// check if afterburner should be activated ----------------------------------- // void User_AfterBurner() { if (INPs_ActivateAfterBurner()) { INP_UserActivateAfterBurner(); } else { INP_UserDeactivateAfterBurner(); } }
// check if afterburner should be activated ----------------------------------- // INLINE void User_AfterBurner() { if ( DepressedKeys->key_AfterBurner ) { INP_UserActivateAfterBurner(); } else { INP_UserDeactivateAfterBurner(); } }