コード例 #1
0
ファイル: System.cpp プロジェクト: metalex10/PPSSPP-X360
void CPU_Init() {
	coreState = CORE_POWERUP;
	currentCPU = &mipsr4k;
	numCPUs = 1;

	// Default memory settings
	// Seems to be the safest place currently..
	if (g_Config.iPSPModel == PSP_MODEL_FAT)
		Memory::g_MemorySize = Memory::RAM_NORMAL_SIZE; // 32 MB of ram by default
	else
		Memory::g_MemorySize = Memory::RAM_DOUBLE_SIZE;

	g_RemasterMode = false;
	g_DoubleTextureCoordinates = false;
	Memory::g_PSPModel = g_Config.iPSPModel;

	std::string filename = coreParameter.fileToStart;
	IdentifiedFileType type = Identify_File(filename);

	switch (type) {
	case FILETYPE_PSP_ISO:
	case FILETYPE_PSP_ISO_NP:
	case FILETYPE_PSP_DISC_DIRECTORY:
		InitMemoryForGameISO(filename);
		break;
	default:
		break;
	}

	Memory::Init();
	mipsr4k.Reset();

	host->AttemptLoadSymbolMap();

	if (coreParameter.enableSound) {
		Audio_Init();
	}

	CoreTiming::Init();

	// Init all the HLE modules
	HLEInit();

	// TODO: Check Game INI here for settings, patches and cheats, and modify coreParameter accordingly

	// Why did we check for CORE_POWERDOWN here?
	if (!LoadFile(filename, &coreParameter.errorString)) {
		CPU_Shutdown();
		coreParameter.fileToStart = "";
		CPU_SetState(CPU_THREAD_NOT_RUNNING);
		return;
	}


	if (coreParameter.updateRecent) {
		g_Config.AddRecent(filename);
	}

	coreState = coreParameter.startPaused ? CORE_STEPPING : CORE_RUNNING;
}
コード例 #2
0
ファイル: System.cpp プロジェクト: KingPepper/ppsspp
void CPU_Init() {
	currentCPU = &mipsr4k;
	numCPUs = 1;

	// Default memory settings
	// Seems to be the safest place currently..
	Memory::g_MemorySize = 0x2000000; // 32 MB of ram by default
	g_RemasterMode = false;
	g_DoubleTextureCoordinates = false;

	std::string filename = coreParameter.fileToStart;
	IdentifiedFileType type = Identify_File(filename);

	switch (type) {
	case FILETYPE_PSP_ISO:
	case FILETYPE_PSP_ISO_NP:
	case FILETYPE_PSP_DISC_DIRECTORY:
		InitMemoryForGameISO(filename);
		break;
	default:
		break;
	}

	Memory::Init();
	mipsr4k.Reset();
	mipsr4k.pc = 0;

	host->AttemptLoadSymbolMap();

	if (coreParameter.enableSound) {
		mixer = new PSPMixer();
		host->InitSound(mixer);
	}

	if (coreParameter.disableG3Dlog) {
		LogManager::GetInstance()->SetEnable(LogTypes::G3D, false);
	}

	CoreTiming::Init();

	// Init all the HLE modules
	HLEInit();

	// TODO: Check Game INI here for settings, patches and cheats, and modify coreParameter accordingly

	// Why did we check for CORE_POWERDOWN here?
	if (!LoadFile(filename, &coreParameter.errorString)) {
		CPU_Shutdown();
		coreParameter.fileToStart = "";
		CPU_SetState(CPU_THREAD_NOT_RUNNING);
		return;
	}

