コード例 #1
0
ファイル: swapchain.c プロジェクト: RareHare/reactos
static HRESULT WINAPI d3d9_swapchain_GetBackBuffer(IDirect3DSwapChain9 *iface,
        UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
{
    struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
    struct wined3d_surface *wined3d_surface = NULL;
    struct d3d9_surface *surface_impl;
    HRESULT hr = D3D_OK;

    TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
            iface, backbuffer_idx, backbuffer_type, backbuffer);

    wined3d_mutex_lock();
    if ((wined3d_surface = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain,
            backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type)))
    {
       surface_impl = wined3d_surface_get_parent(wined3d_surface);
       *backbuffer = &surface_impl->IDirect3DSurface9_iface;
       IDirect3DSurface9_AddRef(*backbuffer);
    }
    else
    {
        hr = D3DERR_INVALIDCALL;
    }
    wined3d_mutex_unlock();

    return hr;
}
コード例 #2
0
ファイル: texture.c プロジェクト: Barrell/wine
static HRESULT WINAPI d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9 *iface,
        D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface9 **surface)
{
    struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
    struct wined3d_resource *sub_resource;
    struct d3d9_surface *surface_impl;
    UINT sub_resource_idx;
    DWORD level_count;

    TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);

    wined3d_mutex_lock();
    level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
    if (level >= level_count)
    {
        wined3d_mutex_unlock();
        return D3DERR_INVALIDCALL;
    }

    sub_resource_idx = level_count * face + level;
    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
    {
        wined3d_mutex_unlock();
        return D3DERR_INVALIDCALL;
    }

    surface_impl = wined3d_resource_get_parent(sub_resource);
    *surface = &surface_impl->IDirect3DSurface9_iface;
    IDirect3DSurface9_AddRef(*surface);
    wined3d_mutex_unlock();

    return D3D_OK;
}
コード例 #3
0
ファイル: swapchain.c プロジェクト: AndreRH/wine
static HRESULT WINAPI d3d9_swapchain_GetBackBuffer(IDirect3DSwapChain9Ex *iface,
        UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
{
    struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9Ex(iface);
    struct wined3d_texture *wined3d_texture;
    struct d3d9_surface *surface_impl;
    HRESULT hr = D3D_OK;

    TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
            iface, backbuffer_idx, backbuffer_type, backbuffer);

    /* backbuffer_type is ignored by native. */

    if (!backbuffer)
    {
        WARN("The output pointer is NULL, returning D3DERR_INVALIDCALL.\n");
        return D3DERR_INVALIDCALL;
    }

    wined3d_mutex_lock();
    if ((wined3d_texture = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain, backbuffer_idx)))
    {
        surface_impl = wined3d_texture_get_sub_resource_parent(wined3d_texture, 0);
        *backbuffer = &surface_impl->IDirect3DSurface9_iface;
        IDirect3DSurface9_AddRef(*backbuffer);
    }
    else
    {
        /* Do not set *backbuffer = NULL, see tests/device.c, test_swapchain(). */
        hr = D3DERR_INVALIDCALL;
    }
    wined3d_mutex_unlock();

    return hr;
}
コード例 #4
0
ファイル: ffplay_dxva2.c プロジェクト: chyxwzn/fplay
static int dxva2_get_buffer(AVCodecContext *s, AVFrame *frame, int flags)
{
    HwAccelContext  *hac = s->opaque;
    DXVA2Context *ctx = hac->hwaccel_ctx;
    int i, old_unused = -1;
    LPDIRECT3DSURFACE9 surface;
    DXVA2SurfaceWrapper *w = NULL;

    av_assert0(frame->format == AV_PIX_FMT_DXVA2_VLD);

    for (i = 0; i < ctx->num_surfaces; i++) {
        surface_info *info = &ctx->surface_infos[i];
        if (!info->used && (old_unused == -1 || info->age < ctx->surface_infos[old_unused].age))
            old_unused = i;
    }
    if (old_unused == -1) {
        av_log(NULL, AV_LOG_ERROR, "No free DXVA2 surface!\n");
        return AVERROR(ENOMEM);
    }
    i = old_unused;

    av_log(NULL, AV_LOG_DEBUG, "dxva2_get_buffer:%d\n",i);
    surface = ctx->surfaces[i];

    w = av_mallocz(sizeof(*w));
    if (!w)
        return AVERROR(ENOMEM);

    frame->buf[0] = av_buffer_create((uint8_t*)surface, 0,
                                     dxva2_release_buffer, w,
                                     AV_BUFFER_FLAG_READONLY);
    if (!frame->buf[0]) {
        av_free(w);
        return AVERROR(ENOMEM);
    }

