HRESULT WINAPI D3DXLoadVolumeFromVolume(IDirect3DVolume9 *dst_volume, const PALETTEENTRY *dst_palette, const D3DBOX *dst_box, IDirect3DVolume9 *src_volume, const PALETTEENTRY *src_palette, const D3DBOX *src_box, DWORD filter, D3DCOLOR color_key) { HRESULT hr; D3DBOX box; D3DVOLUME_DESC desc; D3DLOCKED_BOX locked_box; TRACE("(%p, %p, %p, %p, %p, %p, %#x, %#x)\n", dst_volume, dst_palette, dst_box, src_volume, src_palette, src_box, filter, color_key); if (!dst_volume || !src_volume) return D3DERR_INVALIDCALL; IDirect3DVolume9_GetDesc(src_volume, &desc); if (!src_box) { box.Left = box.Top = 0; box.Right = desc.Width; box.Bottom = desc.Height; box.Front = 0; box.Back = desc.Depth; } else box = *src_box; hr = IDirect3DVolume9_LockBox(src_volume, &locked_box, NULL, D3DLOCK_READONLY); if (FAILED(hr)) return hr; hr = D3DXLoadVolumeFromMemory(dst_volume, dst_palette, dst_box, locked_box.pBits, desc.Format, locked_box.RowPitch, locked_box.SlicePitch, src_palette, &box, filter, color_key); IDirect3DVolume9_UnlockBox(src_volume); return hr; }
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(IDirect3DVolumeTexture9 *iface, UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) { IDirect3DVolumeTexture9Impl *texture = impl_from_IDirect3DVolumeTexture9(iface); struct wined3d_resource *sub_resource; HRESULT hr; TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n", iface, level, locked_box, box, flags); wined3d_mutex_lock(); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) hr = D3DERR_INVALIDCALL; else hr = IDirect3DVolume9_LockBox((IDirect3DVolume9 *)wined3d_resource_get_parent(sub_resource), locked_box, box, flags); wined3d_mutex_unlock(); return hr; }
HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume, const PALETTEENTRY *dst_palette, const D3DBOX *dst_box, const void *src_memory, D3DFORMAT src_format, UINT src_row_pitch, UINT src_slice_pitch, const PALETTEENTRY *src_palette, const D3DBOX *src_box, DWORD filter, D3DCOLOR color_key) { HRESULT hr; D3DVOLUME_DESC desc; D3DLOCKED_BOX locked_box; struct volume dst_size, src_size; const struct pixel_format_desc *src_format_desc, *dst_format_desc; TRACE("(%p, %p, %p, %p, %#x, %u, %u, %p, %p, %x, %x)\n", dst_volume, dst_palette, dst_box, src_memory, src_format, src_row_pitch, src_slice_pitch, src_palette, src_box, filter, color_key); if (!dst_volume || !src_memory || !src_box) return D3DERR_INVALIDCALL; if (src_format == D3DFMT_UNKNOWN || src_box->Left >= src_box->Right || src_box->Top >= src_box->Bottom || src_box->Front >= src_box->Back) return E_FAIL; if (filter == D3DX_DEFAULT) filter = D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER; IDirect3DVolume9_GetDesc(dst_volume, &desc); src_size.width = src_box->Right - src_box->Left; src_size.height = src_box->Bottom - src_box->Top; src_size.depth = src_box->Back - src_box->Front; if (!dst_box) { dst_size.width = desc.Width; dst_size.height = desc.Height; dst_size.depth = desc.Depth; } else { if (dst_box->Left >= dst_box->Right || dst_box->Right > desc.Width) return D3DERR_INVALIDCALL; if (dst_box->Top >= dst_box->Bottom || dst_box->Bottom > desc.Height) return D3DERR_INVALIDCALL; if (dst_box->Front >= dst_box->Back || dst_box->Back > desc.Depth) return D3DERR_INVALIDCALL; dst_size.width = dst_box->Right - dst_box->Left; dst_size.height = dst_box->Bottom - dst_box->Top; dst_size.depth = dst_box->Back - dst_box->Front; } src_format_desc = get_format_info(src_format); if (src_format_desc->type == FORMAT_UNKNOWN) return E_NOTIMPL; dst_format_desc = get_format_info(desc.Format); if (dst_format_desc->type == FORMAT_UNKNOWN) return E_NOTIMPL; if (desc.Format == src_format && dst_size.width == src_size.width && dst_size.height == src_size.height && dst_size.depth == src_size.depth && color_key == 0) { const BYTE *src_addr; if (src_box->Left & (src_format_desc->block_width - 1) || src_box->Top & (src_format_desc->block_height - 1) || (src_box->Right & (src_format_desc->block_width - 1) && src_size.width != desc.Width) || (src_box->Bottom & (src_format_desc->block_height - 1) && src_size.height != desc.Height)) { FIXME("Source box (%u, %u, %u, %u) is misaligned\n", src_box->Left, src_box->Top, src_box->Right, src_box->Bottom); return E_NOTIMPL; } src_addr = src_memory; src_addr += src_box->Front * src_slice_pitch; src_addr += (src_box->Top / src_format_desc->block_height) * src_row_pitch; src_addr += (src_box->Left / src_format_desc->block_width) * src_format_desc->block_byte_count; hr = IDirect3DVolume9_LockBox(dst_volume, &locked_box, dst_box, 0); if (FAILED(hr)) return hr; copy_pixels(src_addr, src_row_pitch, src_slice_pitch, locked_box.pBits, locked_box.RowPitch, locked_box.SlicePitch, &dst_size, dst_format_desc); IDirect3DVolume9_UnlockBox(dst_volume); } else { const BYTE *src_addr; if (((src_format_desc->type != FORMAT_ARGB) && (src_format_desc->type != FORMAT_INDEX)) || (dst_format_desc->type != FORMAT_ARGB)) { FIXME("Pixel format conversion is not implemented %#x -> %#x\n", src_format_desc->format, dst_format_desc->format); return E_NOTIMPL; } src_addr = src_memory; src_addr += src_box->Front * src_slice_pitch; src_addr += src_box->Top * src_row_pitch; src_addr += src_box->Left * src_format_desc->bytes_per_pixel; hr = IDirect3DVolume9_LockBox(dst_volume, &locked_box, dst_box, 0); if (FAILED(hr)) return hr; if ((filter & 0xf) == D3DX_FILTER_NONE) { convert_argb_pixels(src_memory, src_row_pitch, src_slice_pitch, &src_size, src_format_desc, locked_box.pBits, locked_box.RowPitch, locked_box.SlicePitch, &dst_size, dst_format_desc, color_key, src_palette); } else { if ((filter & 0xf) != D3DX_FILTER_POINT) FIXME("Unhandled filter %#x.\n", filter); point_filter_argb_pixels(src_addr, src_row_pitch, src_slice_pitch, &src_size, src_format_desc, locked_box.pBits, locked_box.RowPitch, locked_box.SlicePitch, &dst_size, dst_format_desc, color_key, src_palette); } IDirect3DVolume9_UnlockBox(dst_volume); } return D3D_OK; }
