コード例 #1
0
ファイル: main.c プロジェクト: scuriumk/ps2sdk
int InitGraphics(void)
{
	unsigned int FrameBufferVRAMAddress;

	GsResetGraph(GS_INIT_RESET, GS_INTERLACED, GS_MODE_NTSC, GS_FFMD_FIELD);

	FrameBufferVRAMAddress=GsVramAllocFrameBuffer(SCREEN_WIDTH, SCREEN_HEIGHT, GS_PIXMODE_32);
	GsSetDefaultDrawEnv(&draw_env, GS_PIXMODE_32, SCREEN_WIDTH, SCREEN_HEIGHT);
	//Retrieve screen offset parameters.
	ScreenOffsetX=draw_env.offset_x;
	ScreenOffsetY=draw_env.offset_y;
	GsSetDefaultDrawEnvAddress(&draw_env, FrameBufferVRAMAddress);

	GsSetDefaultDisplayEnv(&disp_env, GS_PIXMODE_32, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
	GsSetDefaultDisplayEnvAddress(&disp_env, FrameBufferVRAMAddress);

	//execute draw/display environment(s)  (context 1)
	GsPutDrawEnv1(&draw_env);
	GsPutDisplayEnv1(&disp_env);

	//set common primitive-drawing settings (Refer to documentation on PRMODE and PRMODECONT registers).
	GsOverridePrimAttributes(GS_DISABLE, 0, 0, 0, 0, 0, 0, 0, 0);

	//set transparency settings for context 1 (Refer to documentation on TEST and TEXA registers).
	GsEnableAlphaTransparency1(GS_ENABLE, GS_ALPHA_GEQUAL, 0x01, 0x00);
	GsEnableAlphaBlending1(GS_ENABLE, 0);

	//set transparency settings for context 2 (Refer to documentation on TEST and TEXA registers).
	GsEnableAlphaTransparency2(GS_ENABLE, GS_ALPHA_GEQUAL, 0x01, 0x00);
	GsEnableAlphaBlending2(GS_ENABLE, 0);

	return 0;
}
コード例 #2
0
ファイル: main.c プロジェクト: EvertonSilva/ps2sdk
int InitGraphics()
{
	GsInit();

	GsSetVideoMode(1, 2, 0);
	GsSetCRTCSettings(CRTC_SETTINGS_DEFAULT1, 255); //display context 1 on tv



	GsSetDefaultDrawEnv(&draw_env, SCREEN_OFFSET_X, SCREEN_OFFSET_Y, SCREEN_WIDTH, SCREEN_HEIGHT);
	GsSetDefaultDrawEnvAddress(&draw_env, 0, SCREEN_WIDTH/64, GS_PIXMODE_32);

	GsSetDefaultDisplayEnv(&disp_env, 656, 36+(36/2), SCREEN_WIDTH, SCREEN_HEIGHT);
	GsSetDefaultDisplayEnvAddress(&disp_env, 0, SCREEN_WIDTH/64, GS_PIXMODE_32);



	//execute draw/display environment(s)  (context 1)
	GsPutDrawEnv1(&draw_env);
	GsPutDisplayEnv1(&disp_env);

	


	//set some common stuff
	GsOverridePrimAttributes(GS_DISABLE, 0, 0, 0, 0, 0, 0, 0, 0);

	// contex 1
	GsEnableAlphaTransparency1(GS_ENABLE, GS_ALPHA_GEQUAL, 0x01, 0x00);
	// contex 2
	GsEnableAlphaTransparency2(GS_ENABLE, GS_ALPHA_GEQUAL, 0x01, 0x00);


	
	GsEnableAlphaBlending1(GS_ENABLE, 0);
	GsEnableAlphaBlending2(GS_ENABLE, 0);


	return 0;
}
コード例 #3
0
ファイル: main.c プロジェクト: AzagraMac/PS2_SDK
int InitGraphics()
{
	static int	env0_address;
	static int	env1_address;

	GsInit();

	GsSetVideoMode(1, 2, 0);
	GsSetCRTCSettings(CRTC_SETTINGS_DEFAULT1, 255); //display contex 1



	//alloc 2 buffers in vram
	env0_address =  GsVramAllocFrameBuffer(SCREEN_WIDTH, SCREEN_HEIGHT,   GS_PIXMODE_32);
	env1_address =  GsVramAllocFrameBuffer(SCREEN_WIDTH, SCREEN_HEIGHT,   GS_PIXMODE_32);



	/*********SETUP CONTEX 1 ENVIRONMENT*************/

	GsSetDefaultDrawEnv		  (&draw_env[0], SCREEN_OFFSET_X, SCREEN_OFFSET_Y, SCREEN_WIDTH, SCREEN_HEIGHT);
	GsSetDefaultDrawEnvAddress(&draw_env[0], env0_address, SCREEN_WIDTH/64, GS_PIXMODE_32);

	GsSetDefaultDisplayEnv		 (&disp_env[0], 656, 36+(36/2), SCREEN_WIDTH, SCREEN_HEIGHT);
	GsSetDefaultDisplayEnvAddress(&disp_env[0], env1_address, SCREEN_WIDTH/64, GS_PIXMODE_32);


	/*********SETUP CONTEX 2 ENVIRONMENT*************/

	GsSetDefaultDrawEnv		  (&draw_env[1], SCREEN_OFFSET_X, SCREEN_OFFSET_Y, SCREEN_WIDTH, SCREEN_HEIGHT);
	GsSetDefaultDrawEnvAddress(&draw_env[1], env1_address, SCREEN_WIDTH/64, GS_PIXMODE_32);

	GsSetDefaultDisplayEnv		 (&disp_env[1], 656, 36+(36/2), SCREEN_WIDTH, SCREEN_HEIGHT);
	GsSetDefaultDisplayEnvAddress(&disp_env[1], env0_address, SCREEN_WIDTH/64, GS_PIXMODE_32);






	//execute draw/display environment(s)  (contex 1)
	GsPutDrawEnv1	(&draw_env[0]);
	GsPutDisplayEnv1(&disp_env[0]);

	//execute draw/display environment(s)  (contex 2)
	GsPutDrawEnv2	(&draw_env[1]);
	GsPutDisplayEnv2(&disp_env[1]);

	


	//set some common stuff
	GsOverridePrimAttributes(GS_DISABLE, 0, 0, 0, 0, 0, 0, 0, 0);

	// contex 1
	GsEnableAlphaTransparency1(GS_ENABLE, GS_ALPHA_GEQUAL, 0x01, 0x00);
	// contex 2
	GsEnableAlphaTransparency2(GS_ENABLE, GS_ALPHA_GEQUAL, 0x01, 0x00);


	
	GsEnableAlphaBlending1(GS_ENABLE, 0);
	GsEnableAlphaBlending2(GS_ENABLE, 0);


	return 0;
}