void PlayLoop (void) { #if defined(USE_FEATUREFLAGS) && defined(USE_CLOUDSKY) if(GetFeatureFlags() & FF_CLOUDSKY) InitSky(); #endif #ifdef USE_SHADING InitLevelShadeTable(); #endif playstate = ex_stillplaying; lasttimecount = GetTimeCount(); frameon = 0; anglefrac = 0; facecount = 0; funnyticount = 0; memset (buttonstate, 0, sizeof (buttonstate)); ClearPaletteShifts (); if (MousePresent && IN_IsInputGrabbed()) IN_CenterMouse(); // Clear accumulated mouse movement if (demoplayback) IN_StartAck (); do { PollControls (); // // actor thinking // madenoise = false; MoveDoors (); MovePWalls (); for (obj = player; obj; obj = obj->next) DoActor (obj); UpdatePaletteShifts (); ThreeDRefresh (); // // MAKE FUNNY FACE IF BJ DOESN'T MOVE FOR AWHILE // #ifdef SPEAR funnyticount += tics; if (funnyticount > 30l * 70) { funnyticount = 0; if(viewsize != 21) StatusDrawFace(BJWAITING1PIC + (US_RndT () & 1)); facecount = 0; } #endif gamestate.TimeCount += tics; UpdateSoundLoc (); // JAB if (screenfaded) VW_FadeIn (); CheckKeys (); // // debug aids // if (singlestep) { VW_WaitVBL (singlestep); lasttimecount = GetTimeCount(); } if (extravbls) VW_WaitVBL (extravbls); if (demoplayback) { if (IN_CheckAck ()) { IN_ClearKeysDown (); playstate = ex_abort; } } } while (!playstate && !startgame); if (playstate != ex_died) FinishPaletteShifts (); }
int DebugKeys (void) { boolean esc; int level; if (Keyboard[sc_B]) // B = border color { CenterWindow(20,3); PrintY+=6; US_Print(" Border color (0-56): "); VW_UpdateScreen(); esc = !US_LineInput (px,py,str,NULL,true,2,0); if (!esc) { level = atoi (str); if (level>=0 && level<=99) { if (level<30) level += 31; else { if (level > 56) level=31; else level -= 26; } bordercol=level*4+3; if (bordercol == VIEWCOLOR) DrawStatusBorder(bordercol); DrawPlayBorder(); return 0; } } return 1; } if (Keyboard[sc_C]) // C = count objects { CountObjects(); return 1; } if (Keyboard[sc_D]) // D = Darkone's FPS counter { CenterWindow (22,2); if (fpscounter) US_PrintCentered ("Darkone's FPS Counter OFF"); else US_PrintCentered ("Darkone's FPS Counter ON"); VW_UpdateScreen(); IN_Ack(); fpscounter ^= 1; /* if (!fpscounter) DrawPlayScreen(); */ return 1; } if (Keyboard[sc_E]) // E = quit level { if (param_tedlevel != -1) Quit (NULL); playstate = ex_completed; } if (Keyboard[sc_F]) // F = facing spot { char str[60]; CenterWindow (14,6); US_Print ("x:"); US_PrintUnsigned (player->x); US_Print (" ("); US_PrintUnsigned (player->x%65536); US_Print (")\ny:"); US_PrintUnsigned (player->y); US_Print (" ("); US_PrintUnsigned (player->y%65536); US_Print (")\nA:"); US_PrintUnsigned (player->angle); US_Print (" X:"); US_PrintUnsigned (player->tilex); US_Print (" Y:"); US_PrintUnsigned (player->tiley); US_Print ("\n1:"); US_PrintUnsigned (tilemap[player->tilex][player->tiley]); sprintf(str," 2:%.8X",(unsigned)(uintptr_t)actorat[player->tilex][player->tiley]); US_Print(str); US_Print ("\nf 1:"); US_PrintUnsigned (player->areanumber); US_Print (" 2:"); US_PrintUnsigned (MAPSPOT(player->tilex,player->tiley,1)); US_Print (" 3:"); if ((unsigned)(uintptr_t)actorat[player->tilex][player->tiley] < 256) US_PrintUnsigned (spotvis[player->tilex][player->tiley]); else US_PrintUnsigned (actorat[player->tilex][player->tiley]->flags); VW_UpdateScreen(); IN_Ack(); return 1; } if (Keyboard[sc_G]) // G = god mode { CenterWindow (12,2); if (godmode == 0) US_PrintCentered ("God mode ON"); else if (godmode == 1) US_PrintCentered ("God (no flash)"); else if (godmode == 2) US_PrintCentered ("God mode OFF"); VW_UpdateScreen(); IN_Ack(); if (godmode != 2) godmode++; else godmode = 0; return 1; } if (Keyboard[sc_H]) // H = hurt self { IN_ClearKeysDown (); TakeDamage (16,NULL); } else if (Keyboard[sc_I]) // I = item cheat { CenterWindow (12,3); US_PrintCentered ("Free