コード例 #1
0
ファイル: modems.c プロジェクト: ti-cortex-m4/tm4c1294ncpdt
// требует установки diCurr
bool    LoadConnect(uchar  ibCanal)
{
  if (fConnect == 1)
  {
    if ((diLast.ibPort == 0xFF) || (diLast.ibPhone == 0xFF))
    {
      KeyBreakConnect();
      return(0);
    }
    else if (BreakConnect() == 1)
    {
      if (NeedDisconnect() == 1)
      {
        diNext = diCurr; diCurr = diLast;
        bool fAlt = SafeDisconnect();
        diCurr = diNext;

        if (fAlt == 0) { ShowLo(szNoDisconnect); InitConnect(); return(0); }
      }

      ibDig = ibCanal;
      if (SafeConnect() == 0) { ShowLo(szNoConnect);  InitConnect(); return(0); }
    }
    else ibDig = ibCanal;
  }
  else
  {
    ibDig = ibCanal;
    if (SafeConnect() == 0) { ShowLo(szNoConnect);  InitConnect(); return(0); }
  }

  return(1);
}
コード例 #2
0
void ampsWidgetAutheticateUser::Init(void)
{
  m_UI.m_lineEditPassword->setEchoMode(QLineEdit::Password);
  m_UI.m_lineEditUsername->setText("qck");
  m_UI.m_lineEditPassword->setText("magic");
  InitConnect();
}
コード例 #3
0
ファイル: UdpClient.cpp プロジェクト: bianfupolestar/DAT2C
void CUdpClient::handle_read(unsigned char * buf,const boost::system::error_code& error,size_t bytes_transferred)
{
	if(!error)
	{
		RecordFrameData(buf,bytes_transferred,true);

		//调用CProtocol模块处理recvbuf中bytes_transferred字节的报文
		if (protocol_)
		{
			protocol_->RecvProcess(buf,bytes_transferred);
		}

		//再继续读数据
		ReadFromConnect(buf);
	}
	else
	{
		AddStatusLogWithSynT("UdpClient通道读数据过程中发生错误\n");
	
		CloseConnect();
		UninitConnect();
		InitConnect();
		OpenConnect();
	}
}
コード例 #4
0
MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);
    m_pScheAlgo = nullptr;
    m_Timer = new QTimer;

    InitWidget();
    InitConnect();
}
コード例 #5
0
ファイル: menu.cpp プロジェクト: aadarshasubedi/choria
// Disconnect
void _Menu::HandleDisconnect(bool WasSinglePlayer) {

	if(WasSinglePlayer) {
		InitTitle();
	}
	else {
		InitConnect(true);

		_Label *Label = Assets.Labels["label_menu_connect_message"];
		Label->Color = COLOR_RED;
		Label->Text = "Disconnected from server";
	}
}
コード例 #6
0
ファイル: tcpgatedialog.cpp プロジェクト: wtpluscn/wttools
TcpGateDialog::TcpGateDialog(QDialog *parent) :
	QDialog(parent),
	ui(new Ui::TcpGateDialog)
{
    ui->setupUi(this);
	
	connect(ui->btnClear, SIGNAL(clicked()), this, SLOT(onClkBtnClear()));
	connect(ui->btnAbout, SIGNAL(clicked()), this, SLOT(onClkBtnAbout()));
	connect(ui->btnHome, SIGNAL(clicked()), this, SLOT(onClkBtnHome()));
	connect(&m_timer, SIGNAL(timeout()), this, SLOT(onTimer()));
	InitListen();
	InitConnect();
}
コード例 #7
0
ファイル: menu.cpp プロジェクト: aadarshasubedi/choria
// Handle mouse event
void _Menu::MouseEvent(const _MouseEvent &MouseEvent) {
	if(State == STATE_NONE)
		return;

	if(!CurrentLayout)
		return;

	if(MouseEvent.Button == SDL_BUTTON_LEFT)
		CurrentLayout->HandleInput(MouseEvent.Pressed);

