void HarfBuzzShaper::prependHolesQueue(HolesQueueItemAction action, unsigned startIndex, unsigned numCharacters) { m_holesQueue.prepend(HolesQueueItem(action, startIndex, numCharacters)); }
bool HarfBuzzShaper::extractShapeResults(hb_buffer_t* harfBuzzBuffer, ShapeResult* shapeResult, bool& fontCycleQueued, Deque<HolesQueueItem>* holesQueue, const HolesQueueItem& currentQueueItem, const Font* font, const SimpleFontData* currentFont, UScriptCode currentRunScript, bool isLastResort) const { enum ClusterResult { Shaped, NotDef, Unknown }; ClusterResult currentClusterResult = Unknown; ClusterResult previousClusterResult = Unknown; unsigned previousCluster = 0; unsigned currentCluster = 0; // Find first notdef glyph in harfBuzzBuffer. unsigned numGlyphs = hb_buffer_get_length(harfBuzzBuffer); hb_glyph_info_t* glyphInfo = hb_buffer_get_glyph_infos(harfBuzzBuffer, 0); unsigned lastChangePosition = 0; if (!numGlyphs) { DLOG(ERROR) << "HarfBuzz returned empty glyph buffer after shaping."; return false; } for (unsigned glyphIndex = 0; glyphIndex <= numGlyphs; ++glyphIndex) { // Iterating by clusters, check for when the state switches from shaped // to non-shaped and vice versa. Taking into account the edge cases of // beginning of the run and end of the run. previousCluster = currentCluster; currentCluster = glyphInfo[glyphIndex].cluster; if (glyphIndex < numGlyphs) { // Still the same cluster, merge shaping status. if (previousCluster == currentCluster && glyphIndex != 0) { if (glyphInfo[glyphIndex].codepoint == 0) { currentClusterResult = NotDef; } else { // We can only call the current cluster fully shapped, if // all characters that are part of it are shaped, so update // currentClusterResult to Shaped only if the previous // characters have been shaped, too. currentClusterResult = currentClusterResult == Shaped ? Shaped : NotDef; } continue; } // We've moved to a new cluster. previousClusterResult = currentClusterResult; currentClusterResult = glyphInfo[glyphIndex].codepoint == 0 ? NotDef : Shaped; } else { // The code below operates on the "flanks"/changes between NotDef // and Shaped. In order to keep the code below from explictly // dealing with character indices and run end, we explicitly // terminate the cluster/run here by setting the result value to the // opposite of what it was, leading to atChange turning true. previousClusterResult = currentClusterResult; currentClusterResult = currentClusterResult == NotDef ? Shaped : NotDef; } bool atChange = (previousClusterResult != currentClusterResult) && previousClusterResult != Unknown; if (!atChange) continue; // Compute the range indices of consecutive shaped or .notdef glyphs. // Cluster information for RTL runs becomes reversed, e.g. character 0 // has cluster index 5 in a run of 6 characters. unsigned numCharacters = 0; unsigned numGlyphsToInsert = 0; unsigned startIndex = 0; if (HB_DIRECTION_IS_FORWARD(hb_buffer_get_direction(harfBuzzBuffer))) { startIndex = glyphInfo[lastChangePosition].cluster; if (glyphIndex == numGlyphs) { numCharacters = currentQueueItem.m_startIndex + currentQueueItem.m_numCharacters - glyphInfo[lastChangePosition].cluster; numGlyphsToInsert = numGlyphs - lastChangePosition; } else { numCharacters = glyphInfo[glyphIndex].cluster - glyphInfo[lastChangePosition].cluster; numGlyphsToInsert = glyphIndex - lastChangePosition; } } else { // Direction Backwards startIndex = glyphInfo[glyphIndex - 1].cluster; if (lastChangePosition == 0) { numCharacters = currentQueueItem.m_startIndex + currentQueueItem.m_numCharacters - glyphInfo[glyphIndex - 1].cluster; } else { numCharacters = glyphInfo[lastChangePosition - 1].cluster - glyphInfo[glyphIndex - 1].cluster; } numGlyphsToInsert = glyphIndex - lastChangePosition; } if (currentClusterResult == Shaped && !isLastResort) { // Now it's clear that we need to continue processing. if (!fontCycleQueued) { holesQueue->append(HolesQueueItem(HolesQueueNextFont, 0, 0)); fontCycleQueued = true; } // Here we need to put character positions. ASSERT(numCharacters); holesQueue->append( HolesQueueItem(HolesQueueRange, startIndex, numCharacters)); } // If numCharacters is 0, that means we hit a NotDef before shaping the // whole grapheme. We do not append it here. For the next glyph we // encounter, atChange will be true, and the characters corresponding to // the grapheme will be added to the TODO queue again, attempting to // shape the whole grapheme with the next font. // When we're getting here with the last resort font, we have no other // choice than adding boxes to the ShapeResult. if ((currentClusterResult == NotDef && numCharacters) || isLastResort) { hb_direction_t direction = TextDirectionToHBDirection( m_textDirection, font->getFontDescription().orientation(), currentFont); // Here we need to specify glyph positions. ShapeResult::RunInfo* run = new ShapeResult::RunInfo( currentFont, direction, ICUScriptToHBScript(currentRunScript), startIndex, numGlyphsToInsert, numCharacters); shapeResult->insertRun(WTF::wrapUnique(run), lastChangePosition, numGlyphsToInsert, harfBuzzBuffer); } lastChangePosition = glyphIndex; } return true; }