コード例 #1
0
ファイル: BurstFiremode.cpp プロジェクト: 8-Ball/Empires2
void UBurstFiremode::BeginFire()
{
	Super::BeginFire();

	BurstsRemaining = ShotsInBurst;

	//Start a timer based off the first shot time
	float FirstShotTime = GetWeapon()->GetActiveFiremodeData().FirstShotFireDelay;
	if (FirstShotTime != 0)
	{
		FTimerHandle handle;
		GetWorld()->GetTimerManager().SetTimer(handle, this, &UBurstFiremode::HandleFire, FirstShotTime, false);
	}
	else
	{
		HandleFire();
	}
}
コード例 #2
0
ファイル: move.c プロジェクト: dervish77/adgf
/******************************************************************************
*  HandleKeyPress - handle key press                                          *
******************************************************************************/
void
HandleKeyPress(char key, MyProgram *data)
{
   switch(key)
   {
      case KEY_UP:
      case KEY_DOWN:
      case KEY_LEFT:
      case KEY_RIGHT:
         HandlePlayerMove( key, data );
         break;

      case KEY_FIRE:
         HandleFire( data );
         break;

      case KEY_WARP:
         HandleWarp( data );
         break;

      case KEY_SLAMMER:
         HandleSlammer( data );
         break;

      case KEY_NEWGAME:
         UpdateStatus( "Starting new game", data );
         PopupNewGame( data );
         break;

      case KEY_OPENGAME:
         UpdateStatus( "Loading game", data );
         HandleLoadGame( data );
         break;

      case KEY_SAVEGAME:
         UpdateStatus( "Saving game", data );
         HandleSaveGame( data );
         break;

      case KEY_QUITGAME:
         UpdateStatus( "Quitting game", data );
         PopupQuit();
         break;

      case KEY_EXITGAME:
         exit(0);
         break;

      case KEY_MULTI:
         PopupMultiPlayer( data );
         break;

      case KEY_ANIM:
         ToggleAnim( data );
         break;

      case KEY_INVENTORY:
         PopupInventory( data );
         break;

      default:
         break;
   }

   UpdateScore( data );

   if (data->score.health <= 0)
   {
      PopupGameOver( data );
   }
}