コード例 #1
0
ファイル: h2_main.c プロジェクト: orsonteodoro/psdoom-ng
void H2_GameLoop(void)
{
    if (M_CheckParm("-debugfile"))
    {
        char filename[20];
        M_snprintf(filename, sizeof(filename), "debug%i.txt", consoleplayer);
        debugfile = fopen(filename, "w");
    }
    I_SetWindowTitle(gamedescription);
    I_GraphicsCheckCommandLine();
    I_SetGrabMouseCallback(D_GrabMouseCallback);
    I_InitGraphics();

    while (1)
    {
        // Frame syncronous IO operations
        I_StartFrame();

        // Process one or more tics
        // Will run at least one tic
        TryRunTics();

        // Move positional sounds
        S_UpdateSounds(players[displayplayer].mo);

        DrawAndBlit();
    }
}
コード例 #2
0
ファイル: d_main.c プロジェクト: OCForks/chocolate-doom
//
//  D_DoomLoop
//
void D_DoomLoop (void)
{
    if (bfgedition &&
        (demorecording || (gameaction == ga_playdemo) || netgame))
    {
        printf(" WARNING: You are playing using one of the Doom Classic\n"
               " IWAD files shipped with the Doom 3: BFG Edition. These are\n"
               " known to be incompatible with the regular IWAD files and\n"
               " may cause demos and network games to get out of sync.\n");
    }

    if (demorecording)
	G_BeginRecording ();

    main_loop_started = true;

    TryRunTics();

    I_SetWindowTitle(gamedescription);
    I_GraphicsCheckCommandLine();
    I_SetGrabMouseCallback(D_GrabMouseCallback);
    I_InitGraphics();
    V_EnableLoadingDisk(SCREENWIDTH - LOADING_DISK_W, SCREENHEIGHT - LOADING_DISK_H);

    V_RestoreBuffer();
    R_ExecuteSetViewSize();

    D_StartGameLoop();

    if (testcontrols)
    {
        wipegamestate = gamestate;
    }

    while (1)
    {
	// frame syncronous IO operations
	I_StartFrame ();

        TryRunTics (); // will run at least one tic

	S_UpdateSounds (players[consoleplayer].mo);// move positional sounds

	// Update display, next frame, with current state.
        if (screenvisible)
            D_Display ();
    }
}
コード例 #3
0
ファイル: d_main.c プロジェクト: fielder/chocolate-doom
//
//  D_DoomLoop
//
void D_DoomLoop (void)
{
    if (demorecording)
	G_BeginRecording ();

    main_loop_started = true;

    TryRunTics();

    I_SetWindowTitle(gamedescription);
    I_GraphicsCheckCommandLine();
    I_SetGrabMouseCallback(D_GrabMouseCallback);
    I_InitGraphics();
    I_EnableLoadingDisk();

    V_RestoreBuffer();
    R_ExecuteSetViewSize();

    D_StartGameLoop();

    if (testcontrols)
    {
        wipegamestate = gamestate;
    }

    while (1)
    {
	// frame syncronous IO operations
	I_StartFrame ();

        TryRunTics (); // will run at least one tic

	S_UpdateSounds (players[consoleplayer].mo);// move positional sounds

	// Update display, next frame, with current state.
        if (screenvisible)
            D_Display ();
    }
}
コード例 #4
0
ファイル: d_main.c プロジェクト: M-Code/chocolate-doom
//
// D_DoomMain
//
void D_DoomMain (void)
{
    int             p;
    char            file[256];
    char            demolumpname[9];

    I_AtExit(D_Endoom, false);

    // haleyjd 20110206 [STRIFE]: -nograph parameter

    //!
    // @vanilla
    //
    // Disable graphical introduction sequence
    //

    if (M_ParmExists("-nograph"))
        showintro = false;

    // Undocumented:
    // Invoked by setup to test the controls.

    if (M_ParmExists("-testcontrols"))
    {
        testcontrols = true;
        showintro = false;
    }

    // haleyjd 20110206: Moved up -devparm for max visibility

    //!
    // @vanilla
    //
    // Developer mode. Implies -nograph.
    //

    devparm = M_CheckParm ("-devparm");

