void Player::Reputation_OnKilledUnit(Unit* pUnit, bool InnerLoop) { // add rep for on kill if ( pUnit->GetTypeId() != TYPEID_UNIT || pUnit->IsPet() || !pUnit->m_factionDBC ) return; Group * m_Group = GetGroup(); // Why would this be accessed if the group didn't exist? if ( !InnerLoop && m_Group != NULL ) { /* loop the rep for group members */ m_Group->getLock().Acquire(); GroupMembersSet::iterator it; for ( uint32 i = 0; i < m_Group->GetSubGroupCount(); i++ ) { for ( it = m_Group->GetSubGroup(i)->GetGroupMembersBegin(); it != m_Group->GetSubGroup(i)->GetGroupMembersEnd(); ++it ) { if ( (*it)->m_loggedInPlayer && (*it)->m_loggedInPlayer->isInRange( this, 100.0f ) ) (*it)->m_loggedInPlayer->Reputation_OnKilledUnit( pUnit, true ); } } m_Group->getLock().Release(); return; } uint32 team = GetTeam(); ReputationModifier * modifier = objmgr.GetReputationModifier( pUnit->GetEntry(), pUnit->m_factionDBC->ID ); if( modifier != 0 ) { // Apply this data. for( vector<ReputationMod>::iterator itr = modifier->mods.begin(); itr != modifier->mods.end(); itr++ ) { if ( !(*itr).faction[team] ) continue; /* rep limit? */ if ( !IS_INSTANCE( GetMapId() ) || ( IS_INSTANCE( GetMapId() ) && iInstanceType != MODE_5PLAYER_HEROIC) ) { if ( (*itr).replimit ) { if ( GetStanding( (*itr).faction[team] ) >= (int32)(*itr).replimit ) continue; } } ModStanding( itr->faction[team], float2int32( itr->value * sWorld.getRate( RATE_KILLREPUTATION ) ) ); } } else { if ( IS_INSTANCE( GetMapId() ) && objmgr.HandleInstanceReputationModifiers( this, pUnit ) ) return; if ( pUnit->m_factionDBC->RepListId < 0 ) return; int32 change = int32( -5.0f * sWorld.getRate( RATE_KILLREPUTATION ) ); ModStanding( pUnit->m_factionDBC->ID, change ); } }
void CBattleground::RemovePlayer(Player * plr, bool logout) { WorldPacket data(SMSG_BATTLEGROUND_PLAYER_LEFT, 30); data << plr->GetGUID(); m_mainLock.Acquire(); m_players[plr->m_bgTeam].erase(plr); DistributePacketToAll(&data); memset(&plr->m_bgScore, 0, sizeof(BGScore)); OnRemovePlayer(plr); plr->m_bg = 0; /* are we in the group? */ if(plr->GetGroup() == m_groups[plr->m_bgTeam]) plr->GetGroup()->RemovePlayer( plr->m_playerInfo ); // reset team plr->ResetTeam(); /* revive the player if he is dead */ if(!logout && !plr->isAlive()) { plr->SetUInt32Value(UNIT_FIELD_HEALTH, plr->GetUInt32Value(UNIT_FIELD_MAXHEALTH)); plr->ResurrectPlayer(NULL); } /* teleport out */ if(!logout) { if(!IS_INSTANCE(plr->m_bgEntryPointMap)) { LocationVector vec(plr->m_bgEntryPointX, plr->m_bgEntryPointY, plr->m_bgEntryPointZ, plr->m_bgEntryPointO); plr->SafeTeleport(plr->m_bgEntryPointMap, plr->m_bgEntryPointInstance, vec); } else { LocationVector vec(plr->GetBindPositionX(), plr->GetBindPositionY(), plr->GetBindPositionZ()); plr->SafeTeleport(plr->GetBindMapId(), 0, vec); } BattlegroundManager.SendBattlefieldStatus(plr, 0, 0, 0, 0, 0,0); /* send some null world states */ data.Initialize(SMSG_INIT_WORLD_STATES); data << uint32(plr->GetMapId()) << uint32(0) << uint32(0); plr->GetSession()->SendPacket(&data); } if(!m_ended && m_players[0].size() == 0 && m_players[1].size() == 0) { /* create an inactive event */ sEventMgr.RemoveEvents(this, EVENT_BATTLEGROUND_CLOSE); // 10mins sEventMgr.AddEvent(this, &CBattleground::Close, EVENT_BATTLEGROUND_CLOSE, 600000, 1,0); } plr->m_bgTeam=plr->GetTeam(); m_mainLock.Release(); }
void AttitudeIndicatorPlugin::handleMessage(const topic_tools::ShapeShifter::ConstPtr& msg) { if (IS_INSTANCE(msg, nav_msgs::Odometry)) { AttitudeCallbackOdom(msg->instantiate<nav_msgs::Odometry>()); } else if (IS_INSTANCE(msg, sensor_msgs::Imu)) { AttitudeCallbackImu(msg->instantiate<sensor_msgs::Imu>()); } else if (IS_INSTANCE(msg, geometry_msgs::Pose)) { AttitudeCallbackPose(msg->instantiate<geometry_msgs::Pose>()); } else { PrintError("Unknown message type: " + msg->getDataType()); } }
static void listMemberProperties(CardinalVM* vm) { UNUSED(vm); // find the this member ObjFiber* top = vm->fiber; if (!IS_INSTANCE(top->stack[0])) { printf("Cant list members of non-instance \n"); return; } // Find al of it's members ObjInstance* inst = AS_INSTANCE(top->stack[0]); ObjClass* cls = cardinalGetClass(vm, top->stack[0]); printf("Instance of class: '%s'\n", cls->name->value); for(int i=0; i<cls->numFields; i++) { printf("Field '%d' ", i); cardinalPrintValue(inst->fields[i]); printf("\n"); } }
