コード例 #1
0
ファイル: ObjectAccessor.cpp プロジェクト: Xadras/TBCPvP
Creature* ObjectAccessor::GetCreatureOrPet(WorldObject const& u, uint64 guid)
{
    if (IS_PET_GUID(guid))
        return GetPet(u, guid);

    if (IS_CREATURE_GUID(guid))
        return GetCreature(u, guid);

    return NULL;
}
コード例 #2
0
ファイル: Totem.cpp プロジェクト: maxtros/ArkCORE-NG
void Totem::UnSummon(uint32 msTime)
{
    if (msTime)
    {
        m_Events.AddEvent(new ForcedUnsummonDelayEvent(*this), m_Events.CalculateTime(msTime));
        return;
    }

    CombatStop();
    RemoveAurasDueToSpell(GetSpell(), GetGUID());

    // clear owner's totem slot
    for (uint8 i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)
    {
        if (GetOwner()->m_SummonSlot[i] == GetGUID())
        {
            GetOwner()->m_SummonSlot[i] = 0;
            break;
        }
    }

    GetOwner()->RemoveAurasDueToSpell(GetSpell(), GetGUID());

    // remove aura all party members too
    if (Player* owner = GetOwner()->ToPlayer())
    {
        owner->SendAutoRepeatCancel(this);

        if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(GetUInt32Value(UNIT_CREATED_BY_SPELL)))
            owner->SendCooldownEvent(spell, 0, NULL, false);

        if (Group* group = owner->GetGroup())
        {
            for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
            {
                Player* target = itr->GetSource();
                if (target && group->SameSubGroup(owner, target))
                    target->RemoveAurasDueToSpell(GetSpell(), GetGUID());
            }
        }
    }

    //npcbot: send SummonedCreatureDespawn()
    if (IS_CREATURE_GUID(GetCreatorGUID()))
        if (Unit* bot = sObjectAccessor->FindUnit(GetCreatorGUID()))
            if (bot->ToCreature()->GetIAmABot())
                bot->ToCreature()->OnBotDespawn(this);
    //end npcbot

    AddObjectToRemoveList();
}
コード例 #3
0
void PointMovementGenerator<Creature>::MovementInform(Creature &unit)
{
    if (unit.AI())
        unit.AI()->MovementInform(POINT_MOTION_TYPE, id);

    if (unit.isTemporarySummon())
    {
        TemporarySummon* pSummon = (TemporarySummon*)(&unit);
        if (IS_CREATURE_GUID(pSummon->GetSummonerGUID()))
            if(Creature* pSummoner = unit.GetMap()->GetCreature(pSummon->GetSummonerGUID()))
                if (pSummoner->AI())
                    pSummoner->AI()->SummonedMovementInform(&unit, POINT_MOTION_TYPE, id);
    }
}
コード例 #4
0
ファイル: botcommands.cpp プロジェクト: Ganshans/world
 static bool HandleNpcBotResetCommand(ChatHandler* handler, const char* /*args*/)
 {
     Player* owner = handler->GetSession()->GetPlayer();
     Player* master = NULL;
     bool all = false;
     uint64 guid = owner->GetTarget();
     if (!guid)
     {
         handler->PSendSysMessage(".npcbot reset");
         handler->PSendSysMessage("Reset selected npcbot, or all npcbots if used on self");
         handler->SetSentErrorMessage(true);
         return false;
     }
     if (IS_PLAYER_GUID(guid))
     {
         master = owner;
         all = true;
     }
     else if (IS_CREATURE_GUID(guid))
     {
         if (Creature* cre = ObjectAccessor::GetCreature(*owner, guid))
             master = cre->GetBotOwner();
     }
     if (master && master->GetGUID() == owner->GetGUID())
     {
         if (!master->HaveBot())
         {
             handler->PSendSysMessage("Npcbots are not found!");
             handler->SetSentErrorMessage(true);
             return false;
         }
         for (uint8 i = 0; i != master->GetMaxNpcBots(); ++i)
         {
             if (all)
                 master->RemoveBot(master->GetBotMap(i)->_Guid());
             else if (master->GetBotMap(i)->_Guid() == guid)
             {
                 master->RemoveBot(guid);
                 break;
             }
         }
         handler->SetSentErrorMessage(true);
         return true;
     }
     handler->PSendSysMessage(".npcbot reset");
     handler->PSendSysMessage("Reset selected npcbot. Cannot be used in combat");
     handler->SetSentErrorMessage(true);
     return false;
 }
コード例 #5
0
ファイル: QuestHandler.cpp プロジェクト: wow4all/HGCore
void WorldSession::HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& /*recvPacket*/)
{
    sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");

    uint32 count = 0;

    WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4);
    data << uint32(count);                                  // placeholder

    for (Player::ClientGUIDs::iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
    {
        uint8 questStatus = DIALOG_STATUS_NONE;
        uint8 defstatus = DIALOG_STATUS_NONE;

        if (IS_CREATURE_GUID(*itr))
        {
            Creature *questgiver = GetPlayer()->GetMap()->GetCreature(*itr);
            if (!questgiver || questgiver->IsHostileTo(_player))
                continue;
            if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
                continue;
            questStatus = sScriptMgr.GetDialogStatus(_player, questgiver);
            if (questStatus == DIALOG_STATUS_SCRIPTED_NO_STATUS)
                questStatus = getDialogStatus(_player, questgiver, defstatus);

            data << uint64(questgiver->GetGUID());
            data << uint8(questStatus);
            ++count;
        }
        else if (IS_GAMEOBJECT_GUID(*itr))
        {
            GameObject *questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
            if (!questgiver)
                continue;
            if (questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
                continue;
            questStatus = sScriptMgr.GetDialogStatus(_player, questgiver);
            if (questStatus == DIALOG_STATUS_SCRIPTED_NO_STATUS)
                questStatus = getDialogStatus(_player, questgiver, defstatus);

            data << uint64(questgiver->GetGUID());
            data << uint8(questStatus);
            ++count;
        }
    }

    data.put<uint32>(0, count);                             // write real count
    SendPacket(&data);
}
コード例 #6
0
void WorldSession::HandleEjectPassenger(WorldPacket &data)
{
    if (Vehicle* vehicle = _player->GetVehicleKit())
    {
        uint64 guid;
        data >> guid;

        if (IS_PLAYER_GUID(guid))
        {
            if (Player *plr = ObjectAccessor::FindPlayer(guid))
            {
                VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(plr);
                if (seat->IsEjectable())
                    plr->ExitVehicle();
                else
                    sLog->outError("Player %u attempted to eject player %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
            }
            else
                sLog->outError("Player %u tried to eject player %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
        }

        else if (IS_CREATURE_GUID(guid))
        {
            if (Unit *unit = ObjectAccessor::GetUnit(*_player, guid)) // creatures can be ejected too from player mounts
            {
                VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(unit);
                ASSERT(seat);
                if (seat->IsEjectable())
                {
                    ASSERT(GetPlayer() == vehicle->GetBase());
                    unit->ExitVehicle();
                    unit->ToCreature()->DespawnOrUnsummon(1000);
                    ASSERT(!unit->IsOnVehicle(vehicle->GetBase()));
                }
                else
                    sLog->outError("Player %u attempted to eject creature GUID "UI64FMTD" from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
            }
            else
                sLog->outError("Player %u tried to eject creature guid %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
        }
        else
            sLog->outError("HandleEjectPassenger: Player %u tried to eject invalid GUID "UI64FMTD, GetPlayer()->GetGUIDLow(), guid);
    }
コード例 #7
0
ファイル: CombatHandler.cpp プロジェクト: Artea/mangos-svn
void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data )
{
    
    uint64 guid;
    recv_data >> guid;

    
    DEBUG_LOG( "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid) );
    
    if( IS_CREATURE_GUID(guid) )
    {
	Creature *pEnemy = ObjectAccessor::Instance().GetCreature(*_player, guid);
	if( pEnemy != NULL )
	{
	    assert( pEnemy != NULL );
	    _player->addStateFlag(UF_ATTACKING);
	    _player->smsg_AttackStart(pEnemy);
	    pEnemy->AI().AttackStart(_player);
	    _player->inCombat = true;
	    _player->logoutDelay = LOGOUTDELAY;
	    return;
	}
    }
    else if( IS_PLAYER_GUID(guid) )
    {
	Player *pPVPEnemy = ObjectAccessor::Instance().GetPlayer(*_player, guid);
	if( pPVPEnemy != NULL )
	{
	    _player->addStateFlag(UF_ATTACKING);
	    _player->smsg_AttackStart(pPVPEnemy);
	    _player->inCombat = true;
	    _player->logoutDelay = LOGOUTDELAY;
	    return;
	}
    }

    Log::getSingleton( ).outError( "WORLD: Enemy %u %.8X is not a player or a creature",
				   GUID_LOPART(guid), GUID_HIPART(guid));	
}
コード例 #8
0
void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data)
{
    uint8 slotid;
    uint64 lootguid, target_playerguid;

    recv_data >> lootguid >> slotid >> target_playerguid;

    if (!_player->GetGroup() || _player->GetGroup()->GetLooterGuid() != _player->GetGUID())
    {
        _player->SendLootRelease(GetPlayer()->GetLootGUID());
        return;
    }

