コード例 #1
0
ファイル: game_state.cpp プロジェクト: jduranmaster/spritely
// SetupStage_Level1
// Set up the stage (sprites and backgrounds) for level 1.
void GameState::SetupStage_Level1() {
	// Set the default sprite video mode.
	SetSpriteVideoMode();

	// Setup the foreground sprites.
	// The sprite data is not active until we copy it from our data
	// tables (in sprites.cpp) into the real Palette and Graphics memory.
	// So, let's copy the default spriteset there now.
	ClearSprites();
	LoadSpriteset(0);

	// Setup the background tiles and map.
	// Just like sprites, the data is not active until we copy it from
	// our data tables (in background_maps.cpp) into real memory.
	ClearBackgrounds();
	LoadBgTileset(0);
	LoadBgMap(0);

	// Initialize the objects for the first level.
	InitObject(kObj_Player, kSprites_Player);
	InitObject(kObj_New, kSprites_New);

	// Set the initial location of each object.
	_xPlayer = 0;
	_yPlayer = 0;
	MoveObjectTo(kObj_Player, _xPlayer, _yPlayer);
	MoveObjectTo(kObj_New, 50, 50);

	// TODO: Add more initialization for level 1 here.
}
コード例 #2
0
/*********** core functions ***************/
void Model_Gameplay::Init()
{
	/*** Stuff that need to always re-init here ***/


	/*** Only init once stuff below here ***/
	Model::Init();

	/* Init local already? */
	if( initLocalAlready )		//yes, init alr
		return;

	initLocalAlready = true;	//no, then first time init

	//light
	lightPos[0].Set(1000.f, 500.f, 0.f);
	lightPos[1].Set(0.f, 800.f, 0.f);

	//weapon
	//Weapon::InitAmmo(elementObject);

	//object
	InitObject();

	//player: last so will alpha all walls
	player.Init(Vector3(800, 800, 1), Vector3(230, 230, 1), Character::E, 100, 100, 350);
	elementObject.push_back(player.getObject());

	/* Init all game objects */
	for(std::vector<Object*>::iterator it = elementObject.begin(); it != elementObject.end(); ++it)
	{
		Object *go = (Object *)*it;
		go->Init();
	}
}
コード例 #3
0
ファイル: ShipCpanel.cpp プロジェクト: MeteoricGames/pioneer
ShipCpanel::ShipCpanel(Graphics::Renderer *r):
	Gui::Fixed(float(Gui::Screen::GetWidth()), float(Gui::Screen::GetHeight()))
{
	m_scanner = new ScannerWidget(r);

	InitObject();
}
コード例 #4
0
/**
 * Creates a rectangle object of the given dimensions and returns
 * a pointer to the object.
 * @param hPal			Palette for the rectangle object
 * @param color		Which color offset from the above palette
 * @param width			Width of rectangle
 * @param height		Height of rectangle
 */
OBJECT *RectangleObject(SCNHANDLE hPal, int color, int width, int height) {
	// template for initialising the rectangle object
	static const OBJ_INIT rectObj = {0, DMA_CONST, OID_EFFECTS, 0, 0, 0};
	PALQ *pPalQ;		// palette queue pointer

	// allocate and init a new object
	OBJECT *pRect = InitObject(&rectObj);

	// allocate a palette for this object
	pPalQ = AllocPalette(hPal);

	// make sure palette allocated
	assert(pPalQ != NULL);

	// assign palette to object
	pRect->pPal = pPalQ;

	// set color in the palette
	pRect->constant = color;

	// set rectangle width
	pRect->width = width;

	// set rectangle height
	pRect->height = height;

