コード例 #1
0
void RecastToolKit::HandleInput()
{
	// Handle input events.
	SDL_Event event;
	while (SDL_PollEvent(&event))
	{
		ImGui_ImplSdl_ProcessEvent(&event);
		switch (event.type)
		{
		case SDL_KEYDOWN:
			this->HandleKeyDown(&event);
			break;
		case SDL_KEYUP:
			this->HandleKeyUp(&event);
			break;
		case SDL_MOUSEBUTTONDOWN:
			this->HandleMouseButtonDown(&event);
			break;
		case SDL_MOUSEBUTTONUP:
			this->HandleMouseButtonUp(&event);
			break;
		case SDL_MOUSEMOTION:
			this->HandleMouseMotion(&event);
			break;
		case SDL_QUIT:
			done = true;
			break;
		default:
			break;
		}
	}
}
コード例 #2
0
ファイル: imgui_service.cpp プロジェクト: xiedidan/SdlOsc
IMGUI_API bool ImGui_Service_ProcessEvent(SDL_Event* event) {
	if (glMajorVersion < 3)
		return ImGui_ImplSdl_ProcessEvent(event);
	else
		return ImGui_ImplSdlGL3_ProcessEvent(event);
}
コード例 #3
0
void ImGuiRendererSDLGL1::processEvent(SDL_Event &event) {
	 ImGui_ImplSdl_ProcessEvent(&event);
}
コード例 #4
0
ファイル: main.cpp プロジェクト: DanielGibson/imgui
int SDL_main(int, char**)
{
    // Setup SDL
	if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
        return -1;

    // Setup window
	SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
	SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
	SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
	SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
	SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
	SDL_DisplayMode current;
	SDL_GetCurrentDisplayMode(0, &current);
	SDL_Window *window = SDL_CreateWindow("ImGui SDL2+OpenGL example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
	SDL_GLContext glcontext = SDL_GL_CreateContext(window);

    // Setup ImGui binding
    ImGui_ImplSdl_Init(window);

    // Load Fonts
    // (see extra_fonts/README.txt for more details)
    //ImGuiIO& io = ImGui::GetIO();
    //io.Fonts->AddFontDefault();
    //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
    //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
    //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f);
    //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
    //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());

    // Merge glyphs from multiple fonts into one (e.g. combine default font with another with Chinese glyphs, or add icons)
    //ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 };
    //ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true;
    //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 18.0f);
    //io.Fonts->AddFontFromFileTTF("../../extra_fonts/fontawesome-webfont.ttf", 18.0f, &icons_config, icons_ranges);

    bool show_test_window = true;
    bool show_another_window = false;
    ImVec4 clear_color = ImColor(114, 144, 154);

    // Main loop
	bool done = false;
    while (!done)
    {
        SDL_Event event;
        while (SDL_PollEvent(&event))
        {
            ImGui_ImplSdl_ProcessEvent(&event);
            if (event.type == SDL_QUIT)
                done = true;
        }
        ImGui_ImplSdl_NewFrame(window);

        // 1. Show a simple window
        // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
        {
            static float f = 0.0f;
            ImGui::Text("Hello, world!");
            ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
            ImGui::ColorEdit3("clear color", (float*)&clear_color);
            if (ImGui::Button("Test Window")) show_test_window ^= 1;
            if (ImGui::Button("Another Window")) show_another_window ^= 1;
            ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
        }

        // 2. Show another simple window, this time using an explicit Begin/End pair
        if (show_another_window)
        {
            ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver);
            ImGui::Begin("Another Window", &show_another_window);
            ImGui::Text("Hello");
            ImGui::End();
        }

        // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
        if (show_test_window)
        {
            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
            ImGui::ShowTestWindow(&show_test_window);
        }

        // Rendering
        glViewport(0, 0, (int)ImGui::GetIO().DisplaySize.x, (int)ImGui::GetIO().DisplaySize.y);
        glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
        glClear(GL_COLOR_BUFFER_BIT);
        ImGui::Render();
        SDL_GL_SwapWindow(window);
    }