void Player::Reputation_OnKilledUnit(Unit* pUnit, bool InnerLoop) { // add rep for on kill if(pUnit->GetTypeId() != TYPEID_UNIT || pUnit->IsPet()) return; Group * m_Group = m_playerInfo->m_Group; if(!InnerLoop && m_Group) { /* loop the rep for group members */ m_Group->getLock().Acquire(); GroupMembersSet::iterator it; for(uint32 i = 0; i < m_Group->GetSubGroupCount(); ++i) { for(it = m_Group->GetSubGroup(i)->GetGroupMembersBegin(); it != m_Group->GetSubGroup(i)->GetGroupMembersEnd(); ++it) { if((*it)->m_loggedInPlayer && (*it)->m_loggedInPlayer->isInRange(TO_PLAYER(this),100.0f)) (*it)->m_loggedInPlayer->Reputation_OnKilledUnit(pUnit, true); } } m_Group->getLock().Release(); return; } int team = GetTeam(); ReputationModifier * modifier = objmgr.GetReputationModifier(pUnit->GetEntry(), pUnit->m_factionDBC->ID); if(modifier != 0) { // Apply this data. for(vector<ReputationMod>::iterator itr = modifier->mods.begin(); itr != modifier->mods.end(); ++itr) { if(!(*itr).faction[team]) continue; /* rep limit? */ if (!IS_INSTANCE(GetMapId()) || (IS_INSTANCE(GetMapId()) && this->iInstanceType != MODE_5PLAYER_HEROIC)) { if((*itr).replimit) { if(GetStanding((*itr).faction[team]) >= (int32)(*itr).replimit) continue; } } int32 value = int32(float(itr->value) * sWorld.getRate(RATE_KILLREPUTATION)); //value *= sWorld.getRate(RATE_KILLREPUTATION); ModStanding(itr->faction[team], value); } } else { if(IS_INSTANCE(GetMapId()) && objmgr.HandleInstanceReputationModifiers(TO_PLAYER(this), pUnit)) return; if(pUnit->m_factionDBC->RepListId < 0) return; // decrease rep by 5. int change = -5; change = int32((float(change) * sWorld.getRate(RATE_KILLREPUTATION))); ModStanding(pUnit->m_factionDBC->ID, change); } }
void WorldSession::FullLogin(Player * plr) { Log.Debug("WorldSession", "Fully loading player %u", plr->GetLowGUID()); SetPlayer(plr); m_MoverWoWGuid.Init(plr->GetGUID()); MapMgr *mgr = sInstanceMgr.GetInstance(static_cast< Object* >( plr )); if (mgr && mgr->m_battleground) { /* Don't allow player to login into a bg that has ended or is full */ if (mgr->m_battleground->HasEnded() == true || mgr->m_battleground->HasFreeSlots(plr->GetTeamInitial(), mgr->m_battleground->GetType() == false)) { mgr = NULL; } } /* Trying to log to an instance that doesn't exists anymore? */ if (!mgr) { if(!IS_INSTANCE(plr->m_bgEntryPointMap)) { plr->m_position.x = plr->m_bgEntryPointX; plr->m_position.y = plr->m_bgEntryPointY; plr->m_position.z = plr->m_bgEntryPointZ; plr->m_position.o = plr->m_bgEntryPointO; plr->m_mapId = plr->m_bgEntryPointMap; } else { plr->m_position.x = plr->GetBindPositionX(); plr->m_position.y = plr->GetBindPositionY(); plr->m_position.z = plr->GetBindPositionZ(); plr->m_position.o = 0; plr->m_mapId = plr->GetBindMapId(); } } // copy to movement array movement_packet[0] = m_MoverWoWGuid.GetNewGuidMask(); memcpy(&movement_packet[1], m_MoverWoWGuid.GetNewGuid(), m_MoverWoWGuid.GetNewGuidLen()); /* world preload */ packetSMSG_LOGIN_VERIFY_WORLD vwpck; vwpck.MapId = plr->GetMapId(); vwpck.O = plr->GetOrientation(); vwpck.X = plr->GetPositionX(); vwpck.Y = plr->GetPositionY(); vwpck.Z = plr->GetPositionZ(); OutPacket( SMSG_LOGIN_VERIFY_WORLD, sizeof(packetSMSG_LOGIN_VERIFY_WORLD), &vwpck ); // send voicechat state - active/inactive /* {SERVER} Packet: (0x03C7) UNKNOWN PacketSize = 2 |------------------------------------------------|----------------| |00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF| |------------------------------------------------|----------------| |02 01 |.. | ------------------------------------------------------------------- */ #ifndef USING_BIG_ENDIAN StackWorldPacket<20> datab(SMSG_VOICE_SYSTEM_STATUS); #else WorldPacket datab(SMSG_VOICE_SYSTEM_STATUS, 20); #endif #ifdef VOICE_CHAT datab.Initialize(SMSG_VOICE_SYSTEM_STATUS); datab << uint8(2) << uint8(sVoiceChatHandler.CanUseVoiceChat() ? 1 : 0); SendPacket(&datab); #else datab.Initialize(SMSG_VOICE_SYSTEM_STATUS); datab << uint8(2) << uint8(0); #endif plr->UpdateAttackSpeed(); /*if(plr->getLevel()>PLAYER_LEVEL_CAP_70) plr->SetUInt32Value(UNIT_FIELD_LEVEL,PLAYER_LEVEL_CAP_70);*/ // enable trigger cheat by default // plr->TriggerpassCheat = HasGMPermissions(); // Make sure our name exists (for premade system) PlayerInfo * info = objmgr.GetPlayerInfo(plr->GetLowGUID()); if(info == 0) { info = new PlayerInfo; info->cl = plr->getClass(); info->gender = plr->getGender(); info->guid = plr->GetLowGUID(); info->name = strdup(plr->GetName()); info->lastLevel = plr->getLevel(); info->lastOnline = UNIXTIME; info->lastZone = plr->GetZoneId(); info->race = plr->getRace(); info->team = plr->GetTeam(); info->guild=NULL; info->guildRank=NULL; info->guildMember=NULL; info->m_Group=0; info->subGroup=0; objmgr.AddPlayerInfo(info); } plr->m_playerInfo = info; if(plr->m_playerInfo->guild) { plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->guild->GetGuildId(); plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->guildRank->iId; } info->m_loggedInPlayer = plr; // account data == UI config #ifndef USING_BIG_ENDIAN StackWorldPacket<128> data(SMSG_ACCOUNT_DATA_MD5); #else WorldPacket data(SMSG_ACCOUNT_DATA_MD5, 128); #endif MD5Hash md5hash; for (int i = 0; i < 8; i++) { AccountDataEntry* acct_data = GetAccountData(i); if (!acct_data->data) { data << uint64(0) << uint64(0); // Nothing. continue; } md5hash.Initialize(); md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz); md5hash.Finalize(); #ifndef USING_BIG_ENDIAN data.Write(md5hash.GetDigest(), MD5_DIGEST_LENGTH); #else