コード例 #1
0
ファイル: SDL_sysjoystick.c プロジェクト: OS2World/LIB-SDL
/* Function to scan the system for joysticks.
 * Joystick 0 should be the system default joystick.
 * This function should return the number of available joysticks, or -1
 * on an unrecoverable fatal error.
 */
int SDL_SYS_JoystickInit(void)
{
    static ISpDeviceClass classes[4] = {
        kISpDeviceClass_Joystick,
        kISpDeviceClass_Gamepad,
        kISpDeviceClass_Wheel,
        0
    };
    OSErr   err;
    int     i;
    UInt32  count, numJoysticks;

    if ( (Ptr)0 == (Ptr)ISpStartup ) {
        SDL_SetError("InputSprocket not installed");
        return -1;  //  InputSprocket not installed
    }

    if( (Ptr)0 == (Ptr)ISpGetVersion ) {
        SDL_SetError("InputSprocket not version 1.1 or newer");
        return -1;  //  old version of ISp (not at least 1.1)
    }

    ISpStartup();

    /* Get all the joysticks */
    numJoysticks = 0;
    for ( i=0; classes[i]; ++i ) {
        count = 0;
        err = ISpDevices_ExtractByClass(
            classes[i],
            MAX_JOYSTICKS-numJoysticks,
            &count,
            &SYS_Joysticks[numJoysticks]);
        numJoysticks += count;
    }

    for(i = 0; i < numJoysticks; i++)
    {
        ISpDevice_GetDefinition(
            SYS_Joysticks[i], sizeof(ISpDeviceDefinition),
            &SYS_DevDef[i]);
        
        err = ISpElementList_New(
            0, NULL,
            &SYS_Elements[i], 0);
        
        if (err) {
            SDL_OutOfMemory();
            return -1;
        }

        ISpDevice_GetElementList(
            SYS_Joysticks[i],
            &SYS_Elements[i]);
    }

    ISpDevices_Deactivate(numJoysticks, SYS_Joysticks);

    return numJoysticks;
}
コード例 #2
0
ファイル: SDL_sysjoystick.c プロジェクト: 0-14N/NDroid
/* Function to close a joystick after use */
void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
{
    int index;

    index = joystick->index;

    ISpDevices_Deactivate(
        1,
        &SYS_Joysticks[index]);
}