData->getMovie());
                       break;

                    case THREAD_FORWARD:
                       SetMovieRate(_movieData->getMovie(),0.0);
                       GoToEndOfMovie(_movieData->getMovie());
                       break;

                    case THREAD_SEEK:
                       _movieData->setMovieTime(_currentRate);
                       playing = true;
                       break;

                    case THREAD_SETRATE:
                       _movieData->setMovieRate(_currentRate);
                       playing = (_currentRate != 0.0);
                       break;

                    case THREAD_CLOSE:
                       _movieData->setMovieRate(0.0);
                       break;

                    case THREAD_QUIT: // TODO
                       _movieData->setMovieRate(0.0);
                       OSG_INFO << "QT-ImageStream: quit" << std::endl;
                       //playing = false;
                       done = true;
                       break;
                    default:
                       OSG_WARN << "QT-ImageStream: Unknown command " << cmd << std::endl;
                       break;
            }
         }

         MoviesTask(_movieData->getMovie(),0);
         _current = _movieData->getMovieTime();
      }


      if (_lastUpdate!= _current)
      {
         // force the texture to update the image
         dirty();
         // update internal time and take care of looping
         _lastUpdate = _current;
      }

      if (playing)
      {
         OpenThreads::Thread::microSleep(16000);
      }
      else if (!done)
      {
         OpenThreads::Thread::microSleep(IDLE_TIMEOUT);
      }
   }


}
コード例 #4
0
/*
 *  PsychQTSetMovieTimeIndex()  -- Set current playback time of movie.
 */
double PsychQTSetMovieTimeIndex(int moviehandle, double timeindex, psych_bool indexIsFrames)
{
    Movie		theMovie;
    double		oldtime;
	long		targetIndex, myIndex;
    short		myFlags;
    TimeValue	myTime;
    OSType		myTypes[1];
    
    if (moviehandle < 0 || moviehandle >= PSYCH_MAX_MOVIES) {
        PsychErrorExitMsg(PsychError_user, "Invalid moviehandle provided!");
    }
    
    // Fetch references to objects we need:
    theMovie = movieRecordBANK[moviehandle].theMovie;    
    if (theMovie == NULL) {
        PsychErrorExitMsg(PsychError_user, "Invalid moviehandle provided. No movie associated with this handle !!!");
    }
    
    // Retrieve current timeindex:
    oldtime = (double) GetMovieTime(theMovie, NULL) / (double) GetMovieTimeScale(theMovie);
    
	// Index based or target time based seeking?
	if (indexIsFrames) {
		// Index based seeking:
		
		// Seek to given targetIndex:
		targetIndex = (long) (timeindex + 0.5);

		// We want video samples.
		myTypes[0] = VisualMediaCharacteristic;
		
		// We want to begin with the first frame in the movie:
		myFlags = nextTimeStep + nextTimeEdgeOK;
		
		// Start with iteration at beginning:
		myTime = 0;
		myIndex = -1;
		
		// We iterate until end of movie (myTime < 0) or targetIndex reached:
		while ((myTime >= 0) && (myIndex < targetIndex)) {
			// Increment our index position:
			myIndex++;
			
			// Look for the next frame in the track; when there are no more frames,
			// myTime is set to -1, so we'll exit the while loop
			GetMovieNextInterestingTime(theMovie, myFlags, 1, myTypes, myTime, FloatToFixed(1), &myTime, NULL);

			// after the first interesting time, don't include the time we're currently at
			myFlags = nextTimeStep;
		}    
		
		// Valid time for existing target frame?
		if (myTime >= 0) {
			// Yes. Seek to it:
			SetMovieTimeValue(theMovie, myTime);
		}

		// Done with seek.
	}
	else {
		// Time based seeking:

		// Set new timeindex as time in seconds:
		SetMovieTimeValue(theMovie, (TimeValue) (((timeindex * (double) GetMovieTimeScale(theMovie))) + 0.5f));

		// Done with seek.
	}

    // Check if end of movie is reached. Rewind, if so...
    if (IsMovieDone(theMovie) && movieRecordBANK[moviehandle].loopflag > 0) {
        if (GetMovieRate(theMovie) > 0) {
            GoToBeginningOfMovie(theMovie);
        } else {
            GoToEndOfMovie(theMovie);
        }
    }