	if (coreParameter.updateRecent) {
		g_Config.AddRecent(filename);
	}

	coreState = coreParameter.startPaused ? CORE_STEPPING : CORE_RUNNING;
}
コード例 #3
0
ファイル: Loaders.cpp プロジェクト: FTPiano/ppsspp
bool LoadFile(FileLoader **fileLoaderPtr, std::string *error_string) {
	FileLoader *&fileLoader = *fileLoaderPtr;
	// Note that this can modify filename!
	switch (Identify_File(fileLoader)) {
	case FILETYPE_PSP_PBP_DIRECTORY:
		{
			// TODO: Perhaps we should/can never get here now?
			fileLoader = ResolveFileLoaderTarget(fileLoader);
			if (fileLoader->Exists()) {
				INFO_LOG(LOADER, "File is a PBP in a directory!");
				IdentifiedFileType ebootType = Identify_File(fileLoader);
				if (ebootType == FILETYPE_PSP_ISO_NP) {
					InitMemoryForGameISO(fileLoader);
					pspFileSystem.SetStartingDirectory("disc0:/PSP_GAME/USRDIR");
					return Load_PSP_ISO(fileLoader, error_string);
				}
				else if (ebootType == FILETYPE_PSP_PS1_PBP) {
					*error_string = "PS1 EBOOTs are not supported by PPSSPP.";
					return false;
				}
				std::string path = fileLoader->Path();
				size_t pos = path.find("/PSP/GAME/");
				if (pos != std::string::npos) {
					path = ResolvePBPDirectory(path);
					pspFileSystem.SetStartingDirectory("ms0:" + path.substr(pos));
				}
				return Load_PSP_ELF_PBP(fileLoader, error_string);
			} else {
				*error_string = "No EBOOT.PBP, misidentified game";
				return false;
			}
		}

	case FILETYPE_PSP_PBP:
	case FILETYPE_PSP_ELF:
		{
			INFO_LOG(LOADER,"File is an ELF or loose PBP!");
			return Load_PSP_ELF_PBP(fileLoader, error_string);
		}

	case FILETYPE_PSP_ISO:
	case FILETYPE_PSP_ISO_NP:
	case FILETYPE_PSP_DISC_DIRECTORY:	// behaves the same as the mounting is already done by now
		pspFileSystem.SetStartingDirectory("disc0:/PSP_GAME/USRDIR");
		return Load_PSP_ISO(fileLoader, error_string);

	case FILETYPE_PSP_PS1_PBP:
		*error_string = "PS1 EBOOTs are not supported by PPSSPP.";
		break;

	case FILETYPE_ERROR:
		ERROR_LOG(LOADER, "Could not read file");
		*error_string = "Error reading file";
		break;

	case FILETYPE_ARCHIVE_RAR:
#ifdef WIN32
		*error_string = "RAR file detected (Require WINRAR)";
#else
		*error_string = "RAR file detected (Require UnRAR)";
#endif
		break;

	case FILETYPE_ARCHIVE_ZIP:
#ifdef WIN32
		*error_string = "ZIP file detected (Require WINRAR)";
#else
		*error_string = "ZIP file detected (Require UnRAR)";
#endif
		break;

	case FILETYPE_ARCHIVE_7Z:
#ifdef WIN32
		*error_string = "7z file detected (Require 7-Zip)";
#else
		*error_string = "7z file detected (Require 7-Zip)";
#endif
		break;

	case FILETYPE_ISO_MODE2:
		*error_string = "PSX game image detected.";
		break;

	case FILETYPE_NORMAL_DIRECTORY:
		ERROR_LOG(LOADER, "Just a directory.");
		*error_string = "Just a directory.";
		break;

	case FILETYPE_PPSSPP_SAVESTATE:
		*error_string = "This is a saved state, not a game.";  // Actually, we could make it load it...
		break;

	case FILETYPE_PSP_SAVEDATA_DIRECTORY:
		*error_string = "This is save data, not a game."; // Actually, we could make it load it...
		break;

	case FILETYPE_UNKNOWN_BIN:
	case FILETYPE_UNKNOWN_ELF:
	case FILETYPE_UNKNOWN:
	default:
		ERROR_LOG(LOADER, "Failed to identify file");
		*error_string = "Failed to identify file";
		break;
	}
	return false;
}
コード例 #4
0
ファイル: System.cpp プロジェクト: Alceris/ppsspp
void CPU_Init() {
	coreState = CORE_POWERUP;
	currentMIPS = &mipsr4k;
	
	g_symbolMap = new SymbolMap();