    // print banner

    I_PrintBanner(PACKAGE_STRING);

    //DEH_printf("Z_Init: Init zone memory allocation daemon. \n"); [STRIFE] removed
    Z_Init ();

#ifdef FEATURE_MULTIPLAYER
    //!
    // @category net
    //
    // Start a dedicated server, routing packets but not participating
    // in the game itself.
    //

    if (M_CheckParm("-dedicated") > 0)
    {
        printf("Dedicated server mode.\n");
        NET_DedicatedServer();

        // Never returns
    }

    //!
    // @category net
    //
    // Query the Internet master server for a global list of active
    // servers.
    //

    if (M_CheckParm("-search"))
    {
        NET_MasterQuery();
        exit(0);
    }

    //!
    // @arg <address>
    // @category net
    //
    // Query the status of the server running on the given IP
    // address.
    //

    p = M_CheckParmWithArgs("-query", 1);

    if (p)
    {
        NET_QueryAddress(myargv[p+1]);
        exit(0);
    }

    //!
    // @category net
    //
    // Search the local LAN for running servers.
    //

    if (M_CheckParm("-localsearch"))
    {
        NET_LANQuery();
        exit(0);
    }

#endif
            
#ifdef FEATURE_DEHACKED
    if(devparm)
        printf("DEH_Init: Init Dehacked support.\n");
    DEH_Init();
#endif

    //!
    // @vanilla
    //
    // Disable monsters.
    //

    nomonsters = M_CheckParm ("-nomonsters");

    //!
    // @vanilla
    //
    // Set Rogue playtesting mode (godmode, noclip toggled by backspace)
    //

    workparm = M_CheckParm ("-work");

    //!
    // @vanilla
    //
    // Flip player gun sprites (broken).
    //

    flipparm = M_CheckParm ("-flip");

    //!
    // @vanilla
    //
    // Respawn monsters after they are killed.
    //

    respawnparm = M_CheckParm ("-respawn");

    //!
    // @vanilla
    //
    // Items respawn at random locations
    //

    randomparm = M_CheckParm ("-random");

    //!
    // @vanilla
    //
    // Monsters move faster.
    //

    fastparm = M_CheckParm ("-fast");

    I_DisplayFPSDots(devparm);

    // haleyjd 20110206 [STRIFE]: -devparm implies -nograph
    if(devparm)
        showintro = false;

    // Note: Vanilla Strife does not understand the -deathmatch command
    // line parameter. deathmatch=1 is the default behavior when
    // playing a netgame.

    //!
    // @category net
    // @vanilla
    //
    // Start a deathmatch game.  Weapons do not stay in place and
    // all items respawn after 30 seconds.
    //

    if (M_CheckParm ("-altdeath"))
        deathmatch = 2;

    if (devparm)
        DEH_printf(D_DEVSTR);
    
    // find which dir to use for config files

#ifdef _WIN32

    //!
    // @platform windows
    // @vanilla
    //
    // Save configuration data and savegames in c:\strife.cd,
    // allowing play from CD.
    //

    if (M_CheckParm("-cdrom") > 0)
    {
        printf(D_CDROM);

        // haleyjd 08/22/2010: [STRIFE] Use strife.cd folder for -cdrom
        M_SetConfigDir("c:\\strife.cd\\");
    }
    else
#endif
    {
        // Auto-detect the configuration dir.

        M_SetConfigDir(NULL);
    }
    
    //!
    // @arg <x>
    // @vanilla
    //
    // Turbo mode.  The player's speed is multiplied by x%.  If unspecified,
    // x defaults to 200.  Values are rounded up to 10 and down to 400.
    //

    if ( (p=M_CheckParm ("-turbo")) )
    {
        int     scale = 200;
        extern int forwardmove[2];
        extern int sidemove[2];

        if (p<myargc-1)
            scale = atoi (myargv[p+1]);
        if (scale < 10)
            scale = 10;
        if (scale > 400)
            scale = 400;
        DEH_printf("turbo scale: %i%%\n", scale);
        forwardmove[0] = forwardmove[0]*scale/100;
        forwardmove[1] = forwardmove[1]*scale/100;
        sidemove[0] = sidemove[0]*scale/100;
        sidemove[1] = sidemove[1]*scale/100;
    }
    
