コード例 #1
0
void WorldModelHandler::ProcessInternal( MapChunk* mcnk )
{
    if (!IsSane())
        return;

    uint32 refCount = mcnk->Header.MapObjectRefs;
    FILE* stream = mcnk->Source->GetStream();
    fseek(stream, mcnk->Source->Offset + mcnk->Header.OffsetMCRF, SEEK_SET);
    // Start looping at the last Doodad Ref index
    for (uint32 i = mcnk->Header.DoodadRefs; i < refCount; i++)
    {
        int32 index;
        if (fread(&index, sizeof(int32), 1, stream) != 1)
            printf("WorldModelDefinition::Read: Error reading data, expected 1, read 0\n");

        if (index < 0 || uint32(index) >= _definitions->size())
            continue;

        WorldModelDefinition wmo = (*_definitions)[index];

        if (_drawn.find(wmo.UniqueId) != _drawn.end())
            continue;
        _drawn.insert(wmo.UniqueId);

        if (wmo.MwidIndex >= _paths->size())
            continue;

        std::string path = (*_paths)[wmo.MwidIndex];
        WorldModelRoot* model = Cache->WorldModelCache.Get(path);
        if (!model)
        {
            model = new WorldModelRoot(path);
            Cache->WorldModelCache.Insert(path, model);
        }

        Vertices.reserve(1000);
        Triangles.reserve(1000);

        InsertModelGeometry(Vertices, Triangles, wmo, model);
    }
    // Restore the stream position
    fseek(stream, mcnk->Source->Offset, SEEK_SET);
}
コード例 #2
0
ファイル: DoodadHandler.cpp プロジェクト: Exodius/DeathCore
void DoodadHandler::ProcessInternal( MapChunk* mcnk )
{
    if (!IsSane())
        return;
    
    uint32 refCount = mcnk->Header.DoodadRefs;
    FILE* stream = mcnk->Source->GetStream();
    fseek(stream, mcnk->Source->Offset + mcnk->Header.OffsetMCRF, SEEK_SET);
    for (uint32 i = 0; i < refCount; i++)
    {
        int32 index;
        int32 count;
        if ((count = fread(&index, sizeof(int32), 1, stream)) != 1)
            printf("DoodadHandler::ProcessInternal: Failed to read some data expected 1, read %d\n", count);
        if (index < 0 || uint32(index) >= _definitions->size())
            continue;
        DoodadDefinition doodad = (*_definitions)[index];
        if (_drawn.find(doodad.UniqueId) != _drawn.end())
            continue;
        _drawn.insert(doodad.UniqueId);
        if (doodad.MmidIndex >= _paths->size())
            continue;

        std::string path = (*_paths)[doodad.MmidIndex];
        Model* model = Cache->ModelCache.Get(path);
        if (!model)
        {
            model = new Model(path);
            Cache->ModelCache.Insert(path, model);
        }
        if (!model->IsCollidable)
            continue;

        Vertices.reserve(refCount * model->Vertices.size() * 0.2);
        Triangles.reserve(refCount * model->Triangles.size() * 0.2);

        InsertModelGeometry(doodad, model);
    }
    // Restore the stream position
    fseek(stream, mcnk->Source->Offset, SEEK_SET);
}
コード例 #3
0
void WorldModelHandler::ProcessInternal( ChunkedData* subChunks )
{
    if (!IsSane())
        return;
    Chunk* wmoReferencesChunk = subChunks->GetChunkByName("MCRW");
    if (!wmoReferencesChunk)
        return;
    FILE* stream = wmoReferencesChunk->GetStream();
    uint32 refCount = wmoReferencesChunk->Length / 4;
    for (uint32 i = 0; i < refCount; i++)
    {
        int32 index;
        if (fread(&index, sizeof(int32), 1, stream) != 1)
            printf("WorldModelDefinition::Read: Error reading data, expected 1, read 0\n");

        if (index < 0 || uint32(index) >= _definitions->size())
            continue;

        WorldModelDefinition wmo = (*_definitions)[index];

        if (_drawn.find(wmo.UniqueId) != _drawn.end())
            continue;
        _drawn.insert(wmo.UniqueId);

        if (wmo.MwidIndex >= _paths->size())
            continue;

        std::string path = (*_paths)[wmo.MwidIndex];
        WorldModelRoot* model = Cache->WorldModelCache.Get(path);
        if (!model)
        {
            model = new WorldModelRoot(path);
            Cache->WorldModelCache.Insert(path, model);
        }

        Vertices.reserve(1000);
        Triangles.reserve(1000);

        InsertModelGeometry(Vertices, Triangles, wmo, model);
    }
}
コード例 #4
0
void WorldModelHandler::ProcessInternal( MapChunk* mcnk )
{
    if (!IsSane())
        return;
    
    uint32 refCount = mcnk->Header.MapObjectRefs;
    Stream* stream = mcnk->Source->GetStream();
    stream->Seek(mcnk->Source->Offset + mcnk->Header.OffsetMCRF, SEEK_SET);
    // Start looping at the last Doodad Ref index
    for (uint32 i = mcnk->Header.DoodadRefs; i < refCount; i++)
    {
        int32 index = stream->Read<int32>();

        if (index < 0 || uint32(index) >= _definitions->size())
            continue;

        WorldModelDefinition wmo = (*_definitions)[index];

        if (_drawn.find(wmo.UniqueId) != _drawn.end())
            continue;
        _drawn.insert(wmo.UniqueId);

        if (wmo.MwidIndex >= _paths->size())
            continue;

        std::string path = (*_paths)[wmo.MwidIndex];
        WorldModelRoot const* model = Cache->WorldModelCache.Get(path);

        Vertices.reserve(1000);
        Triangles.reserve(1000);

        InsertModelGeometry(Vertices, Triangles, wmo, model);
    }
    // Restore the stream position
    stream->Seek(mcnk->Source->Offset, SEEK_SET);
}