	// return pointer to rectangle object
	return pRect;
}
コード例 #5
0
ファイル: lesson32.cpp プロジェクト: EchoLiao/lang
/* function to handle key press events */
void handleKeyPress( SDL_keysym *keysym )
{
    switch ( keysym->sym )
	{
		case SDLK_ESCAPE:
		    /* ESC key was pressed */
		    Quit( 0 );
		    break;
		case SDLK_F1:
		    /* 'f' key was pressed
		     * this toggles fullscreen mode
		     */
		    SDL_WM_ToggleFullScreen( surface );
		    break;
		case SDLK_SPACE:
			if (game)													// Space Bar Being Pressed After Game Has Ended?
			{
				for (int loop=0; loop<30; loop++)						// Loop Through 30 Objects
					InitObject(loop);									// Initialize Each Object
	
				game=false;												// Set game (Game Over) To False
				score=0;												// Set score To 0
				level=1;												// Set level Back To 1
				kills=0;												// Zero Player Kills
				miss=0;													// Set miss (Missed Shots) To 0
			}	
			break;
		default:
		    break;
	}

    return;
}
コード例 #6
0
ファイル: multiobj.cpp プロジェクト: havlenapetr/Scummvm
/**
 * Initialise a multi-part object using a list of images to init
 * each object piece. One object is created for each image in the list.
 * All objects are given the same palette as the first image. A pointer
 * to the first (master) object created is returned.
 * @param pInitTbl			Pointer to multi-object initialisation table
 */
OBJECT *MultiInitObject(const MULTI_INIT *pInitTbl) {
	OBJ_INIT obj_init;	// object init table
	OBJECT *pFirst, *pObj;	// object pointers
	FRAME *pFrame;		// list of images for the multi-part object

	if (FROM_LE_32(pInitTbl->hMulFrame)) {
		// we have a frame handle
		pFrame = (FRAME *)LockMem(FROM_LE_32(pInitTbl->hMulFrame));

		obj_init.hObjImg  = READ_LE_UINT32(pFrame);	// first objects shape
	} else {	// this must be a animation list for a NULL object
		pFrame = NULL;
		obj_init.hObjImg = 0;	// first objects shape
	}

	// init the object init table
	obj_init.objFlags = (int)FROM_LE_32(pInitTbl->mulFlags);	// all objects have same flags
	obj_init.objID    = (int)FROM_LE_32(pInitTbl->mulID);	// all objects have same ID
	obj_init.objX     = (int)FROM_LE_32(pInitTbl->mulX);	// all objects have same X ani pos
	obj_init.objY     = (int)FROM_LE_32(pInitTbl->mulY);	// all objects have same Y ani pos
	obj_init.objZ     = (int)FROM_LE_32(pInitTbl->mulZ);	// all objects have same Z pos

	// create and init the first object
	pObj = pFirst = InitObject(&obj_init);

	if (pFrame) {
		// if we have any animation frames

		pFrame++;

		while (READ_LE_UINT32(pFrame) != 0) {
			// set next objects shape
			obj_init.hObjImg = READ_LE_UINT32(pFrame);

			// create next object and link to previous
			pObj = pObj->pSlave = InitObject(&obj_init);

			pFrame++;
		}
	}

	// null end of list for final object
	pObj->pSlave = NULL;

	// return master object
	return pFirst;
}
コード例 #7
0
ファイル: ShipCpanel.cpp プロジェクト: Luomu/pioneer
ShipCpanel::ShipCpanel(Serializer::Reader &rd, Graphics::Renderer *r): Gui::Fixed(float(Gui::Screen::GetWidth()), 80)
{
	m_scanner = new ScannerWidget(r, rd);

	InitObject();

	m_camButton->SetActiveState(rd.Int32());
}
コード例 #8
0
ファイル: MediaView.cpp プロジェクト: HaikuArchives/Resourcer
MediaView::MediaView(
	BRect		frame, 
	const char	*name,
	uint32		resizeMask,
	uint32		flags)
		: BView(frame, name, resizeMask, flags)
{
	InitObject();
}
コード例 #9
0
ファイル: MenuField.cpp プロジェクト: michael-manley/haiku
//! Copy&Paste error, should be removed at some point (already private)
BMenuField::BMenuField(const char* label, BMenu* menu, BMessage* message)
	:
	BView(NULL, B_WILL_DRAW | B_NAVIGABLE | B_FRAME_EVENTS)
{
	InitObject(label);

	_InitMenuBar(menu, BRect(0, 0, 100, 15), true);

