static ULONG WINAPI Thunk_IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer *iface) { TRACE("iface %p.\n", iface); return IDirect3DVertexBuffer7_Release((IDirect3DVertexBuffer7 *)vb_from_vb1(iface)); }
static ULONG WINAPI Thunk_IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer *iface) { IDirect3DVertexBufferImpl *This = vb_from_vb1(iface); TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This); return IDirect3DVertexBuffer7_Release((IDirect3DVertexBuffer7 *)This); }
static ULONG WINAPI IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer *iface) { IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface); TRACE("iface %p.\n", iface); return IDirect3DVertexBuffer7_Release(&This->IDirect3DVertexBuffer7_iface); }
static ULONG WINAPI Thunk_IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer *iface) { ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface); TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This); return IDirect3DVertexBuffer7_Release(ICOM_INTERFACE(This, IDirect3DVertexBuffer7)); }
static void test_process_vertices(void) { IDirect3DVertexBuffer7 *src_vb, *dst_vb1, *dst_vb2; D3DVERTEXBUFFERDESC vb_desc; IDirect3DDevice7 *device; struct vec4 *dst_data; struct vec3 *dst_data2; struct vec3 *src_data; IDirect3D7 *d3d7; D3DVIEWPORT7 vp; HWND window; HRESULT hr; static D3DMATRIX world = { 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, }; static D3DMATRIX view = { 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 3.0f, }; static D3DMATRIX proj = { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, }; window = CreateWindowA("static", "d3d7_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a ddraw object, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice7_GetDirect3D(device, &d3d7); ok(SUCCEEDED(hr), "Failed to get Direct3D7 interface, hr %#x.\n", hr); memset(&vb_desc, 0, sizeof(vb_desc)); vb_desc.dwSize = sizeof(vb_desc); vb_desc.dwFVF = D3DFVF_XYZ; vb_desc.dwNumVertices = 4; hr = IDirect3D7_CreateVertexBuffer(d3d7, &vb_desc, &src_vb, 0); ok(SUCCEEDED(hr), "Failed to create source vertex buffer, hr %#x.\n", hr); hr = IDirect3DVertexBuffer7_Lock(src_vb, 0, (void **)&src_data, NULL); ok(SUCCEEDED(hr), "Failed to lock source vertex buffer, hr %#x.\n", hr); src_data[0].x = 0.0f; src_data[0].y = 0.0f; src_data[0].z = 0.0f; src_data[1].x = 1.0f; src_data[1].y = 1.0f; src_data[1].z = 1.0f; src_data[2].x = -1.0f; src_data[2].y = -1.0f; src_data[2].z = 0.5f; src_data[3].x = 0.5f; src_data[3].y = -0.5f; src_data[3].z = 0.25f; hr = IDirect3DVertexBuffer7_Unlock(src_vb); ok(SUCCEEDED(hr), "Failed to unlock source vertex buffer, hr %#x.\n", hr); memset(&vb_desc, 0, sizeof(vb_desc)); vb_desc.dwSize = sizeof(vb_desc); vb_desc.dwFVF = D3DFVF_XYZRHW; vb_desc.dwNumVertices = 4; /* MSDN says that the last parameter must be 0 - check that. */ hr = IDirect3D7_CreateVertexBuffer(d3d7, &vb_desc, &dst_vb1, 4); ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); memset(&vb_desc, 0, sizeof(vb_desc)); vb_desc.dwSize = sizeof(vb_desc); vb_desc.dwFVF = D3DFVF_XYZ; vb_desc.dwNumVertices = 5; /* MSDN says that the last parameter must be 0 - check that. */ hr = IDirect3D7_CreateVertexBuffer(d3d7, &vb_desc, &dst_vb2, 12345678); ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); memset(&vp, 0, sizeof(vp)); vp.dwX = 64; vp.dwY = 64; vp.dwWidth = 128; vp.dwHeight = 128; vp.dvMinZ = 0.0f; vp.dvMaxZ = 1.0f; hr = IDirect3DDevice7_SetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); hr = IDirect3DVertexBuffer7_ProcessVertices(dst_vb1, D3DVOP_TRANSFORM, 0, 4, src_vb, 0, device, 0); ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr); hr = IDirect3DVertexBuffer7_ProcessVertices(dst_vb2, D3DVOP_TRANSFORM, 0, 4, src_vb, 0, device, 0); ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr); hr = IDirect3DVertexBuffer7_Lock(dst_vb1, 0, (void **)&dst_data, NULL); ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr); ok(compare_vec4(&dst_data[0], +1.280e+2f, +1.280e+2f, +0.000e+0f, +1.000e+0f, 