    // Cleanup
    ImGui_ImplSdl_Shutdown();
    SDL_GL_DeleteContext(glcontext);  
	SDL_DestroyWindow(window);
	SDL_Quit();

    return 0;
}
コード例 #5
0
ファイル: main.cpp プロジェクト: xxxbxxx/testbed-openal
int main(int, char**)
{
	// Setup SDL
	if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
		return -1;

	// Setup window
	SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
	SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
	SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
	SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
	SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
	SDL_DisplayMode current;
	SDL_GetCurrentDisplayMode(0, &current);
	SDL_Window *sdl_window = SDL_CreateWindow("testbed", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
	SDL_GLContext glcontext = SDL_GL_CreateContext(sdl_window);

	// Setup ImGui binding
	ImGui_ImplSdl_Init(sdl_window);

	// OpenAL: Open and initialize a device with default settings
	// and set current context, making the program ready to call OpenAL functions.
	ALCdevice*	alc_device = NULL;
	ALCcontext*	alc_ctx = NULL;
	const char*	alc_device_spec = NULL;
	const char*	alc_ext = NULL;
	const char*	al_vendor = NULL;
	const char*	al_renderer = NULL;
	const char*	al_version = NULL;
	const char*	al_ext = NULL;
	{
		alc_device = alcOpenDevice(NULL);
		if(!alc_device)
		{
			ERR("Could not open a device!\n");
			return 1;
		}

		alc_ctx = alcCreateContext(alc_device, NULL);
		if(alc_ctx == NULL || alcMakeContextCurrent(alc_ctx) == ALC_FALSE)
		{
			if(alc_ctx != NULL)
				alcDestroyContext(alc_ctx);
			alcCloseDevice(alc_device);
			ERR("Could not set a context!\n");
			return 1;
		}

		alc_device_spec = alcGetString(alc_device, ALC_DEVICE_SPECIFIER);
		alc_ext = alcGetString(alc_device, ALC_EXTENSIONS);
		//alcGetIntegerv(alc_device, ALC_MAJOR_VERSION, 1, &alc_major);
		//alcGetIntegerv(alc_device, ALC_MINOR_VERSION, 1, &alc_minor);

		al_vendor = alGetString(AL_VENDOR);
		al_renderer = alGetString(AL_RENDERER);
		al_version = alGetString(AL_VERSION);
		al_ext = alGetString(AL_EXTENSIONS);
	}

	// Load resource
	SResources Resources;
	{
		bool ok = LoadResources(Resources);
		if (!ok) {
			ERR("Could not load all program resource.\n");
			return 1;
		}
	}

	// openal sources
	SMgrState MgrState;
	SEmitter* SpatialEmit;
	SEmitter* AmbiantLoop;
	{
		Mgr_Init(MgrState);

		SpatialEmit = &MgrState.Emitters[0];
		AmbiantLoop = &MgrState.Emitters[1];

		alSourcei(SpatialEmit->Source, AL_BUFFER, Resources.albuf_monoloop);
		alSourcei(SpatialEmit->Source, AL_LOOPING, AL_TRUE);
		alSourcei(SpatialEmit->Source, AL_DIRECT_CHANNELS_SOFT, AL_FALSE);
		SpatialEmit->active = false;
		SpatialEmit->dB = 0.f;
		SpatialEmit->pos[0] = .5f;
		SpatialEmit->pos[1] = .75f;
		SpatialEmit->pos[2] = -3;
		SpatialEmit->radius = 0.01f;

		alSourcei(AmbiantLoop->Source, AL_BUFFER, Resources.albuf_stereoloop);
		alSourcei(AmbiantLoop->Source, AL_LOOPING, AL_TRUE);
		alSourcei(AmbiantLoop->Source, AL_DIRECT_CHANNELS_SOFT, AL_TRUE);
		AmbiantLoop->active = false;
		AmbiantLoop->dB = -9.f;
	}

