static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; DWORD priority; TRACE("iface %p, priority %u.\n", iface, PriorityNew); wined3d_mutex_lock(); priority = IWineD3DBaseTexture_SetPriority(This->wined3d_texture, PriorityNew); wined3d_mutex_unlock(); return priority; }
static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(IDirect3DVolumeTexture8 *iface, DWORD PriorityNew) { IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); DWORD ret; TRACE("iface %p, priority %u.\n", iface, PriorityNew); wined3d_mutex_lock(); ret = IWineD3DBaseTexture_SetPriority(This->wined3d_texture, PriorityNew); wined3d_mutex_unlock(); return ret; }
static DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_SetPriority(This->wineD3DBaseTexture, PriorityNew); }