コード例 #1
0
void CAutomatonEntity::Spawn()
{
    status = allegiance == ALLEGIANCE_MOB ? STATUS_MOB : STATUS_NORMAL;
    updatemask |= UPDATE_HP;
    PAI->Reset();
    PAI->EventHandler.triggerListener("SPAWN", this);
    animation = ANIMATION_NONE;
    m_OwnerID.clean();
    HideName(false);
    luautils::OnMobSpawn(this);
}
コード例 #2
0
ファイル: mobentity.cpp プロジェクト: Arcscion/Shadowlyre
void CMobEntity::Spawn()
{
    CBattleEntity::Spawn();
    m_giveExp = true;
    m_HiPCLvl = 0;
    m_THLvl = 0;
    m_ItemStolen = false;
    m_DropItemTime = 1000;
    animationsub = getMobMod(MOBMOD_SPAWN_ANIMATIONSUB);
    CallForHelp(false);

    PEnmityContainer->Clear();

    uint8 level = m_minLevel;

    // Generate a random level between min and max level
    if (m_maxLevel != m_minLevel)
    {
        level += dsprand::GetRandomNumber(0, m_maxLevel - m_minLevel);
    }

    SetMLevel(level);
    SetSLevel(level);//calculated in function
    delRageMode();

    mobutils::CalculateStats(this);
    mobutils::GetAvailableSpells(this);

    // spawn somewhere around my point
    loc.p = m_SpawnPoint;

    if (m_roamFlags & ROAMFLAG_STEALTH)
    {
        HideName(true);
        Untargetable(true);
    }

    // add people to my posse
    if (getMobMod(MOBMOD_ASSIST))
    {
        for (int8 i = 1; i < getMobMod(MOBMOD_ASSIST) + 1; i++)
        {
            CMobEntity* PMob = (CMobEntity*)GetEntity(targid + i, TYPE_MOB);

            if (PMob != nullptr)
            {
                PMob->setMobMod(MOBMOD_SUPERLINK, targid);
            }
        }
    }
    
    m_DespawnTimer = time_point::min();
    luautils::OnMobSpawn(this);
}