	// Default memory settings
	// Seems to be the safest place currently..
	Memory::g_MemorySize = Memory::RAM_NORMAL_SIZE; // 32 MB of ram by default

	g_RemasterMode = false;
	g_DoubleTextureCoordinates = false;
	Memory::g_PSPModel = g_Config.iPSPModel;

	std::string filename = coreParameter.fileToStart;
	loadedFile = ResolveFileLoaderTarget(ConstructFileLoader(filename));
#ifdef _M_X64
	if (g_Config.bCacheFullIsoInRam) {
		loadedFile = new RamCachingFileLoader(loadedFile);
	}
#endif
	IdentifiedFileType type = Identify_File(loadedFile);

	// TODO: Put this somewhere better?
	if (coreParameter.mountIso != "") {
		coreParameter.mountIsoLoader = ConstructFileLoader(coreParameter.mountIso);
	}

	MIPSAnalyst::Reset();
	Replacement_Init();

	switch (type) {
	case FILETYPE_PSP_ISO:
	case FILETYPE_PSP_ISO_NP:
	case FILETYPE_PSP_DISC_DIRECTORY:
		InitMemoryForGameISO(loadedFile);
		break;
	case FILETYPE_PSP_PBP:
		InitMemoryForGamePBP(loadedFile);
		break;
	case FILETYPE_PSP_PBP_DIRECTORY:
		// This is normal for homebrew.
		// ERROR_LOG(LOADER, "PBP directory resolution failed.");
		break;
	default:
		break;
	}

	// Here we have read the PARAM.SFO, let's see if we need any compatibility overrides.
	// Homebrew usually has an empty discID, and even if they do have a disc id, it's not
	// likely to collide with any commercial ones.
	std::string discID = g_paramSFO.GetValueString("DISC_ID");
	if (!discID.empty()) {
		coreParameter.compat.Load(discID);
	}

	Memory::Init();
	mipsr4k.Reset();

	host->AttemptLoadSymbolMap();

	if (coreParameter.enableSound) {
		Audio_Init();
	}

	CoreTiming::Init();

	// Init all the HLE modules
	HLEInit();

	// TODO: Check Game INI here for settings, patches and cheats, and modify coreParameter accordingly

	// Why did we check for CORE_POWERDOWN here?
	if (!LoadFile(&loadedFile, &coreParameter.errorString)) {
		CPU_Shutdown();
		coreParameter.fileToStart = "";
		CPU_SetState(CPU_THREAD_NOT_RUNNING);
		return;
	}


	if (coreParameter.updateRecent) {
		g_Config.AddRecent(filename);
	}

	coreState = coreParameter.startPaused ? CORE_STEPPING : CORE_RUNNING;
}
コード例 #5
0
ファイル: System.cpp プロジェクト: Ekaseo/ppsspp
bool PSP_Init(const CoreParameter &coreParam, std::string *error_string)
{
	INFO_LOG(HLE, "PPSSPP %s", PPSSPP_GIT_VERSION);

	coreParameter = coreParam;
	currentCPU = &mipsr4k;
	numCPUs = 1;

	// Default memory settings
	// Seems to be the safest place currently..
	Memory::g_MemorySize = 0x2000000; // 32 MB of ram by default
	g_RemasterMode = false;
	g_DoubleTextureCoordinates = false;

	std::string filename = coreParam.fileToStart;
	EmuFileType type = Identify_File(filename);

	if(type == FILETYPE_PSP_ISO || type == FILETYPE_PSP_ISO_NP || type == FILETYPE_PSP_DISC_DIRECTORY)
		InitMemoryForGameISO(filename);

	Memory::Init();
	mipsr4k.Reset();
	mipsr4k.pc = 0;

	host->AttemptLoadSymbolMap();

	if (coreParameter.enableSound)
	{
		mixer = new PSPMixer();
		host->InitSound(mixer);
	}

	if (coreParameter.disableG3Dlog)
	{
		LogManager::GetInstance()->SetEnable(LogTypes::G3D, false);
	}

	CoreTiming::Init();

	// Init all the HLE modules
	HLEInit();

	// TODO: Check Game INI here for settings, patches and cheats, and modify coreParameter accordingly

