コード例 #1
0
ファイル: create.c プロジェクト: tkrajcar/pypenn
/* utility for open and link */
static dbref
parse_linkable_room(dbref player, const char *room_name)
{
  dbref room;

  /* parse room */
  if (!strcasecmp(room_name, "here")) {
    room = IsExit(player) ? Source(player) : Location(player);
  } else if (!strcasecmp(room_name, "home")) {
    return HOME;                /* HOME is always linkable */
  } else {
    room = parse_objid(room_name);
  }

  /* check room */
  if (!GoodObject(room)) {
    notify(player, T("That is not a valid object."));
    return NOTHING;
  } else if (Going(room)) {
    notify(player, T("That room is being destroyed. Sorry."));
    return NOTHING;
  } else if (!can_link_to(player, room)) {
    notify(player, T("You can't link to that."));
    return NOTHING;
  } else {
    return room;
  }
}
コード例 #2
0
ファイル: flags.cpp プロジェクト: sanjayui/tinymux
static bool fh_going_bit(dbref target, dbref player, FLAG flag, int fflags, bool reset)
{
    if (  Going(target)
       && reset
       && (Typeof(target) != TYPE_GARBAGE))
    {
        notify(player, T("Your object has been spared from destruction."));
        return (fh_any(target, player, flag, fflags, reset));
    }
    if (!God(player))
    {
        return false;
    }

    // Even God should not be allowed set protected dbrefs GOING.
    //
    if (  !reset
       && (  target == 0
          || God(target)
          || target == mudconf.start_home
          || target == mudconf.start_room
          || target == mudconf.default_home
          || target == mudconf.master_room))
    {
        return false;
    }
    return (fh_any(target, player, flag, fflags, reset));
}
コード例 #3
0
ファイル: flags.c プロジェクト: sean-brandt/tinymush
int fh_going_bit( dbref target, dbref player, FLAG flag, int fflags, int reset ) {
    if( Going( target ) && reset && ( Typeof( target ) != TYPE_GARBAGE ) ) {
        notify( player,
                "Your object has been spared from destruction." );
        return ( fh_any( target, player, flag, fflags, reset ) );
    }
    if( !God( player ) || !destroyable( target ) ) {
        return 0;
    }
    return ( fh_any( target, player, flag, fflags, reset ) );
}
コード例 #4
0
ファイル: quota.cpp プロジェクト: sanjayui/tinymux
// ---------------------------------------------------------------------------
// count_quota, mung_quota, show_quota, do_quota: Manage quotas.
//
static int count_quota(dbref player)
{
    if (Owner(player) != player)
    {
        return 0;
    }
    int q = 0 - mudconf.player_quota;

    dbref i;
    DO_WHOLE_DB(i)
    {
        if (Owner(i) != player)
        {
            continue;
        }
        if (Going(i) && (!isRoom(i)))
        {
            continue;
        }
        switch (Typeof(i))
        {
        case TYPE_EXIT:

            q += mudconf.exit_quota;
            break;

        case TYPE_ROOM:

            q += mudconf.room_quota;
            break;

        case TYPE_THING:

            q += mudconf.thing_quota;
            break;

        case TYPE_PLAYER:

            q += mudconf.player_quota;
            break;
        }
    }
    return q;
}
コード例 #5
0
ファイル: glue.c プロジェクト: chazu/btmux
void LoadSpecialObjects(void)
{
	dbref i;
	int id, brand;
	int type;
	void *tmpdat;

	init_btdb_state(get_specialobjectsize);
	init_xcode_tree();