	InitObject2();
}
コード例 #10
0
ファイル: MenuField.cpp プロジェクト: michael-manley/haiku
BMenuField::BMenuField(const char* label, BMenu* menu, uint32 flags)
	:
	BView(NULL, flags | B_FRAME_EVENTS)
{
	InitObject(label);

	_InitMenuBar(menu, BRect(0, 0, 100, 15), true);

	InitObject2();
}
コード例 #11
0
ファイル: colplate.cpp プロジェクト: Amadiro/xara-cairo
ColourPlate::ColourPlate(ColourPlateType TheType, BOOL MonochromePlate, BOOL NegatePlate)
{
	ERROR3IF(TheType == COLOURPLATE_SPOT, "Spot plates must be constructed with the Spot Colour constructor");

	InitObject(TheType);

	// And override the defaults with the supplied settings
	Monochrome		= MonochromePlate;
	Negate			= NegatePlate;
}
コード例 #12
0
ファイル: json.cpp プロジェクト: m0ppers/arangodb
TRI_json_t* TRI_CreateObjectJson (TRI_memory_zone_t* zone,
                                  size_t initialSize) {
  TRI_json_t* result = static_cast<TRI_json_t*>(TRI_Allocate(zone, sizeof(TRI_json_t), false));

  if (result != nullptr) {
    InitObject(zone, result, initialSize);
  }

  return result;
}
コード例 #13
0
ファイル: obj_shape.cpp プロジェクト: PrototypeX29A/norbit
obj_shape::obj_shape(string *name, double scale) 
{
	char *cname = (char*) malloc(200);
	strcpy (cname, name->c_str()); 
	if((object = InitObject(cname)) == (Object*)NULL) {

		printf("Cannot load the object!\n");
	}
	set_object(object);
	this->scale = scale;
}
コード例 #14
0
ファイル: fibers.cpp プロジェクト: rserban/chrono_models
void CreateFiber(T* mSys, ChVector<> position) {

	real length = .05;
	real thickness = .01;

	ChSharedBodyPtr Fiber1 = ChSharedBodyPtr(new ChBody(new ChCollisionModelParallel));

	ChSharedBodyPtr Fiber2;
	ChSharedBodyPtr fibers[10];
	fibers[0] = ChSharedBodyPtr(new ChBody(new ChCollisionModelParallel));
	Quaternion q;
	q.Q_from_AngZ(PI / 2.0);
	InitObject(fibers[0], .1, Vector(0, -2, 0) + position, q, material_fiber, true, false, -1, -2);
	AddCollisionGeometry(fibers[0], CYLINDER, Vector(thickness, length, length), Vector(0, 0, 0), Quaternion(1, 0, 0, 0));
	AddCollisionGeometry(fibers[0], SPHERE, Vector(thickness, length, length), Vector(0, length, 0), Quaternion(1, 0, 0, 0));
	AddCollisionGeometry(fibers[0], SPHERE, Vector(thickness, length, length), Vector(0, -length, 0), Quaternion(1, 0, 0, 0));
	FinalizeObject(fibers[0], (ChSystemParallel *) mSys);
	fibers[0]->SetPos_dt(Vector(0, -1, 0));

	for (int i = 1; i < 10; i++) {
		fibers[i] = ChSharedBodyPtr(new ChBody(new ChCollisionModelParallel));
		InitObject(fibers[i], .1, Vector(i * (length + thickness) * 2, -2, 0) + position, q, material_fiber, true, false, -1, -2);
		AddCollisionGeometry(fibers[i], CYLINDER, Vector(thickness, length, length), Vector(0, 0, 0), Quaternion(1, 0, 0, 0));
		AddCollisionGeometry(fibers[i], SPHERE, Vector(thickness, length, length), Vector(0, length, 0), Quaternion(1, 0, 0, 0));
		AddCollisionGeometry(fibers[i], SPHERE, Vector(thickness, length, length), Vector(0, -length, 0), Quaternion(1, 0, 0, 0));
		FinalizeObject(fibers[i], (ChSystemParallel *) mSys);
		fibers[i]->SetPos_dt(Vector(0, -1, 0));
		ChCoordsys<> pos;
		pos.pos = Vector((i - 1) * (length + thickness) * 2 + length, -2, 0) + position;
		ChSharedPtr<ChLinkLockRevolute> joint(new ChLinkLockRevolute);
		joint->Initialize(fibers[i - 1], fibers[i], pos);
		//		joint->Initialize(fibers[i - 1], fibers[i], true, Vector(length,0,0),Vector(-length,0,0),true);
		//		joint->Set_SpringF(100);
		//		joint->Set_SpringK(100);
		//		joint->Set_SpringR(100);