	// Why did we check for CORE_POWERDOWN here?
	if (!LoadFile(filename, error_string)) { // || coreState == CORE_POWERDOWN) {
		pspFileSystem.Shutdown();
		CoreTiming::Shutdown();
		__KernelShutdown();
		HLEShutdown();
		host->ShutdownSound();
		Memory::Shutdown();
		coreParameter.fileToStart = "";
		return false;
	}

	if (coreParam.updateRecent)
		g_Config.AddRecent(filename);

	// Setup JIT here.
	if (coreParameter.startPaused)
		coreState = CORE_STEPPING;
	else
		coreState = CORE_RUNNING;
	return true;
}
コード例 #6
0
ファイル: Loaders.cpp プロジェクト: KrisLee/ppsspp
bool LoadFile(std::string &filename, std::string *error_string) {
	INFO_LOG(LOADER,"Identifying file...");
	// Note that this can modify filename!
	switch (Identify_File(filename)) {
	case FILETYPE_PSP_PBP_DIRECTORY:
		{
			std::string ebootFilename = filename + "/EBOOT.PBP";
			FileInfo fileInfo;
			getFileInfo((filename + "/EBOOT.PBP").c_str(), &fileInfo);

			if (fileInfo.exists) {
				INFO_LOG(LOADER, "File is a PBP in a directory!");
				std::string ebootPath = filename + "/EBOOT.PBP";
				IdentifiedFileType ebootType = Identify_File(ebootPath);
				if(ebootType == FILETYPE_PSP_ISO_NP) {
					InitMemoryForGameISO(ebootPath);
					pspFileSystem.SetStartingDirectory("disc0:/PSP_GAME/USRDIR");
					return Load_PSP_ISO(filename.c_str(), error_string);
				}
				std::string path = filename;
				size_t pos = path.find("/PSP/GAME/");
				if (pos != std::string::npos)
					pspFileSystem.SetStartingDirectory("ms0:" + path.substr(pos));
				return Load_PSP_ELF_PBP(ebootFilename.c_str(), error_string);
			} else {
				*error_string = "No EBOOT.PBP, misidentified game";
				return false;
			}
		}

	case FILETYPE_PSP_PBP:
	case FILETYPE_PSP_ELF:
		{
			INFO_LOG(LOADER,"File is an ELF or loose PBP!");
			return Load_PSP_ELF_PBP(filename.c_str(), error_string);
		}

	case FILETYPE_PSP_ISO:
	case FILETYPE_PSP_ISO_NP:
	case FILETYPE_PSP_DISC_DIRECTORY:	// behaves the same as the mounting is already done by now
		pspFileSystem.SetStartingDirectory("disc0:/PSP_GAME/USRDIR");
		return Load_PSP_ISO(filename.c_str(), error_string);

	case FILETYPE_PSP_PS1_PBP:
		*error_string = "PS1 EBOOTs are not supported by PPSSPP.";
		break;

	case FILETYPE_ERROR:
		ERROR_LOG(LOADER, "Could not read file");
		*error_string = "Error reading file";
		break;

	case FILETYPE_ARCHIVE_RAR:
#ifdef WIN32
		*error_string = "File is compressed (RAR).\nPlease decompress first (try WinRAR)";
#else
		*error_string = "File is compressed (RAR).\nPlease decompress first (try UnRAR)";
#endif
		break;

	case FILETYPE_ARCHIVE_ZIP:
#ifdef WIN32
		*error_string = "File is compressed (ZIP).\nPlease decompress first (try WinRAR)";
#else
		*error_string = "File is compressed (ZIP).\nPlease decompress first (try UnRAR)";
#endif
		break;

	case FILETYPE_ISO_MODE2:
		*error_string = "File is a MODE2 image. Are you trying to open a PSX game?";
		break;

	case FILETYPE_NORMAL_DIRECTORY:
		ERROR_LOG(LOADER, "Just a directory.");
		*error_string = "Just a directory.";
		break;

	case FILETYPE_UNKNOWN_BIN:
	case FILETYPE_UNKNOWN_ELF:
	case FILETYPE_UNKNOWN:
	default:
		ERROR_LOG(LOADER, "Failed to identify file");
		*error_string = "Failed to identify file";
		break;
	}
	return false;
}