data.append(md5hash.GetDigest(), MD5_DIGEST_LENGTH); #endif } SendPacket(&data); // Set TIME OF LOGIN CharacterDatabase.Execute("UPDATE characters SET online = 1 WHERE guid = %u" , plr->GetLowGUID()); bool enter_world = true; #ifndef CLUSTERING // Find our transporter and add us if we're on one. if(plr->m_TransporterGUID != 0) { Transporter * pTrans = objmgr.GetTransporter(GUID_LOPART(plr->m_TransporterGUID)); if(pTrans) { if(plr->isDead()) { plr->ResurrectPlayer(); plr->SetUInt32Value(UNIT_FIELD_HEALTH, plr->GetUInt32Value(UNIT_FIELD_MAXHEALTH)); plr->SetUInt32Value(UNIT_FIELD_POWER1, plr->GetUInt32Value(UNIT_FIELD_MAXPOWER1)); } float c_tposx = pTrans->GetPositionX() + plr->m_TransporterX; float c_tposy = pTrans->GetPositionY() + plr->m_TransporterY; float c_tposz = pTrans->GetPositionZ() + plr->m_TransporterZ; if(plr->GetMapId() != pTrans->GetMapId()) // loaded wrong map { plr->SetMapId(pTrans->GetMapId()); #ifndef USING_BIG_ENDIAN StackWorldPacket<20> dataw(SMSG_NEW_WORLD); #else WorldPacket dataw(SMSG_NEW_WORLD, 20); #endif dataw << pTrans->GetMapId() << c_tposx << c_tposy << c_tposz << plr->GetOrientation(); SendPacket(&dataw); // shit is sent in worldport ack. enter_world = false; } plr->SetPosition(c_tposx, c_tposy, c_tposz, plr->GetOrientation(), false); plr->m_CurrentTransporter = pTrans; pTrans->AddPlayer(plr); } } #endif if(HasGMPermissions()) { //Toggle for admin chat color. --Hemi if(_accountId == 1) //Hemi's chat color. Greenish.. GetPlayer()->chatColor = "|cff96E798 "; else if(_accountId == 3) //Paws' chat color. Magneta. GetPlayer()->chatColor ="|cFFF52887 "; else if(CanUseCommand('z')) //Admin chat colors GetPlayer()->chatColor = MSG_COLOR_LIGHTBLUE; else if(CanUseCommand('a') && !CanUseCommand('z')) //Co-Admin chat color GetPlayer()->chatColor = MSG_COLOR_LIGHTRED; } Log.Debug("Login", "Player %s logged in.", plr->GetName()); sLog.outString("[%s] has logged in.", plr->GetName()); if(plr->GetTeam() == 1) sWorld.HordePlayers++; else sWorld.AlliancePlayers++; if(plr->m_FirstLogin && !HasGMPermissions()) { uint32 racecinematic = plr->myRace->cinematic_id; #ifdef USING_BIG_ENDIAN swap32(&racecinematic); #endif OutPacket(SMSG_TRIGGER_CINEMATIC, 4, &racecinematic); #ifdef _TEST_EXTENDED_FEATURES_ const int classtext[] ={0,5,6,8,9,11,0,4,3,7,0,10}; sWorld.SendLocalizedWorldText(true,"{65}",classtext[ (uint32)plr->getClass() ] , plr->GetName() , (plr->GetTeam() ? "{63}":"{64}") ); #endif } sLog.outDetail( "WORLD: Created new player for existing players (%s)", plr->GetName() ); // Login time, will be used for played time calc plr->m_playedtime[2] = (uint32)UNIXTIME; //Issue a message telling all guild members that this player has signed on if(plr->IsInGuild()) { Guild *pGuild = plr->m_playerInfo->guild; if(pGuild) { WorldPacket data(50); data.Initialize(SMSG_GUILD_EVENT); data << uint8(GUILD_EVENT_MOTD); data << uint8(0x01); if(pGuild->GetMOTD()) data << pGuild->GetMOTD(); else data << uint8(0); SendPacket(&data); pGuild->LogGuildEvent(GUILD_EVENT_HASCOMEONLINE, 1, plr->GetName()); } } // Send online status to people having this char in friendlist _player->Social_TellFriendsOnline(); // send friend list (for ignores) _player->Social_SendFriendList(7); #ifndef GM_TICKET_MY_MASTER_COMPATIBLE GM_Ticket * ticket = objmgr.GetGMTicketByPlayer(_player->GetGUID()); if(ticket != NULL) { //Send status change to gm_sync_channel Channel *chn = channelmgr.GetChannel(sWorld.getGmClientChannel().c_str(), _player); if(chn) { std::stringstream ss; ss << "GmTicket:" << GM_TICKET_CHAT_OPCODE_ONLINESTATE; ss << ":" << ticket->guid; ss << ":1"; chn->Say(_player, ss.str().c_str(), NULL, true); } } #endif // Send MOTD _player->BroadcastMessage(sWorld.GetMotd()); // Send revision (if enabled) #ifdef WIN32 _player->BroadcastMessage("Powered by: %sArcEmu %s r%u/%s-Win-%s %s(Please report ALL bugs to www.ArcEmu.org/forums/)", MSG_COLOR_WHITE, BUILD_TAG, BUILD_REVISION, CONFIG, ARCH, MSG_COLOR_LIGHTBLUE); #else _player->BroadcastMessage("Powered by: %sArcEmu %s r%u/%s-%s %s(Please report ALL bugs to www.ArcEmu.org/forums/)", MSG_COLOR_WHITE, BUILD_TAG, BUILD_REVISION, PLATFORM_TEXT, ARCH, MSG_COLOR_LIGHTBLUE); #endif if(sWorld.SendStatsOnJoin || HasGMPermissions() ) { _player->BroadcastMessage("Online Players: %s%u |rPeak: %s%u|r Accepted Connections: %s%u", MSG_COLOR_WHITE, sWorld.GetSessionCount(), MSG_COLOR_WHITE, sWorld.PeakSessionCount, MSG_COLOR_WHITE, sWorld.mAcceptedConnections); } //Set current RestState if( plr->m_isResting) // We are resting at an inn , turn on Zzz plr->ApplyPlayerRestState(true); //Calculate rest bonus if there is time between lastlogoff and now if( plr->m_timeLogoff > 0 && plr->GetUInt32Value(UNIT_FIELD_LEVEL) < plr->GetUInt32Value(PLAYER_FIELD_MAX_LEVEL)) // if timelogoff = 0 then it's the first login { uint32 currenttime = (uint32)UNIXTIME; uint32 timediff = currenttime - plr->m_timeLogoff; //Calculate rest bonus if( timediff > 0 ) plr->AddCalculatedRestXP(timediff); } #ifdef CLUSTERING plr->SetInstanceID(forced_instance_id); plr->SetMapId(forced_map_id); #else sHookInterface.OnEnterWorld2(_player); #endif if(info->m_Group) info->m_Group->Update(); if(enter_world && !_player->GetMapMgr()) { plr->AddToWorld(); } objmgr.AddPlayer(_player); if(info->m_Group == NULL) plr->SendDungeonDifficulty(); }
