static void GrOffsetRegionWrapper(void *r) { nxOffsetRegionReq *req = r; GrOffsetRegion(req->region, req->dx, req->dy); }
nxeyes_state *init(void) { nxeyes_state *state; GR_REGION_ID rid1, rid2; GR_SCREEN_INFO si; GR_WM_PROPERTIES props; if(!(state = malloc(sizeof(nxeyes_state)))) return NULL; state->oldx = state->oldy = state->x = state->y = 0; state->button_down = state->eyes_closed = state->quit = 0; state->olx = state->orx = EYEMASK_WIDTH / 2; state->oly = state->ory = EYEMASK_HEIGHT / 2; GrGetScreenInfo(&si); state->mousex = si.xpos; state->mousey = si.ypos; state->mouse_moved = 1; state->gc = GrNewGC(); GrSetGCForeground(state->gc, GR_COLOR_WHITE); GrSetGCBackground(state->gc, GR_COLOR_BLACK); state->wid = GrNewWindow(GR_ROOT_WINDOW_ID, 0, 0, (EYEFG_HEIGHT * 2) + EYE_SPACING, EYEFG_HEIGHT, 0, GR_COLOR_WHITE, 0); rid1 = GrNewBitmapRegion(eyemask_bits, EYEMASK_WIDTH, EYEMASK_HEIGHT); rid2 = GrNewBitmapRegion(eyemask_bits, EYEMASK_WIDTH, EYEMASK_HEIGHT); GrOffsetRegion(rid2, EYEMASK_WIDTH + EYE_SPACING, 0); GrUnionRegion(rid1, rid1, rid2); GrSetWindowRegion(state->wid, rid1, GR_WINDOW_BOUNDING_MASK); GrDestroyRegion(rid1); GrDestroyRegion(rid2); props.flags = GR_WM_FLAGS_PROPS; props.props = GR_WM_PROPS_NODECORATE; GrSetWMProperties(state->wid, &props); GrSelectEvents(state->wid, GR_EVENT_MASK_CLOSE_REQ | GR_EVENT_MASK_MOUSE_POSITION | GR_EVENT_MASK_BUTTON_UP | GR_EVENT_MASK_BUTTON_DOWN | GR_EVENT_MASK_EXPOSURE | GR_EVENT_MASK_TIMER); GrSelectEvents(GR_ROOT_WINDOW_ID, GR_EVENT_MASK_MOUSE_POSITION); GrMapWindow(state->wid); srand(123); #if MW_FEATURE_TIMERS start_blink_timer(state); #endif return state; }
int XOffsetRegion(Region region, int x, int y) { GrOffsetRegion(region->rid, x, y); return 1; }