static HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData) { IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface; HRESULT hr; TRACE("(%p) : Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData); LeaveCriticalSection(&d3d9_cs); return hr; }
static HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData) { IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface; HRESULT hr; TRACE("iface %p, data %p, data_size %p.\n", iface, pData, pSizeOfData); wined3d_mutex_lock(); hr = IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData); wined3d_mutex_unlock(); return hr; }