    // init subsystems
    // DEH_printf("V_Init: allocate screens.\n"); [STRIFE] removed
    V_Init ();

    // Load configuration files before initialising other subsystems.
    // haleyjd 08/22/2010: [STRIFE] - use strife.cfg
    // DEH_printf("M_LoadDefaults: Load system defaults.\n"); [STRIFE] removed
    M_SetConfigFilenames("strife.cfg", PROGRAM_PREFIX "strife.cfg");
    D_BindVariables();
    M_LoadDefaults();

    if (!graphical_startup)
    {
        showintro = false;
    }

    // Save configuration at exit.
    I_AtExit(M_SaveDefaults, false);

    // Find the main IWAD file and load it.
    iwadfile = D_FindIWAD(IWAD_MASK_STRIFE, &gamemission);

    // None found?
    if (iwadfile == NULL)
    {
        I_Error("Game mode indeterminate.  No IWAD file was found.  Try\n"
                "specifying one with the '-iwad' command line parameter.\n");
    }

    modifiedgame = false;

    if(devparm) // [STRIFE] Devparm only
        DEH_printf("W_Init: Init WADfiles.\n");
    D_AddFile(iwadfile);
    W_CheckCorrectIWAD(strife);
    modifiedgame = W_ParseCommandLine();

    // [STRIFE] serial number output
    if(devparm)
    {
        char msgbuf[80];
        char *serial  = W_CacheLumpName("SERIAL", PU_CACHE);
        int serialnum = atoi(serial);

        DEH_snprintf(msgbuf, sizeof(msgbuf), "Wad Serial Number: %d:", serialnum);
        printf("%s\n", msgbuf);
    }

    // add any files specified on the command line with -file wadfile
    // to the wad list
    //

    // Debug:
//    W_PrintDirectory();

    //!
    // @arg <demo>
    // @category demo
    // @vanilla
    //
    // Play back the demo named demo.lmp.
    //

    p = M_CheckParmWithArgs ("-playdemo", 1);

    if (!p)
    {
        //!
        // @arg <demo>
        // @category demo
        // @vanilla
        //
        // Play back the demo named demo.lmp, determining the framerate
        // of the screen.
        //
	p = M_CheckParmWithArgs("-timedemo", 1);

    }

    if (p)
    {
        // With Vanilla you have to specify the file without extension,
        // but make that optional.
        if (M_StringEndsWith(myargv[p + 1], ".lmp"))
        {
            M_StringCopy(file, myargv[p + 1], sizeof(file));
        }
        else
        {
            DEH_snprintf(file, sizeof(file), "%s.lmp", myargv[p+1]);
        }

        if (D_AddFile (file))
        {
            M_StringCopy(demolumpname, lumpinfo[numlumps - 1].name,
                         sizeof(demolumpname));
        }
        else
        {
            // If file failed to load, still continue trying to play
            // the demo in the same way as Vanilla Doom.  This makes
            // tricks like "-playdemo demo1" possible.

            M_StringCopy(demolumpname, myargv[p + 1], sizeof(demolumpname));
        }

        printf("Playing demo %s.\n", file);
    }

    I_AtExit((atexit_func_t) G_CheckDemoStatus, true);

    // Generate the WAD hash table.  Speed things up a bit.

    W_GenerateHashTable();
    
    D_IdentifyVersion();
    InitGameVersion();
    D_SetGameDescription();
    savegamedir = M_GetSaveGameDir("strife1.wad");

    // fraggle 20130405: I_InitTimer is needed here for the netgame
    // startup. Start low-level sound init here too.
    I_InitTimer();
    I_InitSound(true);
    I_InitMusic();

#ifdef FEATURE_MULTIPLAYER
    if(devparm) // [STRIFE]
        printf ("NET_Init: Init network subsystem.\n");
    NET_Init();
#endif
    D_ConnectNetGame();

    // haleyjd 20110210: Create Strife hub save folders
    M_CreateSaveDirs(savegamedir);