		mSys->AddLink(joint);

	}

}
コード例 #15
0
ファイル: nv1setup.c プロジェクト: rickgaiser/xfree86-ps2
static void SetUpObjects(int bpp)
{
  int colorContext=(bpp==8) ? COLOR_CONTEXT_R8G8B8 : COLOR_CONTEXT_R5G5B5;
  
  ropObject.id=ROP_OBJECT_ID;
  ropObject.channel=0;
  ropObject.context=GENERATE_CONTEXT(UROP,0,0,0,0,0,0);
  InitObject(&ropObject);

  clipObject.id=CLIP_OBJECT_ID;
  clipObject.channel=0;
  clipObject.context=GENERATE_CONTEXT(UCLIP,0,0,0,0,0,0);
  InitObject(&clipObject);

  patternObject.id=PATTERN_OBJECT_ID;
  patternObject.channel=0; 
  patternObject.context=
     GENERATE_CONTEXT(UPATT,0,0,0,0,colorContext,0);
  InitObject(&patternObject);
  
  rectObject.id=RECT_OBJECT_ID;
  rectObject.channel=0; 
  rectObject.context=
     GENERATE_CONTEXT(URECT,PATCH_CONTEXT,0,0,1,colorContext,0);
  InitObject(&rectObject);


  blitObject.id=BLIT_OBJECT_ID;
  blitObject.channel=0; 
  blitObject.context=
     GENERATE_CONTEXT(UBLIT,PATCH_CONTEXT,0,0,1,colorContext,0);
  InitObject(&blitObject);

  colourExpandObject.id=COLOUR_EXPAND_OBJECT_ID;
  colourExpandObject.channel=0;
  colourExpandObject.context=
     GENERATE_CONTEXT(UBITMAP,PATCH_CONTEXT,0,0,1,colorContext,1);
  InitObject(&colourExpandObject);

  lineObject.id=LINE_OBJECT_ID;
  lineObject.channel=0;
  lineObject.context=
     GENERATE_CONTEXT(ULINE,PATCH_CONTEXT,0,0,1,colorContext,0);
  InitObject(&lineObject);

  linObject.id=LIN_OBJECT_ID;
  linObject.channel=0;
  linObject.context=
     GENERATE_CONTEXT(ULIN,PATCH_CONTEXT,0,0,1,colorContext,0);
  InitObject(&linObject);
}
コード例 #16
0
ファイル: demo4.cpp プロジェクト: liyongfa/DirectX
HRESULT InitD3D(HWND hWnd)
{
	LPDIRECT3D9 pD3D = Direct3DCreate9(D3D_SDK_VERSION);
	if (pD3D == NULL) return E_FAIL;

	int vp = 0;
	D3DCAPS9 caps;
	if (FAILED(pD3D->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps)))
	{
		return E_FAIL;
	}

	if (caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)
	{
		vp = D3DCREATE_HARDWARE_VERTEXPROCESSING;
	}
	else
	{
		vp = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
	}

