コード例 #1
0
void WorldSession::HandleGuildSetRankPermissions(WorldPackets::Guild::GuildSetRankPermissions& packet)
{
    Guild* guild = GetPlayer()->GetGuild();
    if (!guild)
        return;

    GuildBankRightsAndSlotsVec rightsAndSlots(GUILD_BANK_MAX_TABS);
    for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
        rightsAndSlots[tabId] = GuildBankRightsAndSlots(tabId, uint8(packet.TabFlags[tabId]), uint32(packet.TabWithdrawItemLimit[tabId]));

    TC_LOG_DEBUG("guild", "CMSG_GUILD_SET_RANK_PERMISSIONS [%s]: Rank: %s (%u)", GetPlayerInfo().c_str(), packet.RankName.c_str(), packet.RankOrder);

    guild->HandleSetRankInfo(this, packet.RankOrder, packet.RankName, packet.Flags, packet.WithdrawGoldLimit, rightsAndSlots);
}
コード例 #2
0
void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
{
    uint32 rankId;
    recvPacket >> rankId;

    uint32 rights;
    recvPacket >> rights;

    std::string rankName;
    recvPacket >> rankName;

    uint32 money;
    recvPacket >> money;

    TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_RANK [%s]: Rank: %s (%u)", GetPlayerInfo().c_str(), rankName.c_str(), rankId);

    Guild* guild = GetPlayer()->GetGuild();
    if (!guild)
    {
        recvPacket.rpos(recvPacket.wpos());
        return;
    }

    GuildBankRightsAndSlotsVec rightsAndSlots(GUILD_BANK_MAX_TABS);

    for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
    {
        uint32 bankRights;
        uint32 slots;

        recvPacket >> bankRights;
        recvPacket >> slots;

        rightsAndSlots[tabId] = GuildBankRightsAndSlots(tabId, bankRights, slots);
    }

    guild->HandleSetRankInfo(this, rankId, rankName, rights, money, rightsAndSlots);
}
コード例 #3
0
ファイル: GuildHandler.cpp プロジェクト: Bootz/SkyFireEMU_430
void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
{
    uint32 BankStacks[GUILD_BANK_MAX_TABS];
    for (uint32 i = 0; i < GUILD_BANK_MAX_TABS; i++)
        recvPacket >> BankStacks[i];

    uint32 new_rights;
    recvPacket >> new_rights;

    uint32 new_rankId;
    recvPacket >> new_rankId;

    uint32 old_rankId;
    recvPacket >> old_rankId;

    uint32 BankRights[GUILD_BANK_MAX_TABS];
    for (uint32 i = 0; i < GUILD_BANK_MAX_TABS; i++)
        recvPacket >> BankRights[i];

    uint64 guildId;
    recvPacket >> guildId;

    uint32 old_rights;
    recvPacket >> old_rights;

    uint32 money;
    recvPacket >> money;

    uint64 playerGuid;
    recvPacket >> playerGuid;

    std::string rankName;
    recvPacket >> rankName;

    sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Received CMSG_GUILD_RANK");

    if (GetPlayer()->GetGUID() != playerGuid)
    {
        printf("CMSG_GUILD_RANK: The playerGUID in the packet does not match the current player!\n");
        recvPacket.rpos(recvPacket.wpos());
        Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }

    if (GetPlayer()->GetGuildId() != GUID_LOPART(guildId))
    {
        printf("CMSG_GUILD_RANK: This player is not in the guild.\n");
        recvPacket.rpos(recvPacket.wpos());
        Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }

    Guild* guild = _GetPlayerGuild(this, true);
    if (!guild)
    {
        recvPacket.rpos(recvPacket.wpos());
        return;
    }