static void test_D3DXLoadVolumeFromMemory(IDirect3DDevice9 *device) { int i, x, y, z; HRESULT hr; D3DBOX src_box, dst_box; D3DLOCKED_BOX locked_box; IDirect3DVolume9 *volume; IDirect3DVolumeTexture9 *volume_texture; const DWORD pixels[] = { 0xc3394cf0, 0x235ae892, 0x09b197fd, 0x8dc32bf6, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0xffffffff, 0x00000000, 0xffffffff, 0x00000000 }; hr = IDirect3DDevice9_CreateVolumeTexture(device, 256, 256, 4, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &volume_texture, NULL); if (FAILED(hr)) { skip("Failed to create volume texture\n"); return; } IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume); set_box(&src_box, 0, 0, 4, 1, 0, 4); set_box(&dst_box, 0, 0, 4, 1, 0, 4); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY); for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, 0, i / 4, pixels[i]); IDirect3DVolume9_UnlockBox(volume); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_UNKNOWN, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == E_FAIL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, E_FAIL); hr = D3DXLoadVolumeFromMemory(volume, NULL, NULL, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, NULL, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, NULL, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&src_box, 0, 0, 4, 4, 0, 1); set_box(&dst_box, 0, 0, 4, 4, 0, 1); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, sizeof(pixels), NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY); for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, i / 4, 0, pixels[i]); IDirect3DVolume9_UnlockBox(volume); hr = D3DXLoadVolumeFromMemory(volume, NULL, NULL, pixels, D3DFMT_A8R8G8B8, 16, sizeof(pixels), NULL, &src_box, D3DX_FILTER_NONE, 0); ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DVolume9_LockBox(volume, &locked_box, NULL, D3DLOCK_READONLY); for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, i / 4, 0, pixels[i]); for (z = 0; z < 4; z++) { for (y = 0; y < 256; y++) { for (x = 0; x < 256; x++) if (z != 0 || y >= 4 || x >= 4) check_pixel_4bpp(&locked_box, x, y, z, 0); } } IDirect3DVolume9_UnlockBox(volume); set_box(&src_box, 0, 0, 2, 2, 1, 2); set_box(&dst_box, 0, 0, 2, 2, 0, 1); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 8, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY); for (i = 0; i < 4; i++) check_pixel_4bpp(&locked_box, i % 2, i / 2, 0, pixels[i + 4]); IDirect3DVolume9_UnlockBox(volume); set_box(&src_box, 0, 0, 2, 2, 2, 3); set_box(&dst_box, 0, 0, 2, 2, 1, 2); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 8, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY); for (i = 0; i < 4; i++) check_pixel_4bpp(&locked_box, i % 2, i / 2, 0, pixels[i + 8]); IDirect3DVolume9_UnlockBox(volume); set_box(&src_box, 0, 0, 4, 1, 0, 4); set_box(&dst_box, -1, -1, 3, 0, 0, 4); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&dst_box, 254, 254, 258, 255, 0, 4); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&dst_box, 4, 1, 0, 0, 0, 4); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&dst_box, 0, 0, 0, 0, 0, 0); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&dst_box, 0, 0, 0, 0, 0, 1); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&dst_box, 300, 300, 300, 300, 0, 0); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); IDirect3DVolume9_Release(volume); IDirect3DVolumeTexture9_Release(volume_texture); hr = IDirect3DDevice9_CreateVolumeTexture(device, 256, 256, 4, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &volume_texture, NULL); if (FAILED(hr)) { skip("Failed to create volume texture\n"); return; } IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume); set_box(&src_box, 0, 0, 4, 1, 0, 4); set_box(&dst_box, 0, 0, 4, 1, 0, 4); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); IDirect3DVolume9_Release(volume); IDirect3DVolumeTexture9_Release(volume_texture); hr = IDirect3DDevice9_CreateVolumeTexture(device, 8, 8, 1, 1, D3DUSAGE_DYNAMIC, D3DFMT_DXT1, D3DPOOL_DEFAULT, &volume_texture, NULL); if (FAILED(hr)) { skip("Failed to create volume texture\n"); return; } IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume); set_box(&src_box, 1, 1, 7, 7, 0, 1); set_box(&dst_box, 1, 1, 7, 7, 0, 1); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 32, NULL, &src_box, D3DX_DEFAULT, 0); todo_wine ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DVolume9_Release(volume); IDirect3DVolumeTexture9_Release(volume_texture); }