	D3DPRESENT_PARAMETERS d3dpp;
	ZeroMemory(&d3dpp, sizeof(d3dpp));

	d3dpp.BackBufferWidth = SCREEN_WIDTH;
	d3dpp.BackBufferHeight = SCREEN_HEIGHT;
	d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
	d3dpp.BackBufferCount = 2;
	d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
	d3dpp.MultiSampleQuality = 0;
	d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
	d3dpp.hDeviceWindow = hWnd;
	d3dpp.Windowed = true;
	d3dpp.EnableAutoDepthStencil = true;
	d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
	d3dpp.Flags = 0;
	d3dpp.FullScreen_RefreshRateInHz = 0;
	d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;

	if (FAILED(pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, vp, &d3dpp, &g_pDevice)))
	{
		return E_FAIL;
	}

	if (InitObject() != S_OK)
	{
		SAFE_RELEASE(pD3D);
		return E_FAIL;
	}

	SAFE_RELEASE(pD3D);
	return S_OK;
}
コード例 #17
0
ファイル: colplate.cpp プロジェクト: Amadiro/xara-cairo
ColourPlate::ColourPlate(IndexedColour *SpotColour, BOOL MonochromePlate, BOOL NegatePlate)
{
	ERROR3IF(SpotColour == NULL, "Spot plates must include a valid Spot Colour!");

	InitObject(COLOURPLATE_SPOT);

	// And override the defaults with the supplied settings
	Monochrome		= MonochromePlate;
	Negate			= NegatePlate;

	Spot.MakeRefToIndexedColour(SpotColour);
}
コード例 #18
0
ファイル: MenuField.cpp プロジェクト: michael-manley/haiku
BMenuField::BMenuField(BRect frame, const char* name, const char* label,
		BMenu* menu, bool fixedSize, uint32 resize, uint32 flags)
	:
	BView(frame, name, resize, flags)
{
	InitObject(label);

	fFixedSizeMB = fixedSize;

	frame.OffsetTo(B_ORIGIN);
	_InitMenuBar(menu, frame, fixedSize);

	InitObject2();
}
コード例 #19
0
ファイル: dragcol.cpp プロジェクト: UIKit0/xara-xtreme
ColourDragInformation::ColourDragInformation(DocColour *Colour, BOOL IsAdjust,
												StringBase *pColourName, BOOL IsSpot)
						: DragInformation(IsAdjust)
{
	ERROR3IF(Colour == NULL, "Illegal NULL param");

	InitObject();

	TheColour = *Colour;
	LibColIsSpot = IsSpot;
	
	if (pColourName != NULL)
		ColourName = *pColourName;
}
コード例 #20
0
ファイル: dragcol.cpp プロジェクト: UIKit0/xara-xtreme
ColourDragInformation::ColourDragInformation(IndexedColour *Colour,BOOL IsAdjust,
												Document* pParent)
						: DragInformation(IsAdjust)
{
	ERROR3IF(pParent == NULL, "Illegal NULL param");

	InitObject();

	// The IndexedColour we are dragging - if it's NULL, we're dragging "no colour"
	if (Colour != NULL)
		TheColour.MakeRefToIndexedColour(Colour);

	// The Parent document of the colour we are dragging
	pParentDoc = pParent;
}
コード例 #21
0
ファイル: string.cpp プロジェクト: rserban/chrono_models
void CreateSegment(T* mSys, ChVector<> position, ChVector<> velocity) {
	real mass = 1;
	Quaternion q(1, 0, 0, 0);
	//q.Q_from_AngZ(PI / 2.0);

	string_vector[fibers] = ChSharedBodyPtr(new ChBody(new ChCollisionModelParallel));
	InitObject(string_vector[fibers], mass, Vector(0, 0, 0) + position, q, material_fiber, true, false, -1, -2);
	AddCollisionGeometry(string_vector[fibers], SPHERE, Vector(segment_thickness, segment_length, segment_length), Vector(0, 0, 0), Quaternion(1, 0, 0, 0));
	//AddCollisionGeometry(string_vector[fibers], SPHERE, Vector(segment_thickness, segment_length, segment_length), Vector(0, segment_length, 0), Quaternion(1, 0, 0, 0));
	//AddCollisionGeometry(string_vector[fibers], SPHERE, Vector(segment_thickness, segment_length, segment_length), Vector(0, -segment_length, 0), Quaternion(1, 0, 0, 0));
	//string_vector[fibers]->SetInertiaXX(ChVector<>(1, 1, 1));
	FinalizeObject(string_vector[fibers], (ChSystemParallel *) mSys);
	string_vector[fibers]->SetPos_dt(velocity);
	fibers++;
}
コード例 #22
0
ファイル: colplate.cpp プロジェクト: Amadiro/xara-cairo
void ColourPlate::SetPlateInfo(ColourContext *Parent, IndexedColour *SpotColour,
								BOOL MonochromePlate, BOOL NegatePlate)
{
	ERROR3IF(SpotColour == NULL, "Spot plates must include a valid Spot Colour!");