void WorldSession::FullLogin(Player* plr) { Log.Debug("WorldSession", "Fully loading player %u", plr->GetLowGUID()); SetPlayer(plr); m_MoverWoWGuid.Init(plr->GetGUID()); MapMgr* mgr = sInstanceMgr.GetInstance(plr); if (mgr && mgr->m_battleground) { // Don't allow player to login into a bg that has ended or is full if (mgr->m_battleground->HasEnded() || mgr->m_battleground->HasFreeSlots(plr->GetTeamInitial(), mgr->m_battleground->GetType() == false)) mgr = NULL; } // Trying to log to an instance that doesn't exists anymore? if (!mgr) { if (!IS_INSTANCE(plr->m_bgEntryPointMap)) { plr->m_position.x = plr->m_bgEntryPointX; plr->m_position.y = plr->m_bgEntryPointY; plr->m_position.z = plr->m_bgEntryPointZ; plr->m_position.o = plr->m_bgEntryPointO; plr->m_mapId = plr->m_bgEntryPointMap; } else { plr->m_position.x = plr->GetBindPositionX(); plr->m_position.y = plr->GetBindPositionY(); plr->m_position.z = plr->GetBindPositionZ(); plr->m_position.o = 0; plr->m_mapId = plr->GetBindMapId(); } } // copy to movement array movement_packet[0] = m_MoverWoWGuid.GetNewGuidMask(); memcpy(&movement_packet[1], m_MoverWoWGuid.GetNewGuid(), m_MoverWoWGuid.GetNewGuidLen()); // world preload uint32 VMapId; float VO; float VX; float VY; float VZ; // GMs should start on GM Island and be bound there if (HasGMPermissions() && plr->m_FirstLogin && sWorld.gamemaster_startonGMIsland) { VMapId = 1; VO = 0; VX = 16222.6f; VY = 16265.9f; VZ = 14.2085f; plr->m_position.x = VX; plr->m_position.y = VY; plr->m_position.z = VZ; plr->m_position.o = VO; plr->m_mapId = VMapId; plr->SetBindPoint(plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), plr->GetMapId(), plr->GetZoneId()); } else { VMapId = plr->GetMapId(); VO = plr->GetOrientation(); VX = plr->GetPositionX(); VY = plr->GetPositionY(); VZ = plr->GetPositionZ(); } plr->SendLoginVerifyWorld(VMapId, VX, VY, VZ, VO); /////////////////////////////////////////////////////////////////////////////////////////////////////// // send voicechat state - active/inactive // // {SERVER} Packet: (0x03C7) UNKNOWN PacketSize = 2 // |------------------------------------------------|----------------| // |00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF| // |------------------------------------------------|----------------| // |02 01 |.. | // ------------------------------------------------------------------- // // // Old packetdump is OLD. This is probably from 2.2.0 (that was the patch when it was added to wow)! // ////////////////////////////////////////////////////////////////////////////////////////////////////// StackWorldPacket<20> datab(SMSG_FEATURE_SYSTEM_STATUS); datab.Initialize(SMSG_FEATURE_SYSTEM_STATUS); datab << uint8(2); datab << uint8(0); SendPacket(&datab); WorldPacket dataldm(SMSG_LEARNED_DANCE_MOVES, 4 + 4); dataldm << uint32(0); dataldm << uint32(0); SendPacket(&dataldm); plr->UpdateAttackSpeed(); // Make sure our name exists (for premade system) PlayerInfo* info = objmgr.GetPlayerInfo(plr->GetLowGUID()); if (!info) { info = new PlayerInfo; info->class_ = plr->getClass(); info->gender = plr->getGender(); info->guid = plr->GetLowGUID(); info->name = strdup(plr->GetName()); info->lastLevel = plr->getLevel(); info->lastOnline = UNIXTIME; info->lastZone = plr->GetZoneId(); info->race = plr->getRace(); info->team = plr->GetTeam(); info->guild = NULL; info->guildRank = NULL; info->guildMember = NULL; info->m_Group = NULL; info->subGroup = 0; objmgr.AddPlayerInfo(info); } plr->m_playerInfo = info; if (plr->m_playerInfo->guild) { plr->SetGuildId(plr->m_playerInfo->guild->GetGuildId()); plr->SetGuildRank(plr->m_playerInfo->guildRank->iId); } info->m_loggedInPlayer = plr; // account data == UI config SendAccountDataTimes(PER_CHARACTER_CACHE_MASK); // Set TIME OF LOGIN CharacterDatabase.Execute("UPDATE characters SET online = 1 WHERE guid = %u", plr->GetLowGUID()); bool enter_world = true; // Find our transporter and add us if we're on one. if (plr->transporter_info.guid) { if (Transporter* pTrans = objmgr.GetTransporter(Arcemu::Util::GUID_LOPART(plr->transporter_info.guid))) { if (plr->IsDead()) { plr->ResurrectPlayer(); plr->SetHealth(plr->GetMaxHealth()); plr->SetPower(POWER_TYPE_MANA, plr->GetMaxPower(POWER_TYPE_MANA)); } float c_tposx = pTrans->GetPositionX() + plr->transporter_info.x; float c_tposy = pTrans->GetPositionY() + plr->transporter_info.y; float c_tposz = pTrans->GetPositionZ() + plr->transporter_info.z; if (plr->GetMapId() != pTrans->GetMapId()) // loaded wrong map { plr->SetMapId(pTrans->GetMapId()); StackWorldPacket<20> dataw(SMSG_NEW_WORLD); dataw << pTrans->GetMapId(); dataw << c_tposx; dataw << c_tposy; dataw << c_tposz; dataw << plr->GetOrientation(); SendPacket(&dataw); // shit is sent in worldport ack. enter_world = false; } plr->SetPosition(c_tposx, c_tposy, c_tposz, plr->GetOrientation(), false); plr->m_CurrentTransporter = pTrans; pTrans->AddPlayer(plr); } } Log.Debug("Login", "Player %s logged in.", plr->GetName()); sWorld.incrementPlayerCount(plr->GetTeam()); if (plr->m_FirstLogin) { if (PlayerCreateInfo* create_info = objmgr.GetPlayerCreateInfo(info->race, info->class_)) { uint32 introid = create_info->introid; OutPacket(SMSG_TRIGGER_CINEMATIC, 4, &introid); } if (sWorld.m_AdditionalFun) //cebernic: tells people who 's newbie :D { const int classtext[] = { 0, 5, 6, 8, 9, 11, 0, 4, 3, 7, 0, 10 }; sWorld.SendLocalizedWorldText(true, "{65}", classtext[(uint32)plr->getClass()], plr->GetName(), (plr->IsTeamHorde() ? "{63}" : "{64}")); } } LOG_DETAIL("WORLD: Created new player for existing players (%s)", plr->GetName()); // Login time, will be used for played time calc plr->m_playedtime[2] = uint32(UNIXTIME); //Issue a message telling all guild members that this player has signed on if (plr->IsInGuild()) { if (Guild* pGuild = plr->m_playerInfo->guild) { WorldPacket data(SMSG_GUILD_EVENT, 50); data << uint8(GUILD_EVENT_MOTD); data << uint8(1); if (pGuild->GetMOTD()) data << pGuild->GetMOTD(); else data << uint8(0); SendPacket(&data); pGuild->LogGuildEvent(GUILD_EVENT_HASCOMEONLINE, 1, plr->GetName()); } } // Send online status to people having this char in friendlist _player->Social_TellFriendsOnline(); // send friend list (for ignores) _player->Social_SendFriendList(7); plr->SendDungeonDifficulty(); plr->SendRaidDifficulty(); plr->SendEquipmentSetList(); #ifndef GM_TICKET_MY_MASTER_COMPATIBLE GM_Ticket* ticket = objmgr.GetGMTicketByPlayer(_player->GetGUID()); if (ticket != NULL) { //Send status change to gm_sync_channel Channel* chn = channelmgr.GetChannel(sWorld.getGmClientChannel().c_str(), _player); if (chn) { std::stringstream ss; ss << "GmTicket:" << GM_TICKET_CHAT_OPCODE_ONLINESTATE; ss << ":" << ticket->guid; ss << ":1"; chn->Say(_player, ss.str().c_str(), NULL, true); } } #endif // server Message Of The Day SendMOTD(); //Set current RestState if (plr->m_isResting) // We are resting at an inn , turn on Zzz plr->ApplyPlayerRestState(true); //Calculate rest bonus if there is time between lastlogoff and now if (plr->m_timeLogoff > 0 && plr->getLevel() < plr->GetMaxLevel()) // if timelogoff = 0 then it's the first login { uint32 currenttime = uint32(UNIXTIME); uint32 timediff = currenttime - plr->m_timeLogoff; //Calculate rest bonus if (timediff > 0) plr->AddCalculatedRestXP(timediff); } if (info->m_Group) info->m_Group->Update(); if (enter_world && !_player->GetMapMgr()) plr->AddToWorld(); sHookInterface.OnFullLogin(_player); objmgr.AddPlayer(_player); }
/* Return true if the stream is an instance of styled_ostream_t. */ static inline bool is_stylable (ostream_t stream) { return IS_INSTANCE (stream, ostream, styled_ostream); }
void CBattleground::RemovePlayer(Player* plr, bool logout) { m_mainLock.Acquire(); WorldPacket data(SMSG_BATTLEGROUND_PLAYER_LEFT, 30); data << plr->GetGUID(); if(plr->m_isGmInvisible == false) { //Don't show invisible gm's leaving the game. DistributePacketToAll(&data); } else { RemoveInvisGM(); } // Call subclassed virtual method OnRemovePlayer(plr); // Clean-up plr->m_bg = NULL; plr->FullHPMP(); m_players[plr->m_bgTeam].erase(plr); memset(&plr->m_bgScore, 0, sizeof(BGScore)); /* are we in the group? */ if(plr->GetGroup() == m_groups[plr->m_bgTeam]) plr->GetGroup()->RemovePlayer(plr->getPlayerInfo()); // reset team plr->ResetTeam(); /* revive the player if he is dead */ if(!plr->isAlive()) { plr->SetHealth(plr->GetMaxHealth()); plr->ResurrectPlayer(); } /* remove buffs */ plr->RemoveAura(32727); // Arena preparation plr->RemoveAura(44521); // BG preparation plr->RemoveAura(44535); plr->RemoveAura(21074); plr->Unroot(); /* teleport out */ if(!logout) { if(!m_ended && !plr->GetSession()->HasGMPermissions()) plr->CastSpell(plr, BG_DESERTER, true); if(!IS_INSTANCE(plr->m_bgEntryPointMap)) { LocationVector vec(plr->m_bgEntryPointX, plr->m_bgEntryPointY, plr->m_bgEntryPointZ, plr->m_bgEntryPointO); plr->SafeTeleport(plr->m_bgEntryPointMap, plr->m_bgEntryPointInstance, vec); } else { LocationVector vec(plr->GetBindPositionX(), plr->GetBindPositionY(), plr->GetBindPositionZ()); plr->SafeTeleport(plr->GetBindMapId(), 0, vec); } BattlegroundManager.SendBattlefieldStatus(plr, BGSTATUS_NOFLAGS, 0, 0, 0, 0, 0); } if(/*!m_ended && */m_players[0].size() == 0 && m_players[1].size() == 0) { /* create an inactive event */ sEventMgr.RemoveEvents(this, EVENT_BATTLEGROUND_CLOSE); // 10mins //sEventMgr.AddEvent(this, &CBattleground::Close, EVENT_BATTLEGROUND_CLOSE, 600000, 1,0); //this is BS..appears to be the cause if the battleground crashes. this->Close(); } plr->m_bgTeam = plr->GetTeam(); m_mainLock.Release(); }
