コード例 #1
0
ファイル: GammaRamp.cpp プロジェクト: BruteSolutions/gltut
//Called after the window and OpenGL are initialized. Called exactly once, before the main loop.
void init()
{
	InitializeProgram();
	InitializeVertexData();
	LoadTextures();

	//Setup our Uniform Buffers
	glGenBuffers(1, &g_projectionUniformBuffer);
	glBindBuffer(GL_UNIFORM_BUFFER, g_projectionUniformBuffer);
	glBufferData(GL_UNIFORM_BUFFER, sizeof(ProjectionBlock), NULL, GL_DYNAMIC_DRAW);

	glBindBufferRange(GL_UNIFORM_BUFFER, g_projectionBlockIndex, g_projectionUniformBuffer,
		0, sizeof(ProjectionBlock));

	glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
コード例 #2
0
VertexLoaderCompiled::VertexLoaderCompiled(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
	: VertexLoaderBase(vtx_desc, vtx_attr)
{
	VertexLoaderCompiled::Initialize();
	VertexLoaderUID uid(vtx_desc, vtx_attr);
	PrecompiledVertexLoaderMap::iterator piter = s_PrecompiledVertexLoaderMap.find(uid.GetHash());
	m_precompiledfunc = nullptr;
	if (piter != s_PrecompiledVertexLoaderMap.end())
	{
		m_precompiledfunc = piter->second;
		m_initialized = true;
		InitializeVertexData();
	}
	else
	{
		m_initialized = false;
	}
}