コード例 #1
0
// Make sure GrRecordReplaceDraw balances unbalanced saves
DEF_TEST(RecordReplaceDraw_Unbalanced, r) {
    sk_sp<SkPicture> pic;

    {
        SkPictureRecorder recorder;
        SkCanvas* canvas = recorder.beginRecording(SkIntToScalar(kWidth), SkIntToScalar(kHeight));

        // We won't balance this, but GrRecordReplaceDraw will for us.
        canvas->save();
        canvas->scale(2, 2);
        pic = recorder.finishRecordingAsPicture();

        // we may have optimized everything away. If so, just return
        if (pic->approximateOpCount() == 0) {
            return;
        }
    }

    SkRecord rerecord;
    SkRecorder canvas(&rerecord, kWidth, kHeight);

    GrRecordReplaceDraw(pic.get(), &canvas, nullptr, SkMatrix::I(), nullptr/*callback*/);

    // ensure rerecord is balanced (in this case by checking that the count is odd)
    REPORTER_ASSERT(r, (rerecord.count() & 1) == 1);
}
コード例 #2
0
// Make sure the abort callback works
DEF_TEST(RecordReplaceDraw_Abort, r) {
    sk_sp<SkPicture> pic;

    {
        // Record two commands.
        SkPictureRecorder recorder;
        SkCanvas* canvas = recorder.beginRecording(SkIntToScalar(kWidth), SkIntToScalar(kHeight));

        canvas->drawRect(SkRect::MakeWH(SkIntToScalar(kWidth), SkIntToScalar(kHeight)), SkPaint());
        canvas->clipRect(SkRect::MakeWH(SkIntToScalar(kWidth), SkIntToScalar(kHeight)));

        pic = recorder.finishRecordingAsPicture();
    }

    SkRecord rerecord;
    SkRecorder canvas(&rerecord, kWidth, kHeight);

    JustOneDraw callback;
    GrRecordReplaceDraw(pic.get(), &canvas, nullptr, SkMatrix::I(), &callback);

    switch (rerecord.count()) {
        case 3:
            assert_type<SkRecords::Save>(r, rerecord, 0);
            assert_type<SkRecords::DrawRect>(r, rerecord, 1);
            assert_type<SkRecords::Restore>(r, rerecord, 2);
            break;
        case 1:
            assert_type<SkRecords::DrawRect>(r, rerecord, 0);
            break;
        default:
            REPORTER_ASSERT(r, false);
    }
}
コード例 #3
0
// Test out the layer replacement functionality with and w/o a BBH
void test_replacements(skiatest::Reporter* r, GrContext* context, bool doReplace) {
    sk_sp<SkPicture> pic;

    {
        SkPictureRecorder recorder;
        SkCanvas* canvas = recorder.beginRecording(SkIntToScalar(kWidth), SkIntToScalar(kHeight));
        SkPaint paint;
        canvas->saveLayer(nullptr, &paint);
        canvas->clear(SK_ColorRED);
        canvas->restore();
        canvas->drawRect(SkRect::MakeWH(SkIntToScalar(kWidth / 2), SkIntToScalar(kHeight / 2)),
                         SkPaint());
        pic = recorder.finishRecordingAsPicture();
    }

    SkAutoTUnref<GrTexture> texture;
    SkPaint paint;
    GrLayerCache* layerCache = context->getLayerCache();

    if (doReplace) {
        int key[1] = { 0 };

        GrCachedLayer* layer = layerCache->findLayerOrCreate(pic->uniqueID(), 0, 2,
                                                             SkIRect::MakeWH(kWidth, kHeight),
                                                             SkIRect::MakeWH(kWidth, kHeight),
                                                             SkMatrix::I(), key, 1, &paint);

        GrSurfaceDesc desc;
        desc.fConfig = kSkia8888_GrPixelConfig;
        desc.fFlags = kRenderTarget_GrSurfaceFlag;
        desc.fWidth = kWidth;
        desc.fHeight = kHeight;
        desc.fSampleCnt = 0;

        // Giving the texture some initial data so the Gpu (specifically vulkan) does not complain
        // when reading from an uninitialized texture.
        SkAutoTMalloc<uint32_t> srcBuffer(kWidth*kHeight);
        memset(srcBuffer.get(), 0, kWidth*kHeight*sizeof(uint32_t));

        texture.reset(context->textureProvider()->createTexture(
                desc, SkBudgeted::kNo, srcBuffer.get(), 0));
        layer->setTexture(texture, SkIRect::MakeWH(kWidth, kHeight), false);
    }