	muxevent_initialize();
	muxevent_count_initialize();
	init_stat();
	initialize_partname_tables();
	for(i = 0; MissileHitTable[i].key != -1; i++) {
		if(find_matching_vlong_part(MissileHitTable[i].name, NULL, &id,
									&brand))
			MissileHitTable[i].key = Weapon2I(id);
		else
			MissileHitTable[i].key = -2;
	}
	/* Loop through the entire database, and if it has the special */
	/* object flag, add it to our linked list. */
	DO_WHOLE_DB(i)
		if(Hardcode(i) && !Going(i) && !Halted(i)) {
			type = WhichSpecialS(i);
			if(type >= 0) {
				if(SpecialObjects[type].datasize > 0)
					tmpdat = NewSpecialObject(i, type);
				else
					tmpdat = NULL;
			} else
				c_Hardcode(i);	/* Reset the flag */
		}
	for(i = 0; i < NUM_SPECIAL_OBJECTS; i++) {
		InitSpecialHash(i);
		if(!SpecialObjects[i].updatefunc)
			SpecialObjects[i].updateTime = 0;
	}
	init_btechstats();
	load_xcode();
	zap_unneccessary_hcode();
}
コード例 #6
0
ファイル: db_rw.c プロジェクト: chazu/btmux
dbref db_write(FILE * f, int format, int version)
{
	dbref i;
	int flags;
	VATTR *vp;

	switch (format) {
	case F_MUX:
		flags = version;
		break;
	default:
		fprintf(stderr, "Can only write MUX format.\n");
		return -1;
	}
	i = mudstate.attr_next;
	fprintf(f, "+X%d\n+S%d\n+N%d\n", flags, mudstate.db_top, i);
	fprintf(f, "-R%d\n", mudstate.record_players);

	/*
	 * Dump user-named attribute info 
	 */

	vp = vattr_first();
	while (vp != NULL) {
		if(!(vp->flags & AF_DELETED))
			fprintf(f, "+A%d\n\"%d:%s\"\n", vp->number, vp->flags, vp->name);
		vp = vattr_next(vp);
	}

	DO_WHOLE_DB(i) {

		if(!(Going(i))) {
			fprintf(f, "!%d\n", i);
			db_write_object(f, i, format, flags);
		}
	}
	fputs("***END OF DUMP***\n", f);
	fflush(f);
	return (mudstate.db_top);
}
コード例 #7
0
ファイル: warnings.c プロジェクト: nveid/cobramush
static void
check_topology_on(dbref player, dbref i)
{
    warn_type flags;

    /* Skip it if it's NOWARN or the player checking is the owner and
     * is NOWARN.  Also skip GOING objects.
     */
    if (Going(i) || NoWarn(i))
        return;

    /* If the owner is checking, use the flags on the object, and fall back
     * on the owner's flags as default. If it's not the owner checking
     * (therefore, an admin), ignore the object flags, use the admin's flags
     */
    if (Owner(player) == Owner(i)) {
        if (!(flags = Warnings(i)))
            flags = Warnings(player);
    } else
        flags = Warnings(player);

    ct_generic(player, i, flags);

    switch (Typeof(i)) {
    case TYPE_ROOM:
        ct_room(player, i, flags);
        break;
    case TYPE_THING:
        ct_thing(player, i, flags);
        break;
    case TYPE_EXIT:
        ct_exit(player, i, flags);
        break;
    case TYPE_PLAYER:
        ct_player(player, i, flags);
        break;
    }
    return;
}
コード例 #8
0
ファイル: create.c プロジェクト: tkrajcar/pypenn
/** Create an exit.
 * This function opens an exit and optionally links it.
 * \param player the enactor.
 * \param direction the name of the exit.
 * \param linkto the room to link to, as a string.
 * \param pseudo a phony location for player if a back exit is needed. This is bpass by do_open() as the source room of the back exit.
 * \return dbref of the new exit, or NOTHING.
 */
dbref
do_real_open(dbref player, const char *direction, const char *linkto,
             dbref pseudo)
{
  dbref loc =
    (pseudo !=
     NOTHING) ? pseudo : (IsExit(player) ? Source(player) : (IsRoom(player) ?
                                                             player :
                                                             Location(player)));
  dbref new_exit;
  char *flaglist, *flagname;
  char flagbuff[BUFFER_LEN];
  char *name = NULL;
  char *alias = NULL;