// The main bytecode interpreter loop. This is where the magic happens. It is // also, as you can imagine, highly performance critical. Returns `true` if the // fiber completed without error. static bool runInterpreter(WrenVM* vm) { // Hoist these into local variables. They are accessed frequently in the loop // but assigned less frequently. Keeping them in locals and updating them when // a call frame has been pushed or popped gives a large speed boost. register ObjFiber* fiber = vm->fiber; register CallFrame* frame; register Value* stackStart; register uint8_t* ip; register ObjFn* fn; // These macros are designed to only be invoked within this function. #define PUSH(value) (*fiber->stackTop++ = value) #define POP() (*(--fiber->stackTop)) #define DROP() (fiber->stackTop--) #define PEEK() (*(fiber->stackTop - 1)) #define PEEK2() (*(fiber->stackTop - 2)) #define READ_BYTE() (*ip++) #define READ_SHORT() (ip += 2, (ip[-2] << 8) | ip[-1]) // Use this before a CallFrame is pushed to store the local variables back // into the current one. #define STORE_FRAME() frame->ip = ip // Use this after a CallFrame has been pushed or popped to refresh the local // variables. #define LOAD_FRAME() \ frame = &fiber->frames[fiber->numFrames - 1]; \ stackStart = frame->stackStart; \ ip = frame->ip; \ if (frame->fn->type == OBJ_FN) \ { \ fn = (ObjFn*)frame->fn; \ } \ else \ { \ fn = ((ObjClosure*)frame->fn)->fn; \ } // Terminates the current fiber with error string [error]. If another calling // fiber is willing to catch the error, transfers control to it, otherwise // exits the interpreter. #define RUNTIME_ERROR(error) \ do { \ STORE_FRAME(); \ fiber = runtimeError(vm, fiber, error); \ if (fiber == NULL) return false; \ LOAD_FRAME(); \ DISPATCH(); \ } \ while (false) #if WREN_COMPUTED_GOTO // Note that the order of instructions here must exacly match the Code enum // in wren_vm.h or horrendously bad things happen. static void* dispatchTable[] = { &&code_CONSTANT, &&code_NULL, &&code_FALSE, &&code_TRUE, &&code_LOAD_LOCAL_0, &&code_LOAD_LOCAL_1, &&code_LOAD_LOCAL_2, &&code_LOAD_LOCAL_3, &&code_LOAD_LOCAL_4, &&code_LOAD_LOCAL_5, &&code_LOAD_LOCAL_6, &&code_LOAD_LOCAL_7, &&code_LOAD_LOCAL_8, &&code_LOAD_LOCAL, &&code_STORE_LOCAL, &&code_LOAD_UPVALUE, &&code_STORE_UPVALUE, &&code_LOAD_GLOBAL, &&code_STORE_GLOBAL, &&code_LOAD_FIELD_THIS, &&code_STORE_FIELD_THIS, &&code_LOAD_FIELD, &&code_STORE_FIELD, &&code_POP, &&code_CALL_0, &&code_CALL_1, &&code_CALL_2, &&code_CALL_3, &&code_CALL_4, &&code_CALL_5, &&code_CALL_6, &&code_CALL_7, &&code_CALL_8, &&code_CALL_9, &&code_CALL_10, &&code_CALL_11, &&code_CALL_12, &&code_CALL_13, &&code_CALL_14, &&code_CALL_15, &&code_CALL_16, &&code_SUPER_0, &&code_SUPER_1, &&code_SUPER_2, &&code_SUPER_3, &&code_SUPER_4, &&code_SUPER_5, &&code_SUPER_6, &&code_SUPER_7, &&code_SUPER_8, &&code_SUPER_9, &&code_SUPER_10, &&code_SUPER_11, &&code_SUPER_12, &&code_SUPER_13, &&code_SUPER_14, &&code_SUPER_15, &&code_SUPER_16, &&code_JUMP, &&code_LOOP, &&code_JUMP_IF, &&code_AND, &&code_OR, &&code_IS, &&code_CLOSE_UPVALUE, &&code_RETURN, &&code_LIST, &&code_CLOSURE, &&code_CLASS, &&code_METHOD_INSTANCE, &&code_METHOD_STATIC, &&code_END }; #define INTERPRET_LOOP DISPATCH(); #define CASE_CODE(name) code_##name #if WREN_DEBUG_TRACE_INSTRUCTIONS // Prints the stack and instruction before each instruction is executed. #define DISPATCH() \ { \ wrenDebugPrintStack(fiber); \ wrenDebugPrintInstruction(vm, fn, (int)(ip - fn->bytecode)); \ instruction = *ip++; \ goto *dispatchTable[instruction]; \ } #else #define DISPATCH() goto *dispatchTable[instruction = READ_BYTE()]; #endif #else #define INTERPRET_LOOP for (;;) switch (instruction = READ_BYTE()) #define CASE_CODE(name) case CODE_##name #define DISPATCH() break #endif LOAD_FRAME(); Code instruction; INTERPRET_LOOP { CASE_CODE(LOAD_LOCAL_0): CASE_CODE(LOAD_LOCAL_1): CASE_CODE(LOAD_LOCAL_2): CASE_CODE(LOAD_LOCAL_3): CASE_CODE(LOAD_LOCAL_4): CASE_CODE(LOAD_LOCAL_5): CASE_CODE(LOAD_LOCAL_6): CASE_CODE(LOAD_LOCAL_7): CASE_CODE(LOAD_LOCAL_8): PUSH(stackStart[instruction - CODE_LOAD_LOCAL_0]); DISPATCH(); CASE_CODE(LOAD_LOCAL): PUSH(stackStart[READ_BYTE()]); DISPATCH(); CASE_CODE(LOAD_FIELD_THIS): { int field = READ_BYTE(); Value receiver = stackStart[0]; ASSERT(IS_INSTANCE(receiver), "Receiver should be instance."); ObjInstance* instance = AS_INSTANCE(receiver); ASSERT(field < instance->obj.classObj->numFields, "Out of bounds field."); PUSH(instance->fields[field]); DISPATCH(); } CASE_CODE(POP): DROP(); DISPATCH(); CASE_CODE(NULL): PUSH(NULL_VAL); DISPATCH(); CASE_CODE(FALSE): PUSH(FALSE_VAL); DISPATCH(); CASE_CODE(TRUE): PUSH(TRUE_VAL); DISPATCH(); CASE_CODE(CALL_0): CASE_CODE(CALL_1): CASE_CODE(CALL_2): CASE_CODE(CALL_3): CASE_CODE(CALL_4): CASE_CODE(CALL_5): CASE_CODE(CALL_6): CASE_CODE(CALL_7): CASE_CODE(CALL_8): CASE_CODE(CALL_9): CASE_CODE(CALL_10): CASE_CODE(CALL_11): CASE_CODE(CALL_12): CASE_CODE(CALL_13): CASE_CODE(CALL_14): CASE_CODE(CALL_15): CASE_CODE(CALL_16): { // Add