static HRESULT WINAPI IWineD3DVertexShaderImpl_GetDevice(IWineD3DVertexShader* iface, IWineD3DDevice **pDevice){ IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface; IWineD3DDevice_AddRef(This->baseShader.device); *pDevice = This->baseShader.device; TRACE("(%p) returning %p\n", This, *pDevice); return WINED3D_OK; }
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice **device) { IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; *device = (IWineD3DDevice *)This->device; IWineD3DDevice_AddRef(*device); TRACE("(%p) : returning %p\n", This, *device); return WINED3D_OK; }