    Player* target = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(target_playerguid, 0, HIGHGUID_PLAYER));
    if (!target)
        return;

    sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [%s].", target->GetName());

    if (_player->GetLootGUID() != lootguid)
        return;

    Loot* loot = NULL;

    if (IS_CREATURE_GUID(GetPlayer()->GetLootGUID()))
    {
        Creature* creature = GetPlayer()->GetMap()->GetCreature(lootguid);
        if (!creature)
            return;

        loot = &creature->loot;
    }
    else if (IS_GAMEOBJECT_GUID(GetPlayer()->GetLootGUID()))
    {
        GameObject* pGO = GetPlayer()->GetMap()->GetGameObject(lootguid);
        if (!pGO)
            return;

        loot = &pGO->loot;
    }

    if (!loot)
        return;

    if (slotid > loot->items.size())
    {
        sLog->outDebug(LOG_FILTER_LOOT, "MasterLootItem: Player %s might be using a hack! (slot %d, size %lu)", GetPlayer()->GetName(), slotid, (unsigned long)loot->items.size());
        return;
    }

    LootItem& item = loot->items[slotid];

    ItemPosCountVec dest;
    InventoryResult msg = target->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.itemid, item.count);
    if (msg != EQUIP_ERR_OK)
    {
        target->SendEquipError(msg, NULL, NULL, item.itemid);
        // send duplicate of error massage to master looter
        _player->SendEquipError(msg, NULL, NULL, item.itemid);
        return;
    }

    // list of players allowed to receive this item in trade
    AllowedLooterSet looters = item.GetAllowedLooters();

    // not move item from loot to target inventory
    Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, looters);
    target->SendNewItem(newitem, uint32(item.count), false, false, true);

    // mark as looted
    item.count=0;
    item.is_looted=true;

    loot->NotifyItemRemoved(slotid);
    --loot->unlootedCount;
}
コード例 #9
0
ファイル: VehicleHandler.cpp プロジェクト: AriDEV/SkyFire.548
void WorldSession::HandleEjectPassenger(WorldPacket& data)
{
    Vehicle* vehicle = _player->GetVehicleKit();
    if (!vehicle)
    {
        data.rfinish();                                     // prevent warnings spam
        TC_LOG_ERROR("network", "HandleEjectPassenger: Player %u is not in a vehicle!", GetPlayer()->GetGUIDLow());
        return;
    }

    uint64 guid;
    data >> guid;

    if (IS_PLAYER_GUID(guid))
    {
        Player* player = ObjectAccessor::FindPlayer(guid);
        if (!player)
        {
            TC_LOG_ERROR("network", "Player %u tried to eject player %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
            return;
        }

        if (!player->IsOnVehicle(vehicle->GetBase()))
        {
            TC_LOG_ERROR("network", "Player %u tried to eject player %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
            return;
        }

        VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(player);
        ASSERT(seat);
        if (seat->IsEjectable())
            player->ExitVehicle();
        else
            TC_LOG_ERROR("network", "Player %u attempted to eject player %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
    }

    else if (IS_CREATURE_GUID(guid))
    {
        Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
        if (!unit) // creatures can be ejected too from player mounts
        {
            TC_LOG_ERROR("network", "Player %u tried to eject creature guid %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
            return;
        }

        if (!unit->IsOnVehicle(vehicle->GetBase()))
        {
            TC_LOG_ERROR("network", "Player %u tried to eject unit %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
            return;
        }

        VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(unit);
        ASSERT(seat);
        if (seat->IsEjectable())
        {
            ASSERT(GetPlayer() == vehicle->GetBase());
            unit->ExitVehicle();
        }
        else
            TC_LOG_ERROR("network", "Player %u attempted to eject creature GUID %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
    }
    else
        TC_LOG_ERROR("network", "HandleEjectPassenger: Player %u tried to eject invalid GUID " UI64FMTD, GetPlayer()->GetGUIDLow(), guid);
}
コード例 #10
0
ファイル: LootHandler.cpp プロジェクト: Dolmero/L4G_Core
void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data)
{
    CHECK_PACKET_SIZE(recv_data,8+1+8);

    uint8 slotid;
    uint64 lootguid, target_playerguid;

    recv_data >> lootguid >> slotid >> target_playerguid;

    if (!_player->GetGroup() || _player->GetGroup()->GetLooterGuid() != _player->GetGUID())
    {
        _player->SendLootRelease(GetPlayer()->GetLootGUID());
        return;
    }

    Player *target = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(target_playerguid, 0, HIGHGUID_PLAYER));
    if (!target)
        return;

    sLog.outDebug("WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [%s].", target->GetName());

    if (_player->GetLootGUID() != lootguid)
        return;

    if (_player->GetInstanceId() != target->GetInstanceId())
        return;