	// Main loop
	bool done = false;
	while (!done)
	{
		SDL_Event event;
		while (SDL_PollEvent(&event))
		{
			ImGui_ImplSdl_ProcessEvent(&event);
			if (event.type == SDL_QUIT)
				done = true;
		}
		uint CurTimeMs = SDL_GetTicks();
		int ActiveSources = Mgr_Update(MgrState);

		ImGui_ImplSdl_NewFrame(sdl_window);

		ImGui::SetNextWindowPos(ImVec2(10, 10));
		ImGui::SetNextWindowSize(ImVec2(500, 700));
		ImGui::Begin("main", NULL, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove);

		// top bar.
		{
			if (ImGui::Button("Quit"))
				break;

			ImGui::SameLine();

			static bool ShowImguiHelp = false;
			ImGui::Checkbox("show imgui help", &ShowImguiHelp);
			if (ShowImguiHelp)
				ImGui::ShowTestWindow();		// documentation shortcut
		}

		ImGui::Spacing();	// -----------------

		// Openal info:
		if (ImGui::CollapsingHeader("OpenAL info"))
		{
			ImGui::Columns(2, "OpenAL_info");
			ImGui::Text("device");			ImGui::NextColumn();	ImGui::TextWrapped(alc_device_spec);	ImGui::NextColumn();
			ImGui::Text("vendor");			ImGui::NextColumn();	ImGui::TextWrapped(al_vendor);			ImGui::NextColumn();
			ImGui::Text("renderer");		ImGui::NextColumn();	ImGui::TextWrapped(al_renderer);		ImGui::NextColumn();
			ImGui::Text("version");			ImGui::NextColumn();	ImGui::TextWrapped(al_version);			ImGui::NextColumn();
			ImGui::Separator();
			ImGui::Text("ALC extensions");	ImGui::NextColumn();	ImGui::TextWrapped(alc_ext);			ImGui::NextColumn();
			ImGui::Separator();
			ImGui::Text("AL extensions");	ImGui::NextColumn();	ImGui::TextWrapped(al_ext);				ImGui::NextColumn();
			ImGui::Columns(1);
		}

		ImGui::Spacing();	// -----------------

		// basic test
		if (ImGui::CollapsingHeader("Basic", NULL, true, true))
		{
			static float mono_gaindB = -3.f;
			static float stereo_gaindB = -3.f;

			if (ImGui::Button("Play mono"))
			{
				Mgr_Play(MgrState, Resources.albuf_mono, mono_gaindB);
			}
			ImGui::SameLine();
			ImGui::SliderFloat("##vol1", &mono_gaindB, -60, 6, "%.1fdB");

			if (ImGui::Button("Play stereo"))
			{
				Mgr_Play(MgrState, Resources.albuf_stereo, stereo_gaindB);
			}
			ImGui::SameLine();
			ImGui::SliderFloat("##vol2", &stereo_gaindB, -60, 6, "%.1fdB");
		}

		ImGui::Spacing();	// -----------------

		// Direct
		if (ImGui::CollapsingHeader("Direct", NULL, true, true))
		{
			ImGui::Checkbox("Ambiance", &AmbiantLoop->active);
			ImGui::SameLine();
			ImGui::SliderFloat("##vol0", &AmbiantLoop->dB, -60, 6, "%.1fdB");
		}

		ImGui::Spacing();	// -----------------

		// Spatialized
		if (ImGui::CollapsingHeader("Spatialized", NULL, true, true))
		{
			ImGui::Checkbox("Mosquito", &SpatialEmit->active);
			ImGui::SameLine();
			ImGui::SliderFloat("##vol4", &SpatialEmit->dB, -60, 6, "%.1fdB");
			ImGui::SliderFloat("radius", &SpatialEmit->radius, 0, 5);