	// Yield some processing time to Quicktime to update properly:
    MoviesTask(theMovie, 0);
    
    // Return old time value of previous position:
    return(oldtime);
}
コード例 #5
0
/*
 *  PsychQTGetTextureFromMovie() -- Create an OpenGL texture map from a specific videoframe from given movie object.
 *
 *  win = Window pointer of onscreen window for which a OpenGL texture should be created.
 *  moviehandle = Handle to the movie object.
 *  checkForImage = true == Just check if new image available, false == really retrieve the image, blocking if necessary.
 *  timeindex = When not in playback mode, this allows specification of a requested frame by presentation time.
 *              If set to -1, or if in realtime playback mode, this parameter is ignored and the next video frame is returned.
 *  out_texture = Pointer to the Psychtoolbox texture-record where the new texture should be stored.
 *  presentation_timestamp = A ptr to a double variable, where the presentation timestamp of the returned frame should be stored.
 *
 *  Returns true (1) on success, false (0) if no new image available, -1 if no new image available and there won't be any in future.
 */
int PsychQTGetTextureFromMovie(PsychWindowRecordType *win, int moviehandle, int checkForImage, double timeindex, PsychWindowRecordType *out_texture, double *presentation_timestamp)
{
	static TimeValue myNextTimeCached = -2;
	static TimeValue nextFramesTimeCached = -2;
    TimeValue		myCurrTime;
    TimeValue		myNextTime;
    TimeValue       nextFramesTime=0;
    short		myFlags;
    OSType		myTypes[1];
    OSErr		error = noErr;
    Movie               theMovie;
    CVOpenGLTextureRef newImage = NULL;
    QTVisualContextRef  theMoviecontext;
    unsigned int failcount=0;
    float lowerLeft[2];
    float lowerRight[2];    
    float upperRight[2];    
    float upperLeft[2];
    GLuint texid;
    Rect rect;
    float rate;
    double targetdelta, realdelta, frames;
	PsychRectType outRect;

    if (!PsychIsOnscreenWindow(win)) {
        PsychErrorExitMsg(PsychError_user, "Need onscreen window ptr!!!");
    }
    
    // Activate OpenGL context of target window:
    PsychSetGLContext(win);

    // Explicitely disable Apple's Client storage extensions. For now they are not really useful to us.
    glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
    
    if (moviehandle < 0 || moviehandle >= PSYCH_MAX_MOVIES) {
        PsychErrorExitMsg(PsychError_user, "Invalid moviehandle provided.");
    }
    
    if ((timeindex!=-1) && (timeindex < 0 || timeindex >= 10000.0)) {
        PsychErrorExitMsg(PsychError_user, "Invalid timeindex provided.");
    }
    
    if (NULL == out_texture && !checkForImage) {
        PsychErrorExitMsg(PsychError_internal, "NULL-Ptr instead of out_texture ptr passed!!!");
    }
    
    // Fetch references to objects we need:
    theMovie = movieRecordBANK[moviehandle].theMovie;
    theMoviecontext = movieRecordBANK[moviehandle].QTMovieContext;

    if (theMovie == NULL) {
        PsychErrorExitMsg(PsychError_user, "Invalid moviehandle provided. No movie associated with this handle.");
    }

    // Check if end of movie is reached. Rewind, if so...
    if (IsMovieDone(theMovie) && movieRecordBANK[moviehandle].loopflag > 0) {
        if (GetMovieRate(theMovie)>0) {
            GoToBeginningOfMovie(theMovie);
        } else {
            GoToEndOfMovie(theMovie);
        }
    }
    
    // Is movie actively playing (automatic async playback, possibly with synced sound)?
    // If so, then we ignore the 'timeindex' parameter, because the automatic playback
    // process determines which frames should be delivered to PTB when. This function will
    // simply wait or poll for arrival/presence of a new frame that hasn't been fetched
    // in previous calls.
    if (0 == GetMovieRate(theMovie)) {
        // Movie playback inactive. We are in "manual" mode: No automatic async playback,
        // no synced audio output. The user just wants to manually fetch movie frames into
        // textures for manual playback in a standard Matlab-loop.