    SkRecord rerecord;
    SkRecorder canvas(&rerecord, kWidth, kHeight);
    GrRecordReplaceDraw(pic.get(), &canvas, layerCache, SkMatrix::I(), nullptr/*callback*/);

    int numLayers = count_instances_of_type<SkRecords::SaveLayer>(rerecord);
    if (doReplace) {
        REPORTER_ASSERT(r, 0 == numLayers);
    } else {
        REPORTER_ASSERT(r, 1 == numLayers);
    }
}
コード例 #4
0
// Test out the layer replacement functionality with and w/o a BBH
void test_replacements(skiatest::Reporter* r, GrContext* context, bool doReplace) {
    SkAutoTUnref<const SkPicture> pic;

    {
        SkPictureRecorder recorder;
        SkCanvas* canvas = recorder.beginRecording(SkIntToScalar(kWidth), SkIntToScalar(kHeight));
        SkPaint paint;
        canvas->saveLayer(nullptr, &paint);
        canvas->clear(SK_ColorRED);
        canvas->restore();
        canvas->drawRect(SkRect::MakeWH(SkIntToScalar(kWidth / 2), SkIntToScalar(kHeight / 2)),
                         SkPaint());
        pic.reset(recorder.endRecording());
    }

    SkAutoTUnref<GrTexture> texture;
    SkPaint paint;
    GrLayerCache* layerCache = context->getLayerCache();

    if (doReplace) {
        int key[1] = { 0 };

        GrCachedLayer* layer = layerCache->findLayerOrCreate(pic->uniqueID(), 0, 2,
                                                             SkIRect::MakeWH(kWidth, kHeight),
                                                             SkIRect::MakeWH(kWidth, kHeight),
                                                             SkMatrix::I(), key, 1, &paint);

        GrSurfaceDesc desc;
        desc.fConfig = kSkia8888_GrPixelConfig;
        desc.fFlags = kRenderTarget_GrSurfaceFlag;
        desc.fWidth = kWidth;
        desc.fHeight = kHeight;
        desc.fSampleCnt = 0;

        texture.reset(context->textureProvider()->createTexture(
                desc, SkBudgeted::kNo, nullptr, 0));
        layer->setTexture(texture, SkIRect::MakeWH(kWidth, kHeight), false);
    }

    SkRecord rerecord;
    SkRecorder canvas(&rerecord, kWidth, kHeight);
    GrRecordReplaceDraw(pic, &canvas, layerCache, SkMatrix::I(), nullptr/*callback*/);

    int numLayers = count_instances_of_type<SkRecords::SaveLayer>(rerecord);
    if (doReplace) {
        REPORTER_ASSERT(r, 0 == numLayers);
    } else {
        REPORTER_ASSERT(r, 1 == numLayers);    
    }
}
コード例 #5
0
// Make sure GrRecordReplaceDraw balances unbalanced saves
DEF_TEST(RecordReplaceDraw_Unbalanced, r) {
    SkAutoTUnref<const SkPicture> pic;

    {
        SkPictureRecorder recorder;
        SkCanvas* canvas = recorder.beginRecording(SkIntToScalar(kWidth), SkIntToScalar(kHeight));

        // We won't balance this, but GrRecordReplaceDraw will for us.
        canvas->save();
        canvas->scale(2, 2);
        pic.reset(recorder.endRecording());
    }

    SkRecord rerecord;
    SkRecorder canvas(&rerecord, kWidth, kHeight);

    GrRecordReplaceDraw(pic, &canvas, nullptr, SkMatrix::I(), nullptr/*callback*/);

    // ensure rerecord is balanced (in this case by checking that the count is odd)
    REPORTER_ASSERT(r, (rerecord.count() & 1) == 1);
}
コード例 #6
0
ファイル: SkMultiPictureDraw.cpp プロジェクト: webbjiang/skia
void SkMultiPictureDraw::draw(bool flush) {
    AutoMPDReset mpdreset(this);