    I_GraphicsCheckCommandLine();

    // haleyjd 20110206 [STRIFE] Startup the introduction sequence
    D_InitIntroSequence();

    // haleyjd 20110924: moved S_Init up to here
    if(devparm) // [STRIFE]
        DEH_printf("S_Init: Setting up sound.\n");
    S_Init (sfxVolume * 8, musicVolume * 8, voiceVolume * 8); // [STRIFE]: voice
    D_IntroTick(); // [STRIFE]

    // Check for -file in shareware
    if (modifiedgame)
    {
        // These are the lumps that will be checked in IWAD,
        // if any one is not present, execution will be aborted.
        // haleyjd 08/22/2010: [STRIFE] Check for Strife lumps.
        char name[3][8]=
        {
            "map23", "map30", "ROB3E1"
        };
        int i;

        // haleyjd 08/22/2010: [STRIFE] Changed string to match binary
        // STRIFE-FIXME: Needs to test isdemoversion variable
        if ( gamemode == shareware)
            I_Error(DEH_String("\nYou cannot -file with the demo "
                               "version. You must buy the real game!"));

        // Check for fake IWAD with right name,
        // but w/o all the lumps of the registered version. 
        // STRIFE-FIXME: Needs to test isregistered variable
        if (gamemode == registered)
            for (i = 0; i < 3; i++)
                if (W_CheckNumForName(name[i])<0)
                    I_Error(DEH_String("\nThis is not the registered version."));
    }
    
    D_IntroTick(); // [STRIFE]
    
    // get skill / episode / map from parms
    startskill = sk_medium;
    startepisode = 1;
    startmap = 1;
    autostart = false;

    //!
    // @arg <skill>
    // @vanilla
    //
    // Set the game skill, 1-5 (1: easiest, 5: hardest).  A skill of
    // 0 disables all monsters.
    //

    p = M_CheckParmWithArgs("-skill", 1);

    if (p)
    {
        startskill = myargv[p+1][0]-'1';
        autostart = true;
    }

    // [STRIFE] no such thing in Strife
    //
    // // @arg <n>
    // // @vanilla
    // //
    // // Start playing on episode n (1-4)
    // //

    // p = M_CheckParmWithArgs("-episode", 1);

    // if (p)
    // {
    //     startepisode = myargv[p+1][0]-'0';
    //     startmap = 1;
    //     autostart = true;
    // }

    timelimit = 0;

    //! 
    // @arg <n>
    // @category net
    // @vanilla
    //
    // For multiplayer games: exit each level after n minutes.
    //

    p = M_CheckParmWithArgs("-timer", 1);

    if (p)
    {
        timelimit = atoi(myargv[p+1]);
        printf("timer: %i\n", timelimit);
    }

    //!
    // @category net
    // @vanilla
    //
    // Austin Virtual Gaming: end levels after 20 minutes.
    //

    p = M_CheckParm ("-avg");

    if (p)
    {
        timelimit = 20;
    }

    //!
    // @arg x
    // @vanilla
    //
    // Start a game immediately, warping to level x.
    //

    p = M_CheckParmWithArgs("-warp", 1);

    if (p)
    {
        if (gamemode == commercial)
            startmap = atoi (myargv[p+1]);
        else
        {
            startepisode = myargv[p+1][0]-'0';

            if (p + 2 < myargc)
            {
                startmap = myargv[p+2][0]-'0';
            }
            else
            {
                startmap = 1;
            }
        }
        autostart = true;
    }

    if (testcontrols)
    {
        startepisode = 1;
        startmap = 3;
        autostart = true;
    }

    // Check for load game parameter
    // We do this here and save the slot number, so that the network code
    // can override it or send the load slot to other players.