		// First pass - checking for new image?
		if (checkForImage) {
			// Image for specific point in time requested?
			if (timeindex >= 0) {
				// Yes. We try to retrieve the next possible image for requested timeindex.
				myCurrTime = (TimeValue) ((timeindex * (double) GetMovieTimeScale(theMovie)) + 0.5f);
			}
			else {
				// No. We just retrieve the next frame, given the current movie time.
				myCurrTime = GetMovieTime(theMovie, NULL);
			}
            
			// Retrieve timeindex of the closest image sample after myCurrTime:
			myFlags = nextTimeStep + nextTimeEdgeOK;	// We want the next frame in the movie's media.
			myTypes[0] = VisualMediaCharacteristic;		// We want video samples.
			GetMovieNextInterestingTime(theMovie, myFlags, 1, myTypes, myCurrTime, FloatToFixed(1), &myNextTime, &nextFramesTime);
			error = GetMoviesError();
			if (error != noErr) {
				PsychErrorExitMsg(PsychError_internal, "Failed to fetch texture from movie for given timeindex!");
			}
			
			// Found useful event?
			if (myNextTime == -1) {
				if (PsychPrefStateGet_Verbosity() > 3) printf("PTB-WARNING: Bogus timevalue in movie track for movie %i. Trying to keep going.\n", moviehandle);
				
				// No. Just push timestamp to current time plus a little bit in the hope
				// this will get us unstuck:
				myNextTime = myCurrTime + (TimeValue) 1;
				nextFramesTime = (TimeValue) 0;
			}
			
			if (myNextTime != myNextTimeCached) {
				// Set movies current time to myNextTime, so the next frame will be fetched from there:
				SetMovieTimeValue(theMovie, myNextTime);
				
				// nextFramesTime is the timeindex to which we need to advance for retrieval of next frame: (see code below)
				nextFramesTime=myNextTime + nextFramesTime;
				
				if (PsychPrefStateGet_Verbosity() > 5) printf("PTB-DEBUG: Current timevalue in movie track for movie %i is %lf secs.\n", moviehandle, (double) myNextTime / (double) GetMovieTimeScale(theMovie));
				if (PsychPrefStateGet_Verbosity() > 5) printf("PTB-DEBUG: Next timevalue in movie track for movie %i is %lf secs.\n", moviehandle, (double) nextFramesTime / (double) GetMovieTimeScale(theMovie));
				
				// Cache values for 2nd pass:
				myNextTimeCached = myNextTime;
				nextFramesTimeCached = nextFramesTime;
			}
			else {
				// Somehow got stuck? Do nothing...
				if (PsychPrefStateGet_Verbosity() > 5) printf("PTB-DEBUG: Seem to be a bit stuck at timevalue [for movie %i] of %lf secs. Nudging a bit forward...\n", moviehandle, (double) myNextTime / (double) GetMovieTimeScale(theMovie));
				// Nudge the timeindex a bit forware in the hope that this helps:
				SetMovieTimeValue(theMovie, GetMovieTime(theMovie, NULL) + 1);
			}
		}
		else {
			// This is the 2nd pass: Image fetching. Use cached values from first pass:
			// Caching in a static works because we're always called immediately for 2nd
			// pass after successfull return from 1st pass, and we're not multi-threaded,
			// i.e., don't need to be reentrant or thread-safe here:
			myNextTime = myNextTimeCached;
			nextFramesTime = nextFramesTimeCached;
			myNextTimeCached = -2;
		}
	}
    else {
        // myNextTime unavailable if in autoplayback-mode:
        myNextTime=-1;
    }
    
    // Presentation timestamp requested?
    if (presentation_timestamp) {
        // Already available?
        if (myNextTime==-1) {
            // Retrieve the exact presentation timestamp of the retrieved frame (in movietime):
            myFlags = nextTimeStep + nextTimeEdgeOK;            // We want the next frame in the movie's media.
            myTypes[0] = VisualMediaCharacteristic;		// We want video samples.
                                                                // We search backward for the closest available image for the current time. Either we get the current time
                                                                // if we happen to fetch a frame exactly when it becomes ready, or we get a bit earlier timestamp, which is
                                                                // the optimal presentation timestamp for this frame:
            GetMovieNextInterestingTime(theMovie, myFlags, 1, myTypes, GetMovieTime(theMovie, NULL), FloatToFixed(-1), &myNextTime, NULL);
        }
        // Convert pts (in Quicktime ticks) to pts in seconds since start of movie and return it:
        *presentation_timestamp = (double) myNextTime / (double) GetMovieTimeScale(theMovie);
    }

