コード例 #1
0
ファイル: volumetexture.c プロジェクト: dvdhoo/wine
static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
    IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
    DWORD priority;

    TRACE("iface %p, priority %u.\n", iface, PriorityNew);

    wined3d_mutex_lock();
    priority = IWineD3DBaseTexture_SetPriority(This->wined3d_texture, PriorityNew);
    wined3d_mutex_unlock();

    return priority;
}
コード例 #2
0
ファイル: volumetexture.c プロジェクト: dvdhoo/wine
static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(IDirect3DVolumeTexture8 *iface,
        DWORD PriorityNew)
{
    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
    DWORD ret;

    TRACE("iface %p, priority %u.\n", iface, PriorityNew);

    wined3d_mutex_lock();
    ret = IWineD3DBaseTexture_SetPriority(This->wined3d_texture, PriorityNew);
    wined3d_mutex_unlock();

    return ret;
}
コード例 #3
0
ファイル: basetexture.c プロジェクト: WASSUM/longene_travel
static DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew) {
    IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
    TRACE("(%p) Relay\n" , This);

    return IWineD3DBaseTexture_SetPriority(This->wineD3DBaseTexture, PriorityNew);
}