	// Get clicked element
	_Element *Clicked = CurrentLayout->GetClickedElement();
	if(Clicked) {
		bool DoubleClick = false;
		if(PreviousClick == Clicked && PreviousClickTimer < MENU_DOUBLECLICK_TIME) {
			PreviousClick = nullptr;
			DoubleClick = true;
		}
		else
			PreviousClick = Clicked;
		PreviousClickTimer = 0.0;

		switch(State) {
			case STATE_TITLE: {
				if(Clicked->Identifier == "button_title_play") {
					PlayState.Connect(true);
				}
				else if(Clicked->Identifier == "button_title_joinserver") {
					InitConnect(true);
				}
				else if(Clicked->Identifier == "button_title_mapeditor") {
					InitEditor();
				}
				else if(Clicked->Identifier == "button_title_exit") {
					Framework.Done = true;
				}
			} break;
			case STATE_CHARACTERS: {
				if(CharactersState == CHARACTERS_NONE) {

					if(Clicked->Identifier == "button_characters_delete") {
						size_t SelectedSlot = GetSelectedCharacter();
						if(SelectedSlot < CharacterSlots.size() && CharacterSlots[SelectedSlot].Used) {
							_Buffer Packet;
							Packet.Write<PacketType>(PacketType::CHARACTERS_DELETE);
							Packet.Write<uint8_t>((uint8_t)SelectedSlot);
							PlayState.Network->SendPacket(Packet);
						}
					}
					else if(Clicked->Identifier == "button_characters_play") {
						size_t SelectedSlot = GetSelectedCharacter();
						if(SelectedSlot < CharacterSlots.size() && CharacterSlots[SelectedSlot].Used) {
							PlayCharacter(SelectedSlot);
						}
					}
					else if(Clicked->Identifier == "button_characters_back") {
						PlayState.Network->Disconnect();
					}
					else if(Clicked->Identifier.substr(0, CharacterButtonPrefix.size()) == CharacterButtonPrefix) {

						// Deselect slots
						_Element *CharactersElement = Assets.Elements["element_menu_characters"];
						for(auto &Element : CharactersElement->Children) {
							if(Element->Identifier.substr(0, CharacterButtonPrefix.size()) == CharacterButtonPrefix) {
								_Button *Button = (_Button *)Element;
								Button->Checked = false;
							}
						}

						// Set selection
						size_t SelectedSlot = (size_t)(intptr_t)Clicked->UserData;
						CharacterSlots[SelectedSlot].Button->Checked = true;

						// Open new character screen
						if(!CharacterSlots[SelectedSlot].Used)
							InitNewCharacter();

						UpdateCharacterButtons();

						if(DoubleClick && SelectedSlot < CharacterSlots.size()) {
							PlayCharacter(SelectedSlot);
						}
					}
				}
				else if(CharactersState == CHARACTERS_CREATE) {
					if(Clicked->Identifier == NewCharacterPortraitPrefix || Clicked->Identifier == NewCharacterBuildPrefix) {
						size_t SelectedID = (size_t)(intptr_t)Clicked->UserData;

						// Unselect all portraits and select the clicked element
						for(auto &Element : Clicked->Parent->Children) {
							_Button *Button = (_Button *)Element;
							Button->Checked = false;
							if((size_t)(intptr_t)Button->UserData == SelectedID) {
								_TextBox *Name = Assets.TextBoxes["textbox_newcharacter_name"];
								FocusedElement = Name;
								Name->ResetCursor();
								Button->Checked = true;
							}
						}