    GuildBankRightsAndSlotsVec rightsAndSlots(GUILD_BANK_MAX_TABS);
    if (old_rankId != GR_GUILDMASTER)
    {
        for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
        {
            rightsAndSlots[tabId] = GuildBankRightsAndSlots(BankRights[tabId], BankStacks[tabId]);
        }

        guild->HandleSetRankInfo(this, new_rankId, rankName, new_rights, money, rightsAndSlots);
    }

    if (old_rankId != new_rankId && old_rankId != GR_GUILDMASTER && new_rankId != GR_GUILDMASTER)
        guild->ChangeMemberRank(old_rankId, new_rankId);
}
コード例 #4
0
ファイル: GuildHandler.cpp プロジェクト: Ankso/ProjectSkyfire
void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
{
    /*  Packet Breakdown 
        FF FF FF FF =>Bank permissions 1
        FF FF FF FF =>Bank permissions 2
        FF FF FF FF =>Bank permissions 3
        FF FF FF FF =>Bank permissions 4
        FF FF FF FF =>Bank permissions 5
        FF FF FF FF =>Bank permissions 6
        FF FF FF FF =>Bank permissions 7
        FF FF FF FF =>Bank permissions 8
        00 00 00 00 =>Bank withdrawal 1
        00 00 00 00 =>Bank withdrawal 2
        00 00 00 00 =>Bank withdrawal 3
        00 00 00 00 =>Bank withdrawal 4
        00 00 00 00 =>Bank withdrawal 5
        00 00 00 00 =>Bank withdrawal 6
        00 00 00 00 =>Bank withdrawal 7
        00 00 00 00 =>Bank withdrawal 8
        00 00 00 00 =>new rankID
        00 00 00 00 =>last rankID
        04 00 00 00 00 00 00 00 =>playerguid
        FF F1 1D 00 =>new permissions
        FF F1 1D 00 =>last permissions
        02 00 00 00 00 00 F6 1F =>guildId
        FF FF FF FF =>max bank withdrawal
        47 75 69 6C 64 20 4D 61 73 74 65 72 C2 B0 30 00 =>rankName
    */

    uint32 BankRights[GUILD_BANK_MAX_TABS];
    for(uint32 i = 0; i < GUILD_BANK_MAX_TABS; i++)
        recvPacket >> BankRights[i];

    uint32 new_rights;
    recvPacket >> new_rights;

    uint32 new_rankId;
    recvPacket >> new_rankId;

    uint32 old_rankId;
    recvPacket >> old_rankId;

    uint32 BankStacks[GUILD_BANK_MAX_TABS];
    for(uint32 i = 0; i < GUILD_BANK_MAX_TABS; i++)
        recvPacket >> BankStacks[i];

    uint64 guildId;
    recvPacket >> guildId;


    uint32 old_rights;
    recvPacket >> old_rights;

    uint32 money;
    recvPacket >> money;
    
    uint64 playerGuid;
    recvPacket >> playerGuid;

    std::string rankName;
    recvPacket >> rankName;

    sLog->outDebug("WORLD: Received CMSG_GUILD_RANK");

    if (GetPlayer()->GetGUID() != playerGuid)
    {
        printf("CMSG_GUILD_RANK: The playerGUID in the packet does not match the current player!\n");
        recvPacket.rpos(recvPacket.wpos());
        Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }
    if (GetPlayer()->GetGuildId() != GUID_LOPART(guildId))
    {
        printf("CMSG_GUILD_RANK: This player is not in the guild.\n");
        recvPacket.rpos(recvPacket.wpos());
        Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }

    Guild* pGuild = _GetPlayerGuild(this, true);

    if (!pGuild)
    {
        recvPacket.rpos(recvPacket.wpos());
        return;
    }
    
    GuildBankRightsAndSlotsVec rightsAndSlots(GUILD_BANK_MAX_TABS);
    if (old_rankId != GR_GUILDMASTER)
    {
        for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
        {
            rightsAndSlots[tabId] = GuildBankRightsAndSlots(uint8(old_rights), new_rights);
        }

        pGuild->HandleSetRankInfo(this, new_rankId, rankName, new_rights, money, rightsAndSlots);

    }
    if (old_rankId != new_rankId && old_rankId != GR_GUILDMASTER && new_rankId != GR_GUILDMASTER)
        pGuild->SwitchRank(old_rankId, new_rankId);
}