items!"); VW_UpdateScreen(); GivePoints (100000); HealSelf (99); if (gamestate.bestweapon<wp_chaingun) GiveWeapon (gamestate.bestweapon+1); gamestate.ammo += 50; if (gamestate.ammo > 99) gamestate.ammo = 99; DrawAmmo (); IN_Ack (); return 1; } else if (Keyboard[sc_K]) // K = give keys { CenterWindow(16,3); PrintY+=6; US_Print(" Give Key (1-4): "); VW_UpdateScreen(); esc = !US_LineInput (px,py,str,NULL,true,1,0); if (!esc) { level = atoi (str); if (level>0 && level<5) GiveKey(level-1); } return 1; } else if (Keyboard[sc_L]) // L = level ratios { byte x,start,end=LRpack; if (end == 8) // wolf3d { CenterWindow(17,10); start = 0; } else // sod { CenterWindow(17,12); start = 0; end = 10; } again: for(x=start;x<end;x++) { US_PrintUnsigned(x+1); US_Print(" "); US_PrintUnsigned(LevelRatios[x].time/60); US_Print(":"); if (LevelRatios[x].time%60 < 10) US_Print("0"); US_PrintUnsigned(LevelRatios[x].time%60); US_Print(" "); US_PrintUnsigned(LevelRatios[x].kill); US_Print("% "); US_PrintUnsigned(LevelRatios[x].secret); US_Print("% "); US_PrintUnsigned(LevelRatios[x].treasure); US_Print("%\n"); } VW_UpdateScreen(); IN_Ack(); if (end == 10 && gamestate.mapon > 9) { start = 10; end = 20; CenterWindow(17,12); goto again; } return 1; } else if (Keyboard[sc_N]) // N = no clip { noclip^=1; CenterWindow (18,3); if (noclip) US_PrintCentered ("No clipping ON"); else US_PrintCentered ("No clipping OFF"); VW_UpdateScreen(); IN_Ack (); return 1; } else if (Keyboard[sc_O]) // O = basic overhead { BasicOverhead(); return 1; } /*else if(Keyboard[sc_P]) // P = Ripper's picture grabber { PictureGrabber(); return 1; } */ else if (Keyboard[sc_Q]) // Q = fast quit Quit (NULL); else if (Keyboard[sc_S]) // S = slow motion { CenterWindow(30,3); PrintY+=6; US_Print(" Slow Motion steps (default 14): "); VW_UpdateScreen(); esc = !US_LineInput (px,py,str,NULL,true,2,0); if (!esc) { level = atoi (str); if (level>=0 && level<=50) singlestep = level; } return 1; } else if (Keyboard[sc_T]) // T = shape test { ShapeTest (); return 1; } else if (Keyboard[sc_V]) // V = extra VBLs { CenterWindow(30,3); PrintY+=6; US_Print(" Add how many extra VBLs(0-8): "); VW_UpdateScreen(); esc = !US_LineInput (px,py,str,NULL,true,1,0); if (!esc) { level = atoi (str); if (level>=0 && level<=8) extravbls = level; } return 1; } else if (Keyboard[sc_W]) // W = warp to level { CenterWindow(26,3); PrintY+=6; #ifndef SPEAR US_Print(" Warp to which level(1-10): "); #else US_Print(" Warp to which level(1-21): "); #endif VW_UpdateScreen(); esc = !US_LineInput (px,py,str,NULL,true,2,0); if (!esc) { level = atoi (str); #ifndef SPEAR if (level>0 && level<11) #else if (level>0 && level<22) #endif { gamestate.mapon = level-1; playstate = ex_warped; } } return 1; } else if (Keyboard[sc_X]) // X = item cheat { CenterWindow (12,3); US_PrintCentered ("Extra stuff!"); VW_UpdateScreen(); // DEBUG: put stuff here IN_Ack (); return 1; } #ifdef USE_CLOUDSKY else if(Keyboard[sc_Z]) { char defstr[15]; CenterWindow(34,4); PrintY+=6; US_Print(" Recalculate sky with seek: "); int seekpx = px, seekpy = py; US_PrintUnsigned(curSky->seed); US_Print("\n Use color map (0-"); US_PrintUnsigned(numColorMaps - 1); US_Print("): "); int mappx = px, mappy = py; US_PrintUnsigned(curSky->colorMapIndex); VW_UpdateScreen(); sprintf(defstr, "%u", curSky->seed); esc = !US_LineInput(seekpx, seekpy, str, defstr, true, 10, 0); if(esc) return 0; curSky->seed = (uint32_t) atoi(str); sprintf(defstr, "%u", curSky->colorMapIndex); esc = !US_LineInput(mappx, mappy, str, defstr, true, 10, 0); if(esc) return 0; uint32_t newInd = (uint32_t) atoi(str); if(newInd < (uint32_t) numColorMaps) { curSky->colorMapIndex = newInd; InitSky(); } else { CenterWindow (18,3); US_PrintCentered ("Illegal color map!"); VW_UpdateScreen(); IN_Ack (); } } #endif return 0; }