    // Allow quicktime visual context task to do its internal bookkeeping and cleanup work:
    if (theMoviecontext) QTVisualContextTask(theMoviecontext);

    // Perform decompress-operation:
    if (checkForImage) MoviesTask(theMovie, 0);
    
    // Should we just check for new image? If so, just return availability status:
    if (checkForImage) {
        if (PSYCH_USE_QT_GWORLDS) {
            // We use GWorlds. In this case we either suceed immediately due to the
            // synchronous nature of GWorld rendering, or we fail completely at end
            // of non-looping movie:
            if (IsMovieDone(theMovie) && movieRecordBANK[moviehandle].loopflag == 0) {
                // No new frame available and there won't be any in the future, because this is a non-looping
                // movie that has reached its end.
                return(-1);
            }
            
            // Is this the special case of a movie without video, but only sound? In that case,
			// we always return a 'false' because there ain't no image to return.
			if (movieRecordBANK[moviehandle].QTMovieGWorld == NULL) return(false);
			
			// Success!
            return(true);
        }
        
        // Code which uses QTVisualContextTasks...
        if (QTVisualContextIsNewImageAvailable(theMoviecontext, NULL)) {
            // New frame ready!
            return(true);
        }
        else if (IsMovieDone(theMovie) && movieRecordBANK[moviehandle].loopflag == 0) {
            // No new frame available and there won't be any in the future, because this is a non-looping
            // movie that has reached its end.
            return(-1);
        }
        else {
            // No new frame available yet:
            return(false);
        }
    }
    
    if (!PSYCH_USE_QT_GWORLDS) {
        // Blocking wait-code for non-GWorld mode:
        // Try up to 1000 iterations for arrival of requested image data in wait-mode:
        failcount=0;
        while ((failcount < 1000) && !QTVisualContextIsNewImageAvailable(theMoviecontext, NULL)) {
            PsychWaitIntervalSeconds(0.005);
            MoviesTask(theMovie, 0);
            failcount++;
        }
        
        // No new frame available and there won't be any in the future, because this is a non-looping
        // movie that has reached its end.
        if ((failcount>=1000) && IsMovieDone(theMovie) && (movieRecordBANK[moviehandle].loopflag == 0)) {
            return(-1);
        }
        
        // Fetch new OpenGL texture with the new movie image frame:
        error = QTVisualContextCopyImageForTime(theMoviecontext, kCFAllocatorDefault, NULL, &newImage);
        if ((error!=noErr) || newImage == NULL) {
            PsychErrorExitMsg(PsychError_internal, "OpenGL<->Quicktime texture fetch failed!!!");
        }
    
        // Disable client storage, if it was enabled:
        glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
        
        // Build a standard PTB texture record:    
        CVOpenGLTextureGetCleanTexCoords (newImage, lowerLeft, lowerRight, upperRight, upperLeft);
        texid = CVOpenGLTextureGetName(newImage);
        
        // Assign texture rectangle:
        PsychMakeRect(outRect, upperLeft[0], upperLeft[1], lowerRight[0], lowerRight[1]);    
        
        // Set texture orientation as if it were an inverted Offscreen window: Upside-down.
        out_texture->textureOrientation = (CVOpenGLTextureIsFlipped(newImage)) ? 3 : 4;

        // Assign OpenGL texture id:
        out_texture->textureNumber = texid;
        
        // Store special texture object as part of the PTB texture record:
        out_texture->targetSpecific.QuickTimeGLTexture = newImage;
    }
    else {
        // Synchronous texture fetch code for GWorld rendering mode:
        // At this point, the GWorld should contain the source image for creating a
        // standard OpenGL texture:
        
        // Disable client storage, if it was enabled:
        glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
        
        // Build a standard PTB texture record:    

        // Assign texture rectangle:
        GetMovieBox(theMovie, &rect);

        // Hack: Need to extend rect by 4 pixels, because GWorlds are 4 pixels-aligned via
        // image row padding:
        rect.right = rect.right + 4;
        PsychMakeRect(out_texture->rect, rect.left, rect.top, rect.right, rect.bottom);    
        