			static uint PrevTime = 0;
			static float PrevPos[3];
			static bool automove = false;
			ImGui::Checkbox("Auto move", &automove);
			if (automove) {
				struct SLocal {
					static void anim(float t, float v[3]) {
						float w = (t*2*PI);
						v[0] = 5*sinf(w*2+1) + 3*sinf(w*6+2) + 2*sinf(w*6+3) + 1*sinf(w*9+4);
						v[1] = 5*sinf(w*3+5) + 3*sinf(w*4+6) + 2*sinf(w*7+7) + 1*sinf(w*8+8);
						v[2] = 5*sinf(w*4+9) + 3*sinf(w*5+1) + 2*sinf(w*8+2) + 1*sinf(w*7+3);
					}
				};

				float t = (CurTimeMs % 60000) / 60000.f;
				SLocal::anim(t, SpatialEmit->pos);
			}

			ImGui::InputFloat3("pos", SpatialEmit->pos);
			ImGui::InputFloat3("vel", SpatialEmit->vel);
			ImGuiPointOnMap("top", &SpatialEmit->pos[0], &SpatialEmit->pos[2], SpatialEmit->radius, 10, 0.25f);
			ImGui::SameLine();
			ImGuiPointOnMap("front", &SpatialEmit->pos[0], &SpatialEmit->pos[1], SpatialEmit->radius, 10, 0.25f);

			if (PrevTime != 0 && CurTimeMs > PrevTime) {
				float dt = 0.001f*(CurTimeMs-PrevTime);
				float k = 1.f;
				SpatialEmit->vel[0] = k * ((SpatialEmit->pos[0] - PrevPos[0]) / dt);
				SpatialEmit->vel[1] = k * ((SpatialEmit->pos[1] - PrevPos[1]) / dt);
				SpatialEmit->vel[2] = k * ((SpatialEmit->pos[2] - PrevPos[2]) / dt);
			}
			PrevTime = CurTimeMs;
			memcpy(PrevPos, SpatialEmit->pos, sizeof(PrevPos));
		}

		ImGui::Spacing();	// -----------------

		// basic test
		if (ImGui::CollapsingHeader("Tests", NULL, true, true))
		{
			static const float Front[3] = {0,0,-1};
			if (ImGui::Button("stereo base"))
			{
				Mgr_Play(MgrState, Resources.albuf_stereo, -3, false);
			}
			ImGui::SameLine();
			if (ImGui::Button("stereo direct"))
			{
				Mgr_Play(MgrState, Resources.albuf_stereo, -3, true);
			}
			if (ImGui::Button("mono base"))
			{
				Mgr_Play(MgrState, Resources.albuf_mono, -3, false);
			}
			ImGui::SameLine();
			if (ImGui::Button("mono direct"))
			{
				Mgr_Play(MgrState, Resources.albuf_mono, -3, true);
			}
			ImGui::SameLine();
			if (ImGui::Button("mono 3d narrow"))
			{
				Mgr_Play(MgrState, Resources.albuf_mono, -3, Front, 0.01f);
			}
			ImGui::SameLine();
			if (ImGui::Button("mono 3d wide"))
			{
				Mgr_Play(MgrState, Resources.albuf_mono, -3, Front, 1.f);
			}
			ImGui::SameLine();
			if (ImGui::Button("mono 3d omni"))
			{
				Mgr_Play(MgrState, Resources.albuf_mono, -3, Front, 10.f);
			}
		}

		ImGui::Spacing();	// -----------------

		// status
		{
			ImGui::Separator();
			ImGui::Text("Active Sources: %d / %d\n", ActiveSources, MGR_MAX_SOURCES);
			ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
		}

		ImGui::End();

		// Rendering
		ImVec4 clear_color = ImColor(114, 144, 154);
		glViewport(0, 0, (int)ImGui::GetIO().DisplaySize.x, (int)ImGui::GetIO().DisplaySize.y);
		glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
		glClear(GL_COLOR_BUFFER_BIT);
		ImGui::Render();
		SDL_GL_SwapWindow(sdl_window);
	}

	Mgr_Destroy(MgrState);
	FreeResources(Resources);

	// OpenAL: cleanup
	{
		alcMakeContextCurrent(NULL);
		alcDestroyContext(alc_ctx);
		alcCloseDevice(alc_device);
	}