    Loot *pLoot = NULL;

    if (IS_CREATURE_GUID(GetPlayer()->GetLootGUID()))
    {
        Creature *pCreature = GetPlayer()->GetMap()->GetCreature(lootguid);
        if (!pCreature)
            return;

        pLoot = &pCreature->loot;
    }
    else if (IS_GAMEOBJECT_GUID(GetPlayer()->GetLootGUID()))
    {
        GameObject *pGO = GetPlayer()->GetMap()->GetGameObject(lootguid);
        if (!pGO)
            return;

        pLoot = &pGO->loot;
    }

    if (!pLoot)
        return;

    if (slotid > pLoot->items.size())
    {
        sLog.outDebug("AutoLootItem: Player %s might be using a hack! (slot %d, size %d)",GetPlayer()->GetName(), slotid, pLoot->items.size());
        return;
    }

    LootItem& item = pLoot->items[slotid];

    ItemPosCountVec dest;
    uint8 msg = target->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.itemid, item.count);
    if (msg != EQUIP_ERR_OK)
    {
        target->SendEquipError(msg, NULL, NULL);
        _player->SendEquipError(msg, NULL, NULL);         // send duplicate of error massage to master looter
        return;
    }

    // not move item from loot to target inventory
    Item * newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId);
    target->SendNewItem(newitem, uint32(item.count), false, false, true);

    target->SaveToDB();

    // mark as looted
    item.count=0;

    pLoot->setItemLooted(&item, target);
    pLoot->NotifyItemRemoved(slotid);
    --pLoot->unlootedCount;
}
コード例 #11
0
ファイル: LootHandler.cpp プロジェクト: Adeer/OregonCore
void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recv_data)
{
    uint8 slotid;
    uint64 lootguid, target_playerguid;

    recv_data >> lootguid >> slotid >> target_playerguid;

    if (!_player->GetGroup() || _player->GetGroup()->GetMasterLooterGuid() != _player->GetGUID() || _player->GetGroup()->GetLootMethod() != MASTER_LOOT)
    {
        _player->SendLootError(lootguid, LOOT_ERROR_DIDNT_KILL);
        return;
    }

    Player* target = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(target_playerguid, 0, HIGHGUID_PLAYER));
    if (!target)
    {
        _player->SendLootError(lootguid, LOOT_ERROR_PLAYER_NOT_FOUND);
        return;
    }

    // TODO : add some error message?
    if (_player->GetMapId() != target->GetMapId() || _player->GetDistance(target) > sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE))
        return;

    sLog.outDebug("WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [%s].", target->GetName());

    if (_player->GetLootGUID() != lootguid)
    {
        _player->SendLootError(lootguid, LOOT_ERROR_DIDNT_KILL);
        return;
    }

    Loot* pLoot = NULL;

    if (IS_CREATURE_GUID(GetPlayer()->GetLootGUID()))
    {
        Creature* pCreature = GetPlayer()->GetMap()->GetCreature(lootguid);
        if (!pCreature)
            return;

        pLoot = &pCreature->loot;
    }
    else if (IS_GAMEOBJECT_GUID(GetPlayer()->GetLootGUID()))
    {
        GameObject* pGO = GetPlayer()->GetMap()->GetGameObject(lootguid);
        if (!pGO)
            return;

        pLoot = &pGO->loot;
    }

    if (!pLoot)
        return;

    if (slotid > pLoot->items.size())
    {
        sLog.outDebug("AutoLootItem: Player %s might be using a hack! (slot %d, size %lu)", GetPlayer()->GetName(), slotid, (unsigned long)pLoot->items.size());
        return;
    }

    LootItem& item = pLoot->items[slotid];

    ItemPosCountVec dest;
    uint8 msg = target->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.itemid, item.count);
    if (msg != EQUIP_ERR_OK)
    {
        if (msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
            _player->SendLootError(lootguid, LOOT_ERROR_MASTER_UNIQUE_ITEM);
        else if (msg == EQUIP_ERR_INVENTORY_FULL)
            _player->SendLootError(lootguid, LOOT_ERROR_MASTER_INV_FULL);
        else
            _player->SendLootError(lootguid, LOOT_ERROR_MASTER_OTHER);

        target->SendEquipError(msg, NULL, NULL);
        return;
    }

    // now move item from loot to target inventory
    Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId);
    target->SendNewItem(newitem, uint32(item.count), false, false, true);

    // mark as looted
    item.count = 0;
    item.is_looted = true;

    pLoot->NotifyItemRemoved(slotid);
    --pLoot->unlootedCount;
}