  if (!command_check_byname(player, "@dig")) {
    notify(player, T("Permission denied."));
    return NOTHING;
  }
  if ((loc == NOTHING) || (!IsRoom(loc))) {
    notify(player, T("Sorry, you can only make exits out of rooms."));
    return NOTHING;
  }
  if (Going(loc)) {
    notify(player, T("You can't make an exit in a place that's crumbling."));
    return NOTHING;
  }
  if (!*direction) {
    notify(player, T("Open where?"));
    return NOTHING;
  } else
    if (ok_object_name
        ((char *) direction, player, NOTHING, TYPE_EXIT, &name, &alias) < 1) {
    notify(player, T("That's a strange name for an exit!"));
    if (name)
      mush_free(name, "name.newname");
    if (alias)
      mush_free(alias, "name.newname");
    return NOTHING;
  }
  if (!Open_Anywhere(player) && !controls(player, loc)) {
    notify(player, T("Permission denied."));
  } else if (can_pay_fees(player, EXIT_COST)) {
    /* create the exit */
    new_exit = new_object();

    /* initialize everything */
    set_name(new_exit, name);
    if (alias && *alias != ALIAS_DELIMITER)
      atr_add(new_exit, "ALIAS", alias, player, 0);
    Owner(new_exit) = Owner(player);
    Zone(new_exit) = Zone(player);
    Source(new_exit) = loc;
    Type(new_exit) = TYPE_EXIT;
    Flags(new_exit) = new_flag_bitmask("FLAG");
    strcpy(flagbuff, options.exit_flags);
    flaglist = trim_space_sep(flagbuff, ' ');
    if (*flaglist != '\0') {
      while (flaglist) {
        flagname = split_token(&flaglist, ' ');
        twiddle_flag_internal("FLAG", new_exit, flagname, 0);
      }
    }

    mush_free(name, "name.newname");
    if (alias)
      mush_free(alias, "name.newname");

    /* link it in */
    PUSH(new_exit, Exits(loc));

    /* and we're done */
    notify_format(player, T("Opened exit %s"), unparse_dbref(new_exit));

    /* check second arg to see if we should do a link */
    if (linkto && *linkto != '\0') {
      notify(player, T("Trying to link..."));
      if ((loc = check_var_link(linkto)) == NOTHING)
        loc = parse_linkable_room(player, linkto);
      if (loc != NOTHING) {
        if (!payfor(player, LINK_COST)) {
          notify_format(player, T("You don't have enough %s to link."), MONIES);
        } else {
          /* it's ok, link it */
          Location(new_exit) = loc;
          notify_format(player, T("Linked exit #%d to #%d"), new_exit, loc);
        }
      }
    }
    current_state.exits++;
    local_data_create(new_exit);
    queue_event(player, "OBJECT`CREATE", "%s", unparse_objid(new_exit));
    return new_exit;
  }
  if (name)
    mush_free(name, "name.newname");
  if (alias)
    mush_free(alias, "name.newname");

  return NOTHING;
}
コード例 #9
0
ファイル: rob.c プロジェクト: Haunted-Memories/rhost
static void give_thing (dbref giver, dbref recipient, int key, char *what)
{
dbref	thing, loc;
char	*str, *sp;

	init_match(giver, what, TYPE_THING);
	match_possession();
	match_me();
	thing = match_result();

	switch (thing) {
	case NOTHING:
		notify(giver, "You don't have that!");
		return;
	case AMBIGUOUS:
		notify(giver, "I don't know which you mean!");
		return;
	}

	if (thing == giver) {
		notify(giver, "You can't give yourself away!");
		return;
	}

	if (((Typeof(thing) != TYPE_THING) &&
	     (Typeof(thing) != TYPE_PLAYER)) ||
	    !(Enter_ok(recipient) || controls(giver, recipient))) {
		notify(giver, "Permission denied.");
		return;
	}
	if ((Flags3(thing) & NOMOVE) && !Wizard(giver)) {
		notify(giver, "Permission denied.");
		return;
	}

	if (!could_doit(giver, thing, A_LGIVE,1)) {
		sp = str = alloc_lbuf("do_give.gfail");
		safe_str((char *)"You can't give ", str, &sp);
		safe_str(Name(thing), str, &sp);
		safe_str((char *)" away.", str, &sp);
		*sp = '\0';