    w->ctx     = ctx;
    w->surface = surface;
    IDirect3DSurface9_AddRef(w->surface);
    w->decoder = ctx->decoder;
    IDirectXVideoDecoder_AddRef(w->decoder);

    ctx->surface_infos[i].used = 1;
    ctx->surface_infos[i].age  = ctx->surface_age++;

    frame->data[3] = (uint8_t *)surface;

    return 0;
}
コード例 #5
0
ファイル: surface.c プロジェクト: austin987/wine
/* IDirect3DSurface9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DSurface9Impl_QueryInterface(LPDIRECT3DSURFACE9 iface, REFIID riid, LPVOID* ppobj) {
    IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;

    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);

    if (IsEqualGUID(riid, &IID_IUnknown)
        || IsEqualGUID(riid, &IID_IDirect3DResource9)
        || IsEqualGUID(riid, &IID_IDirect3DSurface9)) {
        IDirect3DSurface9_AddRef(iface);
        *ppobj = This;
        return S_OK;
    }

    WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
    *ppobj = NULL;
    return E_NOINTERFACE;
}
コード例 #6
0
ファイル: surface.c プロジェクト: CSRedRat/reactos-playground
static HRESULT WINAPI d3d9_surface_QueryInterface(IDirect3DSurface9 *iface, REFIID riid, void **out)
{
    TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);

    if (IsEqualGUID(riid, &IID_IDirect3DSurface9)
            || IsEqualGUID(riid, &IID_IDirect3DResource9)
            || IsEqualGUID(riid, &IID_IUnknown))
    {
        IDirect3DSurface9_AddRef(iface);
        *out = iface;
        return S_OK;
    }

    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));

    *out = NULL;
    return E_NOINTERFACE;
}
コード例 #7
0
ファイル: dxva2.c プロジェクト: AddictXQ/mpv
struct mp_image *dxva2_new_ref(IDirectXVideoDecoder *decoder,
                               LPDIRECT3DSURFACE9 d3d9_surface, int w, int h)
{
    if (!decoder || !d3d9_surface)
        return NULL;
    struct dxva2_surface *surface = talloc_zero(NULL, struct dxva2_surface);

    // Add additional references to the libraries which might otherwise be freed
    // before the surface, which is observed to lead to bad behaviour
    surface->d3dlib   = LoadLibrary(L"d3d9.dll");
    surface->dxva2lib = LoadLibrary(L"dxva2.dll");
    if (!surface->d3dlib || !surface->dxva2lib)
        goto fail;

    surface->surface = d3d9_surface;
    IDirect3DSurface9_AddRef(surface->surface);
    surface->decoder = decoder;
    IDirectXVideoDecoder_AddRef(surface->decoder);

    struct mp_image *mpi = mp_image_new_custom_ref(&(struct mp_image){0},
コード例 #8
0
ファイル: cubetexture.c プロジェクト: wesgarner/wine
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(IDirect3DCubeTexture9 *iface,
        D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface)
{
    IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
    IWineD3DSurface *mySurface = NULL;
    HRESULT hr;

    TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, FaceType, Level, ppCubeMapSurface);

    wined3d_mutex_lock();
    hr = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture,
            (WINED3DCUBEMAP_FACES)FaceType, Level, &mySurface);
    if (SUCCEEDED(hr) && ppCubeMapSurface)
    {
        *ppCubeMapSurface = IWineD3DCubeTexture_GetParent(mySurface);
        IDirect3DSurface9_AddRef(*ppCubeMapSurface);
        IWineD3DCubeTexture_Release(mySurface);
    }
    wined3d_mutex_unlock();

    return hr;
}
コード例 #9
0
ファイル: texture.c プロジェクト: Barrell/wine
static HRESULT WINAPI d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9 *iface,
        UINT level, IDirect3DSurface9 **surface)
{
    struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
    struct wined3d_resource *sub_resource;
    struct d3d9_surface *surface_impl;

    TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);

    wined3d_mutex_lock();
    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
    {
        wined3d_mutex_unlock();
        return D3DERR_INVALIDCALL;
    }

    surface_impl = wined3d_resource_get_parent(sub_resource);
    *surface = &surface_impl->IDirect3DSurface9_iface;
    IDirect3DSurface9_AddRef(*surface);
    wined3d_mutex_unlock();

    return D3D_OK;
}
コード例 #10
0
ファイル: hw_dxva2.c プロジェクト: wang-bin/mpv
static struct mp_image *dxva2_new_ref(IDirectXVideoDecoder *decoder,
                                      IDirect3DSurface9 *d3d9_surface,
                                      int w, int h)
{
    if (!decoder || !d3d9_surface)
        return NULL;
    struct dxva2_surface *surface = talloc_zero(NULL, struct dxva2_surface);

    surface->surface = d3d9_surface;
    IDirect3DSurface9_AddRef(surface->surface);
    surface->decoder = decoder;
    IDirectXVideoDecoder_AddRef(surface->decoder);

    struct mp_image *mpi =
        mp_image_new_custom_ref(NULL, surface, dxva2_release_img);
    if (!mpi)
        abort();

    mp_image_setfmt(mpi, IMGFMT_DXVA2);
    mp_image_set_size(mpi, w, h);
    mpi->planes[3] = (void *)surface->surface;
    return mpi;
}
コード例 #11
0
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(IDirect3DCubeTexture9 *iface,
        D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface9 **surface)
{
    IDirect3DCubeTexture9Impl *texture = impl_from_IDirect3DCubeTexture9(iface);
    struct wined3d_resource *sub_resource;
    UINT sub_resource_idx;

    TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);

    wined3d_mutex_lock();
    sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
    {
        wined3d_mutex_unlock();
        return D3DERR_INVALIDCALL;
    }

    *surface = wined3d_resource_get_parent(sub_resource);
    IDirect3DSurface9_AddRef(*surface);
    wined3d_mutex_unlock();

    return D3D_OK;
}
コード例 #12
0
ファイル: dxva2.c プロジェクト: qq361168780/mpv
static struct mp_image *dxva2_allocate_image(struct lavc_ctx *s,
                                             int img_w, int img_h)
{
    DXVA2Context *ctx = s->hwdec_priv;

    int i, old_unused = -1;
    for (i = 0; i < ctx->num_surfaces; i++) {
        surface_info *info = &ctx->surface_infos[i];
        if (!info->used && (old_unused == -1 || info->age < ctx->surface_infos[old_unused].age))
            old_unused = i;
    }
    if (old_unused == -1) {
        MP_ERR(ctx, "No free DXVA2 surface!\n");
        return NULL;
    }
    i = old_unused;

    DXVA2SurfaceWrapper *w = av_mallocz(sizeof(*w));
    if (!w)
        return NULL;

    w->ctx     = ctx;
    w->surface = ctx->surfaces[i];;
    IDirect3DSurface9_AddRef(w->surface);
    w->decoder = ctx->decoder;
    IDirectXVideoDecoder_AddRef(w->decoder);

    ctx->surface_infos[i].used = 1;
    ctx->surface_infos[i].age  = ctx->surface_age++;

    struct mp_image mpi = {0};
    mp_image_setfmt(&mpi, IMGFMT_DXVA2);
    mp_image_set_size(&mpi, img_w, img_h);
    mpi.planes[3] = (void *)w->surface;

    return mp_image_new_custom_ref(&mpi, w, dxva2_release_img);
}
コード例 #13
0
ファイル: swapchain.c プロジェクト: austin987/wine
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(IDirect3DSwapChain9 *iface,
        UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
{
    IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
    IWineD3DSurface *mySurface = NULL;
    HRESULT hr;

    TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
            iface, iBackBuffer, Type, ppBackBuffer);

    wined3d_mutex_lock();
    hr = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer,
            (WINED3DBACKBUFFER_TYPE)Type, &mySurface);
    if (SUCCEEDED(hr) && mySurface)
    {
       *ppBackBuffer = IWineD3DSurface_GetParent(mySurface);
       IDirect3DSurface9_AddRef(*ppBackBuffer);
       IWineD3DSurface_Release(mySurface);
    }
    wined3d_mutex_unlock();

    /* Do not touch the **ppBackBuffer pointer otherwise! (see device test) */
    return hr;
}
コード例 #14
0
ファイル: swapchain.c プロジェクト: klickverbot/wine
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(IDirect3DSwapChain9 *iface,
        UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
{
    IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
    struct wined3d_surface *wined3d_surface = NULL;
    HRESULT hr;

    TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
            iface, iBackBuffer, Type, ppBackBuffer);

    wined3d_mutex_lock();
    hr = wined3d_swapchain_get_back_buffer(This->wined3d_swapchain,
            iBackBuffer, (enum wined3d_backbuffer_type)Type, &wined3d_surface);
    if (SUCCEEDED(hr) && wined3d_surface)
    {
       *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
       IDirect3DSurface9_AddRef(*ppBackBuffer);
       wined3d_surface_decref(wined3d_surface);
    }
    wined3d_mutex_unlock();

    /* Do not touch the **ppBackBuffer pointer otherwise! (see device test) */
    return hr;
}