VOID NTAPI LoadCallback( __in_opt PVOID Parameter, __in_opt PVOID Context ) { InitGfx(); }
static void core_gl_context_reset() { glsym_init_procs(render_iface.get_proc_address); extern int InitGfx (); extern void gles2n64_reset(); if (gfx_plugin == GFX_GLIDE64 && emu_thread_has_run) InitGfx(); else if (gfx_plugin == GFX_GLN64 && emu_thread_has_run) gles2n64_reset(); }