コード例 #1
0
ファイル: renderer_opengl.cpp プロジェクト: KnightRobby/citra
/// Initialize the renderer
void RendererOpenGL::Init() {
    m_render_window->MakeCurrent();
    glShadeModel(GL_SMOOTH);


    glStencilFunc(GL_ALWAYS, 0, 0);
    glBlendFunc(GL_ONE, GL_ONE);

    glViewport(0, 0, m_resolution_width, m_resolution_height);

    glClearDepth(1.0f);
    glEnable(GL_DEPTH_TEST);
    glDisable(GL_LIGHTING);
    glDepthFunc(GL_LEQUAL);

    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);

    glDisable(GL_STENCIL_TEST);
    glEnable(GL_SCISSOR_TEST);

    glScissor(0, 0, m_resolution_width, m_resolution_height);
    glClearDepth(1.0f);

    GLenum err = glewInit();
    if (GLEW_OK != err) {
        ERROR_LOG(RENDER, "Failed to initialize GLEW! Error message: \"%s\". Exiting...", 
            glewGetErrorString(err));
        exit(-1);
    }

    // Initialize everything else
    // --------------------------

    InitFramebuffer();

    NOTICE_LOG(RENDER, "GL_VERSION: %s\n", glGetString(GL_VERSION));
}
コード例 #2
0
ファイル: renderer_opengl.cpp プロジェクト: Dreadgamer9/citra
/// Initialize the renderer
void RendererOpenGL::Init() {
    render_window->MakeCurrent();

    int err = ogl_LoadFunctions();
    if (ogl_LOAD_SUCCEEDED != err) {
        ERROR_LOG(RENDER, "Failed to initialize GL functions! Exiting...");
        exit(-1);
    }

    // Generate VAO
    glGenVertexArrays(1, &vertex_array_id);
    glBindVertexArray(vertex_array_id);

    glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
    glDisable(GL_DEPTH_TEST);

    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);

    // Initialize everything else
    // --------------------------
    InitFramebuffer();

    NOTICE_LOG(RENDER, "GL_VERSION: %s\n", glGetString(GL_VERSION));
}
コード例 #3
0
ファイル: main2.c プロジェクト: luqmankusnadi/Tugas-Grafika-4
int main(){	
	InitFramebuffer(&width, &height);
	// Image spaceshipImage = LoadBitmapAsImage("spaceship.bmp");
	Image parachuteImage = LoadBitmapAsImage("parachute.bmp");
	parachuteImage.pivot.y = 0;
	Image backgroundImage = LoadBitmapAsImage("background.bmp");
	Image rocketImage = LoadBitmapAsImage("rocket.bmp");
	Image missileImage = LoadBitmapAsImage("rocket.bmp");
	Image planeImage = LoadBitmapAsImage("plane.bmp");
	Image propellerImage = LoadBitmapAsImage("propeller.bmp");

	int rot = 0;
	int rocket_rot=0;
	int missile_rot = 0;
	int rot_offset = 6;
	int rocket_offset = 6;
	int rot_max = 50;
	int y_parachute = 300;
	int y_parachute2 = 300;
	int y_parachute_offset = 10;
	int i;
	
	//Plane vars
	int plane_x = width/2 -20;
	int plane_y = height/2 -35;
	float plane_scale = 1.0;
	int plane_rot = 0;
	int isPlaneFall = 0;
	
	//Propeller vars
	int propeller_rot = 0;
	float propeller_scale = 1.0;
	
	//Missile Variable
	int missile_launched = 0;
	int missile_offset = 15;
	int missile_x = backgroundImage.w/2;
	int missile_y = backgroundImage.h;
	float missile_scale = 0;
	int missile_rotation = 0;

	set_conio_terminal_mode();

	for(i=0; i < 10000; i++){
		ClearScreen();
		
		rot = ((rot + rot_offset)% rot_max);
		if (rot_max - rot < 3){
			rot_offset *=  -1;
		}
		else if (rot_max - rot > 97){
			rot_offset *=  -1;
		}

		propeller_rot+=35;
		propeller_rot %= 360;
		propeller_scale += 0.03;
		
		
		DrawImage(width/2, height/2, &backgroundImage, 1.0f, 0);
		DrawImage(300,y_parachute += y_parachute_offset, &parachuteImage, 0.5f, rot);
		DrawImage(backgroundImage.w/2, backgroundImage.h, &rocketImage, 1.0f, rocket_rot);
		if(i>20)
			isPlaneFall = 1;
		//draw plane
		if(!isPlaneFall){
			DrawImage(plane_x, plane_y, &planeImage, plane_scale, plane_rot);
			plane_scale += 0.03;
		}
		else{
			DrawImage(plane_x, plane_y, &planeImage, plane_scale, plane_rot);
			plane_y += 8;
			plane_rot = (plane_rot + 2) % 360;
		}
		
		//draw propeller
		DrawImage(width/2, height/2, &propellerImage, propeller_scale, propeller_rot);
		
		if (missile_launched == 1){
			DrawImage(missile_x += missile_rot,missile_y -= missile_offset, &rocketImage, 1.0f, missile_rot);			
		}
		if (missile_finished_launched(missile_x,missile_y,backgroundImage.w) ){
			missile_x = backgroundImage.w/2;
			missile_y = backgroundImage.h;
			missile_launched = 0;
			missile_rot = rocket_rot;
		}

		DrawLine(0,0, 700, 600, (Color32){255,0,0,255});
		
		if(kbhit()){
			char c = getch();
			if(c == 'a'){
				if (rot_max - rocket_rot < 3){
				}
				else{
					rocket_rot = ((rocket_rot - rocket_offset)% rot_max);
				}
				fflush(stdin);

			} 
			else if(c == 'd'){
				printf("Kanan");
				printf("%d", rocket_rot);
				if (rot_max - rocket_rot > 97){
				}else{
					rocket_rot = ((rocket_rot + rocket_offset)% rot_max);
				}

			}
			else if(c == 'z'){
				missile_launched = 1;
			}

			else if (c == 'x'){
				break;
			}
			
		}
		
		SwapBuffers();
		usleep(33333);
	}
	
	//free image
	FreeImage(&parachuteImage);
	FreeImage(&backgroundImage);
	FreeImage(&planeImage);
	FreeImage(&propellerImage);
	CloseFramebuffer();
	return 0;
}