        // Set NULL - special texture object as part of the PTB texture record:
        out_texture->targetSpecific.QuickTimeGLTexture = NULL;

        // Set texture orientation as if it were an inverted Offscreen window: Upside-down.
        out_texture->textureOrientation = 3;
        
        // Setup a pointer to our GWorld as texture data pointer:
        out_texture->textureMemorySizeBytes = 0;

		// Quicktime textures are aligned on 4 Byte boundaries:
		out_texture->textureByteAligned = 4;

        // Lock GWorld:
        if(!LockPixels(GetGWorldPixMap(movieRecordBANK[moviehandle].QTMovieGWorld))) {
            // Locking surface failed! We abort.
            PsychErrorExitMsg(PsychError_internal, "PsychQTGetTextureFromMovie(): Locking GWorld pixmap surface failed!!!");
        }
        
        // This will retrieve an OpenGL compatible pointer to the GWorlds pixel data and assign it to our texmemptr:
        out_texture->textureMemory = (GLuint*) GetPixBaseAddr(GetGWorldPixMap(movieRecordBANK[moviehandle].QTMovieGWorld));
            
        // Let PsychCreateTexture() do the rest of the job of creating, setting up and
        // filling an OpenGL texture with GWorlds content:
        PsychCreateTexture(out_texture);
        
        // Undo hack from above after texture creation: Now we need the real width of the
        // texture for proper texture coordinate assignments in drawing code et al.
        rect.right = rect.right - 4;
        PsychMakeRect(outRect, rect.left, rect.top, rect.right, rect.bottom);    

        // Unlock GWorld surface. We do a glFinish() before, for safety reasons...
        //glFinish();
        UnlockPixels(GetGWorldPixMap(movieRecordBANK[moviehandle].QTMovieGWorld));

        // Ready to use the texture... We're done.
    }
    
	// Normalize texture rectangle and assign it:
	PsychNormalizeRect(outRect, out_texture->rect);
	
    rate = FixedToFloat(GetMovieRate(theMovie));
    
    // Detection of dropped frames: This is a heuristic. We'll see how well it works out...
    if (rate && presentation_timestamp) {
        // Try to check for dropped frames in playback mode:

        // Expected delta between successive presentation timestamps:
        targetdelta = 1.0f / (movieRecordBANK[moviehandle].fps * rate);

        // Compute real delta, given rate and playback direction:
        if (rate>0) {
            realdelta = *presentation_timestamp - movieRecordBANK[moviehandle].last_pts;
            if (realdelta<0) realdelta = 0;
        }
        else {
            realdelta = -1.0 * (*presentation_timestamp - movieRecordBANK[moviehandle].last_pts);
            if (realdelta<0) realdelta = 0;
        }
        
        frames = realdelta / targetdelta;
        // Dropped frames?
        if (frames > 1 && movieRecordBANK[moviehandle].last_pts>=0) {
            movieRecordBANK[moviehandle].nr_droppedframes += (int) (frames - 1 + 0.5);
        }

        movieRecordBANK[moviehandle].last_pts = *presentation_timestamp;
    }
    
    // Manually advance movie time, if in fetch mode:
    if (0 == GetMovieRate(theMovie)) {
        // We are in manual fetch mode: Need to manually advance movie time to next
        // media sample:
		if (nextFramesTime == myNextTime) {
			// Invalid value? Try to hack something that gets us unstuck:
			myNextTime = GetMovieTime(theMovie, NULL);
			nextFramesTime = myNextTime + (TimeValue) 1;
		}

        SetMovieTimeValue(theMovie, nextFramesTime);        
    }
    
    // Check if end of movie is reached. Rewind, if so...
    if (IsMovieDone(theMovie) && movieRecordBANK[moviehandle].loopflag > 0) {
        if (GetMovieRate(theMovie)>0) {
            GoToBeginningOfMovie(theMovie);
        } else {
            GoToEndOfMovie(theMovie);
        }
    }

    return(TRUE);
}
コード例 #6
0
ファイル: quicktime.cpp プロジェクト: Lerbytech/gpuakf
void quicktime_player::goto_end() {
    GoToEndOfMovie(m->movie);
    update();
}