int calcManaMulti(CharData *ch) { int multi = 100; if(ROOM_FLAGGED(ch->in_room, ROOM_MANA_REGEN)) multi += 50; if(IS_AFFECTED(ch, AFF_WRAITHFORM)) multi += 25; if((GET_CLASS(ch) == CLASS_SHADOW_DANCER) && (IS_DARK(ch->in_room) || IS_AFFECTED(ch, AFF_SHADOW_SPHERE))) multi += 50; if(IS_AFFECTED(ch, AFF_POISON)) multi -= 100; if(!IS_NPC(ch)) { if( !IS_NPC(ch) && ROOM_FLAGGED(ch->in_room, ROOM_SUFFER) && ( GET_LEVEL(ch) < LVL_IMMORT )) multi -= 90; else if (!GET_COND(ch, THIRST) && IS_AMARA(ch)) multi -= 90; else if (IS_IZARTI(ch) && IS_EVIL(ch)) multi -= 90; else if (IS_DEMON(ch) && IS_GOOD(ch)) multi -= 90; } if(GET_RACE(ch) == RACE_STROLL) multi += 100; /* Position calculations */ switch (GET_POS(ch)) { case POS_MEDITATING: case POS_SLEEPING: multi += 120; break; case POS_RESTING: multi += 60; break; } multi += (int)GET_SKILL(ch, SKILL_DEVOTION); // Don't let a player's regeneration completely stagnate... multi = MAX(multi, 25); return multi; }
// manapoint gain pr. game hour int mana_gain(CHAR_DATA * ch) { int gain = 0, restore = int_app[GET_REAL_INT(ch)].mana_per_tic, percent = 100; int stopmem = FALSE; if (IS_NPC(ch)) { gain = GET_LEVEL(ch); } else { if (!ch->desc || STATE(ch->desc) != CON_PLAYING) return (0); if (!IS_MANA_CASTER(ch)) gain = graf(age(ch)->year, restore - 8, restore - 4, restore, restore + 5, restore, restore - 4, restore - 8); else gain = mana_gain_cs[GET_REAL_INT(ch)]; // Room specification if (LIKE_ROOM(ch)) percent += 25; // Weather specification if (average_day_temp() < -20) percent -= 10; else if (average_day_temp() < -10) percent -= 5; } if (world[IN_ROOM(ch)]->fires) percent += MAX(50, 10 + world[IN_ROOM(ch)]->fires * 5); if (AFF_FLAGGED(ch, AFF_DEAFNESS)) percent += 15; // Skill/Spell calculations // Position calculations if (ch->get_fighting()) percent -= 90; else switch (GET_POS(ch)) { case POS_SLEEPING: if (IS_MANA_CASTER(ch)) { percent += 80; } else { stopmem = TRUE; percent = 0; } break; case POS_RESTING: percent += 45; break; case POS_SITTING: percent += 30; break; case POS_STANDING: break; default: stopmem = TRUE; percent = 0; break; } if (!IS_MANA_CASTER(ch) && (AFF_FLAGGED(ch, AFF_HOLD) || AFF_FLAGGED(ch, AFF_BLIND) || AFF_FLAGGED(ch, AFF_SLEEP) || ((IN_ROOM(ch) != NOWHERE) && IS_DARK(IN_ROOM(ch)) && !can_use_feat(ch, DARK_READING_FEAT)))) { stopmem = TRUE; percent = 0; } if (!IS_NPC(ch)) { if (GET_COND(ch, FULL) == 0) percent -= 50; if (GET_COND(ch, THIRST) == 0) percent -= 25; if (GET_COND(ch, DRUNK) >= CHAR_DRUNKED) percent -= 10; } if (!IS_MANA_CASTER(ch)) percent += GET_MANAREG(ch); if (AFF_FLAGGED(ch, AFF_POISON) && percent > 0) percent /= 4; percent = MAX(0, MIN(250, percent)); gain = gain * percent / 100; return (stopmem ? 0 : gain); }
void do_look(struct char_data *ch, char *argument, int cmd) { char buffer[MAX_STRING_LENGTH]; char arg1[MAX_STRING_LENGTH]; char arg2[MAX_STRING_LENGTH]; int keyword_no; int j, bits, temp; bool found; struct obj_data *tmp_object, *found_object; struct char_data *tmp_char; char *tmp_desc; static char *keywords[]= { "north", "east", "south", "west", "up", "down", "in", "at", "", /* Look at '' case */ "\n" }; if (!ch->desc) return; if (GET_POS(ch) < POSITION_SLEEPING) send_to_char("You can't see anything but stars!\n\r", ch); else if (GET_POS(ch) == POSITION_SLEEPING) send_to_char("You can't see anything, you're sleeping!\n\r", ch); else if ( IS_AFFECTED(ch, AFF_BLIND) ) send_to_char("You can't see a damn thing, you're blinded!\n\r", ch); else if ( IS_DARK(ch->in_room) ) send_to_char("It is pitch black...\n\r", ch); else { argument_split_2(argument,arg1,arg2); keyword_no = search_block(arg1, keywords, FALSE); /* Partiel Match */ if ((keyword_no == -1) && *arg1) { keyword_no = 7; strcpy(arg2, arg1); /* Let arg2 become the target object (arg1) */ } found = FALSE; tmp_object = 0; tmp_char = 0; tmp_desc = 0; switch(keyword_no) { /* look <dir> */ case 0 : case 1 : case 2 : case 3 : case 4 : case 5 : { if (EXIT(ch, keyword_no)) { if (EXIT(ch, keyword_no)->general_description) { send_to_char(EXIT(ch, keyword_no)-> general_description, ch); } else { send_to_char("You see nothing special.