		did_it(giver, thing, A_GFAIL, str, A_OGFAIL, NULL,
			A_AGFAIL, (char **)NULL, 0);
		free_lbuf(str);
		return;
	}
	if (!could_doit(thing, recipient, A_LRECEIVE,1)) {
		sp = str = alloc_lbuf("do_give.rfail");
		safe_str(Name(recipient), str, &sp);
		safe_str((char *)" doesn't want ", str, &sp);
		safe_str(Name(thing), str, &sp);
		safe_chr('.', str, &sp);
		*sp = '\0';

		did_it(giver, recipient, A_RFAIL, str, A_ORFAIL, NULL,
			A_ARFAIL, (char **)NULL, 0);
		free_lbuf(str);
		return;
	}
	loc = Location(giver);
	if ( !Good_obj(loc) || loc == NOTHING || loc == AMBIGUOUS || Recover(loc) || Going(loc) )
           loc = giver;
	if (!could_doit(giver, loc, A_LGIVETO, 1)) {
		sp = str = alloc_lbuf("do_giveto.rfail");
		safe_str((char *)"You can not give ", str, &sp);
		safe_str(Name(thing), str, &sp);
		safe_str((char *)" away at this location.", str, &sp);
		*sp = '\0';
		notify(giver, str);
		free_lbuf(str);
		return;
	}

	move_via_generic(thing, recipient, giver, 0);
	divest_object(thing);
	
	if (!(key & GIVE_QUIET)) {
		str = alloc_lbuf("do_give.thing.ok");
		strcpy(str, Name(giver));
		notify_with_cause(recipient, giver,
			unsafe_tprintf("%s gave you %s.", str, Name(thing)));
		notify(giver, "Given.");
		notify_with_cause(thing, giver,
			unsafe_tprintf("%s gave you to %s.", str, Name(recipient)));
		free_lbuf(str);
	}
	else {
		notify(giver, "Given. (quiet)");
	}
	did_it(giver, thing, A_DROP, NULL, A_ODROP, NULL, A_ADROP,
		(char **)NULL, 0);
	did_it(recipient, thing, A_SUCC, NULL, A_OSUCC, NULL, A_ASUCC,
		(char **)NULL, 0);
}
コード例 #10
0
ファイル: cque.cpp プロジェクト: Yargling/MuxDevelopment
// This Task assumes that pEntry is already unlinked from any lists it may
// have been related to.
//
static void Task_RunQueueEntry(void *pEntry, int iUnused)
{
    UNUSED_PARAMETER(iUnused);

    BQUE *point = (BQUE *)pEntry;
    dbref executor = point->executor;

    if (  Good_obj(executor)
       && !Going(executor))
    {
        giveto(executor, mudconf.waitcost);
        mudstate.curr_enactor = point->enactor;
        mudstate.curr_executor = executor;
        a_Queue(Owner(executor), -1);
        point->executor = NOTHING;
        if (!Halted(executor))
        {
            // Load scratch args.
            //
            for (int i = 0; i < MAX_GLOBAL_REGS; i++)
            {
                if (mudstate.global_regs[i])
                {
                    RegRelease(mudstate.global_regs[i]);
                    mudstate.global_regs[i] = NULL;
                }
                mudstate.global_regs[i] = point->scr[i];
                point->scr[i] = NULL;
            }

            char *command = point->comm;

            mux_assert(!mudstate.inpipe);
            mux_assert(mudstate.pipe_nest_lev == 0);
            mux_assert(mudstate.poutobj == NOTHING);
            mux_assert(!mudstate.pout);

            break_called = false;
            while (  command
                  && !break_called)
            {
                mux_assert(!mudstate.poutnew);
                mux_assert(!mudstate.poutbufc);

                char *cp = parse_to(&command, ';', 0);

                if (  cp
                   && *cp)
                {
                    // Will command be piped?
                    //
                    if (  command
                       && *command == '|'
                       && mudstate.pipe_nest_lev < mudconf.ntfy_nest_lim)
                    {
                        command++;
                        mudstate.pipe_nest_lev++;
                        mudstate.inpipe = true;

