Tutorial36() { m_pGameCamera = NULL; m_scale = 0.0f; m_persProjInfo.FOV = 60.0f; m_persProjInfo.Height = WINDOW_HEIGHT; m_persProjInfo.Width = WINDOW_WIDTH; m_persProjInfo.zNear = 1.0f; m_persProjInfo.zFar = 100.0f; InitLights(); InitBoxPositions(); }
Tutorial36() { m_pGameCamera = NULL; m_scale = 0.0f; m_persProjInfo.FOV = 60.0f; m_persProjInfo.Height = WINDOW_HEIGHT; m_persProjInfo.Width = WINDOW_WIDTH; m_persProjInfo.zNear = 1.0f; m_persProjInfo.zFar = 100.0f; m_frameCount = 0; m_fps = 0.0f; InitLights(); InitBoxPositions(); m_time = glutGet(GLUT_ELAPSED_TIME); }