\n\r", ch); } if (IS_SET(EXIT(ch, keyword_no)->exit_info, EX_CLOSED) && (EXIT(ch, keyword_no)->keyword)) { sprintf(buffer, "The %s is closed.\n\r", fname(EXIT(ch, keyword_no)->keyword)); send_to_char(buffer, ch); } else { if (IS_SET(EXIT(ch, keyword_no)->exit_info, EX_ISDOOR) && EXIT(ch, keyword_no)->keyword) { sprintf(buffer, "The %s is open.\n\r", fname(EXIT(ch, keyword_no)->keyword)); send_to_char(buffer, ch); } } } else { send_to_char("Nothing special there...\n\r", ch); } } break; /* look 'in' */ case 6: { if (*arg2) { /* Item carried */ bits = generic_find(arg2, FIND_OBJ_INV | FIND_OBJ_ROOM | FIND_OBJ_EQUIP, ch, &tmp_char, &tmp_object); if (bits) { /* Found something */ if (GET_ITEM_TYPE(tmp_object)== ITEM_DRINKCON) { if (tmp_object->obj_flags.value[1] <= 0) { act("It is empty.", FALSE, ch, 0, 0, TO_CHAR); } else { temp=((tmp_object->obj_flags.value[1]*3)/tmp_object->obj_flags.value[0]); sprintf(buffer,"It's %sfull of a %s liquid.\n\r", fullness[temp],color_liquid[tmp_object->obj_flags.value[2]]); send_to_char(buffer, ch); } } else if (GET_ITEM_TYPE(tmp_object) == ITEM_CONTAINER) { if (!IS_SET(tmp_object->obj_flags.value[1],CONT_CLOSED)) { send_to_char(fname(tmp_object->name), ch); switch (bits) { case FIND_OBJ_INV : send_to_char(" (carried) : \n\r", ch); break; case FIND_OBJ_ROOM : send_to_char(" (here) : \n\r", ch); break; case FIND_OBJ_EQUIP : send_to_char(" (used) : \n\r", ch); break; } list_obj_to_char(tmp_object->contains, ch, 2, TRUE); } else send_to_char("It is closed.\n\r", ch); } else { send_to_char("That is not a container.\n\r", ch); } } else { /* wrong argument */ send_to_char("You do not see that item here.\n\r", ch); } } else { /* no argument */ send_to_char("Look in what?!\n\r", ch); } } break; /* look 'at' */ case 7 : { if (*arg2) { bits = generic_find(arg2, FIND_OBJ_INV | FIND_OBJ_ROOM | FIND_OBJ_EQUIP | FIND_CHAR_ROOM, ch, &tmp_char, &found_object); if (tmp_char) { show_char_to_char(tmp_char, ch, 1); if (ch != tmp_char) { act("$n looks at you.", TRUE, ch, 0, tmp_char, TO_VICT); act("$n looks at $N.", TRUE, ch, 0, tmp_char, TO_NOTVICT); } return; } /* Search for Extra Descriptions in room and items */ /* Extra description in room?? */ if (!found) { tmp_desc = find_ex_description(arg2, world[ch->in_room].ex_description); if (tmp_desc) { page_string(ch->desc, tmp_desc, 0); return; /* RETURN SINCE IT WAS A ROOM DESCRIPTION */ /* Old system was: found = TRUE; */ } } /* Search for extra descriptions in items */ /* Equipment Used */ if (!found) { for (j = 0; j< MAX_WEAR && !found; j++) { if (ch->equipment[j]) { if (CAN_SEE_OBJ(ch,ch->equipment[j])) { tmp_desc = find_ex_description(arg2, ch->equipment[j]->ex_description); if (tmp_desc) { page_string(ch->desc, tmp_desc, 1); found = TRUE; } } } } } /* In inventory */ if (!found) { for(tmp_object = ch->carrying; tmp_object && !found; tmp_object = tmp_object->next_content) { if CAN_SEE_OBJ(ch, tmp_object) { tmp_desc = find_ex_description(arg2, tmp_object->ex_description); if (tmp_desc) { page_string(ch->desc, tmp_desc, 1); found = TRUE; } } } } /* Object In room */ if (!found) { for(tmp_object = world[ch->in_room].contents; tmp_object && !found; tmp_object = tmp_object->next_content) { if CAN_SEE_OBJ(ch, tmp_object) { tmp_desc = find_ex_description(arg2, tmp_object->ex_description); if (tmp_desc) { page_string(ch->desc, tmp_desc, 1); found = TRUE; } } } } /* wrong argument */ if (bits) { /* If an object was found */ if (!found) show_obj_to_char(found_object, ch, 5); /* Show no-description */ else show_obj_to_char(found_object, ch, 6); /* Find hum, glow etc */ } else if (!found) { send_to_char("You do not see that here.\n\r", ch); } } else { /* no argument */ send_to_char("Look at what?\n\r", ch); } }