	// Cleanup
	ImGui_ImplSdl_Shutdown();
	SDL_GL_DeleteContext(glcontext);
	SDL_DestroyWindow(sdl_window);
	SDL_Quit();

	return 0;
}
コード例 #6
0
ファイル: gui.cpp プロジェクト: AscendNTNU/ai-sim
int main(int argc, char *argv[])
{
    if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
    {
        Printf("Failed to initialize SDL: %s\n", SDL_GetError());
        return -1;
    }

    VideoMode mode = {};
    mode.width = 800;
    mode.height = 600;
    mode.gl_major = 1;
    mode.gl_minor = 5;
    mode.double_buffer = 1;
    mode.depth_bits = 24;
    mode.stencil_bits = 8;
    mode.multisamples = 4;
    mode.swap_interval = 1;

    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, mode.gl_major);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, mode.gl_minor);
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,          mode.double_buffer);
    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,            mode.depth_bits);
    SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE,          mode.stencil_bits);
    SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS,    mode.multisamples>0?1:0);
    SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES,    mode.multisamples);

    mode.window = SDL_CreateWindow(
        "World Simulator",
        SDL_WINDOWPOS_UNDEFINED,
        SDL_WINDOWPOS_UNDEFINED,
        mode.width, mode.height,
        SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);

    if (!mode.window)
    {
        Printf("Failed to create a window: %s\n", SDL_GetError());
        return -1;
    }

    SDL_GLContext context = SDL_GL_CreateContext(mode.window);

    // Note: This must be set on a valid context
    SDL_GL_SetSwapInterval(mode.swap_interval);

    SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &mode.gl_major);
    SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &mode.gl_minor);
    SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER,          &mode.double_buffer);
    SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE,            &mode.depth_bits);
    SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE,          &mode.stencil_bits);
    SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES,    &mode.multisamples);
    mode.swap_interval = SDL_GL_GetSwapInterval();

    sim_init_msgs(false);

    ImGui_ImplSdl_Init(mode.window);

    STATE = sim_init((u32)get_tick());
    HISTORY_LENGTH = 0;

    bool running = true;
    u64 initial_tick = get_tick();
    u64 last_frame_t = initial_tick;
    r32 elapsed_time = 0.0f;
    r32 delta_time = 1.0f / 60.0f;
    while (running)
    {
        SDL_Event event;
        while (SDL_PollEvent(&event))
        {
            ImGui_ImplSdl_ProcessEvent(&event);
            switch (event.type)
            {
                case SDL_WINDOWEVENT:
                {
                    switch (event.window.event)
                    {
                        case SDL_WINDOWEVENT_SIZE_CHANGED:
                        {
                            Printf("Window %d size changed to %dx%d\n",
                                    event.window.windowID,
                                    event.window.data1,
                                    event.window.data2);
                            mode.width = event.window.data1;
                            mode.height = event.window.data2;
                        } break;
                    }
                } break;

                case SDL_QUIT:
                {
                    running = false;
                } break;
            }
        }
        gui_tick(mode, elapsed_time, delta_time);
        SDL_GL_SwapWindow(mode.window);

        delta_time = time_since(last_frame_t);
        if (mode.fps_lock > 0)
        {
            r32 target_time = 1.0f / (r32)mode.fps_lock;
            r32 sleep_time = target_time - delta_time;
            if (sleep_time >= 0.01f)
                SDL_Delay((u32)(sleep_time * 1000.0f));
            delta_time = time_since(last_frame_t);
        }
        last_frame_t = get_tick();
        elapsed_time = time_since(initial_tick);

        GLenum error = glGetError();
        if (error != GL_NO_ERROR)
        {
            Printf("An error occurred: %s\n", gl_error_message(error));
            running = false;
        }
    }

    ImGui_ImplSdl_Shutdown();
    SDL_GL_DeleteContext(context);
    SDL_DestroyWindow(mode.window);
    SDL_Quit();

    return 0;
}