						ValidateCreateCharacter();
					}
					else if(Clicked->Identifier == "button_newcharacter_create") {
						CreateCharacter();
					}
					else if(Clicked->Identifier == "button_newcharacter_cancel") {
						RequestCharacterList();
					}
				}
			} break;
			case STATE_CONNECT: {
				if(Clicked->Identifier == "button_connect_connect") {
					if(!PlayState.Network->IsDisconnected()) {
						PlayState.Network->Disconnect(true);
						InitConnect(false);
					}
					else
						ConnectToHost();
				}
				else if(Clicked->Identifier == "button_connect_back") {
					InitTitle(true);
				}
			} break;
			case STATE_ACCOUNT: {
				if(Clicked->Identifier == "button_account_login") {
					SendAccountInfo();
				}
				else if(Clicked->Identifier == "button_account_create") {
					SendAccountInfo(true);
				}
				else if(Clicked->Identifier == "button_account_back") {
					InitConnect(true);
				}
			} break;
			case STATE_INGAME: {
				if(Clicked->Identifier == "button_ingame_resume") {
					InitPlay();
				}
				else if(Clicked->Identifier == "button_ingame_disconnect") {
					PlayState.Network->Disconnect();
				}
			} break;
			default:
			break;
		}
	}
}
コード例 #8
0
ファイル: menu.cpp プロジェクト: aadarshasubedi/choria
// Handle key event
void _Menu::KeyEvent(const _KeyEvent &KeyEvent) {
	if(State == STATE_NONE)
		return;

	switch(State) {
		case STATE_TITLE: {
			if(KeyEvent.Pressed && !KeyEvent.Repeat) {
				if(KeyEvent.Scancode == SDL_SCANCODE_ESCAPE)
					Framework.Done = true;
				else if(KeyEvent.Scancode == SDL_SCANCODE_RETURN) {
					PlayState.Connect(true);
				}
			}
		} break;
		case STATE_CHARACTERS: {
			if(CharactersState == CHARACTERS_NONE) {
				if(KeyEvent.Pressed && !KeyEvent.Repeat) {
					if(KeyEvent.Scancode == SDL_SCANCODE_ESCAPE)
						PlayState.Network->Disconnect();
					else if(KeyEvent.Scancode == SDL_SCANCODE_RETURN) {
						size_t SelectedSlot = GetSelectedCharacter();
						if(SelectedSlot >= CharacterSlots.size())
							SelectedSlot = 0;

						if(CharacterSlots[SelectedSlot].Used) {
							PlayCharacter(SelectedSlot);
						}
					}
				}
			}
			else if(CharactersState == CHARACTERS_CREATE){
				ValidateCreateCharacter();

				if(KeyEvent.Pressed) {
					if(KeyEvent.Scancode == SDL_SCANCODE_ESCAPE)
						RequestCharacterList();
					else if(KeyEvent.Scancode == SDL_SCANCODE_RETURN)
						CreateCharacter();
				}
			}
		} break;
		case STATE_CONNECT: {
			if(KeyEvent.Pressed && !KeyEvent.Repeat) {
				if(KeyEvent.Scancode == SDL_SCANCODE_ESCAPE)
					InitTitle(true);
				else if(KeyEvent.Scancode == SDL_SCANCODE_RETURN)
					ConnectToHost();
				else if(KeyEvent.Scancode == SDL_SCANCODE_TAB)
					FocusNextElement();
			}
		} break;
		case STATE_ACCOUNT: {
			if(KeyEvent.Pressed && !KeyEvent.Repeat) {
				if(KeyEvent.Scancode == SDL_SCANCODE_ESCAPE)
					InitConnect(true);
				else if(KeyEvent.Scancode == SDL_SCANCODE_RETURN)
					SendAccountInfo();
				else if(KeyEvent.Scancode == SDL_SCANCODE_TAB)
					FocusNextElement();
			}
		} break;
		case STATE_INGAME: {
		} break;
		default:
		break;
	}
}
コード例 #9
0
ファイル: modems.c プロジェクト: ti-cortex-m4/tm4c1294ncpdt
void    InitConnectKey(void)
{
  InitConnect(); //fQuery = 0;
}