                        mudstate.poutnew  = alloc_lbuf("process_command.pipe");
                        mudstate.poutbufc = mudstate.poutnew;
                        mudstate.poutobj  = executor;
                    }
                    else
                    {
                        mudstate.inpipe = false;
                        mudstate.poutobj = NOTHING;
                    }

                    CLinearTimeAbsolute ltaBegin;
                    ltaBegin.GetUTC();
                    MuxAlarm.Set(mudconf.max_cmdsecs);
                    CLinearTimeDelta ltdUsageBegin = GetProcessorUsage();

                    char *log_cmdbuf = process_command(executor, point->caller,
                        point->enactor, point->eval, false, cp, point->env,
                        point->nargs);

                    CLinearTimeAbsolute ltaEnd;
                    ltaEnd.GetUTC();
                    if (MuxAlarm.bAlarmed)
                    {
                        notify(executor, "GAME: Expensive activity abbreviated.");
                        s_Flags(point->enactor, FLAG_WORD1, Flags(point->enactor) | HALT);
                        s_Flags(point->executor, FLAG_WORD1, Flags(point->executor) | HALT);
                        halt_que(point->enactor, NOTHING);
                        halt_que(executor, NOTHING);
                    }
                    MuxAlarm.Clear();

                    CLinearTimeDelta ltdUsageEnd = GetProcessorUsage();
                    CLinearTimeDelta ltd = ltdUsageEnd - ltdUsageBegin;
                    db[executor].cpu_time_used += ltd;

                    ltd = ltaEnd - ltaBegin;
                    if (ltd > mudconf.rpt_cmdsecs)
                    {
                        STARTLOG(LOG_PROBLEMS, "CMD", "CPU");
                        log_name_and_loc(executor);
                        char *logbuf = alloc_lbuf("do_top.LOG.cpu");
                        mux_sprintf(logbuf, LBUF_SIZE, " queued command taking %s secs (enactor #%d): ",
                            ltd.ReturnSecondsString(4), point->enactor);
                        log_text(logbuf);
                        free_lbuf(logbuf);
                        log_text(log_cmdbuf);
                        ENDLOG;
                    }
                }

                // Transition %| value.
                //
                if (mudstate.pout)
                {
                    free_lbuf(mudstate.pout);
                    mudstate.pout = NULL;
                }
                if (mudstate.poutnew)
                {
                    *mudstate.poutbufc = '\0';
                    mudstate.pout = mudstate.poutnew;
                    mudstate.poutnew  = NULL;
                    mudstate.poutbufc = NULL;
                }
            }

            // Clean up %| value.
            //
            if (mudstate.pout)
            {
                free_lbuf(mudstate.pout);
                mudstate.pout = NULL;
            }
            mudstate.pipe_nest_lev = 0;
            mudstate.inpipe = false;
            mudstate.poutobj = NOTHING;
        }
    }

    for (int i = 0; i < MAX_GLOBAL_REGS; i++)
    {
        if (point->scr[i])
        {
            RegRelease(point->scr[i]);
            point->scr[i] = NULL;
        }

        if (mudstate.global_regs[i])
        {
            RegRelease(mudstate.global_regs[i]);
            mudstate.global_regs[i] = NULL;
        }
    }

    MEMFREE(point->text);
    point->text = NULL;
    free_qentry(point);
}
コード例 #11
0
ファイル: player.c プロジェクト: captdeaf/pennmush
/** Check to see if someone can connect to a player.
 * \param d DESC the connect attempt is being made for
 * \param name name of player to connect to.
 * \param password password of player to connect to.
 * \param host host from which connection is being attempted.
 * \param ip ip address from which connection is being attempted.
 * \param errbuf buffer to return connection errors.
 * \return dbref of connected player object or NOTHING for failure
 * (with reason for failure returned in errbuf).
 */
dbref
connect_player(DESC *d, const char *name, const char *password,
               const char *host, const char *ip, char *errbuf)
{
  dbref player;
  int count;

