int main(int argc,char**argv) { double atStart,now,remain; /// Initialize GLFW glfwInit(); // Open registers OpenGL window if( !(windows[REGISTER_WINDOW]=glfwCreateWindow( REGISTER_WIDTH, REGISTER_HEIGHT, "cpu",NULL,NULL)) ) { glfwTerminate(); return 1; } glfwSetWindowPos(windows[REGISTER_WINDOW],600,740); glfwMakeContextCurrent(windows[REGISTER_WINDOW]); setupGL(REGISTER_WINDOW,REGISTER_WIDTH,REGISTER_HEIGHT); // Open timing OpenGL window if( !(windows[TIMING_WINDOW]=glfwCreateWindow( TIMING_WIDTH, TIMING_HEIGHT, "timing",NULL,NULL)) ) { glfwTerminate(); return 1; } glfwSetWindowPos(windows[TIMING_WINDOW],600,300); glfwMakeContextCurrent(windows[TIMING_WINDOW]); setupGL(TIMING_WINDOW,TIMING_WIDTH,TIMING_HEIGHT); // Open invaders OpenGL window if( !(windows[MAIN_WINDOW]=glfwCreateWindow( WIDTH, HEIGHT, "invaders",NULL,NULL)) ) { glfwTerminate(); return 1; } glfwSetWindowPos(windows[MAIN_WINDOW],300,300); glfwMakeContextCurrent(windows[MAIN_WINDOW]); setupGL(MAIN_WINDOW,WIDTH,HEIGHT); glfwSwapInterval(0); // Disable VSYNC glfwSetKeyCallback(windows[MAIN_WINDOW],kbHandler); glfwSetScrollCallback(windows[TIMING_WINDOW],mwHandler); atStart=glfwGetTime(); ////////////////// if (InitialiseMemory()) return -1; PinSetRESET(1); PIN_BUFFER_RESET=1; PinSetO1(1); // Run with reset high for a few cycles to perform a full cpu reset PinSetO1(0); PinSetO2(1); PinSetO2(0); PinSetO1(1); PinSetO1(0); PinSetO2(1); PinSetO2(0); PinSetO1(1); PinSetO1(0); PinSetO2(1); PinSetO2(0); PinSetRESET(0); // RESET CPU PIN_BUFFER_RESET=0; //dumpInstruction=100000; int stopTheClock=0; while (!glfwGetKey(windows[MAIN_WINDOW],GLFW_KEY_ESCAPE)) { if (!stopTheClock) { masterClock++; if ((masterClock%4)==0) pixelClock++; if ((masterClock%10)==0) { // I8080 emulation works off positive edge trigger. So we need to supply the same sort of // clock. PIN_BUFFER_O2=0; PIN_BUFFER_O1=1; PinSetO1(1); // Execute a cpu step if (bTimingEnabled) RecordPins(); PIN_BUFFER_O1=0; PinSetO1(0); if (bTimingEnabled) RecordPins(); PIN_BUFFER_O2=1; PinSetO2(1); if (bTimingEnabled) RecordPins(); PIN_BUFFER_O2=0; PinSetO2(0); if (!MEM_Handler()) { stopTheClock=1; } if (bTimingEnabled) RecordPins(); PinSetINT(0); // clear interrupt state PIN_BUFFER_INT=0; cpuClock++; } if (pixelClock==30432+10161) // Based on 19968000 Mhz master clock + mame notes { NEXTINT=0xCF; PinSetINT(1); PIN_BUFFER_INT=1; } if (pixelClock==71008+10161) { NEXTINT=0xD7; PinSetINT(1); PIN_BUFFER_INT=1; } } if (pixelClock>=83200 || stopTheClock) { if (pixelClock>=83200) pixelClock=0; if (glfwWindowShouldClose(windows[TIMING_WINDOW])) { bTimingEnabled=0; glfwHideWindow(windows[TIMING_WINDOW]); } if (glfwWindowShouldClose(windows[REGISTER_WINDOW])) { bRegisterEnabled=0; glfwHideWindow(windows[REGISTER_WINDOW]); } glfwMakeContextCurrent(windows[MAIN_WINDOW]); ShowScreen(MAIN_WINDOW,WIDTH,HEIGHT); glfwSwapBuffers(windows[MAIN_WINDOW]); if (bTimingEnabled) { glfwMakeContextCurrent(windows[TIMING_WINDOW]); DrawTiming(videoMemory[TIMING_WINDOW],TIMING_WIDTH); ShowScreen(TIMING_WINDOW,TIMING_WIDTH,TIMING_HEIGHT); glfwSwapBuffers(windows[TIMING_WINDOW]); } if (bRegisterEnabled) { glfwMakeContextCurrent(windows[REGISTER_WINDOW]); DrawRegister(videoMemory[REGISTER_WINDOW],REGISTER_WIDTH); ShowScreen(REGISTER_WINDOW,REGISTER_WIDTH,REGISTER_HEIGHT); glfwSwapBuffers(windows[REGISTER_WINDOW]); } glfwPollEvents(); g_traceStep=0; if (CheckKey(GLFW_KEY_PAUSE)) { g_instructionStep^=1; if (stopTheClock && !g_instructionStep) stopTheClock=0; ClearKey(GLFW_KEY_PAUSE); } if (stopTheClock && CheckKey('S')) { stopTheClock=0; ClearKey('S'); } if (stopTheClock && CheckKey('T')) { stopTheClock=0; g_traceStep=1; ClearKey('T'); } now=glfwGetTime(); remain = now-atStart; while ((remain<0.02f)) { now=glfwGetTime(); remain = now-atStart; } atStart=glfwGetTime(); } } return 0; }
int main() { unsigned int failed_count = 0; unsigned int count; void* memory; char* alloc[1000]; memory = malloc(1 * 1024 * 1024); InitialiseMemory(memory,(1*1024*1024)); if (!MemoryConsistancyCheck()) { printf("after init\n"); DumpMemoryTable(); exit(1); } DumpMemoryTable(); for (count=1;count < 1000; count++) { if ((alloc[count] = AllocateMemory(1024)) == NULL) { failed_count++; } } if (!MemoryConsistancyCheck()) { DumpMemoryTable(); exit(1); } printf("Failed to allocate %d requests\n",failed_count); MemoryConsistancyCheck(); printf("free 200\n"); FreeMemory(alloc[200]); MemoryConsistancyCheck(); printf("free 202\n"); FreeMemory(alloc[202]); MemoryConsistancyCheck(); printf("free 201\n"); FreeMemory(alloc[201]); MemoryConsistancyCheck(); printf("before the next set deletes\n"); for (count=1;count < 10 /*00 - failed_count*/; count++) { FreeMemory(alloc[count]); alloc[count] = NULL; printf("free %d\n",count); MemoryConsistancyCheck(); } for (count=400;count > 300 /*00 - failed_count*/; count--) { FreeMemory(alloc[count]); alloc[count] = NULL; } if (!MemoryConsistancyCheck()) { DumpMemoryTable(); exit(1); } DumpMemoryTable(); { int i; for (i=0,count=100;count<400;count += 17) { printf("[%d] count: %d\n",i++,count); if (AllocateMemory(count) == NULL) { printf("second round of allocations: size %d\n",count); } } DumpMemoryTable(); } /* free them again */ for (count=1;count < 1000 - failed_count; count++) { if (alloc[count] != NULL) FreeMemory(alloc[count]); if (!MemoryConsistancyCheck()) { printf("count: %d\n",count); DumpMemoryTable(); exit(1); } } DumpMemoryTable(); DumpStatistics(); }