one for the implicit receiver argument. int numArgs = instruction - CODE_CALL_0 + 1; int symbol = READ_SHORT(); Value receiver = *(fiber->stackTop - numArgs); ObjClass* classObj = wrenGetClassInline(vm, receiver); // If the class's method table doesn't include the symbol, bail. if (symbol >= classObj->methods.count) { RUNTIME_ERROR(methodNotFound(vm, classObj, symbol)); } Method* method = &classObj->methods.data[symbol]; switch (method->type) { case METHOD_PRIMITIVE: { Value* args = fiber->stackTop - numArgs; // After calling this, the result will be in the first arg slot. switch (method->fn.primitive(vm, fiber, args)) { case PRIM_VALUE: // The result is now in the first arg slot. Discard the other // stack slots. fiber->stackTop -= numArgs - 1; break; case PRIM_ERROR: RUNTIME_ERROR(AS_STRING(args[0])); case PRIM_CALL: STORE_FRAME(); callFunction(fiber, AS_OBJ(args[0]), numArgs); LOAD_FRAME(); break; case PRIM_RUN_FIBER: STORE_FRAME(); fiber = AS_FIBER(args[0]); LOAD_FRAME(); break; } break; } case METHOD_FOREIGN: callForeign(vm, fiber, method->fn.foreign, numArgs); break; case METHOD_BLOCK: STORE_FRAME(); callFunction(fiber, method->fn.obj, numArgs); LOAD_FRAME(); break; case METHOD_NONE: RUNTIME_ERROR(methodNotFound(vm, classObj, symbol)); break; } DISPATCH(); } CASE_CODE(STORE_LOCAL): stackStart[READ_BYTE()] = PEEK(); DISPATCH(); CASE_CODE(CONSTANT): PUSH(fn->constants[READ_SHORT()]); DISPATCH(); CASE_CODE(SUPER_0): CASE_CODE(SUPER_1): CASE_CODE(SUPER_2): CASE_CODE(SUPER_3): CASE_CODE(SUPER_4): CASE_CODE(SUPER_5): CASE_CODE(SUPER_6): CASE_CODE(SUPER_7): CASE_CODE(SUPER_8): CASE_CODE(SUPER_9): CASE_CODE(SUPER_10): CASE_CODE(SUPER_11): CASE_CODE(SUPER_12): CASE_CODE(SUPER_13): CASE_CODE(SUPER_14): CASE_CODE(SUPER_15): CASE_CODE(SUPER_16): { // TODO: Almost completely copied from CALL. Unify somehow. // Add one for the implicit receiver argument. int numArgs = instruction - CODE_SUPER_0 + 1; int symbol = READ_SHORT(); Value receiver = *(fiber->stackTop - numArgs); ObjClass* classObj = wrenGetClassInline(vm, receiver); // Ignore methods defined on the receiver's immediate class. classObj = classObj->superclass; // If the class's method table doesn't include the symbol, bail. if (symbol >= classObj->methods.count) { RUNTIME_ERROR(methodNotFound(vm, classObj, symbol)); } Method* method = &classObj->methods.data[symbol]; switch (method->type) { case METHOD_PRIMITIVE: { Value* args = fiber->stackTop - numArgs; // After calling this, the result will be in the first arg slot. switch (method->fn.primitive(vm, fiber, args)) { case PRIM_VALUE: // The result is now in the first arg slot. Discard the other // stack slots. fiber->stackTop -= numArgs - 1; break; case PRIM_ERROR: RUNTIME_ERROR(AS_STRING(args[0])); case PRIM_CALL: STORE_FRAME(); callFunction(fiber, AS_OBJ(args[0]), numArgs); LOAD_FRAME(); break; case PRIM_RUN_FIBER: STORE_FRAME(); fiber = AS_FIBER(args[0]); LOAD_FRAME(); break; } break; } case METHOD_FOREIGN: callForeign(vm, fiber, method->fn.foreign, numArgs); break; case METHOD_BLOCK: STORE_FRAME(); callFunction(fiber, method->fn.obj, numArgs); LOAD_FRAME(); break; case METHOD_NONE: RUNTIME_ERROR(methodNotFound(vm, classObj, symbol)); break; } DISPATCH(); } CASE_CODE(LOAD_UPVALUE): { Upvalue** upvalues = ((ObjClosure*)frame->fn)->upvalues; PUSH(*upvalues[READ_BYTE()]->value); DISPATCH(); } CASE_CODE(STORE_UPVALUE): { Upvalue** upvalues = ((ObjClosure*)frame->fn)->upvalues; *upvalues[READ_BYTE()]->value = PEEK(); DISPATCH(); } CASE_CODE(LOAD_GLOBAL): PUSH(vm->globals.data[READ_SHORT()]); DISPATCH(); CASE_CODE(STORE_GLOBAL): vm->globals.data[READ_SHORT()] = PEEK(); DISPATCH(); CASE_CODE(STORE_FIELD_THIS): { int field = READ_BYTE(); Value receiver = stackStart[0]; ASSERT(IS_INSTANCE(receiver), "Receiver should be instance."); ObjInstance* instance = AS_INSTANCE(receiver); ASSERT(field < instance->obj.classObj->numFields, "Out of bounds field."); instance->fields[field] = PEEK(); DISPATCH(); } CASE_CODE(LOAD_FIELD): { int field = READ_BYTE(); Value receiver = POP(); ASSERT(IS_INSTANCE(receiver), "Receiver should be instance."); ObjInstance* instance = AS_INSTANCE(receiver); ASSERT(field < instance->obj.classObj->numFields, "Out of bounds field."); PUSH(instance->fields[field]); DISPATCH(); } CASE_CODE(STORE_FIELD): { int field = READ_BYTE(); Value receiver = POP(); ASSERT(IS_INSTANCE(receiver), "Receiver should be instance."); ObjInstance* instance = AS_INSTANCE(receiver); ASSERT(field < instance->obj.classObj->numFields, "Out of bounds field."); instance->fields[field] = PEEK(); DISPATCH(); } CASE_CODE(JUMP): { int offset = READ_SHORT(); ip += offset; DISPATCH(); } CASE_CODE(LOOP): { // Jump back to the top of the loop. int offset = READ_SHORT(); ip -= offset; DISPATCH(); } CASE_CODE(JUMP_IF): { int offset = READ_SHORT(); Value