#ifdef FORCE_SINGLE_THREAD_DRAWING_FOR_TESTING
    for (int i = 0; i < fThreadSafeDrawData.count(); ++i) {
        fThreadSafeDrawData[i].draw();
    }
#else
    sk_parallel_for(fThreadSafeDrawData.count(), [&](int i) {
        fThreadSafeDrawData[i].draw();
    });
#endif

    // N.B. we could get going on any GPU work from this main thread while the CPU work runs.
    // But in practice, we've either got GPU work or CPU work, not both.

    const int count = fGPUDrawData.count();
    if (0 == count) {
        return;
    }

#if !defined(SK_IGNORE_GPU_LAYER_HOISTING) && SK_SUPPORT_GPU
    GrContext* context = fGPUDrawData[0].fCanvas->getGrContext();
    SkASSERT(context);

    // Start by collecting all the layers that are going to be atlased and render
    // them (if necessary). Hoisting the free floating layers is deferred until
    // drawing the canvas that requires them.
    SkTDArray<GrHoistedLayer> atlasedNeedRendering, atlasedRecycled;

    for (int i = 0; i < count; ++i) {
        const DrawData& data = fGPUDrawData[i];
        // we only expect 1 context for all the canvases
        SkASSERT(data.fCanvas->getGrContext() == context);

        if (!data.fPaint) {
            SkRect clipBounds;
            if (!data.fCanvas->getClipBounds(&clipBounds)) {
                continue;
            }

            SkMatrix initialMatrix = data.fCanvas->getTotalMatrix();
            initialMatrix.preConcat(data.fMatrix);

            GrRenderTarget* rt = data.fCanvas->internal_private_accessTopLayerRenderTarget();
            SkASSERT(rt);

            // TODO: sorting the cacheable layers from smallest to largest
            // would improve the packing and reduce the number of swaps
            // TODO: another optimization would be to make a first pass to
            // lock any required layer that is already in the atlas
            GrLayerHoister::FindLayersToAtlas(context, data.fPicture, initialMatrix,
                                              clipBounds,
                                              &atlasedNeedRendering, &atlasedRecycled,
                                              rt->numColorSamples());
        }
    }

    GrLayerHoister::DrawLayersToAtlas(context, atlasedNeedRendering);

    SkTDArray<GrHoistedLayer> needRendering, recycled;
#endif

    for (int i = 0; i < count; ++i) {
        const DrawData& data = fGPUDrawData[i];
        SkCanvas* canvas = data.fCanvas;
        const SkPicture* picture = data.fPicture;

#if !defined(SK_IGNORE_GPU_LAYER_HOISTING) && SK_SUPPORT_GPU
        if (!data.fPaint) {

            SkRect clipBounds;
            if (!canvas->getClipBounds(&clipBounds)) {
                continue;
            }

            SkAutoCanvasMatrixPaint acmp(canvas, &data.fMatrix, data.fPaint, picture->cullRect());

            const SkMatrix initialMatrix = canvas->getTotalMatrix();

            GrRenderTarget* rt = data.fCanvas->internal_private_accessTopLayerRenderTarget();
            SkASSERT(rt);

            // Find the layers required by this canvas. It will return atlased
            // layers in the 'recycled' list since they have already been drawn.
            GrLayerHoister::FindLayersToHoist(context, picture, initialMatrix,
                                              clipBounds, &needRendering, &recycled,
                                              rt->numColorSamples());

            GrLayerHoister::DrawLayers(context, needRendering);

            // Render the entire picture using new layers
            GrRecordReplaceDraw(picture, canvas, context->getLayerCache(),
                                initialMatrix, NULL);

            GrLayerHoister::UnlockLayers(context, needRendering);
            GrLayerHoister::UnlockLayers(context, recycled);

            needRendering.rewind();
            recycled.rewind();
        } else
#endif
        {
            canvas->drawPicture(picture, &data.fMatrix, data.fPaint);
        }
        if (flush) {
            canvas->flush();
        }
    }

#if !defined(SK_IGNORE_GPU_LAYER_HOISTING) && SK_SUPPORT_GPU
    GrLayerHoister::UnlockLayers(context, atlasedNeedRendering);
    GrLayerHoister::UnlockLayers(context, atlasedRecycled);
#if !GR_CACHE_HOISTED_LAYERS
    GrLayerHoister::PurgeCache(context);
#endif
#endif
}