	InitObject(COLOURPLATE_SPOT);

	Monochrome	= MonochromePlate;
	Negate		= NegatePlate;

	Spot.MakeRefToIndexedColour(SpotColour);

	if (Parent != NULL)
		Parent->ColourPlateHasChanged();
}
コード例 #23
0
ファイル: colplate.cpp プロジェクト: Amadiro/xara-cairo
void ColourPlate::SetPlateInfo(ColourContext *Parent, ColourPlateType TheType,
								BOOL MonochromePlate, BOOL NegatePlate)
{
	ERROR3IF(TheType == COLOURPLATE_SPOT, "Spot plates must be constructed with the Spot Colour constructor");

	InitObject(TheType);

	Monochrome	= MonochromePlate;
	Negate		= NegatePlate;

	Spot		= DocColour(COLOUR_BLACK);

	if (Parent != NULL)
		Parent->ColourPlateHasChanged();
}
コード例 #24
0
ファイル: box.cpp プロジェクト: DavidHammen/chrono
void System::DoTimeStep() {
	if (mNumCurrentObjects < mNumObjects && mFrameNumber % 100 == 0) {
		float x = 1, y = numY, z = 1;
		float posX = 0, posY = -8, posZ = 0;
		srand(1);
		float mass = .01, mu = .5, rest = 0;
		ShapeType type = SPHERE;
		CHBODYSHAREDPTR mrigidBody;
		mNumCurrentObjects += x * y * z;
		int mobjNum = 0;
		for (int xx = 0; xx < x; xx++) {
			for (int yy = 0; yy < y; yy++) {
				for (int zz = 0; zz < z; zz++) {
					type = CYLINDER;//rand()%2;e
					float radius = .5;//(rand()%1000)/3000.0+.05;
					ChVector<> mParticlePos((xx - (x - 1) / 2.0) + posX, (yy) + posY, (zz - (z - 1) / 2.0) + posZ);

					//mParticlePos += ChVector<> (rand() % 1000 / 10000.0 - .05, rand() % 1000 / 10000.0 - .05, rand() % 1000 / 10000.0 - .05);
					ChQuaternion<> quat = ChQuaternion<> (1, 0, 0, 0);// (rand() % 1000 / 1000., rand() % 1000 / 1000., rand() % 1000 / 1000., rand() % 1000 / 1000.);
					ChVector<> dim;
					ChVector<> lpos(0, 0, 0);
					quat.Normalize();

					mrigidBody = CHBODYSHAREDPTR(new CHBODY);
					InitObject(mrigidBody, mass, mParticlePos * 1.1, quat, mu, mu, rest, true, false, 0, 1);
					mrigidBody->SetPos_dt(ChVector<> (0, 0, 0));
					switch (type) {
						case SPHERE:
							dim = ChVector<> (radius, 0, 0);
						case ELLIPSOID:
							dim = ChVector<> (radius * 1.3, radius, radius * 1.3);
						case BOX:
							dim = ChVector<> (radius, radius, radius);
						case CYLINDER:
							dim = ChVector<> (radius, radius*2, radius);
					}
					AddCollisionGeometry(mrigidBody, type, dim, lpos, quat);
					FinalizeObject(mrigidBody);
					mobjNum++;
				}
			}
		}
	}
	mFrameNumber++;
	mSystem->DoStepDynamics(mTimeStep);
	mCurrentTime += mTimeStep;
	GPUSystem->PrintStats();
}
コード例 #25
0
ファイル: colplate.cpp プロジェクト: Amadiro/xara-cairo
void ColourPlate::SetType(ColourContext *Parent, ColourPlateType TheType, IndexedColour *SpotColour)
{
	ERROR3IF(TheType == COLOURPLATE_SPOT && SpotColour == NULL,
				"Spot plates must include a valid Spot Colour!");