condition = POP(); if (IS_FALSE(condition) || IS_NULL(condition)) ip += offset; DISPATCH(); } CASE_CODE(AND): { int offset = READ_SHORT(); Value condition = PEEK(); if (IS_FALSE(condition) || IS_NULL(condition)) { // Short-circuit the right hand side. ip += offset; } else { // Discard the condition and evaluate the right hand side. DROP(); } DISPATCH(); } CASE_CODE(OR): { int offset = READ_SHORT(); Value condition = PEEK(); if (IS_FALSE(condition) || IS_NULL(condition)) { // Discard the condition and evaluate the right hand side. DROP(); } else { // Short-circuit the right hand side. ip += offset; } DISPATCH(); } CASE_CODE(IS): { Value expected = POP(); if (!IS_CLASS(expected)) { const char* message = "Right operand must be a class."; RUNTIME_ERROR(AS_STRING(wrenNewString(vm, message, strlen(message)))); } ObjClass* actual = wrenGetClass(vm, POP()); bool isInstance = false; // Walk the superclass chain looking for the class. while (actual != NULL) { if (actual == AS_CLASS(expected)) { isInstance = true; break; } actual = actual->superclass; } PUSH(BOOL_VAL(isInstance)); DISPATCH(); } CASE_CODE(CLOSE_UPVALUE): closeUpvalue(fiber); DROP(); DISPATCH(); CASE_CODE(RETURN): { Value result = POP(); fiber->numFrames--; // Close any upvalues still in scope. Value* firstValue = stackStart; while (fiber->openUpvalues != NULL && fiber->openUpvalues->value >= firstValue) { closeUpvalue(fiber); } // If the fiber is complete, end it. if (fiber->numFrames == 0) { // If this is the main fiber, we're done. if (fiber->caller == NULL) return true; // We have a calling fiber to resume. fiber = fiber->caller; // Store the result in the resuming fiber. *(fiber->stackTop - 1) = result; } else { // Store the result of the block in the first slot, which is where the // caller expects it. stackStart[0] = result; // Discard the stack slots for the call frame (leaving one slot for the // result). fiber->stackTop = frame->stackStart + 1; } LOAD_FRAME(); DISPATCH(); } CASE_CODE(LIST): { int numElements = READ_BYTE(); ObjList* list = wrenNewList(vm, numElements); // TODO: Do a straight memcopy. for (int i = 0; i < numElements; i++) { list->elements[i] = *(fiber->stackTop - numElements + i); } // Discard the elements. fiber->stackTop -= numElements; PUSH(OBJ_VAL(list)); DISPATCH(); } CASE_CODE(CLOSURE): { ObjFn* prototype = AS_FN(fn->constants[READ_SHORT()]); ASSERT(prototype->numUpvalues > 0, "Should not create closure for functions that don't need it."); // Create the closure and push it on the stack before creating upvalues // so that it doesn't get collected. ObjClosure* closure = wrenNewClosure(vm, prototype); PUSH(OBJ_VAL(closure)); // Capture upvalues. for (int i = 0; i < prototype->numUpvalues; i++) { bool isLocal = READ_BYTE(); int index = READ_BYTE(); if (isLocal) { // Make an new upvalue to close over the parent's local variable. closure->upvalues[i] = captureUpvalue(vm, fiber, frame->stackStart + index); } else { // Use the same upvalue as the current call frame. closure->upvalues[i] = ((ObjClosure*)frame->fn)->upvalues[index]; } } DISPATCH(); } CASE_CODE(CLASS): { ObjString* name = AS_STRING(PEEK2()); ObjClass* superclass; if (IS_NULL(PEEK())) { // Implicit Object superclass. superclass = vm->objectClass; } else { // TODO: Handle the superclass not being a class object! superclass = AS_CLASS(PEEK()); } int numFields = READ_BYTE(); ObjClass* classObj = wrenNewClass(vm, superclass, numFields, name); // Don't pop the superclass and name off the stack until the subclass is // done being created, to make sure it doesn't get collected. DROP(); DROP(); // Now that we know the total number of fields, make sure we don't // overflow. if (superclass->numFields + numFields > MAX_FIELDS) { char message[70 + MAX_VARIABLE_NAME]; snprintf(message, 70 + MAX_VARIABLE_NAME, "Class '%s' may not have more than %d fields, including inherited " "ones.", name->value, MAX_FIELDS); RUNTIME_ERROR(AS_STRING(wrenNewString(vm, message, strlen(message)))); } PUSH(OBJ_VAL(classObj)); DISPATCH(); } CASE_CODE(METHOD_INSTANCE): CASE_CODE(METHOD_STATIC): { int type = instruction; int symbol = READ_SHORT(); ObjClass* classObj = AS_CLASS(PEEK()); Value method = PEEK2(); bindMethod(vm, type, symbol, classObj, method); DROP(); DROP(); DISPATCH(); } CASE_CODE(END): // A CODE_END should always be preceded by a CODE_RETURN. If we get here, // the compiler generated wrong code. UNREACHABLE(); } // We should only exit this function from an explicit return from CODE_RETURN // or a runtime error. UNREACHABLE(); return false; } WrenInterpretResult wrenInterpret(WrenVM* vm, const char* sourcePath, const char* source) { // TODO: Check for freed VM. ObjFn* fn = wrenCompile(vm, sourcePath, source); if (fn == NULL) return WREN_RESULT_COMPILE_ERROR; WREN_PIN(vm, fn); vm->fiber = wrenNewFiber(vm, (Obj*)fn); WREN_UNPIN(vm); if (runInterpreter(vm)) { return WREN_RESULT_SUCCESS; } else { return WREN_RESULT_RUNTIME_ERROR; } }