4096), "Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w); ok(compare_vec4(&dst_data[1], +1.920e+2f, +6.400e+1f, +1.000e+0f, +1.000e+0f, 4096), "Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w); ok(compare_vec4(&dst_data[2], +6.400e+1f, +1.920e+2f, +5.000e-1f, +1.000e+0f, 4096), "Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w); ok(compare_vec4(&dst_data[3], +1.600e+2f, +1.600e+2f, +2.500e-1f, +1.000e+0f, 4096), "Got unexpected vertex 3 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[3].x, dst_data[3].y, dst_data[3].z, dst_data[3].w); hr = IDirect3DVertexBuffer7_Unlock(dst_vb1); ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr); hr = IDirect3DVertexBuffer7_Lock(dst_vb2, 0, (void **)&dst_data2, NULL); ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr); /* Small thing without much practical meaning, but I stumbled upon it, * so let's check for it: If the output vertex buffer has no RHW value, * the RHW value of the last vertex is written into the next vertex. */ ok(compare_vec3(&dst_data2[4], +1.000e+0f, +0.000e+0f, +0.000e+0f, 4096), "Got unexpected vertex 4 {%.8e, %.8e, %.8e}.\n", dst_data2[4].x, dst_data2[4].y, dst_data2[4].z); hr = IDirect3DVertexBuffer7_Unlock(dst_vb2); ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr); /* Try a more complicated viewport, same vertices. */ memset(&vp, 0, sizeof(vp)); vp.dwX = 10; vp.dwY = 5; vp.dwWidth = 246; vp.dwHeight = 130; vp.dvMinZ = -2.0f; vp.dvMaxZ = 4.0f; hr = IDirect3DDevice7_SetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); hr = IDirect3DVertexBuffer7_ProcessVertices(dst_vb1, D3DVOP_TRANSFORM, 0, 4, src_vb, 0, device, 0); ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr); hr = IDirect3DVertexBuffer7_Lock(dst_vb1, 0, (void **)&dst_data, NULL); ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr); ok(compare_vec4(&dst_data[0], +1.330e+2f, +7.000e+1f, -2.000e+0f, +1.000e+0f, 4096), "Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w); ok(compare_vec4(&dst_data[1], +2.560e+2f, +5.000e+0f, +4.000e+0f, +1.000e+0f, 4096), "Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w); ok(compare_vec4(&dst_data[2], +1.000e+1f, +1.350e+2f, +1.000e+0f, +1.000e+0f, 4096), "Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w); ok(compare_vec4(&dst_data[3], +1.945e+2f, +1.025e+2f, -5.000e-1f, +1.000e+0f, 4096), "Got unexpected vertex 3 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[3].x, dst_data[3].y, dst_data[3].z, dst_data[3].w); hr = IDirect3DVertexBuffer7_Unlock(dst_vb1); ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr); hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &world); ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &view); ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr); hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &proj); ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr); hr = IDirect3DVertexBuffer7_ProcessVertices(dst_vb1, D3DVOP_TRANSFORM, 0, 4, src_vb, 0, device, 0); ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr); hr = IDirect3DVertexBuffer7_Lock(dst_vb1, 0, (void **)&dst_data, NULL); ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr); ok(compare_vec4(&dst_data[0], +2.560e+2f, +7.000e+1f, -2.000e+0f, +3.333e-1f, 4096), "Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w); ok(compare_vec4(&dst_data[1], +2.560e+2f, +7.813e+1f, -2.750e+0f, +1.250e-1f, 4096), "Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w); ok(compare_vec4(&dst_data[2], +2.560e+2f, +4.400e+1f, +4.000e-1f, +4.000e-1f, 4096), "Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w); ok(compare_vec4(&dst_data[3], +2.560e+2f, +8.182e+1f, -3.091e+0f, +3.636e-1f, 4096), "Got unexpected vertex 3 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[3].x, dst_data[3].y, dst_data[3].z, dst_data[3].w); hr = IDirect3DVertexBuffer7_Unlock(dst_vb1); ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr); IDirect3DVertexBuffer7_Release(dst_vb2); IDirect3DVertexBuffer7_Release(dst_vb1); IDirect3DVertexBuffer7_Release(src_vb); IDirect3D7_Release(d3d7); IDirect3DDevice7_Release(device); DestroyWindow(window); }