	if (Type != COLOURPLATE_SPOT || Spot.FindParentIndexedColour() != SpotColour)
	{
		InitObject(TheType);

		if (SpotColour != NULL)
			Spot.MakeRefToIndexedColour(SpotColour);

		if (Parent != NULL)
			Parent->ColourPlateHasChanged();
	}
}
コード例 #26
0
ファイル: AnalogView.cpp プロジェクト: diger/AnalogPulse
AnalogView::AnalogView(BRect r, int cpu)
		   : _inherited(r, "", B_FOLLOW_NONE, B_WILL_DRAW | B_PULSE_NEEDED)
{
	BDragger*	dragger; 
    BRect		rt = r; 
    	
	InitObject(r, cpu);

	rt.OffsetTo(B_ORIGIN);
	rt.left = rt.right - 7;
	rt.top = rt.bottom - 7;
	rt.OffsetBy(-1, -1);
	dragger = new BDragger(rt, (BView *)this ); 
	AddChild(dragger); 

}
コード例 #27
0
ファイル: MenuField.cpp プロジェクト: michael-manley/haiku
BMenuField::BMenuField(BRect frame, const char* name, const char* label,
		BMenu* menu, uint32 resize, uint32 flags)
	:
	BView(frame, name, resize, flags)
{
	CALLED();

	TRACE("frame.width: %.2f, height: %.2f\n", frame.Width(), frame.Height());

	InitObject(label);

	frame.OffsetTo(B_ORIGIN);
	_InitMenuBar(menu, frame, false);

	InitObject2();
}
コード例 #28
0
// 開始
IZ_BOOL CStateCollada::Enter(
    izanagi::IMemoryAllocator* allocator,
    izanagi::graph::CGraphicsDevice* device,
    izanagi::CValue& arg)
{
    IZ_BOOL result = InitObject(
        allocator,
        device,
        30.0f,
        "data/ModelImage.img",
        "data/Seymour.msh",
        "data/Seymour.skl",
        "data/SkinShader.shd");

    return result;
}
コード例 #29
0
/**
 * Creates a translucent rectangle object of the given dimensions
 * and returns a pointer to the object.
 * @param width			Width of rectangle
 * @param height		Height of rectangle
 */
OBJECT *TranslucentObject(int width, int height) {
	// template for initialising the rectangle object
	static const OBJ_INIT rectObj = {0, DMA_TRANS, OID_EFFECTS, 0, 0, 0};

	// allocate and init a new object
	OBJECT *pRect = InitObject(&rectObj);

	// set rectangle width
	pRect->width = width;

	// set rectangle height
	pRect->height = height;

	// return pointer to rectangle object
	return pRect;
}
コード例 #30
0
ファイル: MenuField.cpp プロジェクト: Ithamar/cosmoe
//------------------------------------------------------------------------------
BMenuField::BMenuField(BMessage *data)
	:	BView(data)
{
	const char *label = NULL;

	data->FindString("_label", &label);
	
	InitObject(label);

	fMenuBar = (BMenuBar*)FindView("_mc_mb_");
	fMenu = fMenuBar->SubmenuAt(0);

	InitObject2();

	bool disable;

	if (data->FindBool("_disable", &disable) == B_OK)
		SetEnabled(!disable);

	int32 align;

	data->FindInt32("_align", &align);
		SetAlignment((alignment)align);

	data->FindFloat("_divide", &fDivider);

	bool fixed;
	
	if (data->FindBool("be:fixeds", &fixed) == B_OK)
		fFixedSizeMB = fixed;

	BMenuItem *item = fMenuBar->ItemAt(0);

	if (!item)
		return;

	_BMCItem_ *bmcitem = dynamic_cast<_BMCItem_*>(item);

	if (!bmcitem)
		return;
	
	bool dmark;

	if (data->FindBool("be:dmark", &dmark))
		bmcitem->fShowPopUpMarker = dmark;
}