コード例 #1
0
ファイル: volumetexture.c プロジェクト: dvdhoo/wine
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
    IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
    HRESULT hr;

    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
            iface, debugstr_guid(refguid), pData, SizeOfData, Flags);

    wined3d_mutex_lock();
    hr = IWineD3DBaseTexture_SetPrivateData(This->wined3d_texture, refguid, pData, SizeOfData, Flags);
    wined3d_mutex_unlock();

    return hr;
}
コード例 #2
0
ファイル: volumetexture.c プロジェクト: dvdhoo/wine
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(IDirect3DVolumeTexture8 *iface,
        REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
{
    IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
    HRESULT hr;

    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
            iface, debugstr_guid(refguid), pData, SizeOfData, Flags);

    wined3d_mutex_lock();
    hr = IWineD3DBaseTexture_SetPrivateData(This->wined3d_texture, refguid, pData, SizeOfData, Flags);
    wined3d_mutex_unlock();

    return hr;
}
コード例 #3
0
ファイル: basetexture.c プロジェクト: WASSUM/longene_travel
static HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
    IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
    TRACE("(%p) Relay\n" , This);

    return IWineD3DBaseTexture_SetPrivateData(This->wineD3DBaseTexture, refguid, pData, SizeOfData, Flags);
}