static void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); IWineD3DBaseTexture_PreLoad(This->wineD3DBaseTexture); return; }
static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); IWineD3DBaseTexture_PreLoad(This->wined3d_texture); wined3d_mutex_unlock(); }
static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(IDirect3DVolumeTexture8 *iface) { IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); IWineD3DBaseTexture_PreLoad(This->wined3d_texture); wined3d_mutex_unlock(); }