    //!
    // @arg <s>
    // @vanilla
    //
    // Load the game in slot s.
    //

    p = M_CheckParmWithArgs("-loadgame", 1);
    
    if (p)
    {
        startloadgame = atoi(myargv[p+1]);
    }
    else
    {
        // Not loading a game
        startloadgame = -1;
    }

    if (W_CheckNumForName("SS_START") >= 0
     || W_CheckNumForName("FF_END") >= 0)
    {
        I_PrintDivider();
        printf(" WARNING: The loaded WAD file contains modified sprites or\n"
               " floor textures.  You may want to use the '-merge' command\n"
               " line option instead of '-file'.\n");
    }

    I_PrintStartupBanner(gamedescription);
    PrintDehackedBanners();

    // haleyjd 08/28/10: Init Choco Strife stuff.
    D_InitChocoStrife();

    // haleyjd 08/22/2010: [STRIFE] Modified string to match binary
    if(devparm) // [STRIFE]
       DEH_printf("R_Init: Loading Graphics - ");
    R_Init ();
    D_IntroTick(); // [STRIFE]

    if(devparm) // [STRIFE]
        DEH_printf("\nP_Init: Init Playloop state.\n");
    P_Init ();
    D_IntroTick(); // [STRIFE]

    if(devparm) // [STRIFE]
        DEH_printf("I_Init: Setting up machine state.\n");
    I_CheckIsScreensaver();
    I_InitJoystick();
    D_IntroTick(); // [STRIFE]

    D_IntroTick(); // [STRIFE]

    if(devparm) // [STRIFE]
        DEH_printf("M_Init: Init Menu.\n");
    M_Init ();
    D_IntroTick(); // [STRIFE]

    // haleyjd 20110924: Moved S_Init up.
    D_IntroTick();

    // haleyjd 20110220: This stuff was done in I_StartupSound in vanilla, but 
    // we'll do it here instead so we don't have to modify the low-level shared
    // code with Strife-specific stuff.

    //!
    // @vanilla
    //
    // Disable voice dialog and show dialog as text instead,
    // even if voices.wad can be found.
    //

    if(disable_voices || M_CheckParm("-novoice"))
    {
        dialogshowtext = disable_voices = 1;
    }

    if(devparm)
        DEH_printf("  Play voices = %d\n", disable_voices == 0);

    if(devparm) // [STRIFE]
        DEH_printf("D_CheckNetGame: Checking network game status.\n");
    D_CheckNetGame ();

    PrintGameVersion();

    if(devparm)
        DEH_printf("HU_Init: Setting up heads up display.\n");
    HU_Init ();
    D_IntroTick(); // [STRIFE]

    if(devparm)
        DEH_printf("ST_Init: Init status bar.\n");
    ST_Init ();
    D_IntroTick(); // [STRIFE]

    // haleyjd [STRIFE] -statcopy used to be here...
    D_IntroTick(); // [STRIFE]

    // If Doom II without a MAP01 lump, this is a store demo.  
    // Moved this here so that MAP01 isn't constantly looked up
    // in the main loop.
    // haleyjd 08/23/2010: [STRIFE] There is no storedemo version of Strife
    /*
    if (gamemode == commercial && W_CheckNumForName("map01") < 0)
        storedemo = true;
    */

    //!
    // @arg <x>
    // @category demo
    // @vanilla
    //
    // Record a demo named x.lmp.
    //

    p = M_CheckParmWithArgs("-record", 1);

    if (p)
    {
        G_RecordDemo (myargv[p+1]);
        autostart = true;
    }
    D_IntroTick(); // [STRIFE]

    p = M_CheckParmWithArgs("-playdemo", 1);
    if (p)
    {
        singledemo = true;              // quit after one demo
        G_DeferedPlayDemo (demolumpname);
        D_DoomLoop ();  // never returns
    }
    D_IntroTick(); // [STRIFE]

    p = M_CheckParmWithArgs("-timedemo", 1);
    if (p)
    {
        G_TimeDemo (demolumpname);
        D_DoomLoop ();  // never returns
    }
    D_IntroTick(); // [STRIFE]

    if (startloadgame >= 0)
    {
        // [STRIFE]: different, for hubs
        M_LoadSelect(startloadgame);
    }
    D_IntroTick(); // [STRIFE]


    if (gameaction != ga_loadgame )
    {
        if (autostart || netgame)
            G_InitNew (startskill, startmap);
        else
            D_StartTitle ();                // start up intro loop
    }

    D_DoomLoop ();  // never returns
}