  /* Default error */
  strcpy(errbuf,
         T("Either that player does not exist, or has a different password."));

  if (!name || !*name)
    return NOTHING;

  /* validate name */
  if ((player = lookup_player(name)) == NOTHING) {
    /* Invalid player names are failures, too. */
    count = mark_failed(ip);
    strcpy(errbuf, T("There is no player with that name."));
    queue_event(SYSEVENT, "SOCKET`LOGINFAIL", "%d,%s,%d,%s,#%d,%s",
                d->descriptor, ip, count, "invalid player", -1, name);
    return NOTHING;
  }

  /* See if player is allowed to connect like this */
  if (Going(player) || Going_Twice(player)) {
    do_log(LT_CONN, 0, 0,
           "Connection to GOING player %s not allowed from %s (%s)",
           Name(player), host, ip);
    queue_event(SYSEVENT, "SOCKET`LOGINFAIL", "%d,%s,%d,%s,#%d", d->descriptor,
                ip, count_failed(ip), "player is going", player);
    strcpy(errbuf, T("You cannot connect to that player at this time."));
    return NOTHING;
  }
  /* Check sitelock patterns */
  if (Guest(player) &&
      (!Site_Can_Guest(host, player) || !Site_Can_Guest(ip, player))) {
    if (!Deny_Silent_Site(host, AMBIGUOUS) &&
        !Deny_Silent_Site(ip, AMBIGUOUS)) {
      do_log(LT_CONN, 0, 0, "Connection to %s (GUEST) not allowed from %s (%s)",
             name, host, ip);
      strcpy(errbuf, T("Guest connections not allowed."));
      count = mark_failed(ip);
      queue_event(SYSEVENT, "SOCKET`LOGINFAIL", "%d,%s,%d,%s,#%d",
                  d->descriptor, ip, count, "failed sitelock", player);
    }
    return NOTHING;
  } else if (!Guest(player) && (!Site_Can_Connect(host, player) ||
                                !Site_Can_Connect(ip, player))) {
    if (!Deny_Silent_Site(host, player) && !Deny_Silent_Site(ip, player)) {
      do_log(LT_CONN, 0, 0,
             "Connection to %s (Non-GUEST) not allowed from %s (%s)", name,
             host, ip);
      strcpy(errbuf, T("Player connections not allowed."));
      count = mark_failed(ip);
      queue_event(SYSEVENT, "SOCKET`LOGINFAIL", "%d,%s,%d,%s,#%d",
                  d->descriptor, ip, count, "failed sitelock", player);
    }
    return NOTHING;
  }
  /* validate password */
  if (!Guest(player))
    if (!password_check(player, password)) {
      /* Increment count of login failures */
      ModTime(player)++;
      check_lastfailed(player, host);
      count = mark_failed(ip);
      queue_event(SYSEVENT, "SOCKET`LOGINFAIL", "%d,%s,%d,%s,#%d",
                  d->descriptor, ip, count, "invalid password", player);
      strcpy(errbuf, T("That is not the correct password."));
      return NOTHING;
    }

  /* If it's a Guest player, and already connected, search the
   * db for another Guest player to connect them to. */
  if (Guest(player)) {
    /* Enforce guest limit */
    player = guest_to_connect(player);
    if (!GoodObject(player)) {
      do_log(LT_CONN, 0, 0, "Can't connect to a guest (too many connected)");
      strcpy(errbuf, T("Too many guests are connected now."));
      queue_event(SYSEVENT, "SOCKET`LOGINFAIL", "%d,%s,%d,%s,#%d",
                  d->descriptor, ip, count_failed(ip), "too many guests",
                  player);
      return NOTHING;
    }
  }
  if (Suspect_Site(host, player) || Suspect_Site(ip, player)) {
    do_log(LT_CONN, 0, 0,
           "Connection from Suspect site. Setting %s(#%d) suspect.",
           Name(player), player);
    set_flag_internal(player, "SUSPECT");
  }
  return player;
}