コード例 #1
0
ファイル: GoodPlayer.cpp プロジェクト: vincent0629/GoodMedia
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow)
{
	WNDCLASS wndclass;
	RECT rect;
	int nWidth, nHeight;
	MSG msg;

#ifdef STACKWALKER
	InitAllocCheck();
#endif
	memset(&wndclass, 0, sizeof(WNDCLASS));
	wndclass.style = CS_HREDRAW | CS_VREDRAW;
	wndclass.lpfnWndProc = (WNDPROC)WindowProc;
	wndclass.hInstance = hInstance;
	wndclass.hbrBackground = (HBRUSH)(COLOR_BTNFACE + 1);
	wndclass.lpszClassName = _T("GoodPlayerClass");
	RegisterClass(&wndclass);

	g_hInstance = hInstance;
	GetClientRect(GetDesktopWindow(), &rect);
	nWidth = 320;
	if (nWidth > rect.right)
		nWidth = rect.right;
	nHeight = 240;
	if (nHeight > rect.bottom)
		nHeight = rect.bottom;
	g_hMain = CreateWindow(wndclass.lpszClassName, _T("GoodPlayer"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, nWidth, nHeight, NULL, NULL, hInstance, NULL);
	ShowWindow(g_hMain, nCmdShow);
	UpdateWindow(g_hMain);

	if (lpCmdLine[0] != _T('\0'))
	{
		if (lpCmdLine[0] == _T('"'))
		{
			++lpCmdLine;
			lpCmdLine[_tcslen(lpCmdLine) - 1] = _T('\0');
		}
		OpenMedia(lpCmdLine);
	}

	while (GetMessage(&msg, NULL, 0, 0))
   	{
		TranslateMessage(&msg);
		DispatchMessage(&msg);
	}
#ifdef STACKWALKER
	DeInitAllocCheck();
#endif
	return msg.wParam;
}
コード例 #2
0
ファイル: Game.cpp プロジェクト: Focusrite/Nyctophobia
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE prevInstance,
				   PSTR cmdLine, int showCmd)
{
	InitAllocCheck(ACOutput_XML); // ACOutput_XML

	// Enable run-time memory check for debug builds.
	#if defined(DEBUG) | defined(_DEBUG)
		_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
	#endif
		
	Game app(hInstance, "Nyctophobia", SCREEN_WIDTH, SCREEN_HEIGHT, D3DDEVTYPE_HAL, D3DCREATE_HARDWARE_VERTEXPROCESSING);
	gGame = &app;

	gInput = new Input();
	gMath = new Math();
	gScript = new Script();
	gFileInput = new FileInput();
	gLightHandler = new LightHandler();

	/* this is where the game is ran */
	return gGame->run();
}